i think that the full, publicly available update will be coming out very soon, the name was changed from BETA to UPDATE, and sections from the sub-update posts were added in
:eyes: :pog:
parts can break from heat (although no idea how good or bad said system is), you just need to turn it on in (i think) gameplay settings
as for the effects, yeah, i'm sure we'll get improvements sometime soon
the versions of the prefab engines (Pixie, Mage, Apex (Titan was added during engine revamp update)) which didn't have procedural appearances and instead used a system identical to the ion engine and had different looks
@sacr3dbac0n0
idk if adding multiple inputs is possible in game, but if it is,
you could try either editing the XML file by yourself, asking someone to do it, or waiting until the update fully comes out so you can use the game's now-built-in Overload to do it
@TritonAerospace
ik there's a thing called "Novoneyra" at a hill near DSC, it's a sentence by some dude, made in an unreadable font, and along with that a bench, there's also some comms antennae scatteted around Droo
you can probably find them with the structure editor in PS
haven't found anything else tbh
i'm currently making one (VBSS), it fulfills basically every criteria but the realism one, so i'll probably get disqualified anyways
i'm not gonna say more since that might count as self-advertising
as for the update itself:
it's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
@pedro16797
you need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
nope, i don't
also, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
@astrojethro
you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
you can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
@YaMomzBox420
again, hard work should get a big reward
as for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
i'm sure we're all very proud
3.6 years ago@SamTheFox
Very nice, thanks for answering :D
3.6 years ago@Pedro
i think that the full, publicly available update will be coming out very soon, the name was changed from BETA to UPDATE, and sections from the sub-update posts were added in
3.6 years ago:eyes: :pog:
structure detail settings :shruggie: @jrzspace
3.6 years agofrom what i remember from using it in Stellar Neighbourhood, ion engines sometimes have a plume and sometimes they don't
3.6 years ago@sacr3dbac0n0
kinda sad, one of my OP crafts uses a heavily modded legacy Pixie with warp burn enabled, hopefully it won't get too broken
3.6 years ago@sacr3dbac0n0
damn, never knew the details behind it
3.6 years agoi personally don't turn it on cause of my OP and unrealistic crafts, but i can get the point
@YaMomzBox420
parts can break from heat (although no idea how good or bad said system is), you just need to turn it on in (i think) gameplay settings
3.6 years agoas for the effects, yeah, i'm sure we'll get improvements sometime soon
pog
3.6 years agothe versions of the prefab engines (Pixie, Mage, Apex (Titan was added during engine revamp update)) which didn't have procedural appearances and instead used a system identical to the ion engine and had different looks
3.6 years ago@sacr3dbac0n0
i believe this only works for ion and legacy rocket engines, but not the current rocket engines
3.6 years agoi don't
3.6 years ago@pianoAerospace
no idea
3.6 years ago@pianoAerospace
idk if adding multiple inputs is possible in game, but if it is,
3.6 years agoyou could try either editing the XML file by yourself, asking someone to do it, or waiting until the update fully comes out so you can use the game's now-built-in Overload to do it
@TritonAerospace
it's not true warp mode, just set the fast forward time to 10x rather than whatever you set
3.6 years agothere's no map marker for it, and the hill it is on isn't obvious either, so it's definitely hard to find if you don't know where to look for
3.6 years ago@LegoJoe
ik there's a thing called "Novoneyra" at a hill near DSC, it's a sentence by some dude, made in an unreadable font, and along with that a bench, there's also some comms antennae scatteted around Droo
3.6 years agoyou can probably find them with the structure editor in PS
haven't found anything else tbh
i'm currently making one (VBSS), it fulfills basically every criteria but the realism one, so i'll probably get disqualified anyways
3.6 years agoi'm not gonna say more since that might count as self-advertising
maybe a larger dwarf planet that has a thin (like, 0.070 kg/m^3 density) atmosphere and maybe some cryovolcanoes on it?
3.6 years agoidk
here's mine, didn't know we had to link it lol
3.6 years agoDurandal linky boi
i'd participate but i've ran out of good ideas plus i won't have enough time anyways
3.6 years agoedit: screw it, i'm speedrunning this too
haven't gotten them yet
3.6 years ago@astrojethro
don't wanna risk my save files
3.7 years ago@Staticalliam7
as for the update itself:
3.7 years agoit's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
3.7 years ago@pedro16797
pog
3.7 years agoyou need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
3.7 years agoyep
3.7 years ago@OverCAT
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
3.7 years agomarch 18th today for me, not super mad/impatient ofc, i'm just guessing it's not ready yet or that i live in a sucky time zone
3.7 years agoi'm pretty sure those stats are only available for legacy rocket engines (basically the same system that the ion engine uses)
3.7 years agoyou summed my creations up in a few sentences perfectly
3.7 years agocan't wait to try it out myself
@ReturnofSlav
thanks, i'll still wait for the other two and compare them once they're all done too
3.7 years ago@astrojethro
nope, i don't
3.7 years agoalso, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
3.7 years ago@astrojethro
still need some polishing, but ye it's coming soon
3.7 years ago@pianoAerospace
edited point reward number, since 1000 is too much
3.7 years agoyou need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
3.7 years agoyou can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, that's possible, i might slowly distribute the upvotes, we'll see
3.7 years agoi might just reduce it to 300 points (20 upvotes)
@plane918273645
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
3.7 years ago@YaMomzBox420
again, hard work should get a big reward
3.7 years agoas for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
replaced the sucky mr incredible one
3.7 years agoello
3.7 years agoyep
3.7 years ago@Bayourex
lol same here
3.7 years ago@Thunderstorm5796
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
3.7 years agome patiently waiting for the update:
3.7 years agoah nice, glad to see i'm not the only FR24 chad here xd
3.7 years agoyup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
3.7 years ago@RocketMan167
- agreed, but don't worry i usually only use a template once and then don't use it, so you won't see it anymore
- depends on what orientation
- everything else requires talent to use, and as we all know, i don't have talent
3.7 years ago@HorizonsTechnologies