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    yeah, fair point
    @AeroplaneBuilder

    3.3 years ago
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    i think i can make that, the wording was completely understandable
    @chillymations

    3.4 years ago
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    i'll try, can't gurantee everything though :)
    @SocialistRepublicKarelia

    3.4 years ago
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    idk if i can make that, someone made a literal dice as a celestial body before and that was hella complex
    @SocialistRepublicKarelia

    3.4 years ago
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    if you mean that they just glow but don't give off any light, then it's the emission parameter on the paint selector
    if they do give off light effects then idk, they probably just hid a mini light inside the thing

    3.4 years ago
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    PS uses radians, but the inspection panel in flight view shows degrees, simply use a converter to get the values you want

    3.4 years ago
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    yeah, just put a flat panel on hinges or rotators, or use the reverse thrust on jets (on default, hold brakes until throttle bar goes down, then it will enter reverse thrust mode, then due to the throttle lowering to 0 it will go back to 0 thrust, no idea why they made it like this but you can rebind it)

    3.4 years ago
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    ouchies, looks like the chat filter shredded you :(
    mind you, it was designed by a person whose brain does not exist, i mean even mine exists, it's just that you need an electron microscope to see mine

    3.4 years ago
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    hmm... that gives me an idea
    SimpleRockets: Reimagined
    after all, it is a completely different game that still has its roots from the original but makes those roots far better
    @jrzspace

    3.4 years ago
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    for the procedural one then, simply change the mass flow to a low number
    @WiTriNo

    3.4 years ago
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    i can't tell if you're referring to the legacy mage engines or the procedural ones, either way here's my explanation for both:
    legacy mage engine: this and also all of the other engines use the same system as the ion engine and thus can be configured to have zero fuel consumption
    procedural engines: on these, the "mass flow" value shows the amount of fuel used, in kilograms/second, you can edit this to a low value such as 0.0001 (add as many zeroes after the decimal as you wish), however i don't reccommend setting it to 0 as it may cause bugs with the isp, while numbers on it above 0 are still mostly stable

    3.4 years ago
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    i believe floating bases have been made in this game before, you can comfortably sit in the gas giant atmospheres since it only crushes at 50k meters above the surface and doesn't have any affect above that
    @MrKtheguy

    3.4 years ago
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    the destroy altitude is only at 50000m ASL so your crafts could still survive if they accidentally dip into the atmosphere a little bit
    @MrKtheguy

    3.4 years ago
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    i could also suggest doing the in-game tutorials if you haven't done so already, it runs it down in a simple and rather understandable way

    3.4 years ago
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    i've had this account for almost a year and my user still stayed the same
    @DrooMulticompany

    3.4 years ago
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    Nebra hasn't loaded in for me either
    @Gen3ralInterstel1ar

    3.4 years ago
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    pog

    3.4 years ago
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    i believe it's something to do with the fuel efficiency, i'm not entirely sure though, but since it's measured in seconds i'm guessing it's how much time it takes for the engine to consume a given amount of fuel (not specifically the amount it is connected to, since a non-XML rocket engine still usually gets around 150-350 isp regardless if a normal or semi-infinite fuel tank is used)

    3.4 years ago
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    pog

    3.4 years ago
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    you're right, that is similar
    to be fair i did go into a bit more detailed approach though
    @SumoSasquatch85

    3.4 years ago
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    it's used to identify a post (crafts, forums, planets, etc.) with a specific 6-digit code; for example, this post has 197159, and while this is purely numbers there are many that contain letters too
    this code is only really used when redirecting old posts to a newer version of that post, otherwise it doesn't do much but still is needed

    3.4 years ago
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    too hard to find, i usually don't wildly search the suggestions tab mostly because it's stuff that's already been suggested (or even implemented) or it's literally impossible to implement
    i have no idea how close my suggestion is compared to whatever you're thinking, but hey, it happens :shrug:
    @SumoSasquatch85

    3.4 years ago
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    never said they were funny [shrug]
    @Exorocketboy07

    3.4 years ago
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    @ASC not me, for sure

    3.4 years ago
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    fron what i've heard from other users of the mod, it didn't work with the release before this one (906 i think?) either, i think it'll probably get updated eventually though

    3.4 years ago
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    aight ill install it once i get home
    thanks for the help :)
    @PointBreak

    3.4 years ago
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    i mean it's made by MS so it should work on my W10 laptop
    my only question is: is it free?
    @PointBreak

    3.4 years ago
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    i don't have discord soooooooo
    @PointBreak

    3.4 years ago
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    that could work, and i've seen it as another solution, problem is that i have absolute zero scripting knowledge so i can't use it
    @PointBreak

    3.4 years ago
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    i don't think it's possible

    3.4 years ago
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    gl my guy, you'll need it

    3.4 years ago
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    right... i forgot that humans have intestines...
    @HorizonsTechnologies

    3.4 years ago
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    you tried liquid helium yet? its delicious

    3.4 years ago
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    7502 parts and thats only the landing gear :skull:

    3.4 years ago
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    while in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft

    3.5 years ago
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    it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
    @DrexxVolv

    3.5 years ago
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    welp, can't help you anymore, sorry
    @GrandmasterPotato

    3.5 years ago
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    you can use this by Pedro, it gives 30 AG's compared to the normal 10 (also used to give 50 paint slots but that no longer works)

    3.5 years ago
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    weird
    some planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
    @GrandmasterPotato

    3.5 years ago
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    basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem

    3.5 years ago
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    you need to use the extended XML editor
    go to tinker panel and on bottom you'll see a blue button, click that and you're in it

    3.5 years ago
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    yeah, that's understandable
    @Mostly

    3.5 years ago
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    yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
    @HorizonsTechnologies

    3.5 years ago
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    y e s
    @eyov2

    3.5 years ago
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    i don't take tags here either, sorry
    @BeastHunter

    3.5 years ago
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    "wavelengths of blue light travel fastest and have the most energy" something like this is what i was looking for, thank you! @kansaspilot

    3.5 years ago
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    congrats and good luck

    3.5 years ago
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    i don't drink alcohol, i am actually 100% against that stuff
    lyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
    @TronicOrbital

    3.5 years ago
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    huh, right
    i never tried going above 1 utilization so i didn't know there was a max cap
    @ChaoticGraviton

    3.5 years ago
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    for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
    for engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
    overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically

    3.5 years ago