while in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
@DrexxVolv
weird
some planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
@HorizonsTechnologies
i don't drink alcohol, i am actually 100%against that stuff
lyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
for engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically
for those who don't understand, this is most likely on the mobile beta
i don't have it so i'm not 100% sure, but it works fine on my current 906 version so that's why i'm guessing it's about the beta
it means the number of colors that the part currently is using, for example 0 is the absolute first color on the top left, 1 is the secondary color (e.g. the iconic blue in the default color scheme), etc. the materials property shows what colors are currently being used, meaning that the 1st, 2nd, and 5th ones use the 0 paint, while 3rd and 4th use the 5 paint
welp, thanks for answering, ya'll
as for why i needed this, my fictional character is partially the embodiment of speed, and i wanted to see how it would turn out with his secondary color being a bright blue (color code R255 G170 B0), so i guess that color would be above average to high speed by that standard, but hey in the lore he can freely change the secondary color to anything he wants, so it doesn't really matter lol
@YaMomzBox420
@SamTheFox
oof, but also same, my SR2 files take so damn long to load cause i have like 50k files, 90% of which are planet backups that the game kinda unnecessarily makes lmao
@SamTheFox
if you mean to move the file to another device, simply take the image and send it over on an email to an alt email account (if you have one, if you don't, just make one or explain it to a friend, send it to them, and have them send it back to you again), open the email with the picture on your other device, and save it from there
you could also use one of those data transfer cables if you can't do the email one
as for putting the ring into the respective files, i can't remember what it was but i think it's celestial database and some texture folder there (can't remember name)
under "advanced part settings" there's a switch that's called "show advanced properties", turn it on
at the input controller of camera zoom you'll see more stuff that can be changed, but mainly the list of selectable inputs expands to the full range rather than the few you're limited to normally, simply hit the arrow until you get translate forward
idk if you can actually make cameras zoom infinitely with it though
enable "show advanced properties" or whatever and you'll get access to an extended list of inputs on input controllers, such as translate up+side+forwards, simply do something like Translate Up+Pitch on the rocket engine throttle input for example, it'll probably work
sadly we can't really make it be super glowy like IRL, hopefully we can have a feature like that soon
and also, it's accurate since HyperPatch directly uses the maps of the real celestial bodies and, using a technique, applies them to the in-game celestial body to make it look like it's real
gl my guy, you'll need it
3.1 years agoright... i forgot that humans have intestines...
3.1 years ago@HorizonsTechnologies
you tried liquid helium yet? its delicious
3.1 years ago7502 parts and thats only the landing gear :skull:
3.1 years agowhile in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
3.1 years agoit will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
3.1 years ago@DrexxVolv
welp, can't help you anymore, sorry
3.1 years ago@GrandmasterPotato
you can use this by Pedro, it gives 30 AG's compared to the normal 10 (also used to give 50 paint slots but that no longer works)
3.1 years agoweird
3.1 years agosome planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
3.1 years agoyou need to use the extended XML editor
3.1 years agogo to tinker panel and on bottom you'll see a blue button, click that and you're in it
yeah, that's understandable
3.1 years ago@Mostly
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
3.1 years ago@HorizonsTechnologies
y e s
3.1 years ago@eyov2
i don't take tags here either, sorry
3.1 years ago@BeastHunter
"wavelengths of blue light travel fastest and have the most energy" something like this is what i was looking for, thank you! @kansaspilot
3.1 years agocongrats and good luck
3.1 years agoi don't drink alcohol, i am actually 100% against that stuff
3.2 years agolyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
huh, right
3.2 years agoi never tried going above 1 utilization so i didn't know there was a max cap
@ChaoticGraviton
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
3.2 years agofor engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically
for those who don't understand, this is most likely on the mobile beta
3.2 years agoi don't have it so i'm not 100% sure, but it works fine on my current 906 version so that's why i'm guessing it's about the beta
it means the number of colors that the part currently is using, for example 0 is the absolute first color on the top left, 1 is the secondary color (e.g. the iconic blue in the default color scheme), etc. the materials property shows what colors are currently being used, meaning that the 1st, 2nd, and 5th ones use the 0 paint, while 3rd and 4th use the 5 paint
3.2 years agowelp, thanks for answering, ya'll
3.2 years agoas for why i needed this, my fictional character is partially the embodiment of speed, and i wanted to see how it would turn out with his secondary color being a bright blue (color code R255 G170 B0), so i guess that color would be above average to high speed by that standard, but hey in the lore he can freely change the secondary color to anything he wants, so it doesn't really matter lol
@YaMomzBox420
@SamTheFox
holy hell that almost looks like real life
though, imo you should reduce the amplitude of the domain warping fractal, it looks a bit too man made on the minimap
3.2 years agooof, but also same, my SR2 files take so damn long to load cause i have like 50k files, 90% of which are planet backups that the game kinda unnecessarily makes lmao
3.2 years ago@SamTheFox
if you mean to move the file to another device, simply take the image and send it over on an email to an alt email account (if you have one, if you don't, just make one or explain it to a friend, send it to them, and have them send it back to you again), open the email with the picture on your other device, and save it from there
3.2 years agoyou could also use one of those data transfer cables if you can't do the email one
as for putting the ring into the respective files, i can't remember what it was but i think it's celestial database and some texture folder there (can't remember name)
fair enough lol
3.2 years ago@YaMomzBox420
welp, we tried :shrug:
3.2 years ago@GrandmasterPotato
ahem... not to be rude, but
3.2 years agonot everyone has a thing called money to buy a pc
@YaMomzBox420
i don't think you need the latest version to access that menu
3.2 years agoi'm on 906 and everything works fine
@GrandmasterPotato
yep
3.2 years ago@eyov2
you can't
3.2 years agounder "advanced part settings" there's a switch that's called "show advanced properties", turn it on
at the input controller of camera zoom you'll see more stuff that can be changed, but mainly the list of selectable inputs expands to the full range rather than the few you're limited to normally, simply hit the arrow until you get translate forward
idk if you can actually make cameras zoom infinitely with it though
3.2 years agoaight thanks, i'll prob start making them soon
3.2 years agoidk what to name the "series" though lol
@Ylias
aight ty @TronicOrbital
3.2 years agoimo you should go with a white-yellow mix that matches the in-game sun flare color
3.2 years agoepic
3.2 years agoi made a tutorial a while back, and luckily i'm an ios player too so it should be identical
3.2 years agothat could work too
3.2 years ago@Matteovir
they worked for me, but you need to make sure you have advanced properties on when writing it in or it'll revert back to normal
3.2 years ago@Matteovir
enable "show advanced properties" or whatever and you'll get access to an extended list of inputs on input controllers, such as translate up+side+forwards, simply do something like
3.2 years agoTranslate Up+Pitch
on the rocket engine throttle input for example, it'll probably workah i see
3.2 years ago@plane918273645
good luck dude, you'll need it
3.2 years agosadly we can't really make it be super glowy like IRL, hopefully we can have a feature like that soon
3.2 years agoand also, it's accurate since HyperPatch directly uses the maps of the real celestial bodies and, using a technique, applies them to the in-game celestial body to make it look like it's real
i think that apart from the controls and some minor visual changes, the game is basically the same on all devices that it is available on
3.2 years agoaw man, i thought i'd be able to make a hull bit for one of my upcoming chonkers using inlets so i could save massive amounts of part count and time
3.2 years agolol
3.2 years ago@PianoZystersAerospace
it's closer to blue, idk but sapphire i guess? idk any blue gems, and theres no official names for the SR2 ranks that i know of
3.2 years ago@pianoAerospace
it's green as you can see right now, guess you could call it emerald? idk
3.2 years agoi believe you get blue at 2000 or 2500 i can't remember
i swear, nuclear engines take 5 centuries to spool up
3.2 years ago@SamTheFox