i don't need it to be HD
i just want the edited pictures (with the text on them) to appear in the uploading photo menu
also i tried what you described but it didn't work
@NEOSTAR
that could be possible, i think the easiest would be to be like other games where you can choose a prefab logo and freely color it
the entire hypothetical issue could also be solved by only letting the icons get put on the craft if they are uploaded to the site and reviewed by a moderator specifically hired to do this
@YaMomzBox420
played SP before, then i saw the game and its better and procedural stuff so i got it once it came out on mobile
edit: also used to play KSP before the laptop i had it on ceased to work normally
oh wow, i actually predicted that the picture chosen would be the thumbnail icon of the system upload
why do i sometimes have this future predicting ability and why can't i power-use it on demand
tbh i feel like sandboxes should give a bit less, like 10 maybe
i mean it's putting many crafts into one thing, much like how systems are putting many planets into one thing
also i'm pretty sure systems are worth 5 points
I decided to make this to help you understand how all of the things work. I'm not a good storymaker and this could certainly be made better, but i don't care lol
i think that the full, publicly available update will be coming out very soon, the name was changed from BETA to UPDATE, and sections from the sub-update posts were added in
:eyes: :pog:
parts can break from heat (although no idea how good or bad said system is), you just need to turn it on in (i think) gameplay settings
as for the effects, yeah, i'm sure we'll get improvements sometime soon
the versions of the prefab engines (Pixie, Mage, Apex (Titan was added during engine revamp update)) which didn't have procedural appearances and instead used a system identical to the ion engine and had different looks
@sacr3dbac0n0
idk if adding multiple inputs is possible in game, but if it is,
you could try either editing the XML file by yourself, asking someone to do it, or waiting until the update fully comes out so you can use the game's now-built-in Overload to do it
@TritonAerospace
ik there's a thing called "Novoneyra" at a hill near DSC, it's a sentence by some dude, made in an unreadable font, and along with that a bench, there's also some comms antennae scatteted around Droo
you can probably find them with the structure editor in PS
haven't found anything else tbh
i'm currently making one (VBSS), it fulfills basically every criteria but the realism one, so i'll probably get disqualified anyways
i'm not gonna say more since that might count as self-advertising
as for the update itself:
it's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
@pedro16797
you need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
aight i'll try
3.2 years ago@Staticalliam7
i don't need it to be HD
3.2 years agoi just want the edited pictures (with the text on them) to appear in the uploading photo menu
also i tried what you described but it didn't work
@NEOSTAR
turn down your graphics to medium or low i guess???
3.2 years agothat could be possible, i think the easiest would be to be like other games where you can choose a prefab logo and freely color it
3.2 years agothe entire hypothetical issue could also be solved by only letting the icons get put on the craft if they are uploaded to the site and reviewed by a moderator specifically hired to do this
@YaMomzBox420
seeing it's the internet, i don't think that's a good idea to add cause of one very specific reason which will not and cannot be mentioned...
3.2 years agoplayed SP before, then i saw the game and its better and procedural stuff so i got it once it came out on mobile
3.2 years agoedit: also used to play KSP before the laptop i had it on ceased to work normally
i asked this exact thing once too, but still no idea
3.2 years agoPOV: bonk
3.2 years agoyes.
3.2 years agothe previous one is still ongoing right?
3.3 years agooh wow, i actually predicted that the picture chosen would be the thumbnail icon of the system upload
3.3 years agowhy do i sometimes have this future predicting ability and why can't i power-use it on demand
technically it's all possible if you put enough zeroes into the XML
3.3 years agoseems like moon+its parent in background is always an instant win
3.3 years ago2
3.3 years agonp
3.3 years ago@sPaCeReAl937
yeah, get position only changes the axial tilt visually but won't actually do anything else, planets will still rotate with 0° tilt
3.3 years agotbh i feel like sandboxes should give a bit less, like 10 maybe
3.3 years agoi mean it's putting many crafts into one thing, much like how systems are putting many planets into one thing
also i'm pretty sure systems are worth 5 points
I decided to make this to help you understand how all of the things work. I'm not a good storymaker and this could certainly be made better, but i don't care lol
3.3 years agothey didn't remove it, they just moved it to the menu above tinker panel
3.3 years ago@SamTheFox
turns out it was me being a brain-cell-less dumb idiot again
they do work, just needs a hashtag in front of it
3.3 years agoi'm sure we're all very proud
3.3 years ago@SamTheFox
Very nice, thanks for answering :D
3.3 years ago@Pedro
i think that the full, publicly available update will be coming out very soon, the name was changed from BETA to UPDATE, and sections from the sub-update posts were added in
3.3 years ago:eyes: :pog:
structure detail settings :shruggie: @jrzspace
3.3 years agofrom what i remember from using it in Stellar Neighbourhood, ion engines sometimes have a plume and sometimes they don't
3.3 years ago@sacr3dbac0n0
kinda sad, one of my OP crafts uses a heavily modded legacy Pixie with warp burn enabled, hopefully it won't get too broken
3.3 years ago@sacr3dbac0n0
damn, never knew the details behind it
3.3 years agoi personally don't turn it on cause of my OP and unrealistic crafts, but i can get the point
@YaMomzBox420
parts can break from heat (although no idea how good or bad said system is), you just need to turn it on in (i think) gameplay settings
3.3 years agoas for the effects, yeah, i'm sure we'll get improvements sometime soon
pog
3.3 years agothe versions of the prefab engines (Pixie, Mage, Apex (Titan was added during engine revamp update)) which didn't have procedural appearances and instead used a system identical to the ion engine and had different looks
3.3 years ago@sacr3dbac0n0
i believe this only works for ion and legacy rocket engines, but not the current rocket engines
3.3 years agoi don't
3.3 years ago@pianoAerospace
no idea
3.3 years ago@pianoAerospace
idk if adding multiple inputs is possible in game, but if it is,
3.3 years agoyou could try either editing the XML file by yourself, asking someone to do it, or waiting until the update fully comes out so you can use the game's now-built-in Overload to do it
@TritonAerospace
it's not true warp mode, just set the fast forward time to 10x rather than whatever you set
3.3 years agothere's no map marker for it, and the hill it is on isn't obvious either, so it's definitely hard to find if you don't know where to look for
3.3 years ago@LegoJoe
ik there's a thing called "Novoneyra" at a hill near DSC, it's a sentence by some dude, made in an unreadable font, and along with that a bench, there's also some comms antennae scatteted around Droo
3.3 years agoyou can probably find them with the structure editor in PS
haven't found anything else tbh
i'm currently making one (VBSS), it fulfills basically every criteria but the realism one, so i'll probably get disqualified anyways
3.3 years agoi'm not gonna say more since that might count as self-advertising
maybe a larger dwarf planet that has a thin (like, 0.070 kg/m^3 density) atmosphere and maybe some cryovolcanoes on it?
3.3 years agoidk
here's mine, didn't know we had to link it lol
3.3 years agoDurandal linky boi
i'd participate but i've ran out of good ideas plus i won't have enough time anyways
3.3 years agoedit: screw it, i'm speedrunning this too
haven't gotten them yet
3.3 years ago@astrojethro
don't wanna risk my save files
3.3 years ago@Staticalliam7
as for the update itself:
3.3 years agoit's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
3.3 years ago@pedro16797
pog
3.3 years agoyou need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
3.3 years agoyep
3.3 years ago@OverCAT
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
3.3 years agomarch 18th today for me, not super mad/impatient ofc, i'm just guessing it's not ready yet or that i live in a sucky time zone
3.3 years ago