in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
you can land a spaceplane on brigo by having a very eccentric orbit that leads to the surface
deploy your landing gear, and the slow vertical speed will cause your plane to slowly glide onto the surface, and the horizontal speed will be at about 400 to 700 m/s, depending on what your trajectory looks like
you can also fire your engines backward if you want, but your horizontal velocity must be greater than the vertical velocity
using more boosters makes you go faster, but going too fast in the atmosphere (1 km/s) will leave your rocket burned alive
the smaller the rocket, the faster it goes
keep in mind that you will likely need to use gravity assists, so a lot of extra fuel is not necessary, unless you plan on coming back to droo
craft names can sometimes get jostled with numbers so you can differentiate the debris and the ships, i forgot to add a variable, here is the renovated code: if (activation group number) then set variable (create a variable in the variable tab) to user input () switch to craft (craft ID of (insert your craft name variable)
hopefully, when you activate your chosen activation group, the program will request you to insert the name of the craft you want to control, and, if the name is a valid craft, then it will control the other craft
@CookieBoy100
it’s text formatting
it requires you to have 100 points, to prevent people from spamming inappropriate content by creating alts put * at both sides of the word to make italics, ** to make bold text, and *** to make bold and italic text
put ` at both ends of the word to make it green
use 3 underscores _ to make an esthetic line to separate paragraphs
you can also use > to make a blue line on the left side of the paragraph
features include:
- extremely creative rocket building
- planet creator and star system creator
- aerodynamics and hydrodynamics
- share your planets, star systems, and rockets, with the community
making a boat does not require the tinker panel, but in advanced settings, you can increase the part buoyancy making a rocket is kinda easy, at least for me. adding more engines allows more thrust and slightly more efficiency, and making the rocket smaller also makes it go faster, but a shorter distance depending on the gravity
the map size is practically infinite, in PC comprehension
what you’re talking about is the hill sphere radius (SOI radius) of the sun (by default it is juno), increasing that will also increase the semi major axis limit of other planets
another option is shrinking the planets and stars to a few kilometers, which could lead to a massive amount of space, maybe enough to make multiple galaxies
that’s how i made my microverse
try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
have you tried using symmetry? symmetry only works if you put the command pod/chip on the rocket, and trying to imitate symmetry manually is very difficult, if you want the boosters to thrust correctly that is
in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
+2 3.0 years agobut, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
hm…
3.0 years agowhy? it’s so cool how it is rn
3.0 years agoyou can land a spaceplane on brigo by having a very eccentric orbit that leads to the surface
3.0 years agodeploy your landing gear, and the slow vertical speed will cause your plane to slowly glide onto the surface, and the horizontal speed will be at about 400 to 700 m/s, depending on what your trajectory looks like
you can also fire your engines backward if you want, but your horizontal velocity must be greater than the vertical velocity
make some rockets from ad astra
3.0 years agoor make the lander from the martian
@BeastHunter
+2 3.0 years agoprob not i’m just guessing bc i haven’t played sr2 in awhile
they should've released career mode later!!!
+1 3.0 years ago@CanadaDucK
3.0 years agoi'll look into that
turns out ad astra is technically a space horror movie too ;-;
@Plasma01
3.0 years agoi agree
turn off steam trails
+1 3.0 years agodon't go too fast in a dense atmosphere
i haven't played sr2 in awhile
@CYLEROSPACE
3.0 years agouh thanks
@DrooMulticompany
3.0 years agowhy i'm 13 already
lower the graphics to prevent crashing
+2 3.0 years agoalso it doesn't save automatically
@LeMagicBaguette @jrzspace
+1 3.0 years agoyes
the atmospheric density may be too high, the craft may be going too slow and you will need to use your engines for the rest of the descent
+1 3.0 years agoit depends on the mission, but i usually use patroit
+1 3.0 years agoi think i figured out a program
3.0 years agowhile true
wait 0
set Throttle to input Translate forward
if this does not work then the answer is no
i never tried simpleplanes, but you need to click the RCS and open the properties thing, it should be on the bottom
3.0 years agoi don't know if you can do that with vizzy, but try changing the input on the RCS
3.0 years agousing more boosters makes you go faster, but going too fast in the atmosphere (1 km/s) will leave your rocket burned alive
3.0 years agothe smaller the rocket, the faster it goes
keep in mind that you will likely need to use gravity assists, so a lot of extra fuel is not necessary, unless you plan on coming back to droo
there is an engine that uses monopropellant as fuel, i think it's called the spirit engine
3.0 years ago@DragoranosSR2
3.0 years agothat's probably why -_-
i never noticed that, are you using mobile?
3.0 years agocraft names can sometimes get jostled with numbers so you can differentiate the debris and the ships, i forgot to add a variable, here is the renovated code:
3.0 years agoif (activation group number) then
set variable (create a variable in the variable tab) to user input ()
switch to craft (craft ID of (insert your craft name variable)
hopefully, when you activate your chosen activation group, the program will request you to insert the name of the craft you want to control, and, if the name is a valid craft, then it will control the other craft
they delayed the release date and it makes me very sad ;-;
+2 3.0 years agothat’s very strange, this is a bug, unless you want to take an image from your computer instead of from simplerockets 2
3.0 years ago
3.0 years agoif (activation group number) then
switch to craft (craft ID of (name of the craft to switch to)
i can’t wait any longer!!!
+2 3.0 years ago@CookieBoy100
3.0 years agoit’s text formatting
it requires you to have 100 points, to prevent people from spamming inappropriate content by creating alts
put * at both sides of the word to make italics, ** to make bold text, and *** to make bold and italic text
put ` at both ends of the word to make it green
use 3 underscores _ to make an esthetic line to separate paragraphs
you can also use > to make a blue line on the left side of the paragraph
the photo isn't rendering on my side
3.0 years agoplease pin @Zenithspeed’s coment it is very helpful for me too
+1 3.0 years agothis requires the tinker panel to avoid
+1 3.0 years agoset collision response to none, and that should prevent it from exploding
what is the interstellar hopper?
3.0 years ago@Samps0n
3.0 years agovsauce is a yt channel about advanced science things
lights are also an option
3.0 years agofeatures include:
+1 3.0 years ago- extremely creative rocket building
- planet creator and star system creator
- aerodynamics and hydrodynamics
- share your planets, star systems, and rockets, with the community
@TronicOrbital
3.0 years agowhat is so concerning?
making a boat does not require the tinker panel, but in advanced settings, you can increase the part buoyancy
3.0 years agomaking a rocket is kinda easy, at least for me. adding more engines allows more thrust and slightly more efficiency, and making the rocket smaller also makes it go faster, but a shorter distance depending on the gravity
the map size is practically infinite, in PC comprehension
+2 3.0 years agowhat you’re talking about is the hill sphere radius (SOI radius) of the sun (by default it is juno), increasing that will also increase the semi major axis limit of other planets
another option is shrinking the planets and stars to a few kilometers, which could lead to a massive amount of space, maybe enough to make multiple galaxies
that’s how i made my microverse
try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
+2 3.0 years agohave you tried using symmetry? symmetry only works if you put the command pod/chip on the rocket, and trying to imitate symmetry manually is very difficult, if you want the boosters to thrust correctly that is
3.0 years ago@TronicOrbital
3.0 years agomake sure to add
wait 0
just afterwhile true
, otherwise the game might crash because it’s doing things too fast@Samps0n
3.0 years agonext what?
btw this sounds like a subject to talk about on vsauce XD
@PointBreak
3.0 years agoty for the input!
@Samps0n
3.0 years agofaster to type
@Yilas
3.0 years agooh yea
@Ylias
+1 3.1 years agowhich one is miros
@TronicOrbital
3.1 years agoWHAT
me too lol
3.1 years agohave you watched for all mankind?
3.1 years ago