@XionmassResearchDevt @InherentUnstable a workaround i've found for the input issue is to set the part itself to the AG and the input to "FD.MachNumber>=0" which pretty much acts as an "always on" input, though this does not always work and may not be applicable in every situation, in which case you'll probably need to use vizzy or something
i won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
my best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
aye, same here, i'm gonna remove them from mine in 1.6 (Mortan) and 2.0.1 (ZG2)
i literally only started the "trend" because of my obsession with F-Zero, where in the later games each racing vehicle had its own unique logo, and i thought that was cool so i copied it over to planet making, and then you and maybe a few others also decided to do it after seeing me do it (which is fine, don't get me weong)
but honestly the logos are such a hassle to make, they ruin otherwise clean-looking descriptions in the PS load planet menu (on the site they do look good) and overall were just kinda "tacky" imo
@MatTheAerospacer do you know what the song is called in the XML files? i know that the other songs have specific names (which don't match the soundtrack's title or planet name) that you gotta type into a part of the planet's XML file
@deepfriedfrenchtoast my VBSS Earth has a decent amount of biomes (ocean, desert, grasslands, rocky, snow) but ofc it's way worse in quality in most other factors
@StarDominatorIIVV i really hope they'll expand upon TT tbh, it has had "hiding the darkest secrets" in its description since it was added and yet it has no secrets (structures and stuff) whatsoever
you seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
i assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
"A battle between the space between the suns for no reason, logic, or home behind" between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace yeah i know "phallic" means that, smh
it's just that i don't like NSFW things because they're overrated and can be found everywhere so i prefer not talking about them
@PANICtitan1681 could be a possibility
it's also one letter away from "clash" which in turn is one letter away from "slash", based on the "scars" and the cut-up looking terrain that could also be a thing
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
still, it would be cool for, who knows... dyson spheres???
@Ceya welp thanks lol
i'll most likely plan them out for Mortan 2.0 and some of the other systems i have (e.g. Worand) since i still have a lot to do; ZG with Parallax would be insane but that'd be a huge hassle for either of us due to the sheer number of celestial bodies
per chance, would it be possible for you, me, and others (e.g. Tallisar) to do a "collab" of sorts in the future where you add Parallax support to our planets based on our instructions (might be a big ask, but no pressure, just a thought i had)
also
"I was tired of RSS textures making up most of the texture files, and it took a long while just to scroll down enough to get to the textures I wanted." real, same deal here
i don't know exactly how to do it, but there's two methods i know of:
for both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)
and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)
@lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)
in the hidden properties editor (accessible from tinker panel) there is a property of rocket engines called "heatTransferOverride", increase the value of that to make it hotter
@Tallisar i also really want to make a wiki for my stuff, but i have no idea what to use
i've heard of this "Obsidian" software before, but i'm not sure if it's what i need or not; FANDOM would be a good choice, but, for both personal reasons and the fact that it's buggy as hell, i don't wanna use it
@Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app
oh hell yeah
now we got four worldbuilding projects that (at least somewhat) originated from SR2/JNO? (we got my Hypernova, Tallisar's lore with the Hyperants and stuff, Ceya's hard scifi lore, and now this too)
yo, a notification i got said you mentioned me on a post named "AtmosTest" or something like that, but that post (presumably a planet) got deleted so i couldn't see it
@Hyperant @VectorY
i once found a video that has all the music in the game including their names and their high-speed versions, though it's quite old link here
@Aludra877 hmm
there's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
aside from those tips i can't really help all that much, really just mess around a bit until it works
@deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)
@VectronTechnologies ah i see... that also means low mass and increased explosion power, so...
6 months ago(but again, i'm not participating, just speculating)
@XionmassResearchDevt @InherentUnstable a workaround i've found for the input issue is to set the part itself to the AG and the input to "FD.MachNumber>=0" which pretty much acts as an "always on" input, though this does not always work and may not be applicable in every situation, in which case you'll probably need to use vizzy or something
+2 6 months ago@LeMagicBaguette as a firm believer in redundancy master race, absolutely this
6 months agoi won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
6 months agomy best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
@PZLAgencies yeah the whole surface is insanely bumpy, there's like zero flat ground on it
6 months agoi think you should upload everything on its own
+1 6 months ago@MatTheAerospacer oh, i guess no unique song title then
6 months agoi'm too tired to give a f%€& about political BS, but damn, i hope you stay safe regardless
+1 6 months agoaye, same here, i'm gonna remove them from mine in 1.6 (Mortan) and 2.0.1 (ZG2)
i literally only started the "trend" because of my obsession with F-Zero, where in the later games each racing vehicle had its own unique logo, and i thought that was cool so i copied it over to planet making, and then you and maybe a few others also decided to do it after seeing me do it (which is fine, don't get me weong)
+1 6 months agobut honestly the logos are such a hassle to make, they ruin otherwise clean-looking descriptions in the PS load planet menu (on the site they do look good) and overall were just kinda "tacky" imo
@MatTheAerospacer do you know what the song is called in the XML files? i know that the other songs have specific names (which don't match the soundtrack's title or planet name) that you gotta type into a part of the planet's XML file
+1 6 months ago@SmileyfaceAirplanesYT i assume it's for carrying droods through an atmosphere, but idk since i barely play career mode
6 months ago@Pedro thanks so much for the info!
+2 6 months agoi'm curious about that "smooth lerp" though, i'll go check it out
@deepfriedfrenchtoast my VBSS Earth has a decent amount of biomes (ocean, desert, grasslands, rocky, snow) but ofc it's way worse in quality in most other factors
6 months agotag me on tavithor pls
+1 7 months ago(i'm a sucker for earthlike/pothab planets lol)
@StarDominatorIIVV i really hope they'll expand upon TT tbh, it has had "hiding the darkest secrets" in its description since it was added and yet it has no secrets (structures and stuff) whatsoever
+2 7 months agoyou seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
7 months agoi assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
7 months ago"A battle between the space between the suns for no reason, logic, or home behind"
between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace yeah i know "phallic" means that, smh
+3 7 months agoit's just that i don't like NSFW things because they're overrated and can be found everywhere so i prefer not talking about them
@PANICtitan1681 could be a possibility
+2 7 months agoit's also one letter away from "clash" which in turn is one letter away from "slash", based on the "scars" and the cut-up looking terrain that could also be a thing
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
7 months ago@Tallisar oh
7 months ago@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
7 months agostill, it would be cool for, who knows... dyson spheres???
@Ceya welp thanks lol
+1 7 months agoi'll most likely plan them out for Mortan 2.0 and some of the other systems i have (e.g. Worand) since i still have a lot to do; ZG with Parallax would be insane but that'd be a huge hassle for either of us due to the sheer number of celestial bodies
yooo that's baller as hell
per chance, would it be possible for you, me, and others (e.g. Tallisar) to do a "collab" of sorts in the future where you add Parallax support to our planets based on our instructions (might be a big ask, but no pressure, just a thought i had)
+1 7 months agoF
also
+1 7 months ago"I was tired of RSS textures making up most of the texture files, and it took a long while just to scroll down enough to get to the textures I wanted." real, same deal here
i don't know exactly how to do it, but there's two methods i know of:
7 months agofor both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)
@RichGWall lol i was actually close with "f'd up beyond (word starting with a) repair"
+1 7 months ago@RichGWall i know lol and asap but what's FUBAR 💀
+1 7 months ago@RichGWall what is SOP 😭😭😭
+1 7 months ago@Tallisar thanks
and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)
7 months ago@MatTheAerospacer welp i also started a PS tutorial series lol
+2 7 months ago(btw @Ceya i only reccomend you add mine once i make a collective post for mine)
@lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)
7 months agoin the hidden properties editor (accessible from tinker panel) there is a property of rocket engines called "heatTransferOverride", increase the value of that to make it hotter
+1 7 months ago@Tallisar i also really want to make a wiki for my stuff, but i have no idea what to use
+1 8 months agoi've heard of this "Obsidian" software before, but i'm not sure if it's what i need or not; FANDOM would be a good choice, but, for both personal reasons and the fact that it's buggy as hell, i don't wanna use it
@Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app
8 months agooh hell yeah
+1 8 months agonow we got four worldbuilding projects that (at least somewhat) originated from SR2/JNO? (we got my Hypernova, Tallisar's lore with the Hyperants and stuff, Ceya's hard scifi lore, and now this too)
aw yea
8 months ago@Tallisar there are already two characters with those exact names, they appear a bit later on
8 months ago(i can't tell if you're being ironic or not lol)
@Tallisar ah okey thanks
+1 8 months agoyo, a notification i got said you mentioned me on a post named "AtmosTest" or something like that, but that post (presumably a planet) got deleted so i couldn't see it
+1 8 months agoJUNO UPDATE
YIPPIE
also, to anyone who wants to see Oord directly, here you go
8 months agoi think the name is better suited for a planet or moon imo, so yeah
+1 8 months ago@Tallisar true, i did forget about it lol
+1 8 months agogas giants prove that blue&white is one of the best color combos
8 months ago(i have also contributed, with Talune from Worand)
@Hyperant @VectorY
8 months agoi once found a video that has all the music in the game including their names and their high-speed versions, though it's quite old
link here
@Aludra877 np
9 months ago@Aludra877 hmm
9 months agothere's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
aside from those tips i can't really help all that much, really just mess around a bit until it works
@Hyperant ecks dee dee dee dee dee dee dee dee dee
+1 9 months agoin the meantime imma prob just take a break from Juno, i'm too busy building in Trainz 2009 lmao
in the meantime, gg on 10k
+1 9 months ago@deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)
9 months ago