If people like replicating SpaceX rockets, why stop them? Every replica has its own unique characteristics - low part count, beautiful visuals, realistic behaviour or great vizzies - and that makes every single replica unique.
JNO allows you to take pictures in-flight and save them. While in-flight, open the menu and click on the camera. Then, click on the blue button (camera too). Finally, prepare and take your pictures. When uploading, click on the button with the folder (instead of the camera) and choose your picture (you might have to click on "Camera Roll" first). You can also use edited pictures by editing the corresponding file in the game's files (JNO's folder>files>UserData>PhotoLibrary>Images).
Click on the camera in the in-flight menu (or the designer menu). In the window that pops up, click on the blue button (with a camera too). If necessary, change the settings on the right. Finally, take the screenshot (another blue camera button).
@lafario Currently, I see two problems:
1. To replicate the exact movements of the gif, I'd need to analyze every single bar three times (bc every bar has 3 moving parts). Tbh, that's too time-consuming for a challenge.
2. I can't exactly replicate how the bars look - I'll have to do stripes.
@lafario I don't use anything apart from ChatGPT (mostly for formulas) and Google (for formulas). But depending on your current programming skills you could read w3schools' intro to programming or watch Youtube tutorials (like "Vizzy for Dummies" or "Vizzy Tutorial" - for some programs, there even are step-by-step tutorials).
@lafario If you use craft id of ... in switch to craft ..., you need to use the craft's name. If not, you need to use the craft id, but that's not the part id of the command chip! Use display ( craft id of (name of craft) ) to get the craft id.
@lafario
wait until ( activation group 1 )
set variable ( x ) to user input ( Enter craft name: )
switch to craft ( craft id of (x) )
set activation group 1 to false
@lafario For multiple Displays: Move the Create Label block and the whole second part (everything under the second orange block) to the MfD that should render the text and replace the text in that orange block with a new name. Then, go to the MfD with the Button and put a new receive message with data. Replace message with btnClicked (or whatever name you use). Finally, put a Broadcast message with data 0 to craft under that and replace message with the name you used in the MfD that shows the text. Once your done, the MfD with the button should contain: 1. The same first part as before (except for the Create Label) and 2. This (Important: I accidentally used Broadcast showText with data 0 in this picture, you need to use Broadcast showText with data 0 to Craft instead). The MfD that shows the text should contain 1. the Create Label block you moved there from the other MfD and 2. the second part you moved there from the other MfD (visually: The picture under 3. Broadcast).
This probably all seems quite complicated (especially because I currently can barely add any pictures), so try following this step by step - read one sentence, do that and then read the next sentence - I hope this helps
For a better Button: You can only change the rectangle's position, size, color and rotation. For anything else, you have to use other widgets (like Ellipses).
@lafario I was lucky I clicked on this notification first - I was curious what you meant by "trolling". But thanks for the laugh! Btw, do you want to test a new program? I want to test its behaviour on other devices, you can find it here. Edit: Oops, wrong link, it's here.
@lafario I‘ll send you a pic later, currently can‘t play. You should be able to control the thrust once the AG is disabled though, can you send me a pic of your program?
@lafario In case you do: In this (gif again) program, the values are calculated. Depending on how strong your engines are, you might have to change the 30 in the / block. I didn't use if ... else ... here because the calculated value is already 0 when you're too fast. Edit: If the link doesn't work again, try this
@lafario Instantly isn't possible. Vizzy can control the craft like a player does, but it can't cheat (which instant speed / altitude changes would be).
This is... Sctstaf - Strange circular thing similar to a face. That way he won't get bullied for how he looks - just for the name!
+1 one month agoBut how did you get 100 points without any upvotes?
one month agoIf people like replicating SpaceX rockets, why stop them? Every replica has its own unique characteristics - low part count, beautiful visuals, realistic behaviour or great vizzies - and that makes every single replica unique.
+4 one month agoJNO allows you to take pictures in-flight and save them. While in-flight, open the menu and click on the camera. Then, click on the blue button (camera too). Finally, prepare and take your pictures. When uploading, click on the button with the folder (instead of the camera) and choose your picture (you might have to click on "Camera Roll" first). You can also use edited pictures by editing the corresponding file in the game's files (JNO's folder>files>UserData>PhotoLibrary>Images).
one month agoClick on the camera in the in-flight menu (or the designer menu). In the window that pops up, click on the blue button (with a camera too). If necessary, change the settings on the right. Finally, take the screenshot (another blue camera button).
one month ago@lafario Working on it
one month ago@lafario Possible solutions:
one month ago1. Make movement random
2. Use simple stripes (without interruptions and transition)
@lafario Currently, I see two problems:
one month ago1. To replicate the exact movements of the gif, I'd need to analyze every single bar three times (bc every bar has 3 moving parts). Tbh, that's too time-consuming for a challenge.
2. I can't exactly replicate how the bars look - I'll have to do stripes.
@lafario Random or Preset movements?
one month ago@lafario The throttle formula got a bit complicated, so I uploaded it on a craft. Tagged you there
one month agoHi, versuch es mal auf der Desktop-Seite. Bei meinem Tablet sehe ich den Button auch nur, wenn ich auf die Desktop-Seite gehe.
Hi, try using the desktop-site. On my tablet I can only see the button there.
one month agoCongratulations!
+1 one month ago@lafario I don't use anything apart from ChatGPT (mostly for formulas) and Google (for formulas). But depending on your current programming skills you could read w3schools' intro to programming or watch Youtube tutorials (like "Vizzy for Dummies" or "Vizzy Tutorial" - for some programs, there even are step-by-step tutorials).
one month ago@lafario Fixed! Tagged you in the fix
+1 one month ago@lafario Can you send me your craft?
one month ago@lafario Put
one month agox
(the variable) asCraftName
. Then, it should work. Also, since you use thecraft id
block, you can remove thedisplay ... id
.@TheVizzyLucky And one small mistake in your vizzy: You used
one month agopart id
instead ofcraft id
@lafario If you use
one month agocraft id of ...
inswitch to craft ...
, you need to use the craft's name. If not, you need to use the craft id, but that's not the part id of the command chip! Usedisplay ( craft id of (name of craft) )
to get the craft id.@lafario
one month agowait until ( activation group 1 )
set variable ( x ) to user input ( Enter craft name: )
switch to craft ( craft id of (x) )
set activation group 1 to false
Put all that in a
while ( true )
loop@lafario For the rectangle you used two slightly different names ("Button" and "button"). Took me a while to find this 😂
one month ago@lafario There's a typo in "receive btnClicked with data". You typed "btnCliked" instead of "btnClicked". But that's the only mistake I think.
one month ago@lafario I'll need pictures of your program
one month ago@lafario Video, the button will be on the left (first) MfD, the text on the right (second).
one month ago@lafario Sorry, I currently don't have enough time. I'll try to add some later
one month ago@lafario For multiple Displays: Move the
Create Label
block and the whole second part (everything under the second orange block) to the MfD that should render the text and replace the text in that orange block with a new name. Then, go to the MfD with the Button and put a newreceive message with data
. Replacemessage
withbtnClicked
(or whatever name you use). Finally, put aBroadcast message with data 0 to craft
under that and replacemessage
with the name you used in the MfD that shows the text. Once your done, the MfD with the button should contain: 1. The same first part as before (except for theCreate Label
) and 2. This (Important: I accidentally usedBroadcast showText with data 0
in this picture, you need to useBroadcast showText with data 0 to Craft
instead). The MfD that shows the text should contain 1. theCreate Label
block you moved there from the other MfD and 2. the second part you moved there from the other MfD (visually: The picture under 3. Broadcast).This probably all seems quite complicated (especially because I currently can barely add any pictures), so try following this step by step - read one sentence, do that and then read the next sentence - I hope this helps
For a better Button: You can only change the rectangle's position, size, color and rotation. For anything else, you have to use other widgets (like Ellipses).
one month ago@lafario Pictures added
one month ago@lafario I'm currently quite busy because of Easter, I don't know if I can add the pictures today. Gonna try my best though!
one month ago@lafario Created a forum myself so I can add pictures later
+1 one month ago@lafario What happened to your question (the display text one)?
+1 one month ago@lafario So the display screen is a MfD?
2 months ago@lafario What is "it"? You can't click a vizzy, you need a part that can be clicked (or an AG). What should that part / AG be?
2 months agoWhat should be clicked? A Button on a MfD or an AG?
2 months ago@lafario I was lucky I clicked on this notification first - I was curious what you meant by "trolling". But thanks for the laugh! Btw, do you want to test a new program? I want to test its behaviour on other devices, you can find it here.
+1 2 months agoEdit: Oops, wrong link, it's here.
Even ChatGPT told me I probably found a bug...
+1 2 months ago@lafario If target node can't do it, I don't know what else could, but a second target node won't help
2 months ago@lafario That‘s strange, as far as I know
2 months agotarget node ...
should work for crafts@lafario Doesn‘t it already work on crafts?
2 months ago@lafario Best I could find is this. It gets you within 3 m/s on the default plane.
2 months ago@lafario The speed probably is because the throttle gets quite low once you‘re close to the target speed. I‘ll try a few more equations…
+1 2 months ago@lafario You used 2 different AGs. First you used 3, then 1.
2 months ago@lafario I‘ll send you a pic later, currently can‘t play. You should be able to control the thrust once the AG is disabled though, can you send me a pic of your program?
2 months ago@VectronTechnologies Often not what I asked for, but at least they look good.
2 months ago@lafario Or you could try
2 months agosqrt(x - speed) / 10
@lafario If the thrust is too low, put a lower number where the 30 is (like 20 or even 10). That should improve it.
2 months ago@lafario In case you do: In this (gif again) program, the values are calculated. Depending on how strong your engines are, you might have to change the 30 in the
2 months ago/
block. I didn't useif ... else ...
here because the calculated value is already 0 when you're too fast.Edit: If the link doesn't work again, try this
@lafario You mean for auto throttle?
2 months agoThe GPT I used: ChatGPT - image generator
2 months ago@lafario Wdym make Throttle smoother? And for the targeting:
2 months ago@lafario Instantly isn't possible. Vizzy can control the craft like a player does, but it can't cheat (which instant speed / altitude changes would be).
2 months ago