aight
edit: i've managed to fix the issue myself by simply removing Mraz, adding it back again, and then adding Clodno back, i guess the game was just having a bad day as well.
i'll probably write the bug report (and in a more civilized way) if this occurs again
@ChalxAerospace @Chtite451SR2
after reading through the entirety of volume one, i am super excited for volume 2, and excellent job so far!
and just a request: since you said volume 2 will likely have illustrations, would it be possible to make maps of Pollux in different states (with structures marked), like how it is right now, how it was before Phoebe and Tempus screwed everything up, etc.? this is just my request and i understand if you can't do everything, and once again, excellent job on writing this.
good developers know when to keep cooking to make it truly good
take your time, i can already tell SP2 is going to be peak just like Juno (SR2) or the original is
as a Steam hater myself, it'd be nice if it had a DRM-free local install option upon release, but knowing the current PC gaming scene, that's not happening any time soon, even with amazing devs like these... oh well, i'll see if i'll decide to grab the mobile version or not once more info on that is available
yeah the only way you're gonna be able to do that is to lower terrain height in a specific area and then cover it up with the basic shapes
i actually had an idea for a unique planet using something similar, but now that i think of it, it would also be cool if we had decorative rocks as structure pieces
honestly, SP2 strikes a very nice balance between "looking good in general" while still keeping the overall aesthetic of the original game, you can still recognize the old charm in it ❤️
i've said this before but i was never really a fan of the addition of a dedicated player character and much more preferred to have sentient vehicles like in SP and Juno (and other games such as BeamNG.drive though it has kind of a hybrid system between SP2 and SP or JNO), however i can only respect the effort and dedication put into it, especially that you managed to get a world-class 3D artist involved — hats off to everyone so far!
the Vetusta region being euro-inspired (rather than the standard US-centrism in just about every other video game ever) might just be the thing that makes me buy this game
this is genuinely so peak
once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
the shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
seems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
the new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
however i might be able to do something if i add a base, a few buttons on it could work too
@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
@OACOTEOC hmm, true
whiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
I just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
I did also notice there's a new cookie popup too
@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
and besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
please explain what's going on because i'm far too confused now
@Tallisar yep, those are pretty much the same suggestions i have
(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
seems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
images don't work in comments, i know that for sure
and from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
aight
+1 4.1 years agoedit: i've managed to fix the issue myself by simply removing Mraz, adding it back again, and then adding Clodno back, i guess the game was just having a bad day as well.
i'll probably write the bug report (and in a more civilized way) if this occurs again
@ChalxAerospace @Chtite451SR2
after reading through the entirety of volume one, i am super excited for volume 2, and excellent job so far!
+1 4.1 years agoand just a request: since you said volume 2 will likely have illustrations, would it be possible to make maps of Pollux in different states (with structures marked), like how it is right now, how it was before Phoebe and Tempus screwed everything up, etc.? this is just my request and i understand if you can't do everything, and once again, excellent job on writing this.
thanks lol, will get to uploading stuff soon but will need to prepare them for public use
+1 4.1 years ago@Chtite451SR2
good developers know when to keep cooking to make it truly good
take your time, i can already tell SP2 is going to be peak just like Juno (SR2) or the original is
as a Steam hater myself, it'd be nice if it had a DRM-free local install option upon release, but knowing the current PC gaming scene, that's not happening any time soon, even with amazing devs like these... oh well, i'll see if i'll decide to grab the mobile version or not once more info on that is available
anyways, keep it up, you're doing great :)
3 days ago@Tallisar nope, but a guy i know from another site loves it
20 days ago@Aludra877 why do you keep saying that to me
27 days ago@Aludra877 no worries i can handle it fine lol
28 days ago@Aludra877 situationally? fine i guess
28 days agomentally? i was never ok
@Aludra877 i was never ok lmao
28 days ago@Tallisar yea i noticed the deletion
28 days agoi also have a lot more than the ones on this list, i just don't got the time or energy to upload em all
yeah the only way you're gonna be able to do that is to lower terrain height in a specific area and then cover it up with the basic shapes
one month agoi actually had an idea for a unique planet using something similar, but now that i think of it, it would also be cool if we had decorative rocks as structure pieces
@Tallisar yeah, fair, as i said this break was already a thing i just didn't announce it yet
one month agoShard was also just a quick one-off thing i did for fun
honestly, SP2 strikes a very nice balance between "looking good in general" while still keeping the overall aesthetic of the original game, you can still recognize the old charm in it ❤️
one month agoi've said this before but i was never really a fan of the addition of a dedicated player character and much more preferred to have sentient vehicles like in SP and Juno (and other games such as BeamNG.drive though it has kind of a hybrid system between SP2 and SP or JNO), however i can only respect the effort and dedication put into it, especially that you managed to get a world-class 3D artist involved — hats off to everyone so far!
one month agothe Vetusta region being euro-inspired (rather than the standard US-centrism in just about every other video game ever) might just be the thing that makes me buy this game
one month agothis is genuinely so peak
holy PEAK
2 months agoeach time y'all post one of these dev blogs you just keep making the most insane improvements! hats off once again, i'm out of words :')
@Tallisar i likely won't do much SR2 stuff this summer, but Hypernova itself is going along quite well
2 months agoonce again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
2 months agothe shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
Ecanis' equimap has finally been added to the post lol
3 months ago@Aludra877 fine ig, summer break is starting for mr next week so imma get ready to do some Hypernova lore stuff and whatnot
3 months agoseems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
3 months agothe new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
3 months agohowever i might be able to do something if i add a base, a few buttons on it could work too
@Aludra877 it isn't possible to insert images in comments, but for posts just follow the instructions here
3 months ago@Leva2 yep, that's where i took the picture
3 months ago@Toinkove i'm pretty sure the rules forbid it too (i can't find them though)
4 months ago@Crazyman552588 i have a tutorial just for that (can't help you beyond entering planet studio, though)
4 months ago@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
4 months ago@Tallisar fair
4 months agoi'm just too busy in other games to do stuff in this game rn
@Tallisar even if i haven't uploaded in a while, i'm still here commenting regularly
4 months ago@Tallisar i won't right now, since i'm still overloaded with stuff, but once i get back it'll be lit
4 months agoso, what exactly is happening with the planet making community? (i'm not on Discord lol)
4 months ago@QuantumSpaceJNO bitte schön
5 months agoi've kind of been cooking my own lore too, just veeeery slowly
absolute peak
5 months ago@OACOTEOC hmm, true
5 months agowhiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
5 months ago@Aludra877 Brigo theme??? did the game get updated or did you confuse it with the Cladh theme?
6 months agoI just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
7 months agoI did also notice there's a new cookie popup too
@lafario ok 👍
7 months ago@lafario "my boi" 💀💀💀💀💀
7 months ago@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
7 months agoand besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
7 months agoplease explain what's going on because i'm far too confused now
@lafario ???
7 months ago@Tallisar yep, those are pretty much the same suggestions i have
7 months ago(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@Tallisar i haven't done sh** lol
8 months ago@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
8 months ago@WinsWings i'm an iPad user myself too, i'm too lazy to link my SP account here but it's on my profile page
8 months agoseems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
8 months agoimages don't work in comments, i know that for sure
8 months agoand from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
@heitorM that could actually be a cool theory to be honest, some things do line up
9 months ago@VectronTechnologies ah i see... that also means low mass and increased explosion power, so...
9 months ago(but again, i'm not participating, just speculating)