nope, i don't
also, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
@astrojethro
you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
you can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
@YaMomzBox420
again, hard work should get a big reward
as for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
still working on VBSS btw
i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
as for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
it's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
however if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
@YaMomzBox420
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
@wwwNews777com
i'm pretty sure those stats are only available for legacy rocket engines (basically the same system that the ion engine uses)
3.3 years agoyou summed my creations up in a few sentences perfectly
3.3 years agocan't wait to try it out myself
@ReturnofSlav
thanks, i'll still wait for the other two and compare them once they're all done too
3.3 years ago@astrojethro
nope, i don't
3.3 years agoalso, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
3.3 years ago@astrojethro
still need some polishing, but ye it's coming soon
3.3 years ago@pianoAerospace
edited point reward number, since 1000 is too much
3.3 years agoyou need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
3.3 years agoyou can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, that's possible, i might slowly distribute the upvotes, we'll see
3.3 years agoi might just reduce it to 300 points (20 upvotes)
@plane918273645
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
3.3 years ago@YaMomzBox420
again, hard work should get a big reward
3.3 years agoas for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
replaced the sucky mr incredible one
3.3 years agoello
3.3 years agoyep
3.3 years ago@Bayourex
lol same here
3.3 years ago@Thunderstorm5796
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
3.3 years agome patiently waiting for the update:
3.3 years agoah nice, glad to see i'm not the only FR24 chad here xd
3.3 years agoyup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
3.3 years ago@RocketMan167
@HorizonsTechnologies
Got it, thank you. I'll try to be more clear with my posts from now on...
3.3 years ago@sflanker
It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
3.3 years ago@sflanker
very wise words indeed
3.3 years ago@OmniExplorationDivision
i have no idea
3.3 years ago@pianoAerospace
it will, it just takes way too damn long cause school exists
3.3 years ago@pianoAerospace
the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool
3.3 years agoyea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
3.3 years ago@pianoAerospace
You are a good man. Thank you.
3.4 years ago@pedro16797
still working on VBSS btw
3.4 years agoi've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
press F to pay respecc
F
3.4 years agoyeah probably, device differences do need to be taken into account
3.4 years ago@OmniExplorationDivision
huh, weird, i've used remember me before but it never worked, it always forgot my login when i came back
3.4 years ago@Vedhaspace
idk either
3.4 years agoi'm also wondering what "remember me?" on login page does
if you're using the value biomes modifier, simply change the slider to the other biome
3.4 years ago@kilobit
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
3.4 years agoas for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
yeah, people can't understand that mobile players exist and that they can't have mods
3.4 years ago@String8263963429
it's not really cheating per say, but there are some elitists that get mad because of it
3.4 years agothat's what i've found too, guess the 10 kg/m3 is coming back then
3.4 years ago@YaMomzBox420
aight, guess i'll use that for now
3.4 years ago@eyov2
h
3.4 years agoyes
3.4 years agoit's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
3.4 years agoi tried that before by copying the exact code, but all it did was add the clouds texture to the water and not the scaled space
3.4 years ago@FriendlyFin
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
3.4 years agohowever if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
3.4 years ago@YaMomzBox420
that's possible too
3.4 years ago@eyov2
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
3.4 years ago@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
3.4 years ago@wwwNews777com
it does work, you can try Stellar Neighborhood or my ZenithGalaxy, however you will need an extremely overpowered craft
3.5 years agoVB series is a replica-ridden hell
3.5 years ago@pianoAerospace