With rising fuel prices, we'd hate for you to waste your precious RP-1 guessing how to burn your engines to get where you want to go. In SimpleRockets 2, you can plan your burns by clicking on your current orbit and adding a Planned Burn. From there you can easily drag gizmos around to manipulate that burn and Map View will show the new, predicted orbit. It will also tell you exactly how long you need to burn (and the direction) to achieve that orbit.

Here's a GIF where I planned a collision course with the moon.

Notice how it updates the orbit in realtime and immediately lets me know that it found an encounter in the future. We considered calling them Burn Soothsayers, but then we realized that was a dumb name.

Once you plan a burn you can either try and execute that burn yourself or you can just click the Auto Burn button and SR2 will try its best to accomplish that burn on its own. If you're impatient, you can click the Warp to Next Burn button and it will automatically time-warp you right up to the burn.

Results can vary and it depends a lot on the craft, but Auto Burn easily outperforms me. In my defense, I get nervous and my palms get sweaty. I didn't say it was a great defense.

Also, if you have set a target in Map View, it will display Closest Approach information to help hone in on getting an encounter. It will give you the distance to your target at that point, the relative speed, and time at which that approach will happen.

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If one Planned Burn doesn't take you where you want to go, don't worry. You can plan multiple burns in sequence with each burn working off the orbit from its predecessor burn. This has been an extremely tricky feature to implement and thanks goes to Philip for making all of this happen. Hopefully, this will help keep you from getting burned out as you navigate your way around the solar system.


Comments

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    @MyMessage yeah lol, i just cant wait

    12 days ago
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    @CoolPeach possibly

    13 days ago
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    @AndrewGarrison where is the next post

    14 days ago
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    Dude it's been half an hour since then. Andrew, the community is starting to riot

    14 days ago
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    0 Iron17

    Maybe Andrew's a little busy. Let's just wait.

    14 days ago
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    still waiting for next blog post......

    +3 14 days ago
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    WHat time is it? What time is it? What time is it? It's time for another blog post Andrew. 😃

    14 days ago
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    324 Chancey21

    I can’t wait for what’s announced today

    14 days ago
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    262 MyMessage

    @Nooneoone isn't it next Monday?

    14 days ago
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    patiently waiting for post...

    14 days ago
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    @AndrewGarrison More like starting to taste like liquorice...

    14 days ago
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    @Champ9961 oh lol i keep making that mistake. Maybe its because there is a SP2....
    illuminati confirmed /I\

    15 days ago
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    one day hype train

    15 days ago
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    Can we have a weekly one picture teaser from the game, that is separate from the original teaser?
    it doesn't have to be something important or an update of development
    it just have to be a picture from the game
    I'm requesting this to ease my pain from school
    so please help a student out

    +3 15 days ago
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    @AndrewGarrison I'm still fine with it at last.

    15 days ago
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    @AndrewGarrison Ok.

    16 days ago
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    @AstronautPlanes You have to have the 100 points when you initially sign up on SimpleRockets.com

    16 days ago
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    @AndrewGarrison Now I have 105 points in SP and I still have 0 points... How much will it take to have the 100 points?

    16 days ago
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    @matkag5 Definitely won't be Oct 1st. Late October is more likely. Also, maybe November. It is starting to smell like liquorice...

    +3 16 days ago
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    @AndrewGarrison Please release this on October 1st because that's my birthday.

    16 days ago
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    100 Champ9961

    You used sp2 instead of sr2. Only if there was sp2.
    Or is there.
    @Nooneoone

    16 days ago
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    It’s not a rip off. And how much cheaper is it than KSP. A lot. If you don’t want the game then don’t be on here. FYI it is not a copy of KSP. You can make heaps of things like planes etc etc. @Dunatian271

    18 days ago
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    Next year some time. @AstronautPlanes

    18 days ago
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    @bjac0 good ideas, my suggestion was also basically a way to reduce the clutter.

    18 days ago
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    @Dunatian271 not really, KSP all though a creative game is about 0% creativity compared to SP2. Some of the functions that are being "ripped off from ksp" are actually almost like required functions in a rocket building sandbox game. You have to remember that KSP is just about the only 3d rocket building sandbox game out there right now (pls don't hate if im wrong lol) and so you cant say everything is a ripoff of KSP, if this is a ripoff of KSP too you i think you need to look back through the posts and recognize how SP2 is a unique game, as are all Jundroo games. There creativity levels are always infinite due too the customization (you can change size,shape, buoyancy, weight etc.) while in KSP customization is limited by the fact that there are limited parts (although there is clipping allowed but that just dosen't seem right, and neither does the "KSP way" a.k.a strap a bunch of struts to it :D). So a message to everyone SIMPLE ROCKETS 2 IS NOT A RIPOFF OF KSP!!!!!!

    +3 18 days ago
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