How do I make a program were if an activation group is clicked a sertin amount of times is makes the required part explode.

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    2,963 lafario

    @TheVizzyLucky k

    5 hours ago
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    @lafario If it still doesn't work, I need to download the craft - even if it's just a fuselage.

    19 hours ago
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    2,963 lafario

    @TheVizzyLucky it's just a fuselage with a command chip on the top

    yesterday
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    2,963 lafario

    @TheVizzyLucky I hav tmade an actual craft, Its just so i have somthing to build on

    yesterday
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    @lafario Can you send me a link to the craft?

    yesterday
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    2,963 lafario

    @TheVizzyLucky I was using it in a fuselage

    yesterday
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    2,963 lafario

    @TheVizzyLucky oh

    yesterday
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    @lafario Works fine for me... I might need the craft again

    yesterday
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    2,963 lafario

    @TheVizzyLucky Here you go!

    2 days ago
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    @lafario I'll need a picture again

    2 days ago
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    2,963 lafario

    @TheVizzyLucky I deleted one set part block, And the boom block and it won't work

    2 days ago
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    @lafario In the last 2 blocks, click on "activated" and select "Explode" instead. Also, if you only want to explode one part, you can delete the first explode block (the one with the "Boom").

    2 days ago
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    2,963 lafario

    @TheVizzyLucky Is this right Image!

    2 days ago
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    @lafario np

    2 days ago
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    2,963 lafario

    @TheVizzyLucky thx

    2 days ago
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    If you want to add a short cooldown (so the AG stays activated for a bit), add Wait ( 1 ) seconds between wait until ... and Set activation group .... You can change that number to whatever you want.

    2 days ago
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    wait until ( activation group 1 )
    Set activation group ( 1 ) to ( false )

    Put this in a repeat ( 5 ) loop. After that loop, put Set part ( x ) ( Explode ) to ( 1 ). Replace x (in the last block) with the id of the part that should be exploded.

    2 days ago
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    2,963 lafario

    @TheVizzyLucky since we're on the topic of vizzy could I have help with this.

    3 days ago

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