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    @VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.

    one year ago
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    What do you have it locked to?

    one year ago
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    I think you just increase their emisiveness.

    one year ago
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    @OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.

    one year ago
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    @OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.

    one year ago
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    Could you please send me the sandbox where this flight occured? Thank you.

    one year ago
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    Yeah, that will be a fun experiment.

    one year ago
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    I don't know. I've never tried it.

    one year ago
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    Sometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)

    one year ago
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    Sorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.

    one year ago
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    Probably because the center of lift of your craft is behind the center of mass of your craft.

    one year ago
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    What takes damage? The craft? Or the drone ship?

    one year ago
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    That is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).

    one year ago
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    So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide

    one year ago
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    Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.

    one year ago
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    @Boredplanet11, oh, ok. Glad to see that your craft is working.

    one year ago
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    @Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.

    one year ago
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    Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.

    one year ago
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    I wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?

    one year ago
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    Try downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.

    one year ago
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    @Einstein100, ok, thanks for letting me know.

    one year ago
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    @LukeyZ60013, why did you mention me?

    one year ago
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    @Toinkove, ok. Thank you.

    one year ago
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    Does the booster need to have the command chip on it?

    one year ago
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    @Einstein100, ok. Should be able to get something done by this weekend.

    one year ago
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    Do you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.

    one year ago
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    @Tallisar, oh, ok.

    one year ago
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    Please don't be offended, but I have no clue what the name of that purple world at the top is.

    one year ago
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    @Skye93, peppermint?

    1.1 years ago
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    @InherentUnstable, I don't know.

    1.1 years ago
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    It worked!


    My Profile Page

    1.1 years ago
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    Hello

    1.1 years ago
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    @Aludra877, a mummy?

    1.1 years ago
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    @Aludra877, it's Pulpatine Orange juice.

    1.1 years ago
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    @heitorM, I use EST.

    1.1 years ago
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    @heitorM, no. I'm not.

    1.1 years ago
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    @AndrewGarrison

    1.1 years ago
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    Good for you.

    1.1 years ago
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    What do you call a brand of orange juice run by the Galactic Empire (from Star Wars)?

    1.1 years ago
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    @QuantumSpaceJNO, ok.

    1.1 years ago
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    What are you thinking of?

    1.1 years ago
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    There may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.

    1.1 years ago
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    @esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.

    1.1 years ago
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    Cladh kind of is a horror planet.

    1.1 years ago
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    Is the name of the song "Ghost of the fallen"?

    1.1 years ago
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    I verified this by opening the fuel tank's hidden properties.

    1.1 years ago
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    May I please have the link to the craft?

    1.1 years ago
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    Happy Christmas! @TheVizzyLucky!

    1.1 years ago
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    @Zenithspeed, you can use the tinker panel, just don't mess with any of the properties that relate to drag.

    1.2 years ago
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    @QuantumSpaceIndustries, I think you need to go into sandbox mode and click the launch craft button; you might be able to find the challenges somewhere around there.

    1.3 years ago