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507

swope's Comments

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  • Profile image
    Overly-awesome Under-expansion

    Oh, by the way, I didn't make this. I got the link from developers' post on Steam:

    The best case scenario is mid-March. We are currently focusing on a significant update for SimplePlanes so that's why it's taking a bit longer than usual. I can't wait to get back to working on the procedural rocket engines full time! (I did manage to add a visual effect for under-expansion recently: https://imgur.com/jDyC7Z1 )

    +1 6.3 years ago
  • Profile image
    Overly-awesome Under-expansion

    @mjdfx150529 - imgur 🤔

    6.3 years ago
  • Profile image
    New SSTO The Interceptor now released!

    @Insanity I'll allow it. 👨‍⚖️👍

    6.4 years ago
  • Profile image
    New SSTO The Interceptor now released!

    Does the landing gear retract without tinkering for no collisions?

    6.4 years ago
  • Profile image
    Stored Pictures

    Put this in File Explorer:
    %userprofile%\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\PhotoLibrary\Images

    Or copy, Win-R, paste...

    +1 6.4 years ago
  • Profile image
    I ain't here

    I care less about you not caring about SR2 than you care about SR2.

    6.4 years ago
  • Profile image
    SimpleRoclets 2 Delta-v map SimpleUniverse

    @mjdfx150529 - time for some pork chop plots?

    +1 6.4 years ago
  • Profile image
    Controller controls being wacky

    I haven't had those particular symptoms, but I did experience some wonky stuff trying to use a Steam controller.

    6.4 years ago
  • Profile image
    Cheat codes (teleport, infinite fuel, undestructible)

    @pedro16797 - benchmark flight sounds quite useful!

    6.4 years ago
  • Profile image
    Cheat codes (teleport, infinite fuel, undestructible)

    I'll probably never use these, but I references take me back...

    Is there no "smashing pumpkins into small piles of putrid debris"? ;)

    +1 6.4 years ago
  • Profile image
    Need help improving aircraft stability

    @KraZIvan - it's going to be a few days. I'm out of town for the long weekend.

    +1 6.4 years ago
  • Profile image
    Need help improving aircraft stability

    Can you share the craft files?

    6.4 years ago
  • Profile image
    Making planes in SR2

    Do your symptoms match this bug?
    https://www.simplerockets.com/Feedback/View/QtTP7k/Mirrored-pitch-control-surface-activates-in-the-wrong-direction
    If so, you'll have to wait for the next update.
    Or you can "break symmetry"and set the surfaces individually.

    6.4 years ago
  • Profile image
    Question about planet modifiers

    @pedro16797 but it won't look like the floor of a valley.

    6.4 years ago
  • Profile image
    Question about planet modifiers

    Maybe a dry lake could work procedurally like water, but be solid to land on?
    Some bodies have ice lakes or solid lava lakes.

    6.4 years ago
  • Profile image
    Question about planet modifiers

    General Boyd called Rogers Dry Lake: "God's gift to the Air Force."

    6.4 years ago
  • Profile image
    Question about planet modifiers

    Could runways be made of segments that conform to the local terrain? Real world runways are mostly not flat.
    And in the early days of Space Shuttle, they used to land on dry lakebeds at Edwards AFB and White Sands, marked with asphalt outlines of the runways. It would be good for SR2 players to have a big, flat dry lakebed to land on until they get the skills to line up with the runway and manage their energy.

    6.4 years ago
  • Profile image
    Opportunity Declared Dead after a 15 year Exploration

    F

    6.4 years ago
  • Profile image
    Opportunity Declared Dead after a 15 year Exploration

    😢

    +1 6.4 years ago
  • Profile image
    Suggest SR2 wiki on Gamepedia

    It's unfortunate that they went with a space between SimpleRockets and 2 because searches pull in SimpleRockets (1) results that are irrelevant to me.

    6.4 years ago
  • Profile image
    Suggest SR2 wiki on Gamepedia

    {"Status":"success"}

    6.4 years ago
  • Profile image
    Q on aerodynamics and drag

    @KraZIvan - BTW... In aerodynamics, q is oftentimes the symbol for dynamic pressure (with a bar over it) or pitch-rate without a bar.

    +1 6.4 years ago
  • Profile image
    Q on aerodynamics and drag

    I would be surprised if there were any downstream interactions. I think each part is considered on it's own with no regard for upwash, wake, turbulence, etc.

    +1 6.4 years ago
  • Profile image
    Q on aerodynamics and drag

    The stock SimpleAirways aircraft has fuselages on the wings. The wing parts make lift and induced drag, and the fuselages store fuel and make the wings look rounded like actual airfoils.

    +1 6.4 years ago
  • Profile image
    How do you change sliders?

    Did the plus sign go back the left edge where it is when no sliders are open?

    6.4 years ago
  • Profile image
    How About Ropes?

    I once did a sim study with some astronauts to see if we could tow Dream Chaser on a rope behind a C-17. The purpose was to get the DC on condition for a piloted approach and landing flight test. Fun project.

    +3 6.4 years ago
  • Profile image
    Are Apex engines good for vacuum?

    You'll need about 32 Pixies to replace the thrust of one Apex.

    +1 6.4 years ago
  • Profile image
    Are Apex engines good for vacuum?

    Apex have the best thrust for their mass, but they have the lowest Isp in all cases, I think.
    Better to use a load of Pixies, I think.

    +1 6.4 years ago
  • Profile image
    How About Ropes?

    All the cool aerospace engineers call them "tethers".

    +2 6.4 years ago
  • Profile image
    Getting close to a functional SSTO!

    @Chancey21 from your Martin Master specs:
    Wet Mass: 41,385kg
    Dry Mass: -181,176kg
    🤔

    +3 6.4 years ago
  • Profile image
    Getting close to a functional SSTO!

    Turns out this design is controllable at 100m/s and perhaps even slower. I was fooled because of the bug where the elevons don't work until Stage 1 is triggered. The rotators and hinges were working, but not the winglet control surfaces, so I was underestimating the control power at low speed.
    Landing at 140m/s is quite hard to do.

    6.4 years ago
  • Profile image
    Using more than one command pod

    I put three command pods on one craft thinking the CMG moments would be additive. However, my craft doesn't seem and faster in angular acceleration.

    +1 6.4 years ago
  • Profile image
    help

    One could use the X, Y, and Z offsets from the CoM and tune the thruster throttles to balance an asymmetrical vehicle. But your CoM changes as fuel is burned.

    6.4 years ago
  • Profile image
    Why isn't there a search bar on sr2.com?

    This works as a site search bar

    For example, the top hit for "search bar" is this:
    Please-add-a-search-bar

    6.4 years ago
  • Profile image
    How to build a working plane?

    @Skywylder - I don't know for certain, but I think A380 has an automatic system to pump fuel foward or back to control the CoM (in aeronautics we still often say "center of gravity or c.g.). I'm thinking they have an optimum static stability margin and minimization of trim drag.
    https://en.wikipedia.org/wiki/Static_margin

    +1 6.4 years ago
  • Profile image
    cockpits?

    Just use a chip and make your own cockpit.

    6.4 years ago
  • Profile image
    Any modes to add new components and command modules ?

    @mjdfx150529 - but the devs organize the suggestions and bugs by what's actively being worked vs what's potentially later. I was just pointing out where it was on the page, not trying to predict when it would be done.

    6.4 years ago
  • Profile image
    Any modes to add new components and command modules ?

    Roadmap

    Note that mod support is at the top of the R&D board.

    6.4 years ago
  • Profile image
    Overload - In Game XML part modding mod - public beta v0.1.1

    @WNP78 - I prefer the term "CDO".
    It's like OCD, but the letters are in alphabetical order.

    +4 6.4 years ago
  • Profile image
    Overload - In Game XML part modding mod - public beta v0.1.1

    At least I still have my first comment on this.

    +1 6.4 years ago
  • Profile image
    Overload - In Game XML part modding mod - public beta v0.1.1

    Nice. This looks useful.

    +2 6.4 years ago
  • Profile image
    How to build a working plane?

    Start with something simpler.

    Here's a fighter I did: https://youtu.be/8d-WLo_piSo

    Keep a close eye on center of mass, center of lift, and center of thrust. CoL should be just a little behind CoM.

    6.4 years ago
  • Profile image
    What will planet builder be like?

    Something like this:
    Genesis Wave
    😜

    +1 6.4 years ago
  • Profile image
    Why do wheels wobble and (how) can i stop it?

    @WeSeekANARCHY - have you tried using the suspension settings on the wheel parts themselves?
    I saw the settings, but I've been doing other things.

    6.4 years ago
  • Profile image
    Why do wheels wobble and (how) can i stop it?

    I have fewer problems when using shocks.

    6.4 years ago
  • Profile image
    Why do wheels wobble and (how) can i stop it?

    I have problems with this, too.

    6.4 years ago
  • Profile image
    How to use nodes to go on to luna and other planets?

    @KraZIvan - helpful reading: https://en.wikipedia.org/wiki/Orbital_node

    +1 6.4 years ago
  • Profile image
    How to use nodes to go on to luna and other planets?

    @KraZIvan - arrows are ascending and descending nodes. That's where your orbit crosses the equator[^1] of the planet you're orbiting.

    If you are going to do a plane-change maneuver, those are the points to do it.

    [^1] technically not equator... but the "plane of reference"... I think the equator of Droo lies in the plane of reference in this game. But in real life... not the same thing.

    +1 6.4 years ago
  • Profile image
    I need a challenge.

    Another challenge... Land two things on Luna within 100m of each other.

    6.4 years ago
  • Profile image
    I need a challenge.

    @Oski - yes.

    6.4 years ago
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