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    gl my guy, you'll need it

    3.1 years ago
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    right... i forgot that humans have intestines...
    @HorizonsTechnologies

    3.1 years ago
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    you tried liquid helium yet? its delicious

    3.1 years ago
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    7502 parts and thats only the landing gear :skull:

    3.1 years ago
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    while in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft

    3.1 years ago
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    it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
    @DrexxVolv

    3.1 years ago
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    welp, can't help you anymore, sorry
    @GrandmasterPotato

    3.1 years ago
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    you can use this by Pedro, it gives 30 AG's compared to the normal 10 (also used to give 50 paint slots but that no longer works)

    3.1 years ago
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    weird
    some planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
    @GrandmasterPotato

    3.1 years ago
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    basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem

    3.1 years ago
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    you need to use the extended XML editor
    go to tinker panel and on bottom you'll see a blue button, click that and you're in it

    3.1 years ago
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    yeah, that's understandable
    @Mostly

    3.1 years ago
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    yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
    @HorizonsTechnologies

    3.1 years ago
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    y e s
    @eyov2

    3.1 years ago
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    i don't take tags here either, sorry
    @BeastHunter

    3.1 years ago
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    "wavelengths of blue light travel fastest and have the most energy" something like this is what i was looking for, thank you! @kansaspilot

    3.1 years ago
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    congrats and good luck

    3.1 years ago
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    i don't drink alcohol, i am actually 100% against that stuff
    lyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
    @TronicOrbital

    3.2 years ago
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    huh, right
    i never tried going above 1 utilization so i didn't know there was a max cap
    @ChaoticGraviton

    3.2 years ago
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    for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
    for engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
    overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically

    3.2 years ago
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    for those who don't understand, this is most likely on the mobile beta
    i don't have it so i'm not 100% sure, but it works fine on my current 906 version so that's why i'm guessing it's about the beta

    3.2 years ago
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    it means the number of colors that the part currently is using, for example 0 is the absolute first color on the top left, 1 is the secondary color (e.g. the iconic blue in the default color scheme), etc. the materials property shows what colors are currently being used, meaning that the 1st, 2nd, and 5th ones use the 0 paint, while 3rd and 4th use the 5 paint

    3.2 years ago
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    welp, thanks for answering, ya'll
    as for why i needed this, my fictional character is partially the embodiment of speed, and i wanted to see how it would turn out with his secondary color being a bright blue (color code R255 G170 B0), so i guess that color would be above average to high speed by that standard, but hey in the lore he can freely change the secondary color to anything he wants, so it doesn't really matter lol
    @YaMomzBox420
    @SamTheFox

    3.2 years ago
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    holy hell that almost looks like real life

    though, imo you should reduce the amplitude of the domain warping fractal, it looks a bit too man made on the minimap

    3.2 years ago
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    oof, but also same, my SR2 files take so damn long to load cause i have like 50k files, 90% of which are planet backups that the game kinda unnecessarily makes lmao
    @SamTheFox

    3.2 years ago
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    if you mean to move the file to another device, simply take the image and send it over on an email to an alt email account (if you have one, if you don't, just make one or explain it to a friend, send it to them, and have them send it back to you again), open the email with the picture on your other device, and save it from there
    you could also use one of those data transfer cables if you can't do the email one
    as for putting the ring into the respective files, i can't remember what it was but i think it's celestial database and some texture folder there (can't remember name)

    3.2 years ago
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    fair enough lol
    @YaMomzBox420

    3.2 years ago
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    welp, we tried :shrug:
    @GrandmasterPotato

    3.2 years ago
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    ahem... not to be rude, but
    not everyone has a thing called money to buy a pc
    @YaMomzBox420

    3.2 years ago
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    i don't think you need the latest version to access that menu
    i'm on 906 and everything works fine
    @GrandmasterPotato

    3.2 years ago
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    yep
    @eyov2

    3.2 years ago
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    you can't

    3.2 years ago
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    under "advanced part settings" there's a switch that's called "show advanced properties", turn it on
    at the input controller of camera zoom you'll see more stuff that can be changed, but mainly the list of selectable inputs expands to the full range rather than the few you're limited to normally, simply hit the arrow until you get translate forward

    idk if you can actually make cameras zoom infinitely with it though

    3.2 years ago
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    aight thanks, i'll prob start making them soon
    idk what to name the "series" though lol
    @Ylias

    3.2 years ago
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    aight ty @TronicOrbital

    3.2 years ago
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    imo you should go with a white-yellow mix that matches the in-game sun flare color

    3.2 years ago
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    that could work too
    @Matteovir

    3.2 years ago
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    they worked for me, but you need to make sure you have advanced properties on when writing it in or it'll revert back to normal
    @Matteovir

    3.2 years ago
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    enable "show advanced properties" or whatever and you'll get access to an extended list of inputs on input controllers, such as translate up+side+forwards, simply do something like
    Translate Up+Pitch on the rocket engine throttle input for example, it'll probably work

    3.2 years ago
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    ah i see
    @plane918273645

    3.2 years ago
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    good luck dude, you'll need it

    3.2 years ago
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    sadly we can't really make it be super glowy like IRL, hopefully we can have a feature like that soon
    and also, it's accurate since HyperPatch directly uses the maps of the real celestial bodies and, using a technique, applies them to the in-game celestial body to make it look like it's real

    3.2 years ago
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    i think that apart from the controls and some minor visual changes, the game is basically the same on all devices that it is available on

    3.2 years ago
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    aw man, i thought i'd be able to make a hull bit for one of my upcoming chonkers using inlets so i could save massive amounts of part count and time

    3.2 years ago
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    lol
    @PianoZystersAerospace

    3.2 years ago
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    it's closer to blue, idk but sapphire i guess? idk any blue gems, and theres no official names for the SR2 ranks that i know of
    @pianoAerospace

    3.2 years ago
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    it's green as you can see right now, guess you could call it emerald? idk
    i believe you get blue at 2000 or 2500 i can't remember

    3.2 years ago
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    i swear, nuclear engines take 5 centuries to spool up
    @SamTheFox

    3.2 years ago