Auto Credit Based on JSO18's JSO Auto Orbit Heavy

A fairly accurate auto orbit program that can carry a max of 70,000 kg to a 100km orbit, or 45,000 kg to a 300km orbit, and get within 20km of your target orbit(the higher the orbit, the less accurate it will be). You can change the target orbit and heading in by going to the program. There will be a few scripts with comments on them, telling you what each variable will change.

Thanks To @SmurfResearchX for helping me figure out this code.

Troubleshooting
If the rocket just stops and goes into 10x time warp after doing the first bit of circulization then enters the atmosphere again, then you need to make either the CirculizationBurnTime variable higher or the FinalBurnThrottle variable higher.

This is my first vizzy orbit program, so sorry if you have problems.

GENERAL INFO

  • Predecessor: JSO Auto Orbit Heavy
  • Created On: iOS
  • Game Version: 0.9.404.0
  • Price: $39,070k
  • Number of Parts: 147
  • Dimensions: 49 m x 29 m x 14 m

PERFORMANCE

  • Total Delta V: 5.2km/s
  • Total Thrust: 13.9MN
  • Engines: 41
  • Wet Mass: 1.84E+6kg
  • Dry Mass: 99,537kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 36 3.4km/s 9.4MN 2.6m 8E+5kg
2 0 0m/s 0N 0s 3.56E+5kg
4 3 1.8km/s 2.8MN 73s 1.57E+5kg

7 Comments

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  • Profile image
    3,634 JSO18

    @Patelsh24 ok thanks

    3.6 years ago
  • Profile image
    6,715 Patelsh24

    @JSO18 try and research how real life rockets go to orbit and try that out. It is pretty complicated but I mean it is rocket science. You’ll get it though, SimpleRockets 2 is great at teaching orbital mechanics and all that

    3.6 years ago
  • Profile image
    3,634 JSO18

    @Rizkyman @Patelsh24 Any tips for better vizzy? I looked at what @Patelsh24 said, and it seems a bit confusing.

    3.6 years ago
  • Profile image
    6,715 Patelsh24

    @Rizkyman always love to see new people in vizzy

    3.6 years ago
  • Profile image
    22.6k Rizkyman

    Welcome to vizzy club

    +1 3.6 years ago
  • Profile image
    3,634 JSO18

    @Patelsh24 thanks, I will look into this next time I make a vizzy rocket, and maybe update this rocket eventually too.

    3.6 years ago
  • Profile image
    6,715 Patelsh24

    If you want true orbital scent accuracy then you need to
    1. Constantly be calculating and updating your pitch to get the perfect math between an efficient gravity turn and a fuel effective one
    2. I suggest you use the math that has already been discovered such as but not limited to, the orbital velocity formula and the vis-viva equation.
    Look at the code for my Vulcan Aces RSS, that is pretty similar to what they use in real life. I am currently working on a universal one that will be for regular system

    3.6 years ago

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