@Pedro honestly, I prefer the deceptively complex nature of this game. Few parts boasting insane possibilities have always been more, satisfying in my opinion.
@BmnkRocketIndustries the best way to understand any form of creation is to reverse engineer it. If you don't want to put in the effort to deconstruct or tinker with a planet, either sit down for many gruelling months of inefficient trial and error, or put your tools up for good. There is no easy answer.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
However, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run. why did i write an essay?
I actually like that people are building starships, imo. It lets them hone their craft, reverse engineer some damned useful techniques, and allows for the starship to evolve.
As a favourite artist of mine said, “Stop thinking you’re original; cuz you’re not. We all think the same things in different ways. The only original thing about you is how you apply what you’ve seen.” That’s not his exact quote by any means, but it works.
I like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
@JodIsNotAFurry *her government
@HorizonsTechnologies No, she broke away for a reason.
May the citizens of both feel hate not to one another, but to the pathetic game leaders like to play at their detriment. My heart goes out to both Ukrainians and Russians, not Ukraine and Russia.
I usually don’t bother with direct connections. I like to hide a strut or fuel tank inside the wing and slap things on that way. It’s technically accurate, so it doesn’t bother me :p
You need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
On PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
For number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
For something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
I only had this for a couple of hours.
I already made something that completely detonates upon simply existing and something that can tank infinite temperatures and forces.
Also, both use pink engines which hit light speed times yes without using fuel.
Overload is awesome, both in the archaic and modern sense.
You want AGL => 1000. Setting it equal means that the programme is looking for 1000.000..., a value that almost never is logged because of the limited refresh rate of JNO.
There are some role-play companies on this site, but they are rather rare, especially when compared to the early days. Meme builds are also not too common, but you do see rather unorthodox builds quite a bit, such as a flying house or an anime girl. Low effort posts are surprisingly uncommon, and many builds are cleverly optimised. There was a trend with Starships at some point, so you could probably find a lot of them.
Drama really doesn't happen here, and it almost always has been rather meagre.
I view expressions as basically FT for planets. Most times, it is basic arithmetic and algebra, but it does contain functions such as max(), clamp(), and more.
@M909 “We are aiming for late February for the career mode update for mobile.”
+6 1.2 years ago- Garrison
This is how you get points.
+5 one month ago@Pedro honestly, I prefer the deceptively complex nature of this game. Few parts boasting insane possibilities have always been more, satisfying in my opinion.
It's how I create my wacky nonsense, after all :)
+5 one month agoHere you go.
+5 7 months agoI used ImgFlip because I didn’t feel like making a profile.
Mechanical power transmission: chains, gears, belts, the whole shabang :p
+5 9 months ago@BmnkRocketIndustries the best way to understand any form of creation is to reverse engineer it. If you don't want to put in the effort to deconstruct or tinker with a planet, either sit down for many gruelling months of inefficient trial and error, or put your tools up for good. There is no easy answer.
+4 4 months agoI feel like a rookie being thrown into the trenches looking at this thread.
+4 1.4 years ago@KellyNyanbinary
TLDR; Community vs Clicks.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
+4 1.7 years agoHowever, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run.
why did i write an essay?
I actually like that people are building starships, imo. It lets them hone their craft, reverse engineer some damned useful techniques, and allows for the starship to evolve.
+4 2.2 years agoAs a favourite artist of mine said, “Stop thinking you’re original; cuz you’re not. We all think the same things in different ways. The only original thing about you is how you apply what you’ve seen.” That’s not his exact quote by any means, but it works.
I like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
+3 3 months ago@SpagettiMuncher69 complex everything*
+3 7 months agoVroz Orbital Module. Makes a great cannonball.
+3 1.6 years ago@JodIsNotAFurry *her government
+3 2.2 years ago@HorizonsTechnologies No, she broke away for a reason.
May the citizens of both feel hate not to one another, but to the pathetic game leaders like to play at their detriment. My heart goes out to both Ukrainians and Russians, not Ukraine and Russia.
@Zenithspeed @StockPlanesRemastered
+2 24 days agoEngine link
Not much of an argument given that there is no debate.
+2 5 months agoI usually don’t bother with direct connections. I like to hide a strut or fuel tank inside the wing and slap things on that way. It’s technically accurate, so it doesn’t bother me :p
+2 6 months ago@RTM099 it is a multi platform game, and they did specify that we get some eye candy in early October barring complications.
+2 7 months agoYou need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
+2 7 months agoOn PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
For number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
+2 7 months agoFor something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
Go kick some butt, man!
+2 7 months agoWhat is the answer to life, the universe, and everything?
+2 11 months agoNo! Please, don’t do this, man. I almost went there myself and it was already devastating. Please don’t do this.
+2 one year ago:)
+2 one year agoI only had this for a couple of hours.
+2 2.1 years agoI already made something that completely detonates upon simply existing and something that can tank infinite temperatures and forces.
Also, both use pink engines which hit light speed times yes without using fuel.
Overload is awesome, both in the archaic and modern sense.
Farewell
+2 2.1 years agoDoes that say tinkel panel?
+2 2.1 years ago@Chtite451SR2 fair enough
+2 2.2 years agoHe with many epithets
+1 yesterday@SeeyaTheFurry -. . .- - .-.-.-
+1 13 days ago@StockPlanesRemastered a throttle inputController can be added to generators via Hidden Properties.
+1 24 days ago@Majakalona that's fair enough, I guess
+1 one month ago@Majakalona I see. In my defence, I have seen that aspect ratio on powerful mobiles before.
+1 one month agoThat, and your crafts were made on Android.
Das Auto.
+1 one month agoHow are you playing this beta on an Android?
+1 one month agoidc
+1 one month agoPersonally, I see no problem with this. It's an unofficial expansion of the blog for our Russian friends.
+1 one month agoNo
+1 one month agoclicky link
+1 one month agoThis is entirely possible.
+1 2 months agoYou want AGL => 1000. Setting it equal means that the programme is looking for 1000.000..., a value that almost never is logged because of the limited refresh rate of JNO.
+1 2 months agoThere are some role-play companies on this site, but they are rather rare, especially when compared to the early days. Meme builds are also not too common, but you do see rather unorthodox builds quite a bit, such as a flying house or an anime girl. Low effort posts are surprisingly uncommon, and many builds are cleverly optimised. There was a trend with Starships at some point, so you could probably find a lot of them.
Drama really doesn't happen here, and it almost always has been rather meagre.
+1 2 months agoOhoho, ominous!
+1 3 months agoI'd just send a rocket on a suicide mission. Land a heavily shielded craft there, and bob around for a bit until you explode.
+1 3 months agoYikes. At least it was just a mirror.
+1 3 months ago@4drii neat!
+1 3 months agoI view expressions as basically FT for planets. Most times, it is basic arithmetic and algebra, but it does contain functions such as max(), clamp(), and more.
+1 3 months agoPerhaps post the submarine. You give little information, too many conclusions can be drawn.
+1 3 months agoYou will get better. There is no avoiding it.
+1 3 months ago@Hyperant a semi-ominous joke about comments flooding in again.
+1 4 months agoDas Auto
+1 4 months ago