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    @Tallisar yep, those are pretty much the same suggestions i have
    (of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)

    9 months ago
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    @Tallisar i haven't done sh** lol

    9 months ago
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    @ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points

    9 months ago
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    @WinsWings i'm an iPad user myself too, i'm too lazy to link my SP account here but it's on my profile page

    10 months ago
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    seems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)

    10 months ago
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    images don't work in comments, i know that for sure
    and from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)

    10 months ago
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    @VectronTechnologies ah i see... that also means low mass and increased explosion power, so...
    (but again, i'm not participating, just speculating)

    10 months ago
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    @LeMagicBaguette as a firm believer in redundancy master race, absolutely this

    10 months ago
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    i won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
    my best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
    however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility

    10 months ago
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    @PZLAgencies yeah the whole surface is insanely bumpy, there's like zero flat ground on it

    10 months ago
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    @MatTheAerospacer oh, i guess no unique song title then

    11 months ago
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    @SmileyfaceAirplanesYT i assume it's for carrying droods through an atmosphere, but idk since i barely play career mode

    11 months ago
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    you seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
    i assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now

    11 months ago
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    @Coop1999 yoo thanks so much
    i don't have Discord for... reasons (it's a long story) but whatever


    let's see what i can yoink from this
    "A battle between the space between the suns for no reason, logic, or home behind"
    between the suns? home behind? possible hint at interstellar update???
    "Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system

    11 months ago
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    @ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level

    11 months ago
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    @Tallisar oh

    11 months ago
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    @deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
    still, it would be cool for, who knows... dyson spheres???

    11 months ago
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    i don't know exactly how to do it, but there's two methods i know of:
    for both of these you need to enable Show Advanced Properties under Additional Settings
    1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
    2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
    hope this helped :)

    11 months ago
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    @Tallisar thanks

    and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)

    one year ago
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    @lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)

    one year ago
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    @Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app

    one year ago
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    aw yea

    one year ago
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    @Tallisar there are already two characters with those exact names, they appear a bit later on
    (i can't tell if you're being ironic or not lol)

    one year ago
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    JUNO UPDATE
    YIPPIE


    also, to anyone who wants to see Oord directly, here you go

    one year ago
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    gas giants prove that blue&white is one of the best color combos
    (i have also contributed, with Talune from Worand)

    one year ago
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    @Aludra877 np

    1.1 years ago
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    @Aludra877 hmm
    there's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
    aside from those tips i can't really help all that much, really just mess around a bit until it works

    1.1 years ago
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    @deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)

    1.1 years ago
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    @ExplorationAerospace oof, yeah, i forgot mobile has a lite version now

    1.2 years ago
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    @ExplorationAerospace the menu button is in a slightly different place now, but yes

    1.2 years ago
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    welp, i had so much fun with the drift car that i'm making a whole series of simple cars with various gimmicks and stuff
    right now there's also an 8x8 with a basic suspension and a long boi that rotates/twists its entire body to turn, i'm also planning on a really OP one that has some, errrr,mild F-Zero inspirations

    1.2 years ago
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    nah, that mug is too based for that
    and besides, i also drink it (at dinner), at all times of the year

    1.3 years ago
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    @Isosceles51 ooh yes

    1.3 years ago
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    @Isosceles51 yea, a few basic cars and trucks (including airport vehicles), more than one ship, and a few basic airplanes and rockets

    1.3 years ago
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    @VectorY yeah, it's a good idea to backup if you're doing stuff with XML
    idk if dev console can do anything as drastic as XML editing can

    1.3 years ago
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    i don't have the most experience with either, but from what i have seen, XML alone carries a lot of the weight, it's possible to do a lot of crazy stuff with it but there will be a point where stuff is hard-coded into the game, otherwise you can modify things quite freely for the most part
    as for dev console, it seems to handle the execution of tasks (i.e. some player inputs like spawning/removing crafts) or at least visualizes them, but you can input your own commands too (i myself literally only use it to access planet studio)
    of course, the more you change it, the easier it is to straight up break the game, sometimes irrepairably, so i advise you make backups before doing anything crazy (this of course depends on how "deep" you wanna go)
    and, again, i'm not an expert on this and this information comes purely from my limited experience and may be incorrect

    1.3 years ago
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    most notable are the actual RSS planets, for some reason all of their stats are at 0 when displayed on the website

    1.3 years ago
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    @PZLAgencies idk myself at this point lol
    also oof

    1.3 years ago
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    @PZLAgencies also, 10th gen ipad air

    1.3 years ago
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    @PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)

    1.3 years ago
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    @CloakPin unfortunately i did not

    1.3 years ago
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    @PZLAgencies i know what to look for, problem is that it doesn't show up

    1.3 years ago
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    if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)

    1.3 years ago
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    ooo this one's good

    1.4 years ago
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    @Vee ok but wdym by "preach"
    1. this isn't the church
    2. i'm an atheist anyways

    1.4 years ago
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    @Vee ???

    1.4 years ago
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    still the best celestial body in the stock system

    1.4 years ago
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    i unfortunately haven't found that either
    i know the folder we're looking for is called CelestialDatabase but it does not appear for me

    1.4 years ago
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    @ChaseyWasey oh lol

    1.4 years ago
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    @ChaseyWasey what's that

    1.4 years ago