@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
but man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
to my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
that said, though, using both probably isn't a good idea
well, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
i'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game
i'd say go ringless, or maybe a thin ring i guess
you should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
it runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
it crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
to make cracks, use noise type Cellular, there will be two settings next to it
the first one can be "Euclidean", "Manhattan", "Natural", and "Euclidean No Overlap" — out of those, the first three are all suitable, but Natural is probably going to be the best
for the second option, use "Distance 2 Sub", the rest work differently, though some may give similar results
for the noise itself, a frequency of 5 to 100 (or even beyond) usually work best, and adjust strength as needed
you may also need domain warps or a remap curve to make them look better, but those are more advanced things and for basic cracks they aren't really needed
ngl, i feel like i was partially responsible for this :(
i used an unusual way of linking an image in one of my posts and i think that was what broke the site the first time since it coincided with the initial downtime
when the site came back like 3 days later i checked on it and it was still there but i didn't do anything else, a few hours after that site broke again for like a day, then i realized that i might be the cause, so the next time the site worked i went to that post of mine and got rid of the image and replaced it with a link
so yeah sorry guys, i was stupid :c
@ZeusSpaceAgency basically, lite versions are just simple versions with the most basic stuff and the rest is locked, usually free so that players can test the basics of the game before deciding if they wanna buy the full paid game or not
for JNO i'd assume the lite version would just have a few basic parts (one capsule, a fuel tank, an engine or two, parachute, maybe some fins too, alongside reduced part customizability maybe?) and only Droo as the planet
@SatelliteTorifune yeah
just as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
oof
my mother had a somewhat similar incident quite a few years ago, though it was only the turn signal light that was destroyed i think
still, hope you can get this sorted out 👍
there will be a switch, in the tab where you set the planet size and stuff, it's called like "enable surface physics" or something like that (should be directly above or below the "fade skybox dueing daytime" one), switch that on
glad you changed it, the huge text was kinda uncomfortable to read, the smaller one will be much better (tbh though you should just use normal text though with no formatting)
@PZLAerospacesAgency Teegarden's Star
red dwarf 12 lightyears away, has 2 planets and both have VERY similar size and mass to earth, one being in inner habitable zone (almost hot zone) and almost earth sized, while the other is in outer habitable zone, is a bit bigger, and has Mars-like temperatures
i keep getting mild panics whenever someone mentions iodine as medications, because for some reason all my life i thought iodine was some kinda super toxic thing and only semi-recently found out it wasn't really like that
anyways, gl
@Hyperant Asphalt 8 takes up about 5 GB (haven't checked in a while) out of my total 128, i think i have around 50-60 GB taken up right now
out of all my games, JNO and Roblox take
up the most (10-12 GB each), followed by A8 with 5 as mentioned above, and the rest are either things that generally take up a lot of space (e.g. system software, photos), as well as games that are big but still generally around or below 1 GB (Minecraft and Terraria), and then the small stuff
so deleting A8 will free up 10% of what is currently taken up and maybe higher, i'm also planning on cleaning out some of the useless things i saved to JNO which should hopefully reduce the space it takes up to below 10 if possible
i avoided yet another ping spam yet again, geez
i'm getting tired of "being nice for a change", gonna have to change back to full antisocial (from current 80% antisocial) if i get ping-spammed more and more
@Hyperant "has a good ipad"
r/brandnewsentence lmaooooo
that thing is like 6 years old by now lol, it can just barely run most games i have but will likely get way better once i get rid of Asphalt 8 clogging my memory
it was pretty good for its time but is far outclassed nowadays
78 km for the current versions
1.5 years agoIT LOOKS SO CLEAN
+1 1.5 years ago@Hyperant oh, this isn't even the biggest i've planned
1.5 years agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
+2 1.5 years agobut man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
@Spitty @Hyperant that literally is the word "eclipse" 💀
1.5 years ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
1.5 years ago@Hyperant yes but that's inconvenient
1.5 years agoi got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
1.5 years ago@CareerEnjoyer ayy, beat me to it
1.6 years ago@PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue
1.6 years ago@PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand
1.6 years agoGOD DAMN, THAT VOLUMETRIC CLOUD STORM DOE-
+2 1.6 years agoto my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
+1 1.6 years agothe mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
1.6 years ago@Hyperant i can't remove them unfortunately, i can only remove my own comments
+1 1.6 years ago@PZLAgencies wdym by "exact opposite" idea?
1.6 years agocool
1.6 years agofrom what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
1.6 years agothat said, though, using both probably isn't a good idea
never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro
1.6 years agowell, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
+2 1.6 years agoi'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game
i'd say go ringless, or maybe a thin ring i guess
1.6 years agoyou should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
i do want to experience SE but my laptop is way too weak to run it, so it's a similar case with me
1.6 years ago@ForgottenGuy14 no, i have a custom setup
1.6 years agoit runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
1.6 years agoit crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
yup, me too
+1 1.6 years agoto make cracks, use noise type Cellular, there will be two settings next to it
+4 1.6 years agothe first one can be "Euclidean", "Manhattan", "Natural", and "Euclidean No Overlap" — out of those, the first three are all suitable, but Natural is probably going to be the best
for the second option, use "Distance 2 Sub", the rest work differently, though some may give similar results
for the noise itself, a frequency of 5 to 100 (or even beyond) usually work best, and adjust strength as needed
you may also need domain warps or a remap curve to make them look better, but those are more advanced things and for basic cracks they aren't really needed
ngl, i feel like i was partially responsible for this :(
+2 1.6 years agoi used an unusual way of linking an image in one of my posts and i think that was what broke the site the first time since it coincided with the initial downtime
when the site came back like 3 days later i checked on it and it was still there but i didn't do anything else, a few hours after that site broke again for like a day, then i realized that i might be the cause, so the next time the site worked i went to that post of mine and got rid of the image and replaced it with a link
so yeah sorry guys, i was stupid :c
@ZeusSpaceAgency basically, lite versions are just simple versions with the most basic stuff and the rest is locked, usually free so that players can test the basics of the game before deciding if they wanna buy the full paid game or not
+2 1.6 years agofor JNO i'd assume the lite version would just have a few basic parts (one capsule, a fuel tank, an engine or two, parachute, maybe some fins too, alongside reduced part customizability maybe?) and only Droo as the planet
my best guess is that there's gonna be a "lite version" like with many 2010's [mobile] games
1.6 years agowe are so back
+2 1.6 years ago100 planets alone? hot damn
+1 1.6 years ago@SatelliteTorifune yeah
1.6 years agojust as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
1.6 years ago1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
@HorizonsTechnologies np
1.6 years agoi'm pretty sure it was just meant to be a one-way thing, send a rocket that can survive the heat for long enough, dunk it in, and boom
1.6 years agoexhaustGlobalIntensity is what you're looking for
1.6 years agooof
+1 1.6 years agomy mother had a somewhat similar incident quite a few years ago, though it was only the turn signal light that was destroyed i think
still, hope you can get this sorted out 👍
there will be a switch, in the tab where you set the planet size and stuff, it's called like "enable surface physics" or something like that (should be directly above or below the "fade skybox dueing daytime" one), switch that on
1.6 years ago(also my first comment of 2024, les go)
glad you changed it, the huge text was kinda uncomfortable to read, the smaller one will be much better (tbh though you should just use normal text though with no formatting)
1.6 years ago@PZLAerospacesAgency
1.7 years agoTeegarden's Star
red dwarf 12 lightyears away, has 2 planets and both have VERY similar size and mass to earth, one being in inner habitable zone (almost hot zone) and almost earth sized, while the other is in outer habitable zone, is a bit bigger, and has Mars-like temperatures
lava eyeball planet 👍
+1 1.7 years ago(honestly that could rival or replace Vulco, it's really good)
@Hyperant one overengineered, overpowered, ludicrously fast, and insanely maneuverable boi
+1 1.7 years ago@Hyperant oooof
+1 1.7 years ago(also, side note, 6.9k points, nice)
@CloakPin bro just described 90% of new users
+3 1.7 years agoreal
i keep getting mild panics whenever someone mentions iodine as medications, because for some reason all my life i thought iodine was some kinda super toxic thing and only semi-recently found out it wasn't really like that
+1 1.7 years agoanyways, gl
Yes
+1 1.7 years ago@Hyperant Asphalt 8 takes up about 5 GB (haven't checked in a while) out of my total 128, i think i have around 50-60 GB taken up right now
+1 1.7 years agoout of all my games, JNO and Roblox take
up the most (10-12 GB each), followed by A8 with 5 as mentioned above, and the rest are either things that generally take up a lot of space (e.g. system software, photos), as well as games that are big but still generally around or below 1 GB (Minecraft and Terraria), and then the small stuff
so deleting A8 will free up 10% of what is currently taken up and maybe higher, i'm also planning on cleaning out some of the useless things i saved to JNO which should hopefully reduce the space it takes up to below 10 if possible
i avoided yet another ping spam yet again, geez
+4 1.7 years agoi'm getting tired of "being nice for a change", gonna have to change back to full antisocial (from current 80% antisocial) if i get ping-spammed more and more
@Hyperant "has a good ipad"
1.7 years agor/brandnewsentence lmaooooo
that thing is like 6 years old by now lol, it can just barely run most games i have but will likely get way better once i get rid of Asphalt 8 clogging my memory
it was pretty good for its time but is far outclassed nowadays
yeah the orbit validator cries when binary orbits exist, i've had to cancel or modify a lot of stuff because of that
1.7 years ago