So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
Do you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
There may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
@QuantumSpaceIndustries, I think you need to go into sandbox mode and click the launch craft button; you might be able to find the challenges somewhere around there.
What takes damage? The craft? Or the drone ship?
one year agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
one year agoSo, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
one year agoWithout the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
one year ago@Boredplanet11, oh, ok. Glad to see that your craft is working.
one year ago@Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.
one year agoHere is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
one year agoI wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?
one year agoTry downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.
one year ago@Einstein100, ok, thanks for letting me know.
one year ago@LukeyZ60013, why did you mention me?
one year ago@Toinkove, ok. Thank you.
one year agoDoes the booster need to have the command chip on it?
one year ago@Einstein100, ok. Should be able to get something done by this weekend.
one year agoDo you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
one year agoWell, I certainly believe in that last viewpoint.
+2 one year ago@Tallisar, oh, ok.
one year agoPlease don't be offended, but I have no clue what the name of that purple world at the top is.
one year ago@Skye93, peppermint?
1.1 years ago@InherentUnstable, I don't know.
1.1 years agoIt worked!
My Profile Page
1.1 years agoHello
1.1 years ago@Aludra877, a mummy?
1.1 years ago@Aludra877, it's Pulpatine Orange juice.
1.1 years agoMerry New Year to you!
+1 1.1 years ago@heitorM, I use EST.
1.1 years ago@heitorM, no. I'm not.
1.1 years ago@AndrewGarrison
1.1 years agoGood for you.
1.1 years agoNot yet new year for me. ~1.5 hours to go.
+2 1.1 years agoWhat do you call a brand of orange juice run by the Galactic Empire (from Star Wars)?
1.1 years ago@QuantumSpaceJNO, ok.
1.1 years agoWhat are you thinking of?
1.1 years agoThere may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
1.1 years ago@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
1.1 years agoCladh kind of is a horror planet.
1.1 years agoHappy late birthday!
+1 1.1 years agoYou might have to go there first. I'm not 100% sure about how to get missions for other planets, but I got missions for Droo's moons and Sergeaa.
+1 1.1 years agoIs the name of the song "Ghost of the fallen"?
1.1 years agoI verified this by opening the fuel tank's hidden properties.
1.1 years agoMay I please have the link to the craft?
1.1 years agoHappy Christmas! @TheVizzyLucky!
1.1 years ago@Zenithspeed, you can use the tinker panel, just don't mess with any of the properties that relate to drag.
1.2 years ago@Zenithspeed, yes. Good ideas. This will be fun.
+1 1.2 years ago@QuantumSpaceIndustries, I think you need to go into sandbox mode and click the launch craft button; you might be able to find the challenges somewhere around there.
1.3 years ago@Isosceles51, oh, Ok.
1.5 years ago@Isosceles51, what about the 50 stars?
1.5 years ago[My Profile Page]
1.5 years ago(https://www.simplerockets.com/u/Mod)
[My Profile Page](https://www.simplerockets.com/u/Vectron Technologies)
1.5 years agoComment Limit Reached
_Why?
1.5 years ago