It's been a while since we started this beta! We had to deal with some bureaucratic hiccups we weren't expecting but we are finally on the clear :D Now onto what comes with 1.3, which is actually a lot.

As an ice breaker, something that can be often missed: With 1.3 we are bringing some big performance improvements, which will especially benefit large part count crafts. We have seen some cases that now run more than twice as fast! On top of improving performance, we have also done some quality of life improvements that although subtle, can have a great impact on gameplay, like overhauling the Rocket Engine exhaust damage, and the visuals of the exhausts.


New contracts

Performance aside, the main focus of this update is overhauling the Career Mode experience:

  • 15 unique rescue contracts across land, water, space... even on Luna's surface!
  • A whole suite of Space Station contracts, providing you some prebuilt sections to use, while letting you shape the station however you want
  • 6 new payloads to send to orbit and land on Droo's moons and a new payload to send on its journey to the stars
  • Crew Bonuses, which will give you Tech Points if you complete some of the contracts while having crew aboard
  • A rebalance of the contract tree, with adjusted prizes and an improved flow of contracts as you leave Droo's orbit
  • A handful of new parameters to use in custom careers, for those that want to push the challenge further

A lot of the effort to get these contracts done started almost a year ago and we couldn't have done them without the help of a certain elementary particle, who has balanced his studies and an internship to bring to life some really cool crafts and payloads.


Designer tools

In order to embrace proceduralism even more we are pushing things up a notch with a new suite of tools for the designer that will let you change the curvature of the nosecones to whatever shape you want, clamp the fuselages to flatten their sides allowing for really complex shapes and use any symmetry amount.

We have also made it possible to customize the lift and drag curves of the wings to your liking, so you can simulate any wing profile, the internal jet engine properties so you can simulate any jet engine you can imagine, and rocket engine properties to let you define how many ignitions an engine can have.

Holy holes

Depth adds a lot of detail to your builds, but often when wanting to poke a hole the complexity of a craft balloons. An overhaul on the depth masks (the tech used for the landing gears to fake their gap) allows jet engines, rocket engines and RCS to still look hollow even if you push them into other parts. You will also be able to disable the depth mask to finally have transparent landing gear and cockpits.

Wing goodies

Wings are also getting some love, now letting you attach things on their surface, having an option for auto-resize to ease having compound wings and getting smooth shapes, and with new default lift and drag curves based on xfoil simulations done by ourselves to ensure they are more accurate on a wider range of Angles of Attack.


New Crafts

Another great addition in this update is a new set of stock crafts focusing on land, water and air, to bring more diversity and serve as examples on how to build almost any type of vehicle in the game, from walking robots to helicopters without gyros, without using the tinker panel, cheats or complex Vizzy scripts.

We got the help of some of the best builders in the community, and although our standards for the stock crafts were high, they smashed them harder than anyone could have imagined.

  • @ChuckNotChunk has proven how far the blades can go, with some surprisingly simple Vizzy scripts achieving the best Fly by Wire I've seen in the game
  • @ChaoticGraviton thought making the new payloads and rescue crafts wasn't enough of a challenge and decided to make a bushplane with the help of @ExcaliburAerospace
  • @ExcaliburAerospace himself reimagined the SimpleMartian rover and made a really cute submarine
  • @Mostly designed a very peaceful drone
  • @Spenzerointernational brought his top notch skills at making large planes with an impressive cargo plane
  • @NebulaSpaceAgency took care of the cargo on the seas, with an enormous freighter
  • @TN920 pulled of something crazy in record time, a walking sci-fi robot capable of traversing almost any terrain, with some of the smoothest animations ever
  • And last but not least, @Mod decided to remake from scratch is SimpleOffroader and decided to add a Hypersonic Plane and a Rescue Vessel to the mix, now covering rockets, planes, boats and cars. Is there anything he can't build?

If you want to check out all that is new you can do so in the Release Notes.

PS: In case you haven't seen it yet, we have announced a new game!


Comments

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  • Profile image
    Dev Pedro

    If you are having issues in the designer and you were using the Lider mod, try getting the latest version from the website, the most likely issue is that you are running an outdated version of the mod.

    Pinned one month ago
  • Profile image
    45 Caseye

    wow

    20 hours ago
  • Profile image
    Dev Pedro

    @SomberlySober you can save subassemblies, even make them show in the engines caregory without mods, and you can make custom careers in custom systems without mods

    yesterday
  • Profile image

    A cool idea for a future update is letting users save presets for engines/tanks that have been customized. Since the whole thing is procedural it kinda makes sense. Also more default engine types would be really sweet. You're THIS CLOSE to kerbal as far as default parts go. Maybe have a way to generate your own tech points similar to how KSPs research mode was. Where you can use certain objects/presets to generate science while you're exploring the solar system.

    Another neat feature would be letting custom worlds have their own milestones/achivements. It would add a lot of depth for the creators who want to show certain points of interest.

    yesterday
  • Profile image
    60 jyap8

    @Pedro thanks

    2 days ago
  • Profile image
    Dev Pedro

    @jyap8 you report them from the game

    2 days ago
  • Profile image
    60 jyap8

    @Pedro is there a dedicated place for bug reports?

    2 days ago
  • Profile image
    150 DE

    I’ve been playing this game for around for years and every update always makes this game so outstanding from dummies to droods and this update makes it even better especially with the way you can now attach things on the wings surface! Keep up the good work!

    3 days ago
  • Profile image
    441 RichGWall

    @Pedro Can't ask for more than that. Thanks Pedro.

    7 days ago
  • Profile image
    Dev Pedro

    @RichGWall that is due to a new property that has been added, there's a patch coming out soon that better handles how legacy modified engines work

    +2 7 days ago
  • Profile image
    441 RichGWall

    Thanks to the development team for its steadfastness in advancing Juno.

    A Question....

    Is there a way to modify the visuals of the rocket engine's exhaust?

    ChaoticGraviton's Ember mod seems to be incompatible with this release.

    I did look at the hidden properties/RocketEngine tab where I can see the variables listed that can be edited, but the range of inputs are unknown to me.

    I know this can be done in update 1.2 but now when I launch everything is normal until I reach around 4-5 km altitude and the exhaust is an overwhelming bright white that even overshadows the ship itself.

    7 days ago
  • Profile image
    Dev Pedro

    @jyap8 when I playtested I could do it with patience but I see how that can be extremely frustrating, next patch will remove TT from the contract so that one is just in Luna and Brigo

    8 days ago
  • Profile image
    60 jyap8

    I just cancelled the contract and went back to lunar rovers instead

    8 days ago
  • Profile image
    60 jyap8

    @Pedro sorry for my frustration I spent an hour quickloading back to my rovers landing. I was using a mobile joystick. Every time I tried to climb an incline to get to the intended sample zone the rover would flip over.

    8 days ago
  • Profile image
    Dev Pedro

    @jyap8 how are you controlling the rover? Mobile joystick, mouse as joystick or keyboard?

    9 days ago
  • Profile image
    60 jyap8

    Did anyone bother playtesting “land rover on tt”. The rover wont even move without flipping itself over on flat ground (which there is none of on that moon)

    9 days ago
  • Profile image

    在哪里下载

    10 days ago
  • Profile image

    @Pedro Thank you very much for the info, looking forward to the .113 update 👍

    22 days ago
  • Profile image

    hshj electricity

    25 days ago
  • Profile image
    Dev Pedro

    @RocketDooD161 a fix is in 1.3.112, sadly we introduced two new bugs in that patch so it won't make it to mobile. 1.3.113 will be out this week hopefully

    +1 25 days ago
  • Profile image

    I don't know if this is happening to anyone else, but since the update version 1.3.110 to 1.3.111 on iOS, only 2(the first two) of the 8 tutorials available are functioning. From "Vertical shot" to "learning to fly": there is a title loading screen and then it goes black. FPS will be visible if toggled, and in-game music will still play but the screen just blacks out. Will there be a fix for this?

    25 days ago
  • Profile image

    @Jundroo Please Add Clouds On Juno New Origins 👍

    26 days ago
  • Profile image
    0 ISEC

    great

    27 days ago
  • Profile image
    790 OgShaii

    Sweeeeeeeeeeet

    one month ago
  • Profile image

    @Pedro
    Thank you…..DONE!

    one month ago
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