@OACOTEOC hmm, true
whiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
I just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
I did also notice there's a new cookie popup too
@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
and besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
please explain what's going on because i'm far too confused now
@Tallisar yep, those are pretty much the same suggestions i have
(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
seems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
images don't work in comments, i know that for sure
and from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
i won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
my best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
you seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
i assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
"A battle between the space between the suns for no reason, logic, or home behind" between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
still, it would be cool for, who knows... dyson spheres???
i don't know exactly how to do it, but there's two methods i know of:
for both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)
and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)
@lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)
@Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app
@Aludra877 hmm
there's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
aside from those tips i can't really help all that much, really just mess around a bit until it works
@deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)
welp, i had so much fun with the drift car that i'm making a whole series of simple cars with various gimmicks and stuff
right now there's also an 8x8 with a basic suspension and a long boi that rotates/twists its entire body to turn, i'm also planning on a really OP one that has some, errrr,mild F-Zero inspirations
@Tallisar fair
2 months agoi'm just too busy in other games to do stuff in this game rn
@Tallisar even if i haven't uploaded in a while, i'm still here commenting regularly
2 months ago@Tallisar i won't right now, since i'm still overloaded with stuff, but once i get back it'll be lit
2 months agoso, what exactly is happening with the planet making community? (i'm not on Discord lol)
2 months ago@QuantumSpaceJNO bitte schön
2 months agoi've kind of been cooking my own lore too, just veeeery slowly
absolute peak
2 months ago@OACOTEOC hmm, true
2 months agowhiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
2 months ago@Aludra877 Brigo theme??? did the game get updated or did you confuse it with the Cladh theme?
3 months agoI just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
4 months agoI did also notice there's a new cookie popup too
@lafario ok 👍
4 months ago@lafario did you really expect me to be kind to you after you accused me of being a nazi
4 months ago@lafario "my boi" 💀💀💀💀💀
4 months ago@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
4 months agoand besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
4 months agoplease explain what's going on because i'm far too confused now
@lafario ???
4 months ago@Tallisar yep, those are pretty much the same suggestions i have
5 months ago(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@Tallisar i haven't done sh** lol
5 months ago@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
5 months ago@WinsWings i'm an iPad user myself too, i'm too lazy to link my SP account here but it's on my profile page
5 months agoseems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
5 months agoimages don't work in comments, i know that for sure
6 months agoand from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
@heitorM that could actually be a cool theory to be honest, some things do line up
6 months ago@VectronTechnologies ah i see... that also means low mass and increased explosion power, so...
6 months ago(but again, i'm not participating, just speculating)
@LeMagicBaguette as a firm believer in redundancy master race, absolutely this
6 months agoi won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
6 months agomy best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
@PZLAgencies yeah the whole surface is insanely bumpy, there's like zero flat ground on it
6 months ago@MatTheAerospacer oh, i guess no unique song title then
6 months ago@SmileyfaceAirplanesYT i assume it's for carrying droods through an atmosphere, but idk since i barely play career mode
6 months agoyou seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
7 months agoi assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
7 months ago"A battle between the space between the suns for no reason, logic, or home behind"
between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
7 months ago@Tallisar oh
7 months ago@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
7 months agostill, it would be cool for, who knows... dyson spheres???
i don't know exactly how to do it, but there's two methods i know of:
7 months agofor both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)
@Tallisar thanks
and TBA means "to be added"; related are TBD ("to be determined", sometimes "to be done") and TBC ("to be continued", also sometimes an abbreviation for tuberculosis in medical context)
7 months ago@lafario select the heat shield, go to the same hidden properties menu, go to "Config" and search for "maxTemperature", increase that (keep in mind that the values displayed in both the tinker panel and the hidden properties editor are in Kelvin)
7 months ago@Tallisar i mean right now Hypernova is basically the same deal, since i've gone ahead and decided to "rewrite" it (by that, i mean significantly change some aspects of part 1 and thus the backstory stuff, and also change parts 2-4 to reflect this, alongside general improvements), a lot of it is in my head too but at the same time i do have concept text for the first 2 parts in my notes app
8 months agoaw yea
8 months ago@Tallisar there are already two characters with those exact names, they appear a bit later on
8 months ago(i can't tell if you're being ironic or not lol)
JUNO UPDATE
YIPPIE
also, to anyone who wants to see Oord directly, here you go
8 months agogas giants prove that blue&white is one of the best color combos
8 months ago(i have also contributed, with Talune from Worand)
@Aludra877 np
9 months ago@Aludra877 hmm
9 months agothere's no real "fix-all" solution for orbit validator issues, but the first thing i tend to do is reduce SOI sizes of many celestial bodies (especially those that orbit close to one another), so that the chance of the SOI's clipping (and thus the validator freaking out) is reduced; another thing is to ensure that there are no orbits that "clip" eachother (high-eccentricity stuff like comets, alongside binary planets with an identical orbit, are the most likely to be these) since that also gives the validator a stroke
aside from those tips i can't really help all that much, really just mess around a bit until it works
@deepfriedfrenchtoast agreed, i haven't seen anything from SFS2 yet but based on what i've heard it's definitely oriented towards the more casual side of the spaceflight sim demographic (which is a good thing overall), overall i'd say each of the three "franchises" — seeing as both have 2 games each — are each suited towards slightly different niches within spaceflight sims (personally, though, Juno has just the right balance for me, since it allows for realism but i can also just use it to mess around in for pure fun)
9 months ago@ExplorationAerospace oof, yeah, i forgot mobile has a lite version now
10 months ago@ExplorationAerospace the menu button is in a slightly different place now, but yes
10 months agowelp, i had so much fun with the drift car that i'm making a whole series of simple cars with various gimmicks and stuff
10 months agoright now there's also an 8x8 with a basic suspension and a long boi that rotates/twists its entire body to turn, i'm also planning on a really OP one that has some, errrr,mild F-Zero inspirations
nah, that mug is too based for that
11 months agoand besides, i also drink it (at dinner), at all times of the year
@Isosceles51 ooh yes
11 months ago