• Profile image

    I think the community really appreciates the care and attention that everyone at Jundroo has put into making sure they satisfy as many people as possible. Thanks for all the amazing work you guys have done!

    +6 1.6 years ago
  • Profile image

    It definitely isn't supposed to do that. If something explodes or goes wrong with your craft, it's 99.5% of the time some mistake in building and designing the craft. Very rarely does the game break or do something wrong

    +2 3.8 years ago
  • Profile image

    @Vedhaspace well it's gotta be something violent to leave a dent that big.

    +1 2.0 years ago
  • Profile image

    @Natedog120705 You know, I never got really into SimplePlanes. Don't get me wrong, it was and is a great game and I sunk a good 12 hours into it. But it's nothing compared to my crippling addiction to SR2

    +1 3.8 years ago
  • Profile image

    @zeropol I used a solid booster and made it to 1,254 m/s so yes its totally legal. The only rule is your craft has to remain in contact with the ground at all times and you need a droo astronaut on your craft.

    +1 3.9 years ago
  • Profile image

    Part 10 has been released! If you're new to SR2 and want an intro to Vizzy then this is the video for you:

    https://youtu.be/XY52gUbkv6I

    +1 4.0 years ago
  • Profile image

    @Samps0n Good idea, i made them all double lettered

    1.1 years ago
  • Profile image

    @Wenhop There are equations you could use to calculate it, but I used an analytical approach to find these set points.

    1.4 years ago
  • Profile image

    @CORC It's in the table if you read it

    1.4 years ago
  • Profile image

    @DAARA Isn't that exactly what I'm doing though?

    2.0 years ago
  • Profile image

    @sflanker I appreciate the suggestion. It definitely add some clarification

    3.7 years ago
  • Profile image

    @AstronautPlanes Sorry about that! Heres a new link, let me know if this works:

    https://discord.gg/h3bwfZD

    3.8 years ago
  • Profile image

    @pedro16797 This is exactly what I had in mind. It wouldn't be perfect, the player would have to "play along" with the system, but I do think it could be done.

    3.9 years ago
  • Profile image

    @sflanker Well, the ultimate goal of a communications system is to provide a reason to build satellites. If a craft is in communication with the communication system then it is able to "receive commands" from the player. The idea is that, unless the mission is manned, you can't control a probe unless you can get a signal to it. If the probe is communicating with the network, then the player can control the craft, otherwise the craft becomes uncontrollable like a dead probe would be.

    3.9 years ago
  • Profile image

    @sflanker it wouldn't require any craft but the current one to have it's program running. All it would need to do is check whether there is another craft within LOS and range (let's say 1000 km). If this condition is true, then the craft is communicating with other crafts. 2 major hurdles I need to overcome are creating a LOS function and being able to check the connection status of the other craft to some sort of home receiver

    3.9 years ago
  • Profile image

    @BarsikKT okay, I was just wondering. I love the systems you've made so far!

    3.9 years ago
  • Profile image

    Do you have any plans to change how solar energy works in the system? You've got three stars but only 1 actually produces light or energy for solar panels

    3.9 years ago
  • Profile image

    @JastroOne1 Thank you, I appreciate it

    3.9 years ago
  • Profile image

    @pedro16797 Yes, using the latest version

    4.0 years ago
  • Profile image

    I feel like the color pallet is oversaturated. The green is TOO green, the blue is TOO blue. Maybe a bit more pastel color instead.

    4.0 years ago
  • Profile image

    Scott Manley is the god-king of rocket games

    4.0 years ago
  • Profile image

    @PorkyClown3 its the tyranny of the rocket equation, exponentially more fuel means BFRs

    4.0 years ago
  • Profile image

    Just out of curiosity, how do you embed images into forum and craft posts? BBC code or HTML doesn't seem to work

    4.0 years ago