OK, got the sync to work. The parallax features are working fine. Some of these may just may have needed a refresh.
I just still get the 'What's new ' side bar comes up and tells me there is an update and I need to update.
So, how do I update?
Or is it just an info message advertising the 1.2 update?
Still have no idea what version I'm on since the message Tom gave me "In main screen, top right, the tiny white numbers" appears no where. In any screen.
Now I am getting a unable to cloud sync. I uninstalled the program and re-installed it.
The mods are still there but need to be reactivated. All the planetary systems are gone except the standard Juno System.
Is there a simple fix for this or is it a Steam issue? I do not think this is a 1.2 upgrade issue or a Parallax issue, but the timing is suspect. Still have no idea if I'm on version 1.2 or not. The Player Log says. 'Initialize engine version: 2022.3.7f1 (b16b3b16c7a0)'
Also from the Player log.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/MonoBleedingEdge/data-000002413CCB3020.dll
For the life of me, I cannot find these numbers. I made sure my steam settings are on automatic updates and I'm sure I was able to see these numbers at one time.
But I have never had the 'What's new slide out" que me to update before.
@JanusSpaceIndustries Not directly. That would be up to you if you like planetary work. This could easily be a multi person project. Orbiting Earth and imagining all the history that took place below over the millenniums. All the geological features in 3d. It would be beautiful.
@CanadaDuck @Zenithspeed
Found it.
Under, Hidden Properties, CommandPod, ActivationGroupNames and ActivationGroupStates have to be expanded together i.e same number of words/slots
Hit Apply and all is well in the world.
Thanks to you both.
@HyperPatch Thanks. I appreciate that. Back in the late nineties. I was able to download a significant collection of Solar system object Maps. NASA, USGS, etc. Some in the size you speak of. The Galilean moons for sure, maybe Earth, but mostly in the 8192 range.
To See Earth at that resolution would be astounding. Is this where we're headed?
Would any of these maps be of use to you?
P.S. Your Moon 3D rendering in the 1.5.3 RSS is the best I've ever seen. Keeps us coming back for more.
Sharp, Defined, Shock Diamonds. Eye candy indeed. Will we be able to import Large JPGs, PNGs or TIFFs into Planet Studio?
I'm thinking of some of the NASA photographic cylindrical maps developed by them over the years.
@JanusSpaceIndustries I wouldn't know. For some maybe. Marriage and/or kids is not for everyone. It's probably best not to try to be someone you are not.
The joke I was trying to make is that if you can keep your woman happy then you can afford to have both a PC and an Android. Problem solved. And trying to squeeze PC software on to a more limited phone environment makes no sense. Apples and Oranges, no pun intended.
@Zenithspeed You are just suffering from a bit of burnout. Take two months and just fly some missions. After that maybe find a way to make a highly detailed Earth, clouds, night lights, and 3d patch work making one mountain range at a time that can be added to the project over time. That would be a significant achievement.
If we could have the ability to target a second solar system, two or more systems in a single game, one could target the second system from our Solar System, the splash screen comes up and then we arrive in the target system at some point in the future using @sacr3dbac0n0 's calculations above. All adjusted for velocity and time dilation being included at the arrival date.
@Pedro Thanks Pedro, That helps. 3/4s of my work depends on the Dragon Docking HUD.
The Dragon Docking HUD cannot obtain a selected target with this update. I do not know of any other docking tools that do work. Reverting to an older version is better than not being able to dock.
I know all this will be fixed eventually, but for now, you have given me an alternative. Thanks much.
@CloakPin
It did for me. However, now that you bring it up, I am not sure if the mod is active in career mode. I did get the warning sign when I went to launch this without the mod activated. I do believe the mod is functional in career mode and is needed.
Lob high so you come down as close to vertical as possible. Overshoot the drone ship by about 5-7 % to give you some retro fire space to slow down. Use a booster the leaves about 20 % fuel to a retro burn at about 70,000 km, which should slow you down to about 600 m/s. The top stage should be a wide base ship with landing legs spread wide with a cone fuel tank. I use 5 gnome engines, 1 larger one in the center with 4 half sized ones spread wide around the center. By tilting this ship one can steer towards the drone ship no RCS needed. The last step is to cheat and land at 1/8th speed. The rest will come with practice. Good luck.
Or try mine.. https://www.simplerockets.com/c/gYAhUT/Sea-Landing-on-Drone-Ship-Ship
In my latest endeavors I docked a large fuel stage, unmanned, behind another fuel stage attached to a habitation module also using a command module. I successfully dock.
Also docked is a CSM style capsule, manned.
I maxed out the magnetic force on all docking rings.
I launch a third ship, a refuel ship, unmanned, using a command chip, and rendezvous with the other above described docked combo.
When I get within 10 km the combo detaches all docked ships and all 4 float away from another.
At 10 km, I noticed the Sim will skip a frame, so-to-speak, to load the actual image rendering of your target appears.
Also the uncontrolled unlocking fiasco will happen if I save and then reload. Also if I use to slow-mo button.
What is happening here? Is this usual? Is there settings one must look after to prevent this? Is there any guide to show the laws of Docking parts?
Can anyone help?
In this day and age, I would have to agree. I heard of a man in Scotland named McDonald who named his burger shop being sued by the McDonald's franchise. But justice prevailed in this case and the franchise lost.
Seriously though, the name change is a good one. It reflects the past and embraces the future. This is a tremendous Sim.
Yes. I already have docked 3 CSM style ships to the Station. Its the Unmanned drone re-fuel ships that bounce off the docking port.
I am actually well practiced at Docking.
On one occasion, I had no other ships docked. I brought in a the re-fuel drone, docked, started to re-fuel then is bounced right off with a recoil of 1.25 m/sec. Docked again, same thing.
I have been able to re-fuel on prior missions successfully and do a complete re-fuel, but then one or two of the other Docked ships would separate when I hit the slow-mo button.
I once was able to get two Re-fuel drones docked at the same time, but only once.
Please see my latest screen shots on my profile for a quick visual. https://steamcommunity.com/profiles/76561198064777201/
I also renamed every docking port to have their own unique name.
I wonder if there is a limit to the number on ports a ship can have?
Or if there are some ship settings that need tweaking?
Or may be I should rebuild these from scratch to eliminate any settings contradictions as I evolved these ships?
Again, any insight would be fantastic.
Cheers
P.S. Last night I did try to dock two Re-fuel drones together, one with a standard port, the other with an improved port. The two would not dock as if they did not even have the port part. Also, the standard port, when targeted, produced the docking cone imagery, but when I switched ships and targeted the one with the improved port, the docking cone would not appear. When using the ship with the improved docking ring. the docking HUD showed the docking ring to a +15.75 meters in front of the zero point when the two docking rings touched.
OK, got the sync to work. The parallax features are working fine. Some of these may just may have needed a refresh.
I just still get the 'What's new ' side bar comes up and tells me there is an update and I need to update.
So, how do I update?
Or is it just an info message advertising the 1.2 update?
7 months agoStill have no idea what version I'm on since the message Tom gave me "In main screen, top right, the tiny white numbers" appears no where. In any screen.
Now I am getting a unable to cloud sync. I uninstalled the program and re-installed it.
The mods are still there but need to be reactivated. All the planetary systems are gone except the standard Juno System.
Is there a simple fix for this or is it a Steam issue? I do not think this is a 1.2 upgrade issue or a Parallax issue, but the timing is suspect. Still have no idea if I'm on version 1.2 or not. The Player Log says. 'Initialize engine version: 2022.3.7f1 (b16b3b16c7a0)'
Also from the Player log.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/MonoBleedingEdge/data-000002413CCB3020.dll
Any help appreciated.
7 months agoThanks Tom,
Got new glasses yesterday ironically.
For the life of me, I cannot find these numbers. I made sure my steam settings are on automatic updates and I'm sure I was able to see these numbers at one time.
But I have never had the 'What's new slide out" que me to update before.
Maybe everything is ok but I just do not know.
7 months agoWatch out for those blood squirting horny toads.
7 months ago@JanusSpaceIndustries Not directly. That would be up to you if you like planetary work. This could easily be a multi person project. Orbiting Earth and imagining all the history that took place below over the millenniums. All the geological features in 3d. It would be beautiful.
7 months ago@JanusSpaceIndustries Can you imagine a 80% realistic Earth, night lights and clouds, Real terrain modeling.
7 months agoThis is a very good idea......
7 months agoGreat job. Maybe a lounge area and a bar near the picture window?
7 months agoYes, but not for long.
7 months agoVery nice. Great work.
7 months agoCongrats. I'm celebrating 176. ;-)
7 months ago@CanadaDuck @Zenithspeed
7 months agoFound it.
Under, Hidden Properties, CommandPod, ActivationGroupNames and ActivationGroupStates have to be expanded together i.e same number of words/slots
Hit Apply and all is well in the world.
Thanks to you both.
@HyperPatch Thanks. I appreciate that. Back in the late nineties. I was able to download a significant collection of Solar system object Maps. NASA, USGS, etc. Some in the size you speak of. The Galilean moons for sure, maybe Earth, but mostly in the 8192 range.
To See Earth at that resolution would be astounding. Is this where we're headed?
Would any of these maps be of use to you?
P.S. Your Moon 3D rendering in the 1.5.3 RSS is the best I've ever seen. Keeps us coming back for more.
7 months ago@JanusSpaceIndustries And so you did. :-)
7 months ago@Pedro So, this capability is already there, just that higher pixel count maps can be used? If I got this right, how large of maps can be imported?
7 months agoSharp, Defined, Shock Diamonds. Eye candy indeed. Will we be able to import Large JPGs, PNGs or TIFFs into Planet Studio?
7 months agoI'm thinking of some of the NASA photographic cylindrical maps developed by them over the years.
@JanusSpaceIndustries I wouldn't know. For some maybe. Marriage and/or kids is not for everyone. It's probably best not to try to be someone you are not.
The joke I was trying to make is that if you can keep your woman happy then you can afford to have both a PC and an Android. Problem solved. And trying to squeeze PC software on to a more limited phone environment makes no sense. Apples and Oranges, no pun intended.
7 months ago@JanusSpaceIndustries You obviously are not married or in a relationship. ;-)
7 months agoLooks great. A big step up. The sooner the better.
8 months ago@TomKerbal Thanks Tom I'm almost ready to work on vizzy.
8 months ago@Zenithspeed You are just suffering from a bit of burnout. Take two months and just fly some missions. After that maybe find a way to make a highly detailed Earth, clouds, night lights, and 3d patch work making one mountain range at a time that can be added to the project over time. That would be a significant achievement.
9 months agoThose are very good. Good eye.
9 months ago@guiribs https://www.simplerockets.com/Forums/View/227471/Parachute-wont-Delply
9 months ago@CanadaDucK Why Thank You CD. He also did the Docking assist vizzy as well. Are there any other maneuvers you would recommend a vizzy on?
9 months ago@TomKerbal Thank You Much Sir.
9 months agoIf we could have the ability to target a second solar system, two or more systems in a single game, one could target the second system from our Solar System, the splash screen comes up and then we arrive in the target system at some point in the future using @sacr3dbac0n0 's calculations above. All adjusted for velocity and time dilation being included at the arrival date.
9 months agoBeautiful.
11 months agohttps://www.simplerockets.com/Forums/View/227471/Parachute-wont-Delply
one year agoWhere would end? Tails? Furry Space Suits? Oh the pain.
one year ago@Spenzerointernational
one year agoThat would be the second one, I believe.
"Rich" Would be a good name to use.
one year agoMost Impressive. Congrats.
one year ago@Pedro Thanks Pedro, That helps. 3/4s of my work depends on the Dragon Docking HUD.
one year agoThe Dragon Docking HUD cannot obtain a selected target with this update. I do not know of any other docking tools that do work. Reverting to an older version is better than not being able to dock.
I know all this will be fixed eventually, but for now, you have given me an alternative. Thanks much.
Is there anyway to revert to the prior version?
one year agoThe Dragon Docking HUD will not use a selected target with this update. Are there any docking tools that do work?
1.1 years ago@Toinkove That's good news. Sounds like a fix is imminent. Thanks.
1.2 years ago@CloakPin
1.2 years agoIt did for me. However, now that you bring it up, I am not sure if the mod is active in career mode. I did get the warning sign when I went to launch this without the mod activated. I do believe the mod is functional in career mode and is needed.
Lob high so you come down as close to vertical as possible. Overshoot the drone ship by about 5-7 % to give you some retro fire space to slow down. Use a booster the leaves about 20 % fuel to a retro burn at about 70,000 km, which should slow you down to about 600 m/s. The top stage should be a wide base ship with landing legs spread wide with a cone fuel tank. I use 5 gnome engines, 1 larger one in the center with 4 half sized ones spread wide around the center. By tilting this ship one can steer towards the drone ship no RCS needed. The last step is to cheat and land at 1/8th speed. The rest will come with practice. Good luck.
Or try mine.. https://www.simplerockets.com/c/gYAhUT/Sea-Landing-on-Drone-Ship-Ship
https://steamcommunity.com/sharedfiles/filedetails/?id=2931442927
1.2 years agoSomebody dropped the Ball.
1.2 years agoIn my latest endeavors I docked a large fuel stage, unmanned, behind another fuel stage attached to a habitation module also using a command module. I successfully dock.
Also docked is a CSM style capsule, manned.
I maxed out the magnetic force on all docking rings.
I launch a third ship, a refuel ship, unmanned, using a command chip, and rendezvous with the other above described docked combo.
When I get within 10 km the combo detaches all docked ships and all 4 float away from another.
At 10 km, I noticed the Sim will skip a frame, so-to-speak, to load the actual image rendering of your target appears.
Also the uncontrolled unlocking fiasco will happen if I save and then reload. Also if I use to slow-mo button.
What is happening here? Is this usual? Is there settings one must look after to prevent this? Is there any guide to show the laws of Docking parts?
1.3 years agoCan anyone help?
So far I have been able to narrow the issue down that its two ships that use a command disk instead of capsule where the docking ports bounce.
If anyone has had this issue and know of a solution, I would be grateful to hear it. :-)
1.3 years ago@Touhoufan
In this day and age, I would have to agree. I heard of a man in Scotland named McDonald who named his burger shop being sued by the McDonald's franchise. But justice prevailed in this case and the franchise lost.
Seriously though, the name change is a good one. It reflects the past and embraces the future. This is a tremendous Sim.
1.3 years agoSorry to let everyone down on their choice of name, but
'Rockets-R-us' is the way to go.
However, if that looks too Russian then use ''Spaceship Parts''.
1.3 years agoThank you for your response.
Yes. I already have docked 3 CSM style ships to the Station. Its the Unmanned drone re-fuel ships that bounce off the docking port.
I am actually well practiced at Docking.
On one occasion, I had no other ships docked. I brought in a the re-fuel drone, docked, started to re-fuel then is bounced right off with a recoil of 1.25 m/sec. Docked again, same thing.
I have been able to re-fuel on prior missions successfully and do a complete re-fuel, but then one or two of the other Docked ships would separate when I hit the slow-mo button.
I once was able to get two Re-fuel drones docked at the same time, but only once.
Please see my latest screen shots on my profile for a quick visual. https://steamcommunity.com/profiles/76561198064777201/
I also renamed every docking port to have their own unique name.
I wonder if there is a limit to the number on ports a ship can have?
Or if there are some ship settings that need tweaking?
Or may be I should rebuild these from scratch to eliminate any settings contradictions as I evolved these ships?
Again, any insight would be fantastic.
Cheers
P.S. Last night I did try to dock two Re-fuel drones together, one with a standard port, the other with an improved port. The two would not dock as if they did not even have the port part. Also, the standard port, when targeted, produced the docking cone imagery, but when I switched ships and targeted the one with the improved port, the docking cone would not appear. When using the ship with the improved docking ring. the docking HUD showed the docking ring to a +15.75 meters in front of the zero point when the two docking rings touched.
1.3 years agoWould it be much work to be able to project the orbital plane of celestial objects, such as the Moon, or Mars, onto the Earth Map sphere?
1.3 years ago