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    @StarDominatorIIVV i really hope they'll expand upon TT tbh, it has had "hiding the darkest secrets" in its description since it was added and yet it has no secrets (structures and stuff) whatsoever

    +2 one year ago
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    you seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
    i assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now

    one year ago
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    @Coop1999 yoo thanks so much
    i don't have Discord for... reasons (it's a long story) but whatever


    let's see what i can yoink from this
    "A battle between the space between the suns for no reason, logic, or home behind"
    between the suns? home behind? possible hint at interstellar update???
    "Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system

    one year ago
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    @ExplorationAerospace yeah i know "phallic" means that, smh
    it's just that i don't like NSFW things because they're overrated and can be found everywhere so i prefer not talking about them

    +3 one year ago
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    @PANICtitan1681 could be a possibility
    it's also one letter away from "clash" which in turn is one letter away from "slash", based on the "scars" and the cut-up looking terrain that could also be a thing

    +2 one year ago
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    @ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level

    one year ago
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    @Tallisar oh

    one year ago
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    @deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
    still, it would be cool for, who knows... dyson spheres???

    one year ago
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    F

    also
    "I was tired of RSS textures making up most of the texture files, and it took a long while just to scroll down enough to get to the textures I wanted." real, same deal here

    +1 one year ago
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    i don't know exactly how to do it, but there's two methods i know of:
    for both of these you need to enable Show Advanced Properties under Additional Settings
    1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
    2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
    hope this helped :)

    one year ago
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    @RichGWall lol i was actually close with "f'd up beyond (word starting with a) repair"

    +1 one year ago
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    @RichGWall i know lol and asap but what's FUBAR 💀

    +1 one year ago
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    @RichGWall what is SOP 😭😭😭

    +1 one year ago
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    @Tallisar thanks

    and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)

    one year ago
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    @lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)

    one year ago
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    in the hidden properties editor (accessible from tinker panel) there is a property of rocket engines called "heatTransferOverride", increase the value of that to make it hotter

    +1 one year ago
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    @Tallisar i also really want to make a wiki for my stuff, but i have no idea what to use
    i've heard of this "Obsidian" software before, but i'm not sure if it's what i need or not; FANDOM would be a good choice, but, for both personal reasons and the fact that it's buggy as hell, i don't wanna use it

    +1 1.1 years ago
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    @Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app

    1.1 years ago
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    oh hell yeah
    now we got four worldbuilding projects that (at least somewhat) originated from SR2/JNO? (we got my Hypernova, Tallisar's lore with the Hyperants and stuff, Ceya's hard scifi lore, and now this too)

    +1 1.1 years ago
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    aw yea

    1.1 years ago
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    @Tallisar there are already two characters with those exact names, they appear a bit later on
    (i can't tell if you're being ironic or not lol)

    1.1 years ago
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    @Tallisar ah okey thanks

    +1 1.1 years ago
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    yo, a notification i got said you mentioned me on a post named "AtmosTest" or something like that, but that post (presumably a planet) got deleted so i couldn't see it

    +1 1.1 years ago
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    JUNO UPDATE
    YIPPIE


    also, to anyone who wants to see Oord directly, here you go

    1.1 years ago
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    i think the name is better suited for a planet or moon imo, so yeah

    +1 1.1 years ago
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    @Tallisar true, i did forget about it lol

    +1 1.1 years ago
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    gas giants prove that blue&white is one of the best color combos
    (i have also contributed, with Talune from Worand)

    1.2 years ago
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    @Aludra877 np

    1.2 years ago
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    @Aludra877 hmm
    there's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
    aside from those tips i can't really help all that much, really just mess around a bit until it works

    1.2 years ago
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    @Hyperant ecks dee dee dee dee dee dee dee dee dee
    in the meantime imma prob just take a break from Juno, i'm too busy building in Trainz 2009 lmao

    +1 1.2 years ago
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    in the meantime, gg on 10k

    +1 1.2 years ago
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    @deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)

    1.2 years ago
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    @Ceya would it be okay if you add this to your planet building guide compilation thingy?

    +1 1.2 years ago
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    @ExplorationAerospace oof, yeah, i forgot mobile has a lite version now

    1.3 years ago
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    @ExplorationAerospace the menu button is in a slightly different place now, but yes

    1.3 years ago
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    welp, i had so much fun with the drift car that i'm making a whole series of simple cars with various gimmicks and stuff
    right now there's also an 8x8 with a basic suspension and a long boi that rotates/twists its entire body to turn, i'm also planning on a really OP one that has some, errrr,mild F-Zero inspirations

    1.3 years ago
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    @deepfriedfrenchtoast color blend does not like anything, it's like a spoiled child that's more of a picky eater than i am and ever have been

    +3 1.3 years ago
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    @Vee
    it's currently on hold, because i'm also taking a soft break from the game (posting ZG2 was a nightmare) for some time

    +1 1.4 years ago
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    nah, that mug is too based for that
    and besides, i also drink it (at dinner), at all times of the year

    1.4 years ago
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    @Isosceles51 ooh yes

    1.4 years ago
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    @Isosceles51 yea, a few basic cars and trucks (including airport vehicles), more than one ship, and a few basic airplanes and rockets

    1.4 years ago
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    @VectorY yeah, it's a good idea to backup if you're doing stuff with XML
    idk if dev console can do anything as drastic as XML editing can

    1.4 years ago
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    i don't have the most experience with either, but from what i have seen, XML alone carries a lot of the weight, it's possible to do a lot of crazy stuff with it but there will be a point where stuff is hard-coded into the game, otherwise you can modify things quite freely for the most part
    as for dev console, it seems to handle the execution of tasks (i.e. some player inputs like spawning/removing crafts) or at least visualizes them, but you can input your own commands too (i myself literally only use it to access planet studio)
    of course, the more you change it, the easier it is to straight up break the game, sometimes irrepairably, so i advise you make backups before doing anything crazy (this of course depends on how "deep" you wanna go)
    and, again, i'm not an expert on this and this information comes purely from my limited experience and may be incorrect

    1.4 years ago
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    having game mods be applicable per save file rather than globally would be quite nice (i myself can't benefit from it cause i'm on ios, but your example is a perfect reason why it'd be good to have)

    +2 1.4 years ago
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    most notable are the actual RSS planets, for some reason all of their stats are at 0 when displayed on the website

    1.4 years ago
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    @PZLAgencies idk myself at this point lol
    also oof

    1.4 years ago
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    @PZLAgencies also, 10th gen ipad air

    1.4 years ago
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    @PZLAgencies yeah it was painful, you're absolutely correct
    i've decided that i'm never going to any summer camp ever again, i've already gotten a large chunk of my free time stolen from me anyways (man, i just wanna have the "break" part or "summer break", y'know?)

    +1 1.4 years ago
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    @PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)

    1.4 years ago
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    @CloakPin unfortunately i did not

    1.4 years ago