@SimplyAero Nothing personal but we were just talking about how the people who write pointless posts like these are generally underaged. Also, apparently this user (Trivector) keeps stealing crafts and acts like that is normal, just for internet points.
@SimplyAero Nothing personal but we were just talking about how the people who write pointless posts like these are generally underaged. Also, apparently this user (Trivector) keeps stealing crafts and acts like that is normal, just for internet points.
@Tallisar Wdym "given the slow progress", the progress isn't slow, its in early access. If you think that SP2's progress is slow, then you never experienced early JNO development. We already got 2 playtests where the game was basically ready to release (at least compared to even the last version of JNO before 1.0), if it weren't for Jundroo's justifiably high standards. JNO is just an older game atp so don't expect a lot more (big) updates from a dev team that already exceeded expectations given their small size
@TomKerbal your phone will die if you try to run it. I ported COD MW3 onto a S22 last year (a game which my PC runs continually on 144 fps on max graphics), and it was extremely laggey and later on just crashed. If your phone can't run max graphics on JNO with at least 60 fps, don't expect parallax to work.
@TheMakerOfThings first of all, this ended over a year ago so i wouldn't be surprised if you are unaware of what a fiasco it was. Second of all, i wasn't the only person adressing this. Iirc the mods even made a statement about it
@Suspaceius soon is whenever it is done which isn't a year, so please be patient and wait. Pedro can't give you a release date because parallax isn't done yet
@OrbispaceSystems on discord you were timed out for valid reasons. If you learn from this and show that you improved, the mods won't time you out (believe me, I've been banned twice from the discord and I learned that you should just follow the rules)
If you need help or info on the update, feel free to use the help channel or the game channel.
@XionmassResearchDevt please respect the site rules and don't mention users without proper reasoning. Also, if you get banned on dc or this website, it's most likely your fault. I can also say that, speaking for the community, talking to yourself doesn't improve one's likeness.
@Numberyellow as someone who has played this game for over 3 years already, I can say that in general you don't need mod parts because of the game's flexibility. I've made almost every type of plane, rocket and wheeled vehicle and the only things that I would actually need a mod for are ramjets and a car engine. It's different from KSP, but if you stick around with us and take your time to learn the game then it'll be an awesome experience
@Insanity "We can make an SSTO with ease in SR2. But, it carry too small payload to orbit when compared to overal sizes of the SSTO, and maybe this feature can also be a life changing. It will reduce fuel comsumption at sea level and it will be worked as normal rocket engine at vaccum level. Thus we can carry less fuel to achive orbit while the payload capacity carried still same. This engine was technically an rocket engine, but this engine also breathing air like us, human (maybe not for Mark Zuckerberg. Jk)."
@Insanity Thats literally a (sc)ramjet with a separately-fueled rocket engine, not a single hybrid rocket motor. If he added a bit more info about it being present in the real world then I would actually have looked into it
@ChaoticGraviton What I meant by that is that there are also many other types of rocket engines they can add, so why would they want a relatively low number of rocket engines and a relatively large number of jet engines, in a space game?
Hi, thanks for sharing your ideas and suggestions. Personally, I would really appreciate having a Ramjet, however, you must remember, this is SimpleRockets and not SP.
Speaking about the pulsejet, honestly having something useless in the game isn't, well, useful; there's a reason why big Aeronautical companies still opt for more conventional and useful methods.
For the Harrier engine, again, SR2, not SP. It's thankfully not so difficult to build a harrier jet in SR2 with small jet engines (if you were unaware, this is literally how it works in SP)
As for the Hybrid Air breathing thingy, this is not gonna help an SSTO. SSTO's are still designed to use conventional rocket engines with Aerospike nozzles, because with a Hybrid Engine it then has to lift all of the heavy fuel to orbit, instead of just using some to do the same thing. Next to that, Hybrid engines don't even exist as far as I'm aware (I'm also quite sure it isn't really physically feasible). Next to that we also already have aerospikes in the game so yeah. To conclude, nice idea, but sadly it just doesn't pass the mark.
On to thrust vectoring, honestly many users have talked about this and really want this in SR2, but as the devs haven't even implemented it into SP yet, I don't think they will prioritize SR2 for a plane feature.
As for Reverse thrust, why would you want to go backwards?? As far as I know, even planes don't use reverse thrust to go backwards.
Speaking about the Dedicated fuel tanks, you can literally do this in-game. Just set one fuel tank to have jet fuel and the other to have Kerolox/Methalox/Hydrolox and there you go.
Last but not least, regarding the pitch and yaw for jet engines: for the yaw you can easily use vizzy to throttle down each engine separately with variables. For the Pitch, you can't pitch a jet engine with two horizontally aligned jet engines, that's just not possible without TVC.
I hope this gave you some clarity, and yes, I did sit here for 30 mins typing
@YaMomzBox420 Damn sounds hard but 6 months break and a 30k salary sounds like a good trade-off to me. Did they pay your living costs for you? (Food, water, accommodation)
@PZLAgencies I think they have already been banned, the mods are really fast with these types of situations
+2 6 days ago@SimplyAero Nothing personal but we were just talking about how the people who write pointless posts like these are generally underaged. Also, apparently this user (Trivector) keeps stealing crafts and acts like that is normal, just for internet points.
+2 6 days ago@SimplyAero Nothing personal but we were just talking about how the people who write pointless posts like these are generally underaged. Also, apparently this user (Trivector) keeps stealing crafts and acts like that is normal, just for internet points.
+3 6 days ago@PZLAgencies it's so damn annoying
+5 7 days ago@TriVector ok "bro"
7 days ago@Sturmmorser hahahaha is he even older than 14 then? That's some unhinged behavior
+4 8 days ago?
8 days ago?
one month ago@Tallisar Wdym "given the slow progress", the progress isn't slow, its in early access. If you think that SP2's progress is slow, then you never experienced early JNO development. We already got 2 playtests where the game was basically ready to release (at least compared to even the last version of JNO before 1.0), if it weren't for Jundroo's justifiably high standards. JNO is just an older game atp so don't expect a lot more (big) updates from a dev team that already exceeded expectations given their small size
+2 one month agoThe Kuznetsov NK-12?
2 months agoYou built an awesome server system!
8 months ago@QuantumSpaceIndustries its wild
1.4 years agoBro how did you get it so crispy
1.7 years agoWill you remember?
+2 1.8 years ago@Zenithspeed could be but i dont think that would take down a whole website
+2 2.1 years agoCommon Jundroo W
+1 2.5 years agoUse fuel line on connecting fuel tanks
2.5 years ago@Kassap PC came first. Mobile was added later
2.6 years ago@biligrassblock again, if you don't want your phone to crash, don't port it
2.6 years ago@TomKerbal your phone will die if you try to run it. I ported COD MW3 onto a S22 last year (a game which my PC runs continually on 144 fps on max graphics), and it was extremely laggey and later on just crashed. If your phone can't run max graphics on JNO with at least 60 fps, don't expect parallax to work.
+1 2.6 years ago@TheMakerOfThings first of all, this ended over a year ago so i wouldn't be surprised if you are unaware of what a fiasco it was. Second of all, i wasn't the only person adressing this. Iirc the mods even made a statement about it
+1 2.6 years ago@Suspaceius soon is whenever it is done which isn't a year, so please be patient and wait. Pedro can't give you a release date because parallax isn't done yet
2.6 years ago@Suspaceius ? When did i mention soon? It releases when it releases
2.6 years ago@Suspaceius please stop tagging pedro, the mod will probably release together with 1.2
2.6 years agoAlready got the Aerospace bundle, a LOT of value for money!
+1 2.7 years ago@Earlnpearl no his cadet term got cancelled iirc
2.7 years ago@Earlnpearl he's already back... for like, a year
2.7 years ago🫡
+1 2.7 years agowoah this ones good
2.7 years ago@OrbispaceSystems no problem!
2.8 years ago@OrbispaceSystems on discord you were timed out for valid reasons. If you learn from this and show that you improved, the mods won't time you out (believe me, I've been banned twice from the discord and I learned that you should just follow the rules)
2.8 years agoIf you need help or info on the update, feel free to use the help channel or the game channel.
@NellEngineer understandable, good luck!
2.8 years ago@NellEngineer why
2.8 years ago?
@XionmassResearchDevt please respect the site rules and don't mention users without proper reasoning. Also, if you get banned on dc or this website, it's most likely your fault. I can also say that, speaking for the community, talking to yourself doesn't improve one's likeness.
3.0 years agoNope
3.0 years agoOMW YOU LEGEND!!
3.1 years ago@Numberyellow no problem, you're welcome anytime!
3.1 years ago@Numberyellow definitely yes, if you want me to help you to recreate the cockpit, you can contact me on discord (Hashy#4106)
+1 3.1 years ago@Numberyellow as someone who has played this game for over 3 years already, I can say that in general you don't need mod parts because of the game's flexibility. I've made almost every type of plane, rocket and wheeled vehicle and the only things that I would actually need a mod for are ramjets and a car engine. It's different from KSP, but if you stick around with us and take your time to learn the game then it'll be an awesome experience
+2 3.1 years ago7543
3.1 years agoVery true
3.1 years ago@Insanity "We can make an SSTO with ease in SR2. But, it carry too small payload to orbit when compared to overal sizes of the SSTO, and maybe this feature can also be a life changing. It will reduce fuel comsumption at sea level and it will be worked as normal rocket engine at vaccum level. Thus we can carry less fuel to achive orbit while the payload capacity carried still same. This engine was technically an rocket engine, but this engine also breathing air like us, human (maybe not for Mark Zuckerberg. Jk)."
this is what I was referring to
3.3 years ago@Insanity Thats literally a (sc)ramjet with a separately-fueled rocket engine, not a single hybrid rocket motor. If he added a bit more info about it being present in the real world then I would actually have looked into it
+1 3.3 years ago@ChaoticGraviton True
3.3 years ago@ChaoticGraviton What I meant by that is that there are also many other types of rocket engines they can add, so why would they want a relatively low number of rocket engines and a relatively large number of jet engines, in a space game?
3.3 years agoHi, thanks for sharing your ideas and suggestions. Personally, I would really appreciate having a Ramjet, however, you must remember, this is SimpleRockets and not SP.
Speaking about the pulsejet, honestly having something useless in the game isn't, well, useful; there's a reason why big Aeronautical companies still opt for more conventional and useful methods.
For the Harrier engine, again, SR2, not SP. It's thankfully not so difficult to build a harrier jet in SR2 with small jet engines (if you were unaware, this is literally how it works in SP)
As for the Hybrid Air breathing thingy, this is not gonna help an SSTO. SSTO's are still designed to use conventional rocket engines with Aerospike nozzles, because with a Hybrid Engine it then has to lift all of the heavy fuel to orbit, instead of just using some to do the same thing. Next to that, Hybrid engines don't even exist as far as I'm aware (I'm also quite sure it isn't really physically feasible). Next to that we also already have aerospikes in the game so yeah. To conclude, nice idea, but sadly it just doesn't pass the mark.
On to thrust vectoring, honestly many users have talked about this and really want this in SR2, but as the devs haven't even implemented it into SP yet, I don't think they will prioritize SR2 for a plane feature.
As for Reverse thrust, why would you want to go backwards?? As far as I know, even planes don't use reverse thrust to go backwards.
Speaking about the Dedicated fuel tanks, you can literally do this in-game. Just set one fuel tank to have jet fuel and the other to have Kerolox/Methalox/Hydrolox and there you go.
Last but not least, regarding the pitch and yaw for jet engines: for the yaw you can easily use vizzy to throttle down each engine separately with variables. For the Pitch, you can't pitch a jet engine with two horizontally aligned jet engines, that's just not possible without TVC.
I hope this gave you some clarity, and yes, I did sit here for 30 mins typing
+1 3.3 years ago@YaMomzBox420 Damn sounds hard but 6 months break and a 30k salary sounds like a good trade-off to me. Did they pay your living costs for you? (Food, water, accommodation)
3.4 years ago80 hours/week???
+1 3.4 years ago@KellyNyanbinary Juno: New Origins sounds mysterious, and that's one of the best ways to get people to be interested
+1 3.6 years agoHey do you mind if I use your village map?
3.6 years ago