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    also, just a question and a minor request related to it:
    when can we expect to get the update's own page on the blog and releases page? i haven't checked there yet so idk
    as for the request, if/when you do make the update page, could a list of all the career mission/contract types and a simple description for them (no strategies or anything, just what it's about) please be added?

    2.4 years ago
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    yeah, hydrogen rocket fuels are notorious for leaking out in the tiniest imaginable gap ever... either way, thanks for the info
    @Toinkove

    2.4 years ago
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    probably yeah
    @ChaoticGraviton

    2.5 years ago
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    i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool

    2.5 years ago
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    it's just an easter egg

    2.5 years ago
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    it's basically been dealt with over on SP
    idk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
    @Touhoufan

    2.5 years ago
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    yeah lmao
    @jamesPLANESii

    2.5 years ago
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    the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
    for example, if you have the colors as:
    0: white
    1: gray
    2: black
    3: blue
    4: red
    then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
    i hope this helped you

    2.5 years ago
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    either the devs, since they put it there in the first place, or planet builders looking in the structures menu
    @Pedro

    2.5 years ago
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    UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!

    2.5 years ago
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    my apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.

    2.5 years ago
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    yeah, exactly the same here
    @TheBirdy

    2.5 years ago
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    note: i don't have the beta of the game, so i can't check it myself, i have too many things to risk lol

    2.5 years ago
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    it's entirely possible if you make the atmosphere short enough in the planet editor

    2.5 years ago
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    an actually funny joke or meme - meh
    JimpleRockets2 - [WHEEEEEEEEEEEZE]

    2.5 years ago
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    yeah, i noticed that too
    however, in SR2 you can simply enable the ability for normal rocket engines to be usable in warp mode via XML editing

    2.5 years ago
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    yes, like in the original SR
    when i get the update it's gonna help speed demons like me a lot lol
    @Themaxest

    2.5 years ago
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    i think it is this video but i am not sure, you may need to use a translator however
    @TTfree479

    2.5 years ago
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    i see
    does it stay when you leave PS or no?
    edit: tried it, it does stay, even after you leave the game
    @eyov2

    2.5 years ago
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    yes, yes, yes and yes

    2.5 years ago
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    just wondering, will it be possible to at least adjust the opacity of the designer UI? while i can't personally test the beta (since i don't have SR2 on PC), i generally dislike translucent UI's, so i was wondering if we will be able to do any adjustments to it once the full thing releases

    2.6 years ago
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    sure, i'll go upload it unlisted
    @Reberbri

    2.6 years ago
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    it is just the ordinary throttle input for the rocket engine, 0 minimum, 1 maximum, output, standard
    @ChaoticGraviton

    2.6 years ago
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    it doesn't work, it doesn't activate at any mach number
    do i need to adjust something on the input controller (like output/axis, min/max values, etc)?
    @ChaoticGraviton

    2.6 years ago
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    try turning terrain physics on (it's in the main tab where you set name, description, radius, etc), if it was already on then it's a bug with the game, i've had it multiple times too

    2.6 years ago
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    @DragoranosSR2 once they're released, sure

    2.6 years ago
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    1 or 4

    2.6 years ago
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    yep, good idea, defo using that technique, thanks
    @YaMomzBox420

    2.6 years ago
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    yep lol
    2.2 lacunarity and 0.7 gain on the clouds looks really darn good
    @Luckwut

    2.6 years ago
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    obviously the other crafts are lit too

    2.6 years ago
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    i'm pretty sure you can upload more than 4, i heard the devs implemented that feature into this game and site too (it originated from SP) but it didn't work due to some reason so they disabled it, though that was a fairly long time ago so maybe they have since fixed and re-enabled it?
    @SamTheFox

    2.7 years ago
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    yeah, it does sound really weird, and the afterburner gives it a bit more meaty feel but otherwise it definitely lacks the high pitch that jet engines are known for

    2.7 years ago
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    yes, that too, sometimes i use the connection menu and disable annoying sticky attach points, its super useful, but as you said rather underused
    @plane918273645

    2.7 years ago
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    yeah for rings you need to use a program that can create png's
    @DragoranosSR2

    2.7 years ago
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    you need to decrease the grid size and angle snap values in the designer
    if it still doesn't go to the right spot, place the parts just floating in the designer and move them to the correct spot with the translation tool, then use the connection menu to connect the part(s) to the body

    2.7 years ago
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    you need to edit the SMA's of the celestial bodies in the system's XML file, so far its the only way to get orbits beyond whatever the normal limit is
    @Gen3ralInterstel1ar

    2.7 years ago
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    oh lol
    @Souperplane

    2.7 years ago
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    ignore me taking normal screenshot on the third pic rather than using photo tool lol

    2.7 years ago
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    you need something that supports png and can make transparent stuff, i used kapwing myself for a short while since it supports png and can do transparent but otherwise its not that good

    2.7 years ago
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    my version is, as i said, a mix of both; as such, it'll keep things like the Taurus revamp (albeit reverted back to Titan yellow color) or other changes, but the blue Juno and extended Droo atmosphere will definitely be reverted back to the old color/height since many people complained about that
    @Toinkove

    2.7 years ago
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    yeah maybe lol
    i'm also 100% reverting Droo atmosphere to original height, that and the blue dwarf were by far the most complained about things in the update lol
    @Wenhop

    2.7 years ago
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    yeah, school always overexxagerated planets by saying "they're egg/lemon/potato shaped" even tho it's like a few kilometer difference so for any normal person it'd just be spherical if viewed from space
    @SamTheFox

    2.7 years ago
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    keep in mind that i still haven't updated the game yet due to personal reasons, so i can't get the new system yet
    @Wenhop

    2.7 years ago
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    i'm planning to make a Juno system that blends the new one and the previous one, and yes it will have yellow star

    2.7 years ago
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    i'll try one of those, thanks
    @Toinkove

    2.7 years ago
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    can you give the calculation to get volume from radius?
    @Toinkove

    2.7 years ago
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    yeah, and ofc there's many other interstellar crafts too
    @StarDominatorIIVV

    2.7 years ago
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    yes... sometimes i straight up machine gun them onto the site, other times i'm like "okay i think the planet-building addiction finally ended" (and then starts again a few days later)
    @DragoranosSR2

    2.7 years ago
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    don't care
    @TronicOrbital

    2.7 years ago
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    that too
    @SamTheFox

    2.7 years ago