the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
that said, though, using both probably isn't a good idea
i'd say go ringless, or maybe a thin ring i guess
you should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
it runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
it crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
@SatelliteTorifune yeah
just as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
there will be a switch, in the tab where you set the planet size and stuff, it's called like "enable surface physics" or something like that (should be directly above or below the "fade skybox dueing daytime" one), switch that on
glad you changed it, the huge text was kinda uncomfortable to read, the smaller one will be much better (tbh though you should just use normal text though with no formatting)
@PZLAerospacesAgency Teegarden's Star
red dwarf 12 lightyears away, has 2 planets and both have VERY similar size and mass to earth, one being in inner habitable zone (almost hot zone) and almost earth sized, while the other is in outer habitable zone, is a bit bigger, and has Mars-like temperatures
@Hyperant "has a good ipad"
r/brandnewsentence lmaooooo
that thing is like 6 years old by now lol, it can just barely run most games i have but will likely get way better once i get rid of Asphalt 8 clogging my memory
it was pretty good for its time but is far outclassed nowadays
@Hyperant i always set the MCV to the highest value but it still doesn't glow like that, so i have resorted to making artificial glows with the atmosphere
@deepfriedfrenchtoast @heitorM planet sizes in the game scale are 1/5th their real life scale (for the most part) but distances are kinda just "there" from what i know, with no exact conversion
@Hyperant i'm considering getting rid of Asphalt 8 (takes up like at least 5 GB, puts it easily within top 5 or even top 3 in terms of games that take up the most space on my ipad) which would free up tons of space, and i barely play that game anyways
@Dyeraerospace mods aren't normally available on mobile (this applies to all games, not just JNO) due to various reasons, which i won't explain since it takes a while to do so
@CloakPin they still do
that said, though, if you need to increase their rigidity, my usual solution is to increase the stability modifier - you can access this by enabling the advanced properties switch and then also tinker panel (so yeah, sadly it's not career compatible if that's your aim), you will find it at the top of the tinker panel menu, i don't know much about how it works but if you follow the hover-over instructions it should work fine
edit: nevermind, i just had to load a game... bruh
devs, this almost gave me a heart attack :skull:
only my settings got reset to default (shame, because i had some beyond-the-limit XML modded settings, most notably the 500% ambient light at night & space so i could actually see) but everything else is still there
they can do a wide variety of things, some things can in fact only be made with them, but problem is that they require actual difficult math to use, so i wouldn't recccommend it, stick to remap curves and basic arithmetics
(bonus: the fact that my fairly low intelligence means i can't make use of PS expressions is the main and possibly only reason why i can't get any better at planet building so i'm just stuck at heavily modifying existing templates or making some basic 3-biome thing with blank template)
@LeMagicBaguette i specifically wanted to make sure that the GIF's won't absolutely shred mobile data, so it's only three frames with a 2-second delay (the site i used, imgflip, also did some major compression)
i got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
1.9 years ago@CareerEnjoyer ayy, beat me to it
1.9 years ago@PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue
1.9 years ago@PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand
1.9 years agothe mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
1.9 years ago@PZLAgencies wdym by "exact opposite" idea?
1.9 years agocool
1.9 years agofrom what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
1.9 years agothat said, though, using both probably isn't a good idea
never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro
1.9 years agoi'd say go ringless, or maybe a thin ring i guess
1.9 years agoyou should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
i do want to experience SE but my laptop is way too weak to run it, so it's a similar case with me
1.9 years ago@ForgottenGuy14 no, i have a custom setup
1.9 years agoit runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
1.9 years agoit crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
my best guess is that there's gonna be a "lite version" like with many 2010's [mobile] games
2.0 years ago@SatelliteTorifune yeah
2.0 years agojust as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
2.0 years ago1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
@HorizonsTechnologies np
2.0 years agoi'm pretty sure it was just meant to be a one-way thing, send a rocket that can survive the heat for long enough, dunk it in, and boom
2.0 years agoexhaustGlobalIntensity is what you're looking for
2.0 years agothere will be a switch, in the tab where you set the planet size and stuff, it's called like "enable surface physics" or something like that (should be directly above or below the "fade skybox dueing daytime" one), switch that on
2.0 years ago(also my first comment of 2024, les go)glad you changed it, the huge text was kinda uncomfortable to read, the smaller one will be much better (tbh though you should just use normal text though with no formatting)
2.0 years ago@PZLAerospacesAgency
2.0 years agoTeegarden's Star
red dwarf 12 lightyears away, has 2 planets and both have VERY similar size and mass to earth, one being in inner habitable zone (almost hot zone) and almost earth sized, while the other is in outer habitable zone, is a bit bigger, and has Mars-like temperatures
@Hyperant "has a good ipad"
2.0 years agor/brandnewsentence lmaooooo
that thing is like 6 years old by now lol, it can just barely run most games i have but will likely get way better once i get rid of Asphalt 8 clogging my memory
it was pretty good for its time but is far outclassed nowadays
yeah the orbit validator cries when binary orbits exist, i've had to cancel or modify a lot of stuff because of that
2.0 years ago@Hyperant i always set the MCV to the highest value but it still doesn't glow like that, so i have resorted to making artificial glows with the atmosphere
2.0 years ago@heitorM nah, i'm a 🤓
2.1 years ago@heitorM yes, Earth's irl radius is 6371 km, that's how i got the 1/5th number
2.1 years ago@deepfriedfrenchtoast @heitorM planet sizes in the game scale are 1/5th their real life scale (for the most part) but distances are kinda just "there" from what i know, with no exact conversion
2.1 years ago@Hyperant ah okay lol
2.1 years ago@Hyperant i'm considering getting rid of Asphalt 8 (takes up like at least 5 GB, puts it easily within top 5 or even top 3 in terms of games that take up the most space on my ipad) which would free up tons of space, and i barely play that game anyways
2.1 years agoscaled space does not show cliffs unless you're on the highest setting for its detail, so it'll only be visible to those on higher end devices
2.1 years agoreal
2.1 years agowe have titon revamp, les go
2.1 years ago/hj
@BmnkRocketIndustries good
2.1 years ago@Dyeraerospace mods aren't normally available on mobile (this applies to all games, not just JNO) due to various reasons, which i won't explain since it takes a while to do so
2.1 years ago@Silverback no problem
2.1 years agothis is a bit outdated by now but it should still work
gg
2.1 years agoW
ello
2.2 years ago@AK5Z yeah, it's like that one player in the server that has all stats maxed out yet is genuinely quite chill
2.2 years agosadly not
2.2 years agogives me Titan vibes
2.2 years agoand since Titan is a goated S+ tier moon, this means that it's gonna be lit
@CloakPin they still do
2.2 years agothat said, though, if you need to increase their rigidity, my usual solution is to increase the stability modifier - you can access this by enabling the advanced properties switch and then also tinker panel (so yeah, sadly it's not career compatible if that's your aim), you will find it at the top of the tinker panel menu, i don't know much about how it works but if you follow the hover-over instructions it should work fine
hmm i dunno
2.2 years agoi know you can change the gimbal amount but idk if it displayed it
i have recieved the 109 update, it works as expected, so those who suffered from it, you are free to update now
2.2 years ago@AK5Z perhaps
2.2 years agowe'll see how it will end up like
@AndrewGarrison thanks a lot, we appreciate the work :)
2.2 years ago@Cjkb i'm on ipad too, it resets everything whenever i load the game
2.2 years agoedit: nevermind, i just had to load a game... bruh
2.2 years agodevs, this almost gave me a heart attack :skull:
only my settings got reset to default (shame, because i had some beyond-the-limit XML modded settings, most notably the 500% ambient light at night & space so i could actually see) but everything else is still there
they can do a wide variety of things, some things can in fact only be made with them, but problem is that they require actual difficult math to use, so i wouldn't recccommend it, stick to remap curves and basic arithmetics
2.2 years ago(bonus: the fact that my fairly low intelligence means i can't make use of PS expressions is the main and possibly only reason why i can't get any better at planet building so i'm just stuck at heavily modifying existing templates or making some basic 3-biome thing with blank template)
@LeMagicBaguette i specifically wanted to make sure that the GIF's won't absolutely shred mobile data, so it's only three frames with a 2-second delay (the site i used, imgflip, also did some major compression)
2.2 years ago