(Performance Notes at Bottom)

[Introduction]

𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝗆𝖺𝗇𝗇𝖾𝖽 𝖠𝖳𝖵 / 𝗋𝗈𝗏𝖾𝗋 𝖽𝖾𝗌𝗂𝗀𝗇𝖾𝖽 𝖿𝗈𝗋 𝗀𝗋𝗈𝗎𝗇𝖽 𝖾𝗑𝗉𝗅𝗈𝗋𝖺𝗍𝗂𝗈𝗇, 𝖼𝗈𝗆𝗆𝗎𝗇𝗂𝖼𝖺𝗍𝗂𝗈𝗇𝗌, 𝖺𝗇𝖽 𝖺𝗌𝗍𝗋𝗈𝗇𝖺𝗎𝗍 𝗍𝗋𝖺𝗇𝗌𝗉𝗈𝗋𝗍𝖺𝗍𝗂𝗈𝗇.

[About This Craft]

𝖳𝗁𝗂𝗌 𝗏𝖾𝗁𝗂𝖼𝗅𝖾 𝗂𝗌 𝖻𝖺𝗌𝖾𝖽 𝗈𝖿𝖿 𝗆𝗒 𝖢𝗋𝖾𝗐𝖾𝖽 𝖢𝖺𝗉𝗌𝗎𝗅𝖾. 𝖳𝗁𝖾 𝗋𝗈𝗏𝖾𝗋 𝖼𝖺𝗇 𝗁𝖺𝗇𝖽𝗅𝖾 𝗂𝗇𝖼𝗅𝗂𝗇𝖾𝗌 𝗎𝗉 50°. 𝖳𝗋𝖺𝗂𝗅𝖾𝗋 𝖬𝗈𝗍𝗈𝗋 𝖺𝗇𝖽 𝖠𝗇𝗀𝗅𝖾𝖽 𝖲𝗍𝖾𝖾𝗋𝗂𝗇𝗀 𝖼𝖺𝗇 𝖺𝗌𝗌𝗂𝗌𝗍 𝗂𝗇 𝗍𝗁𝖾 𝗋𝗈𝗏𝖾𝗋 𝗀𝖾𝗍𝗍𝗂𝗇𝗀 𝗎𝗉 𝗍𝗁𝗈𝗌𝖾 𝗌𝗍𝖾𝖾𝗉 𝗌𝗅𝗈𝗉𝖾𝗌.

Use RCS and Gyroscope for assistance on Luna/other celestial bodies with low gravity.

[Action Groups and Sliders]

1: 𝖶𝗁𝖾𝖾𝗅𝗌

2: 𝖳𝗋𝖺𝗂𝗅𝖾𝗋 𝖬𝗈𝗍𝗈𝗋

3: 𝖠𝗇𝗀𝗅𝖾 𝖲𝗍𝖾𝖾𝗋𝗂𝗇𝗀

4: 𝖧𝖾𝖺𝖽 𝖫𝗂𝗀𝗁𝗍𝗌

5: 𝖧𝗂𝗀𝗁 𝖡𝖾𝖺𝗆𝗌

6: 𝖳𝖺𝗂𝗅 𝖫𝗂𝗀𝗁𝗍𝗌

7: 𝖳𝖺𝗂𝗅 𝖫𝗂𝗀𝗁𝗍𝗌 (𝖳𝗋𝖺𝗂𝗅𝖾𝗋)

8: 𝖨𝗇𝗌𝗂𝖽𝖾 𝖫𝗂𝗀𝗁𝗍𝗌

9: 𝖫𝗂𝗀𝗁𝗍𝗌 (𝖳𝗋𝖺𝗂𝗅𝖾𝗋)

10: 𝖨𝗇𝗌𝗂𝖽𝖾 𝖣𝗈𝗈𝗋

11: 𝖱𝗈𝗏𝖾𝗋 𝖱𝖺𝗆𝗉

12: 𝖳𝗋𝖺𝗂𝗅𝖾𝗋 𝖱𝖺𝗆𝗉

13: 𝖲𝗈𝗅𝖺𝗋 𝖯𝖺𝗇𝖾𝗅𝗌

14: 𝖱𝖢𝖲 (𝖫𝗎𝗇𝖺)

15: 𝖦𝗒𝗋𝗈𝗌𝖼𝗈𝗉𝖾 (𝖫𝗎𝗇𝖺)

16: 𝖳𝗋𝖺𝗂𝗅𝖾𝗋 𝖣𝖾𝗍𝖺𝖼𝗁𝗆𝖾𝗇𝗍

𝖲𝗅𝗂𝖽𝖾𝗋 1 (𝖱𝗈𝗏𝖾𝗋 𝖠𝗇𝗍𝖾𝗇𝗇𝖺)

𝖲𝗅𝗂𝖽𝖾𝗋 2 (𝖳𝗋𝖺𝗂𝗅𝖾𝗋 𝖠𝗇𝗍𝖾𝗇𝗇𝖺)

(𝙉𝙤𝙩𝙚)

𝖨𝖿 𝗈𝗇 𝗆𝗈𝖻𝗂𝗅𝖾 𝖺𝗇𝖽 𝗉𝗅𝖺𝗒𝗂𝗇𝗀 𝗈𝗇 𝗆𝖾𝖽𝗂𝗎𝗆-𝗁𝗂𝗀𝗁 𝗊𝗎𝖺𝗅𝗂𝗍𝗒, 𝗒𝗈𝗎𝗋 𝗉𝗁𝗒𝗌𝗂𝖼𝗌 𝗎𝗉𝖽𝖺𝗍𝖾 𝖿𝗋𝖾𝗎𝗊𝖾𝗇𝖼𝗒 𝗇𝖾𝖾𝖽𝗌 𝗍𝗈 𝖻𝖾 𝗈𝗇 𝗁𝗂𝗀𝗁. 𝖲𝖺𝗆𝖾 𝖺𝗉𝗉𝗅𝗂𝖾𝗌 𝗍𝗈 𝖯𝖢 𝖻𝗎𝗍 𝗂𝗍 𝗐𝗂𝗅𝗅 𝗁𝖾𝗅𝗉 𝗍𝗈 𝗃𝗎𝗌𝗍 𝗎𝗉 𝗂𝗍 𝗍𝗈 𝖴𝗅𝗍𝗋𝖺 𝗂𝖿 𝗒𝗈𝗎𝗋 𝖼𝗈𝗆𝗉𝗎𝗍𝖾𝗋 𝖼𝖺𝗇 𝗁𝖺𝗇𝗅𝖾 𝗂𝗍.

𝖠𝗆𝖻𝗂𝖾𝗇𝗍 𝗈𝖼𝖼𝗅𝗎𝗌𝗂𝗈𝗇 𝗆𝗂𝗀𝗁𝗍 𝗂𝗆𝗉𝖺𝖼𝗍 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝖺𝗇𝖼𝖾 𝖾𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗅𝗒 𝗈𝗇 𝗆𝗈𝖻𝗂𝗅𝖾. 𝖨𝖿 𝗒𝗈𝗎 𝖽𝖾𝗏𝗂𝖼𝖾𝗌 𝗌𝗍𝗋𝗎𝗀𝗀𝗅𝖾𝗌 𝗒𝗈𝗎 𝖼𝖺𝗇 𝖽𝗈𝗐𝗇𝗅𝗈𝖺𝖽 𝗍𝗁𝖾 𝗅𝗈𝗐𝗉𝖺𝗋𝗍 𝗏𝖾𝗋𝗌𝗂𝗈𝗇 𝖻𝖾𝗅𝗈𝗐

𝗟𝗢𝗪 𝗣𝗔𝗥𝗧 𝗩𝗘𝗥𝗦𝗜𝗢𝗡:

𝗔𝗧𝗩 𝘄/𝗦𝗸𝘆𝗰𝗿𝗮𝗻𝗲:

GENERAL INFO

  • Created On: Android
  • Game Version: 0.9.704.0
  • Price: $90,516k
  • Number of Parts: 1644
  • Dimensions: 5 m x 7 m x 23 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 3kN
  • Engines: 10
  • Wet Mass: 77,057kg
  • Dry Mass: 34,410kg

STAGES

Stage Engines Delta V Thrust Burn Mass

10 Comments

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  • Profile image

    @KirRu You're 100% correct there. I've been experimenting with ways of trying to get this off planet. Wanted to design some unique upper stage with a type of elevator/rotator mechanism but is difficult due to the trailer hitch and unfortunately I don't think there's a way to activate/deactivate the floppiness of the hinge rotators. Will continue to try ideas out though.

    2.8 years ago
  • Profile image
    53.5k KirRu

    @AstroAerospace put it on rocket. I think it will be cool

    2.8 years ago
  • Profile image

    This is so cool!

    2.8 years ago
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    @SimpleAeroSpaceInc P.S.
    Was messing around and I found that the main reason for wheel glitching is actually due to the physics update frequency. Anything below high while on medium quality, the craft glitches out. Played on all low settings and it didn't go too well. Played the the same settings but upped the update frequency to medium and it preformed well.

    2.9 years ago
  • Profile image
    11.4k Chtite451SR2

    @AstroAerospace I haven’t tried it yet sorry, I’ll try it out soon enough, and then I’ll see about feedback, but it still looks great ;)
    And it uses more parts than i normally use lol

    2.9 years ago
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    @Chtite451SR2 Do you have any ideas on how I can improve it? Open to any suggestions!

    2.9 years ago
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    @SimpleAeroSpaceInc I found that often when you approach a slope at the wrong angle and or at a certain speed (depending on the angle of the slope) the wheels can glitch out. Also if you're not launching from perfectly flat ground, like a launch pad, the wheels might glitch into the ground. It occurs on PC as well where I initially tested the craft and there wasn't much of a way around it. You can try messing with the spring strength/dampeners or suspension of the tires and see if that helps with the wheel problem. But yes I can work on an enhanced mobile version and try to remedy those problems. I have a version without the trailer that I can upload in the meantime.

    2.9 years ago
  • Profile image

    Tested on my phone on medium physics+15 FPS, the wheels tend to break and explode the whole craft lol, you could make a mobile version which would have less parts and less buggy wheels.

    +1 2.9 years ago
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    7,456 Hannah1212

    Absolutely amazing!!! It looks awesome, is functional, and drives well! Also I like the different headlight settings, think I'll try that next time I make a rover.

    +2 2.9 years ago
  • Profile image
    11.4k Chtite451SR2

    For now, it’s underrated :/

    Looks nice 🙃

    +2 2.9 years ago

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