i don't have the most experience with either, but from what i have seen, XML alone carries a lot of the weight, it's possible to do a lot of crazy stuff with it but there will be a point where stuff is hard-coded into the game, otherwise you can modify things quite freely for the most part
as for dev console, it seems to handle the execution of tasks (i.e. some player inputs like spawning/removing crafts) or at least visualizes them, but you can input your own commands too (i myself literally only use it to access planet studio)
of course, the more you change it, the easier it is to straight up break the game, sometimes irrepairably, so i advise you make backups before doing anything crazy (this of course depends on how "deep" you wanna go)
and, again, i'm not an expert on this and this information comes purely from my limited experience and may be incorrect
having game mods be applicable per save file rather than globally would be quite nice (i myself can't benefit from it cause i'm on ios, but your example is a perfect reason why it'd be good to have)
@PZLAgencies yeah it was painful, you're absolutely correct
i've decided that i'm never going to any summer camp ever again, i've already gotten a large chunk of my free time stolen from me anyways (man, i just wanna have the "break" part or "summer break", y'know?)
@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
yeah, seems like the tables have turned this time around
but i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
@SeeyaTheFurry oof, sorry to hear that
meanwhile i'm still in huge burnout, it's gotten a bit better since the last one but i am sure that getting ZG2 (arguably the main cause of it) done will un-burn most of it... and man am i glad that i wrote down the basic plans of HN and HNML on my notes app because it means less of my already horrible memory is taken up lmao
@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
as for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
craters are a good choice if you don't wanna modify existing terrain
simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
there's two because i made this account prior to knowing that SP and SR2 accounts are compatible
@Isosceles51 yeah me too
when i have the time i wanna make some kinda PS tutorials, similar to JastroOne1's stuff but in text form, but i still have ZG2 to finish and i also wanna read 1984 in the summer 🫠
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
on the same menu there should be an "auto-fix" button which will try to, well, automatically fix it and update the parts
so far it has worked fine for me, it does state that it might alter craft behaviour so be aware of that
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@VectorY yeah, it's a good idea to backup if you're doing stuff with XML
9 months agoidk if dev console can do anything as drastic as XML editing can
i don't have the most experience with either, but from what i have seen, XML alone carries a lot of the weight, it's possible to do a lot of crazy stuff with it but there will be a point where stuff is hard-coded into the game, otherwise you can modify things quite freely for the most part
9 months agoas for dev console, it seems to handle the execution of tasks (i.e. some player inputs like spawning/removing crafts) or at least visualizes them, but you can input your own commands too (i myself literally only use it to access planet studio)
of course, the more you change it, the easier it is to straight up break the game, sometimes irrepairably, so i advise you make backups before doing anything crazy (this of course depends on how "deep" you wanna go)
and, again, i'm not an expert on this and this information comes purely from my limited experience and may be incorrect
having game mods be applicable per save file rather than globally would be quite nice (i myself can't benefit from it cause i'm on ios, but your example is a perfect reason why it'd be good to have)
+2 9 months agomost notable are the actual RSS planets, for some reason all of their stats are at 0 when displayed on the website
9 months ago@PZLAgencies idk myself at this point lol
9 months agoalso oof
@PZLAgencies also, 10th gen ipad air
9 months ago@PZLAgencies yeah it was painful, you're absolutely correct
+1 9 months agoi've decided that i'm never going to any summer camp ever again, i've already gotten a large chunk of my free time stolen from me anyways (man, i just wanna have the "break" part or "summer break", y'know?)
@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
9 months ago@CloakPin unfortunately i did not
9 months ago@Renshusuru yeah i was bogged down by summer camp, r.i.p. those 7 days that were stolen from me
+1 9 months ago@PZLAgencies i know what to look for, problem is that it doesn't show up
9 months ago@PZLAgencies sorry, i can't help because i myself don't know how to make the validator stop whining about everything
+1 9 months agoif you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
10 months agoyeah, seems like the tables have turned this time around
+2 10 months agobut i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
ooo this one's good
10 months ago@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
+1 10 months ago@Vee ok but wdym by "preach"
10 months ago1. this isn't the church
2. i'm an atheist anyways
@Vee ???
10 months agostill the best celestial body in the stock system
10 months ago@SeeyaTheFurry oof, sorry to hear that
+1 10 months agomeanwhile i'm still in huge burnout, it's gotten a bit better since the last one but i am sure that getting ZG2 (arguably the main cause of it) done will un-burn most of it... and man am i glad that i wrote down the basic plans of HN and HNML on my notes app because it means less of my already horrible memory is taken up lmao
i unfortunately haven't found that either
10 months agoi know the folder we're looking for is called CelestialDatabase but it does not appear for me
@LeMagicBaguette literally me half the time
+1 10 months ago@ChaseyWasey oh lol
11 months ago@ChaseyWasey what's that
11 months ago@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
11 months agoas for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
its only purpose is to make stuff go boom
11 months agoit has by far the most explosive power in the game
@SeeyaTheFurry well, might as well do some
+1 11 months agocraters are a good choice if you don't wanna modify existing terrain
11 months agosimple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
@IMULAerospaceIndustries exactly :D
+2 11 months ago5e+142 💀💀💀💀💀
+2 11 months agobro, that high levels of exponent are usually reserved for me to completely f**k up video games for moments when i've just had enough
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
+2 11 months agothere's two because i made this account prior to knowing that SP and SR2 accounts are compatible
also this
11 months agowho is this guy lmao
+1 11 months ago@Isosceles51 yeah me too
+1 11 months agowhen i have the time i wanna make some kinda PS tutorials, similar to JastroOne1's stuff but in text form, but i still have ZG2 to finish and i also wanna read 1984 in the summer 🫠
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
11 months ago@StephanieBread weird
11 months agowell, i can't help any further, it's an issue that i have no knowledge of
on the same menu there should be an "auto-fix" button which will try to, well, automatically fix it and update the parts
+1 one year agoso far it has worked fine for me, it does state that it might alter craft behaviour so be aware of that
my solution is to just turn on fuel line on everything
one year agoif that doesn't work, then idk
i've done those side-tank things before, but they weren't foldable
+1 one year agoboth. both is good.
+1 one year ago@FunkPunk nice
one year agoi don't have the beta since i always wait for final update release
@Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS
one year agoboth, really
one year agoi usually listen to music on my phone though
@ChaseWilsons yes lmao
+1 one year agovery useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
one year agothere's this which provides a simple explanation to everything but not everything is complete afaik
one year ago@Hyperant ecks dee
one year ago@Hyperant
one year agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
one year ago@Hyperant 10th grade and 16yo currently
+1 one year agothere's a different system where i live