This step depends on your Android version (since your crafts are marked as "made on android", I assume that's where you take your pictures). On my phone (Android 14), I only had to install file manager +, on my tablet (Android 12) I had to follow this guide. One of these should work for most Android versions, but I can't guarantee for anything.
2. Find the picture
Open Android > data > com.jundroo.SimpleRockets2 > files > UserData > PhotoLibrary > Images. There, you should find all your images (with strange names). Find the picture you want to edit (Tip: Sort by date to make the search easier) and copy it to a folder that you can open normally (like pictures or DCIM).
3. Edit your picture
Now, you can finally edit it. When saving, make sure it has the same name as the original (Tip: To help keeping the original and the edited picture apart, you can save it with a different name, but remember to change it in the end!).
4. Import to JNO
Delete the original image (the one in JNO's folder) and put the edited one there. If not done before, change the name to whatever the original picture was called now.
Note: The thumbnail in the in-game gallery will still look like the original. Double-click on the thumbnail to see the edited picture.
@lafario Imagine Snorf in the same class as that one bully the whole school knows... if you want Snorf to survive, teach him at home. And under absolutely no circumstances let him leave the house!
If people like replicating SpaceX rockets, why stop them? Every replica has its own unique characteristics - low part count, beautiful visuals, realistic behaviour or great vizzies - and that makes every single replica unique.
JNO allows you to take pictures in-flight and save them. While in-flight, open the menu and click on the camera. Then, click on the blue button (camera too). Finally, prepare and take your pictures. When uploading, click on the button with the folder (instead of the camera) and choose your picture (you might have to click on "Camera Roll" first). You can also use edited pictures by editing the corresponding file in the game's files (JNO's folder>files>UserData>PhotoLibrary>Images).
Click on the camera in the in-flight menu (or the designer menu). In the window that pops up, click on the blue button (with a camera too). If necessary, change the settings on the right. Finally, take the screenshot (another blue camera button).
@lafario Currently, I see two problems:
1. To replicate the exact movements of the gif, I'd need to analyze every single bar three times (bc every bar has 3 moving parts). Tbh, that's too time-consuming for a challenge.
2. I can't exactly replicate how the bars look - I'll have to do stripes.
@lafario I don't use anything apart from ChatGPT (mostly for formulas) and Google (for formulas). But depending on your current programming skills you could read w3schools' intro to programming or watch Youtube tutorials (like "Vizzy for Dummies" or "Vizzy Tutorial" - for some programs, there even are step-by-step tutorials).
@lafario If you use craft id of ... in switch to craft ..., you need to use the craft's name. If not, you need to use the craft id, but that's not the part id of the command chip! Use display ( craft id of (name of craft) ) to get the craft id.
@lafario
wait until ( activation group 1 )
set variable ( x ) to user input ( Enter craft name: )
switch to craft ( craft id of (x) )
set activation group 1 to false
@lafario For multiple Displays: Move the Create Label block and the whole second part (everything under the second orange block) to the MfD that should render the text and replace the text in that orange block with a new name. Then, go to the MfD with the Button and put a new receive message with data. Replace message with btnClicked (or whatever name you use). Finally, put a Broadcast message with data 0 to craft under that and replace message with the name you used in the MfD that shows the text. Once your done, the MfD with the button should contain: 1. The same first part as before (except for the Create Label) and 2. This (Important: I accidentally used Broadcast showText with data 0 in this picture, you need to use Broadcast showText with data 0 to Craft instead). The MfD that shows the text should contain 1. the Create Label block you moved there from the other MfD and 2. the second part you moved there from the other MfD (visually: The picture under 3. Broadcast).
This probably all seems quite complicated (especially because I currently can barely add any pictures), so try following this step by step - read one sentence, do that and then read the next sentence - I hope this helps
For a better Button: You can only change the rectangle's position, size, color and rotation. For anything else, you have to use other widgets (like Ellipses).
@lafario I was lucky I clicked on this notification first - I was curious what you meant by "trolling". But thanks for the laugh! Btw, do you want to test a new program? I want to test its behaviour on other devices, you can find it here. Edit: Oops, wrong link, it's here.
@lafario When you asked me to make vizzys for you, what was your main problem? Was it programming in general or just specifically vizzy?
3 months agoBtw, you can also edit pictures.
1. Find a way to open JNO's files
This step depends on your Android version (since your crafts are marked as "made on android", I assume that's where you take your pictures). On my phone (Android 14), I only had to install file manager +, on my tablet (Android 12) I had to follow this guide. One of these should work for most Android versions, but I can't guarantee for anything.
2. Find the picture
Open Android > data > com.jundroo.SimpleRockets2 > files > UserData > PhotoLibrary > Images. There, you should find all your images (with strange names). Find the picture you want to edit (Tip: Sort by date to make the search easier) and copy it to a folder that you can open normally (like pictures or DCIM).
3. Edit your picture
Now, you can finally edit it. When saving, make sure it has the same name as the original (Tip: To help keeping the original and the edited picture apart, you can save it with a different name, but remember to change it in the end!).
4. Import to JNO
Delete the original image (the one in JNO's folder) and put the edited one there. If not done before, change the name to whatever the original picture was called now.
Note: The thumbnail in the in-game gallery will still look like the original. Double-click on the thumbnail to see the edited picture.
3 months agoCool idea!
3 months ago@lafario I think he looks better without a body. But it's your son, you decide 😂
+1 3 months ago@lafario Imagine Snorf in the same class as that one bully the whole school knows... if you want Snorf to survive, teach him at home. And under absolutely no circumstances let him leave the house!
+1 3 months ago@lafario He's gonna need many squeezes... or maybe a good therapist
+1 3 months ago@lafario Snorf will be traumatized by school 😂
3 months ago@lafario ChatGPT named him “Snorf“
+1 3 months ago@Cuboidable Oh, makes sense
3 months ago@lafario very special
+1 3 months agoThis is... Sctstaf - Strange circular thing similar to a face. That way he won't get bullied for how he looks - just for the name!
+1 3 months agoBut how did you get 100 points without any upvotes?
3 months agoIf people like replicating SpaceX rockets, why stop them? Every replica has its own unique characteristics - low part count, beautiful visuals, realistic behaviour or great vizzies - and that makes every single replica unique.
+4 3 months agoJNO allows you to take pictures in-flight and save them. While in-flight, open the menu and click on the camera. Then, click on the blue button (camera too). Finally, prepare and take your pictures. When uploading, click on the button with the folder (instead of the camera) and choose your picture (you might have to click on "Camera Roll" first). You can also use edited pictures by editing the corresponding file in the game's files (JNO's folder>files>UserData>PhotoLibrary>Images).
3 months agoClick on the camera in the in-flight menu (or the designer menu). In the window that pops up, click on the blue button (with a camera too). If necessary, change the settings on the right. Finally, take the screenshot (another blue camera button).
3 months ago@lafario Working on it
3 months ago@lafario Possible solutions:
3 months ago1. Make movement random
2. Use simple stripes (without interruptions and transition)
@lafario Currently, I see two problems:
3 months ago1. To replicate the exact movements of the gif, I'd need to analyze every single bar three times (bc every bar has 3 moving parts). Tbh, that's too time-consuming for a challenge.
2. I can't exactly replicate how the bars look - I'll have to do stripes.
@lafario Random or Preset movements?
4 months ago@lafario The throttle formula got a bit complicated, so I uploaded it on a craft. Tagged you there
4 months agoHi, versuch es mal auf der Desktop-Seite. Bei meinem Tablet sehe ich den Button auch nur, wenn ich auf die Desktop-Seite gehe.
Hi, try using the desktop-site. On my tablet I can only see the button there.
4 months ago4 - I don't think that's possible. Only exception: "Mods" that only edit xml files (like Light UI)
+1 4 months agoCongratulations!
+1 4 months ago@lafario I don't use anything apart from ChatGPT (mostly for formulas) and Google (for formulas). But depending on your current programming skills you could read w3schools' intro to programming or watch Youtube tutorials (like "Vizzy for Dummies" or "Vizzy Tutorial" - for some programs, there even are step-by-step tutorials).
4 months ago@lafario Fixed! Tagged you in the fix
+1 4 months ago@lafario Can you send me your craft?
4 months ago@lafario Put
4 months agox
(the variable) asCraftName
. Then, it should work. Also, since you use thecraft id
block, you can remove thedisplay ... id
.@TheVizzyLucky And one small mistake in your vizzy: You used
4 months agopart id
instead ofcraft id
@lafario If you use
4 months agocraft id of ...
inswitch to craft ...
, you need to use the craft's name. If not, you need to use the craft id, but that's not the part id of the command chip! Usedisplay ( craft id of (name of craft) )
to get the craft id.@lafario
4 months agowait until ( activation group 1 )
set variable ( x ) to user input ( Enter craft name: )
switch to craft ( craft id of (x) )
set activation group 1 to false
Put all that in a
while ( true )
loop@lafario For the rectangle you used two slightly different names ("Button" and "button"). Took me a while to find this 😂
4 months ago@lafario There's a typo in "receive btnClicked with data". You typed "btnCliked" instead of "btnClicked". But that's the only mistake I think.
4 months ago@lafario I'll need pictures of your program
4 months ago@lafario Video, the button will be on the left (first) MfD, the text on the right (second).
4 months ago@lafario Sorry, I currently don't have enough time. I'll try to add some later
4 months ago@lafario For multiple Displays: Move the
Create Label
block and the whole second part (everything under the second orange block) to the MfD that should render the text and replace the text in that orange block with a new name. Then, go to the MfD with the Button and put a newreceive message with data
. Replacemessage
withbtnClicked
(or whatever name you use). Finally, put aBroadcast message with data 0 to craft
under that and replacemessage
with the name you used in the MfD that shows the text. Once your done, the MfD with the button should contain: 1. The same first part as before (except for theCreate Label
) and 2. This (Important: I accidentally usedBroadcast showText with data 0
in this picture, you need to useBroadcast showText with data 0 to Craft
instead). The MfD that shows the text should contain 1. theCreate Label
block you moved there from the other MfD and 2. the second part you moved there from the other MfD (visually: The picture under 3. Broadcast).This probably all seems quite complicated (especially because I currently can barely add any pictures), so try following this step by step - read one sentence, do that and then read the next sentence - I hope this helps
For a better Button: You can only change the rectangle's position, size, color and rotation. For anything else, you have to use other widgets (like Ellipses).
4 months ago@lafario Pictures added
4 months ago@lafario I'm currently quite busy because of Easter, I don't know if I can add the pictures today. Gonna try my best though!
4 months ago@lafario Created a forum myself so I can add pictures later
+1 4 months ago@lafario What happened to your question (the display text one)?
+1 4 months ago@lafario So the display screen is a MfD?
4 months ago@lafario What is "it"? You can't click a vizzy, you need a part that can be clicked (or an AG). What should that part / AG be?
4 months agoWhat should be clicked? A Button on a MfD or an AG?
4 months ago@lafario I was lucky I clicked on this notification first - I was curious what you meant by "trolling". But thanks for the laugh! Btw, do you want to test a new program? I want to test its behaviour on other devices, you can find it here.
+1 4 months agoEdit: Oops, wrong link, it's here.
Even ChatGPT told me I probably found a bug...
+1 4 months ago@lafario If target node can't do it, I don't know what else could, but a second target node won't help
4 months ago@lafario That‘s strange, as far as I know
4 months agotarget node ...
should work for crafts@lafario Doesn‘t it already work on crafts?
4 months ago@lafario Best I could find is this. It gets you within 3 m/s on the default plane.
4 months ago@lafario The speed probably is because the throttle gets quite low once you‘re close to the target speed. I‘ll try a few more equations…
+1 4 months ago