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Dev

Pedro's Comments

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  • Profile image
    We need feedback! (Real Engines Mod)

    @Starbound here you have a clickable link

    6.5 years ago
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    How do you set a spawn point in this game?

    @legohelobilly You go to that place/orbit and save location (I think it was f10 but I'm not sure since I remapped my keys, go to settings and you'll find it)

    6.5 years ago
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    We need feedback! (Real Engines Mod)

    @RazaTheBest If you suggest some we can add them to the list (this doesn't imply that the mod is going to have them)

    +1 6.5 years ago
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    How do you set a spawn point in this game?

    You have to save location (you have to get there first) and then you have te choose location menu in the main screen (lower left) amd while controling a craft in the options menu

    6.5 years ago
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    We need feedback! (Real Engines Mod)

    @Starbound Nice! I hope you can join the MS teams :)

    6.5 years ago
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    Im Gonna Hurt Your Feelings

    @ForeverPie how about Luna 🧐

    +1 6.5 years ago
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    Space station mod (?)

    @AnotherFireFox

    6.5 years ago
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    Im Gonna Hurt Your Feelings

    @ForeverPie You're wrong, you can even go to space hahaha. The game has quite good looking mountains, and if you tinker with the xml you can make them as high as you want.

    6.5 years ago
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    New Website Feature

    BSKDVDLABSIDB <3

    6.5 years ago
  • Profile image
    Infinite Fuel Mod

    @tsampoy Nah, just xml editing

    6.5 years ago
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    We need feedback! (Real Engines Mod)

    @RazaTheBest it's in the list :/ We have the F1 and the F1B, and maybe we'll add the F1A

    6.5 years ago
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    We need feedback! (Real Engines Mod)

    @Bmcclory we don't have modeling skills so we have to learn them from scratch, your help would be amazing. Now we are working on Real Engines (Subassemblies), a mod that doesn't need modtools and doesn't affect too much to loading times.
    Just with engine deformation and a few parts we're trying to make ingame parts look like a simpler version of real engines.

    I'm trying to find a workaround in order to make real fuels before the modtools are fully developed with xml editing, if you have any hint we can share info in MS teams :)

    +1 6.5 years ago
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    We need feedback! (Real Engines Mod)

    @AnotherFireFox you can buy penguins for him. Ok

    +1 6.5 years ago
  • Profile image
    We need feedback! (Real Engines Mod)

    @Bmcclory if you want to join forces talk with @AnotherFireFox

    6.5 years ago
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    Brake option for utilities

    I don't think it works for rotors and hinges, but wheels and electric motors yup

    6.5 years ago
  • Profile image
    Brake option for utilities

    There's already a brake in the game :/

    6.5 years ago
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    RT-23 Molodetts

    I'm working on a RS24 Yar that puts nano-satellites in orbit instead of nuclear warheads in ballistic trajectory. I don't think you can do any complex automatic guidance, just point to targets directly

    6.5 years ago
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    Accessing fuel from a side mounted tank

    Yes, you have to use fuel adapters but sometimes that doesn't work

    6.5 years ago
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    Retractable landing gear

    Just use pistons, hinges... You can't use SP parts since this is a different game, but you can make them yourself

    6.5 years ago
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    Side Mounted Fuel Tanks

    There's a way, I can share here an example craft later

    6.5 years ago
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    Is there a Real Solar System mod?

    You can find the latest version here

    +2 6.5 years ago
  • Profile image
    Is there a Real Solar System mod?

    You have multiple versions made by @AnotherFireFox in the sandbox section with detailed explanation on how to install it.

    We are currently working in custom planet surfaces since it's procedurally generated, they have default models by now.

    +3 6.5 years ago
  • Profile image
    Where is my SimpleRockets2

    Yes

    6.5 years ago
  • Profile image
    DEVELOPERS

    Interesting

    +2 6.5 years ago
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    Multiple Control Objects On One Craft

    It works, but in xml each control unit has different stagin and ag data, so if you want to keep useful staging and/or ag you have to set primary each control unit, config them and then select the one that you want to be primary for launch.
    In the BFR project I had 4 different AG and stage configurations (the ship, the booster, the 2nd stage and the Roadster).

    6.5 years ago
  • Profile image
    Shadow

    The shadows load inside of a sphere around you that I think can be tweaked in settings

    6.5 years ago
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    When the gimbal is turned off, the smoke acts as if the gimbal is still active

    You can't post it as a bug or even a suggestion, this is not an announcement :/

    6.5 years ago
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    Crewed land vehicles

    @Exospaceman nah, thank you for doing it, I want to have them all :D

    6.5 years ago
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    Question about features

    @Bmcclory me too hahahaha with @AnotherFireFox, we can join forces

    +1 6.5 years ago
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    Question about features

    Actually 4 is kind off. The sandbox that @AnotherFireFox has created is a modified SolarSystem.xml that adds bodies with realistic orbital, mass, size and atmospheric parameters using ingame boy models.
    They're working in a planet generator with customizable body type (star, gas giant, solid...), size, atmosphere, color, ... They didn't tease anything, but if you take a look of the xml data it looks promising. They are building everything from the ground up.

    I'm currently investigating how the game manages planet models in order to add realistic bodies to AnotherFireFox's sandbox and he's improving it even more :D

    About the mods. There's already one mod made, there are already some people trying to figure out how to make them for SR2

    +1 6.5 years ago
  • Profile image
    I need help with creating a logo.

    What the logo looks like?

    +1 6.5 years ago
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    We Need Search Bar

    @Caveman999 wtf

    6.5 years ago
  • Profile image
    Super secret plan

    Are you going to visit the Ice Wall?

    +3 6.5 years ago
  • Profile image
    Please Ignore this Test Post

    @tsampoy aaah

    +1 6.5 years ago
  • Profile image
    New plantetary object discovered.

    hm

    6.5 years ago
  • Profile image
    Please Ignore this Test Post

    wtf

    6.5 years ago
  • Profile image
    My Worries On SR2: Mobile

    There's people playing this thing in quite crappy computers, many with green and blue tags. With a 845, 6GB of RAM... the game should work without any problem. There're powerful mobiles nowadays.

    6.5 years ago
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    ION Engine re-balancing

    @sumeee another tip. I use eclipse to edit the xml files

    6.5 years ago
  • Profile image
    ION Engine re-balancing

    @sumeee I edit XML files for all my crafts, I don't find it annoying, it's just until they add a mod platform.
    If you usually use edited motors the fastedt method I've found is to edit one and save it as a subassembly.

    +1 6.5 years ago
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    Astronauts

    I'll love to see characters in the game but the uncanny valley terrifies me

    6.5 years ago
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    Is there going to be official support for a realistic Solar System?

    @AnotherFireFox I am the kraken hahahaha

    +1 6.5 years ago
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    Separate, and analog, controls for RCS translate and rotate

    @Deaniture ah, I missunderstood your question :(

    6.5 years ago
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    Is there going to be official support for a realistic Solar System?

    @AnotherFireFox and have you already added the giant squids in Europa?

    6.5 years ago
  • Profile image
    Is there going to be official support for a realistic Solar System?

    @AnotherFireFox but changing the sizes, no?

    6.5 years ago
  • Profile image
    Is there going to be official support for a realistic Solar System?

    And @AnotherFireFox is already working in a great unofficial version with all main moons

    6.5 years ago
  • Profile image
    Separate, and analog, controls for RCS translate and rotate

    You can configure controllers for this

    +2 6.5 years ago
  • Profile image
    ION Engine re-balancing

    I think it's accurate, ION engines eat lots of power in real life

    6.5 years ago
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    All Pre-Voyager Moons are ready

    I think it could look good enough for now, the only problem would be the body shown in the map, but I think it's worth having a binary system

    +3 6.5 years ago
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    Beta version 0.6.8.1 is now available

    @AndrewGarrison could you add a color editor (RGB, HSL), without the need of a visual interface, just the numbers. This could make tweaking colors much easier. Also alfa value (with a limit in 10 or so to prevent invisible parts) would be amazing. I don't know if I should be posting this in suggestions since this update is in beta.

    +3 6.6 years ago
  • Profile image
    How many people have bought SR2 to-date?

    I'm sure it's more than 3

    6.6 years ago
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