Does someone that has experience in creating rocky planets knows how to do these two types of mountain ranges?.

Does someone that has experience in creating rocky planets knows how to do these two types of mountain ranges?.

these are just very rough guesses, but the yellow outlined one you can get by fiddling with fractal domainwarps (to make them long) and a mask noise (to filter where the mountains will appear), the red outlined one could probably be achieved by some kinda billow noise thing
@Zenithspeed I'm pretty sure it's all just multiple layers of Perlin noise, with different parameter values on different layers giving you a large amount of visible terrain variation. I watched a video recently that went through the more technical aspects of terrain generation for video games, and it showed how just a few layers of noise can create very realistic terrain features of almost any type or scale with just a little tweaking of input values.
Also, I think you're right about the domainwarp thing, it's probably an entire layer of noise that stretches or compresses the terrain on a larger scale