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    What do you think of this?

    one month ago
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    This one is actually a simple program, but with (kinda) complicated formulas. I used a similar counter (just without days, months and years) on my starship, I'll send you the (adjusted) program asap. I just don't know when asap is, I got a busy weekend.

    one month ago
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    @Robert2020 Sinta-se à vontade para entrar em contato comigo usando meu formulário de contato e responderei por e-mail.

    one month ago
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    @Robert2020 Só quero usar o WhatsApp para assuntos particulares, desculpe. Se desejar, também podemos escrever sobre um dos meus uploads não listados.

    one month ago
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    @Robert2020 Ah, entendi. Fique à vontade para me enviar seu roteiro e eu darei uma olhada. Você também pode experimentar meu Auto Telescope. Se o Google Tradutor traduziu suas mensagens corretamente, é mais ou menos isso que você está procurando.

    one month ago
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    @Robert2020 Estou feliz em tentar. O que exatamente o sistema deve fazer?


    I can try. What exactly should that system do?

    one month ago
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    @lafario If it still doesn't work, I need to download the craft - even if it's just a fuselage.

    one month ago
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    @lafario Can you send me a link to the craft?

    one month ago
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    @lafario Works fine for me... I might need the craft again

    one month ago
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    @lafario I'll need a picture again

    one month ago
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    @lafario In the last 2 blocks, click on "activated" and select "Explode" instead. Also, if you only want to explode one part, you can delete the first explode block (the one with the "Boom").

    one month ago
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    @lafario np

    one month ago
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    If you want to add a short cooldown (so the AG stays activated for a bit), add Wait ( 1 ) seconds between wait until ... and Set activation group .... You can change that number to whatever you want.

    one month ago
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    wait until ( activation group 1 )
    Set activation group ( 1 ) to ( false )

    Put this in a repeat ( 5 ) loop. After that loop, put Set part ( x ) ( Explode ) to ( 1 ). Replace x (in the last block) with the id of the part that should be exploded.

    one month ago
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    @lafario When you asked me to make vizzys for you, what was your main problem? Was it programming in general or just specifically vizzy?

    one month ago
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    Btw, you can also edit pictures.



    1. Find a way to open JNO's files

    This step depends on your Android version (since your crafts are marked as "made on android", I assume that's where you take your pictures). On my phone (Android 14), I only had to install file manager +, on my tablet (Android 12) I had to follow this guide. One of these should work for most Android versions, but I can't guarantee for anything.


    2. Find the picture

    Open Android > data > com.jundroo.SimpleRockets2 > files > UserData > PhotoLibrary > Images. There, you should find all your images (with strange names). Find the picture you want to edit (Tip: Sort by date to make the search easier) and copy it to a folder that you can open normally (like pictures or DCIM).


    3. Edit your picture

    Now, you can finally edit it. When saving, make sure it has the same name as the original (Tip: To help keeping the original and the edited picture apart, you can save it with a different name, but remember to change it in the end!).


    4. Import to JNO

    Delete the original image (the one in JNO's folder) and put the edited one there. If not done before, change the name to whatever the original picture was called now.



    Note: The thumbnail in the in-game gallery will still look like the original. Double-click on the thumbnail to see the edited picture.

    one month ago
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    Cool idea!

    one month ago
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    @lafario Snorf will be traumatized by school 😂

    one month ago
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    @Cuboidable Oh, makes sense

    one month ago
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    But how did you get 100 points without any upvotes?

    one month ago
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    JNO allows you to take pictures in-flight and save them. While in-flight, open the menu and click on the camera. Then, click on the blue button (camera too). Finally, prepare and take your pictures. When uploading, click on the button with the folder (instead of the camera) and choose your picture (you might have to click on "Camera Roll" first). You can also use edited pictures by editing the corresponding file in the game's files (JNO's folder>files>UserData>PhotoLibrary>Images).

    one month ago
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    Click on the camera in the in-flight menu (or the designer menu). In the window that pops up, click on the blue button (with a camera too). If necessary, change the settings on the right. Finally, take the screenshot (another blue camera button).

    one month ago
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    @lafario Working on it

    one month ago
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    @lafario Possible solutions:
    1. Make movement random
    2. Use simple stripes (without interruptions and transition)

    one month ago
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    @lafario Currently, I see two problems:
    1. To replicate the exact movements of the gif, I'd need to analyze every single bar three times (bc every bar has 3 moving parts). Tbh, that's too time-consuming for a challenge.
    2. I can't exactly replicate how the bars look - I'll have to do stripes.

    one month ago
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    @lafario Random or Preset movements?

    one month ago
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    @lafario The throttle formula got a bit complicated, so I uploaded it on a craft. Tagged you there

    one month ago
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    Hi, versuch es mal auf der Desktop-Seite. Bei meinem Tablet sehe ich den Button auch nur, wenn ich auf die Desktop-Seite gehe.


    Hi, try using the desktop-site. On my tablet I can only see the button there.

    one month ago
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    @lafario I don't use anything apart from ChatGPT (mostly for formulas) and Google (for formulas). But depending on your current programming skills you could read w3schools' intro to programming or watch Youtube tutorials (like "Vizzy for Dummies" or "Vizzy Tutorial" - for some programs, there even are step-by-step tutorials).

    one month ago
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    @lafario Can you send me your craft?

    one month ago
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    @lafario Put x (the variable) as CraftName. Then, it should work. Also, since you use the craft id block, you can remove the display ... id.

    one month ago
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    @TheVizzyLucky And one small mistake in your vizzy: You used part id instead of craft id

    one month ago
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    @lafario If you use craft id of ... in switch to craft ..., you need to use the craft's name. If not, you need to use the craft id, but that's not the part id of the command chip! Use display ( craft id of (name of craft) ) to get the craft id.

    one month ago
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    @lafario

    wait until ( activation group 1 )
    set variable ( x ) to user input ( Enter craft name: )
    switch to craft ( craft id of (x) )
    set activation group 1 to false

    Put all that in a while ( true ) loop

    one month ago
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    @lafario For the rectangle you used two slightly different names ("Button" and "button"). Took me a while to find this 😂

    one month ago
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    @lafario There's a typo in "receive btnClicked with data". You typed "btnCliked" instead of "btnClicked". But that's the only mistake I think.

    one month ago
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    @lafario I'll need pictures of your program

    one month ago
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    @lafario Video, the button will be on the left (first) MfD, the text on the right (second).

    one month ago
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    @lafario Sorry, I currently don't have enough time. I'll try to add some later

    one month ago
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    @lafario For multiple Displays: Move the Create Label block and the whole second part (everything under the second orange block) to the MfD that should render the text and replace the text in that orange block with a new name. Then, go to the MfD with the Button and put a new receive message with data. Replace message with btnClicked (or whatever name you use). Finally, put a Broadcast message with data 0 to craft under that and replace message with the name you used in the MfD that shows the text. Once your done, the MfD with the button should contain: 1. The same first part as before (except for the Create Label) and 2. This (Important: I accidentally used Broadcast showText with data 0 in this picture, you need to use Broadcast showText with data 0 to Craft instead). The MfD that shows the text should contain 1. the Create Label block you moved there from the other MfD and 2. the second part you moved there from the other MfD (visually: The picture under 3. Broadcast).

    This probably all seems quite complicated (especially because I currently can barely add any pictures), so try following this step by step - read one sentence, do that and then read the next sentence - I hope this helps


    For a better Button: You can only change the rectangle's position, size, color and rotation. For anything else, you have to use other widgets (like Ellipses).

    one month ago
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    @lafario Pictures added

    one month ago
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    @lafario I'm currently quite busy because of Easter, I don't know if I can add the pictures today. Gonna try my best though!

    one month ago
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    @lafario So the display screen is a MfD?

    2 months ago
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    @lafario What is "it"? You can't click a vizzy, you need a part that can be clicked (or an AG). What should that part / AG be?

    2 months ago
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    What should be clicked? A Button on a MfD or an AG?

    2 months ago
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    @lafario If target node can't do it, I don't know what else could, but a second target node won't help

    2 months ago
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    @lafario That‘s strange, as far as I know target node ... should work for crafts

    2 months ago
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    @lafario Doesn‘t it already work on crafts?

    2 months ago
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    @lafario Best I could find is this. It gets you within 3 m/s on the default plane.

    2 months ago
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    @lafario You used 2 different AGs. First you used 3, then 1.

    2 months ago