So I have a serious request that I think no one else cares.
In Simple Planes XML modified engines had become so popular that it's simply impossible to find a fighter jet whose max speed is under 1000 mph. This is not a huge problem in Simple Planes though since the players are more concerned about the looks than the performance.
This will be a problem in Simple Rockets 2 though. After a player worked so hard to build a rocket that can go from Smearth to Smars, he will notice hundreds of other crafts having XML modified engines arriving at Smupiter with much less fuel or non at all. This destroys the principle that "Going to space is hard", and a rocket building game is not supposed to be supported by a bunch of unscientific craft constructors. It is supposed to be supported by realistic performance concerning players. This is the reason why Simple Rockets and Kerbal Space Program survived so long. New games swarm over, but a loyal group of players remain. In these games, there are always records to be broken without hacking the game, so people will try their best to build crafts that will break the record.
To counteract this situation, I hope that there will be a very visible sign on an uploaded craft's profile on the web page that will tell all the players if the craft uses XML modified engines and is not indented to compete for performance. The website could know if a craft had its engines XML modified just by comparing the XML code from the craft with the default XML code, so it's obvious if a craft used XML modification or not.
Hi I have a question
In the post you said the exhaust velocity of the engine is 40000m/s, but then you said that the specific impulse is 11515s. But according to the equation about the relationship between exhaust velocity and specific impulse, the specific impulse should be 40000 / 9.81 = 4077s instead of the 11515s. Also, the engine wattage does not match up with its electrical consumption (since this engine does not involve chemical reactions, all its energy input must come in as electricity) . If the engine operates at 11515s (which is 112962m/s of exhaust velocity) and 50N of thrust the wattage of the engine will be 112962 * 50 / 2 = 2824kW, which meant that the engine does not obey the law of the conservation of energy. Even if it’s exhaust velocity is only 40000m/s, it’s wattage still reaches 1000kW, 10 times it’s ennergy input. I hope the engine could be nerfed or it’s power consumption increases by tenfold. Thank you. @AndrewGarrison
@rhuetherjr You can, press F6 in orbit
The subscribe button is not square nor is the symbol centered (viewed in Microsoft Edge on Windows 10) my OCD is killing me.
I have an idea for costumizable Solid rocket boosters. We could determine its diameter, height, and maybe thrust curve as an advance setting. The diameter will determine baseline thrust (as it affects the grain size) and mass (as it affects total fuel stored, but maybe not affect burn time as thrust and fuel consumptions increases the same time as more fuel gets stored in the wider tank). The height will affect mass and obviously burn time. The thrust curve could allow us to tweak the thrust from its baseline thrust from 100% to maybe 50% of the booster over its burn time in 10 seconds intervals. The thrust curve setting could be reserved as an advance setting, but it will be extremely helpful and competitive against KSP as all of us KSP players had struggled with SRBs not having variable thrust for Space Shuttle builds. Thank you!
@AstronautPlanes He put /s after his reply, which means it is sarcastic
@AnotherFireFox Jundroo is not that willing to incorporate mods into their games, so it would have a different development strategy than Squad.
You got something horribly wrong, the Saturn V was NOT surpassed by the Falcon by any significant aspect. Correct this ASAP!
@FastDan Hey I wrote a 1000 word essay and his post of copied memes got more upvotes and points than mine
That time warp speed though
Should I expect Spaghettification?
Andrew our competition has leveled up!
Nooleus’s video here.
The shocks just aren’t strong enough. It isn’t a bug. Plus, this isn’t how you report bugs.
@PorkyClown3 It's about the same. With the huge eccentricity of the planets, you will always need to improvise
Do you have the C++ library? I heard that it has something do with this, but I can’t be sure and that’s all I know.
@swope That thing probably wasn’t maintained since forever
I think staging should persist even if the vehicle was separated. Groundtest different combinations before flying it to space.
Take pictures of your craft during flight using F9, then load those pictures when sharing the craft
Happy Chinese New Year!
@SkiClad It won’t happen. This game wasn’t designed for it.
You should go to the suggestion tab to post this
Then, I think you should say “functional buttons”. Because I thought you meant decorative ones by reading your title and was about so say they those are easily made with resized fueltanks.
@MyMessage Dude you are epic
@WNP78 It is #RRGGBB mate... Get some sleep and I hope you could understand it XD
@Chancey21 It is technically the third law
I spammed the heck out of it
You should’ve put a Simplerockets 1 image too!
This is the 2017 version, which is outdated
@PyrusEnderhunter Rapid Unscheduled Disassembly was first popularized by SpaceX’s How Not to Land an Orbital Rocket Booster video, Life of Boris simply used it later on.
HIGH QUALITY POST
LEAVE THE DEVS ALONE, SUBMIT FORMS THROUGH THE GOOGLE DOCUMENT, NOT IN THE COMMENTS SECTION. THANK YOU!
Dude the dev team has only 5 people and they are working overtime for the early access already
@AstronautPlanes The Jundroo team has only five people, they do not have time for translations
@AndrewGarrison Also, could we have a proper gravity turn tutorial in this game? Like initiate the turn at 1000m and gradually turn to 45 degrees at 10000m, and then follow the prograde mark. (I am assuming a 70000m tall atmosphere with a 38000m tall Karman line). Also, could we have a thrust to weight ratio displayed for each stage and a tutorial introducing the concept to players. In SR1 a lot of people were very confused and followed the very inefficient gravity turn.
Hi Andrew. I know it is busy with the whole festival thing, but I sent the thumbnail of Simplerockets2 from the Pixel Pop official website to my local Chinese community in a reddit-like Chinese app. A few of them replied that the thumbnail just doesn’t look right (a bit like what a game that copied Space Agency used). I hope that the thumbnail could made less SpaceX-ish and more original, thank you!
@ShadowPlane Haste makes waste. Give the devs some time, they are on the finals.
Hi Andrew could you check out my calculations about fuels and fuel tanks in SR 2! https://www.simplerockets.com/Forums/View/1155
@InternationalAircraftCompany No it's a Kerbodyne KE-1 "Mastodon"
Just remove smoke from space and probably add realistic rocket exhaust to it (either a bunch realtime simulated exhaust particles or an umbrella shaped slightly transparent 3D model). It's the best game ever!
@Vidal99977 Andrew said that the game should run on an s6, which I think is an inferior phone compared to yours, so you are fine.
@Pikapilot no one knows
@WNP78 Proceeds to explode within the Moon
@Dinocraft649 Wikipedia is a good start for learning.
I like it better than SimplePlanes.
@tars13 link [link name](url) image: ![stuff to display in case image fails to load](image url .jpg or some other format)
![stuff to display in case image fails to load](image url .jpg or some other format)
@bartekkru100 KSP Engines have higher Isp because there tanks have a horrible mass ratio. Tanks in SR2 are about 10 times better.