if you mean that they just glow but don't give off any light, then it's the emission parameter on the paint selector
if they do give off light effects then idk, they probably just hid a mini light inside the thing
yeah, just put a flat panel on hinges or rotators, or use the reverse thrust on jets (on default, hold brakes until throttle bar goes down, then it will enter reverse thrust mode, then due to the throttle lowering to 0 it will go back to 0 thrust, no idea why they made it like this but you can rebind it)
ouchies, looks like the chat filter shredded you :(
mind you, it was designed by a person whose brain does not exist, i mean even mine exists, it's just that you need an electron microscope to see mine
hmm... that gives me an idea
SimpleRockets: Reimagined
after all, it is a completely different game that still has its roots from the original but makes those roots far better
@jrzspace
i can't tell if you're referring to the legacy mage engines or the procedural ones, either way here's my explanation for both: legacy mage engine: this and also all of the other engines use the same system as the ion engine and thus can be configured to have zero fuel consumption procedural engines: on these, the "mass flow" value shows the amount of fuel used, in kilograms/second, you can edit this to a low value such as 0.0001 (add as many zeroes after the decimal as you wish), however i don't reccommend setting it to 0 as it may cause bugs with the isp, while numbers on it above 0 are still mostly stable
i believe floating bases have been made in this game before, you can comfortably sit in the gas giant atmospheres since it only crushes at 50k meters above the surface and doesn't have any affect above that
@MrKtheguy
i believe it's something to do with the fuel efficiency, i'm not entirely sure though, but since it's measured in seconds i'm guessing it's how much time it takes for the engine to consume a given amount of fuel (not specifically the amount it is connected to, since a non-XML rocket engine still usually gets around 150-350 isp regardless if a normal or semi-infinite fuel tank is used)
it's used to identify a post (crafts, forums, planets, etc.) with a specific 6-digit code; for example, this post has 197159, and while this is purely numbers there are many that contain letters too
this code is only really used when redirecting old posts to a newer version of that post, otherwise it doesn't do much but still is needed
too hard to find, i usually don't wildly search the suggestions tab mostly because it's stuff that's already been suggested (or even implemented) or it's literally impossible to implement
i have no idea how close my suggestion is compared to whatever you're thinking, but hey, it happens :shrug:
@SumoSasquatch85
fron what i've heard from other users of the mod, it didn't work with the release before this one (906 i think?) either, i think it'll probably get updated eventually though
while in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
@DrexxVolv
weird
some planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
@HorizonsTechnologies
i don't drink alcohol, i am actually 100%against that stuff
lyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
for engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically
yeah, fair point
3.3 years ago@AeroplaneBuilder
i think i can make that, the wording was completely understandable
3.4 years ago@chillymations
i'll try, can't gurantee everything though :)
3.4 years ago@SocialistRepublicKarelia
idk if i can make that, someone made a literal dice as a celestial body before and that was hella complex
3.4 years ago@SocialistRepublicKarelia
if you mean that they just glow but don't give off any light, then it's the emission parameter on the paint selector
3.4 years agoif they do give off light effects then idk, they probably just hid a mini light inside the thing
PS uses radians, but the inspection panel in flight view shows degrees, simply use a converter to get the values you want
3.4 years agoyeah, just put a flat panel on hinges or rotators, or use the reverse thrust on jets (on default, hold brakes until throttle bar goes down, then it will enter reverse thrust mode, then due to the throttle lowering to 0 it will go back to 0 thrust, no idea why they made it like this but you can rebind it)
3.4 years agoouchies, looks like the chat filter shredded you :(
3.4 years agomind you, it was designed by a person whose brain does not exist, i mean even mine exists, it's just that you need an electron microscope to see mine
hmm... that gives me an idea
3.4 years agoSimpleRockets: Reimagined
after all, it is a completely different game that still has its roots from the original but makes those roots far better
@jrzspace
for the procedural one then, simply change the mass flow to a low number
3.4 years ago@WiTriNo
i can't tell if you're referring to the legacy mage engines or the procedural ones, either way here's my explanation for both:
3.4 years agolegacy mage engine: this and also all of the other engines use the same system as the ion engine and thus can be configured to have zero fuel consumption
procedural engines: on these, the "mass flow" value shows the amount of fuel used, in kilograms/second, you can edit this to a low value such as 0.0001 (add as many zeroes after the decimal as you wish), however i don't reccommend setting it to 0 as it may cause bugs with the isp, while numbers on it above 0 are still mostly stable
i believe floating bases have been made in this game before, you can comfortably sit in the gas giant atmospheres since it only crushes at 50k meters above the surface and doesn't have any affect above that
3.4 years ago@MrKtheguy
the destroy altitude is only at 50000m ASL so your crafts could still survive if they accidentally dip into the atmosphere a little bit
3.4 years ago@MrKtheguy
i could also suggest doing the in-game tutorials if you haven't done so already, it runs it down in a simple and rather understandable way
3.4 years agoi've had this account for almost a year and my user still stayed the same
3.4 years ago@DrooMulticompany
Nebra hasn't loaded in for me either
3.4 years ago@Gen3ralInterstel1ar
pog
3.4 years agoi believe it's something to do with the fuel efficiency, i'm not entirely sure though, but since it's measured in seconds i'm guessing it's how much time it takes for the engine to consume a given amount of fuel (not specifically the amount it is connected to, since a non-XML rocket engine still usually gets around 150-350 isp regardless if a normal or semi-infinite fuel tank is used)
3.4 years agopog
3.4 years agoyou're right, that is similar
3.4 years agoto be fair i did go into a bit more detailed approach though
@SumoSasquatch85
it's used to identify a post (crafts, forums, planets, etc.) with a specific 6-digit code; for example, this post has 197159, and while this is purely numbers there are many that contain letters too
3.4 years agothis code is only really used when redirecting old posts to a newer version of that post, otherwise it doesn't do much but still is needed
too hard to find, i usually don't wildly search the suggestions tab mostly because it's stuff that's already been suggested (or even implemented) or it's literally impossible to implement
3.4 years agoi have no idea how close my suggestion is compared to whatever you're thinking, but hey, it happens :shrug:
@SumoSasquatch85
never said they were funny [shrug]
3.4 years ago@Exorocketboy07
@ASC not me, for sure
3.4 years agofron what i've heard from other users of the mod, it didn't work with the release before this one (906 i think?) either, i think it'll probably get updated eventually though
3.4 years agoaight ill install it once i get home
3.4 years agothanks for the help :)
@PointBreak
i mean it's made by MS so it should work on my W10 laptop
3.4 years agomy only question is: is it free?
@PointBreak
i don't have discord soooooooo
3.4 years ago@PointBreak
that could work, and i've seen it as another solution, problem is that i have absolute zero scripting knowledge so i can't use it
3.4 years ago@PointBreak
i don't think it's possible
3.4 years agogl my guy, you'll need it
3.4 years agoright... i forgot that humans have intestines...
3.4 years ago@HorizonsTechnologies
you tried liquid helium yet? its delicious
3.4 years ago7502 parts and thats only the landing gear :skull:
3.4 years agowhile in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
3.5 years agoit will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
3.5 years ago@DrexxVolv
welp, can't help you anymore, sorry
3.5 years ago@GrandmasterPotato
you can use this by Pedro, it gives 30 AG's compared to the normal 10 (also used to give 50 paint slots but that no longer works)
3.5 years agoweird
3.5 years agosome planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
3.5 years agoyou need to use the extended XML editor
3.5 years agogo to tinker panel and on bottom you'll see a blue button, click that and you're in it
yeah, that's understandable
3.5 years ago@Mostly
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
3.5 years ago@HorizonsTechnologies
y e s
3.5 years ago@eyov2
i don't take tags here either, sorry
3.5 years ago@BeastHunter
"wavelengths of blue light travel fastest and have the most energy" something like this is what i was looking for, thank you! @kansaspilot
3.5 years agocongrats and good luck
3.5 years agoi don't drink alcohol, i am actually 100% against that stuff
3.5 years agolyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
huh, right
3.5 years agoi never tried going above 1 utilization so i didn't know there was a max cap
@ChaoticGraviton
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
3.5 years agofor engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically