very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
@LeMagicBaguette if you do, can you send me the link too?
it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
that said, though, using both probably isn't a good idea
i'd say go ringless, or maybe a thin ring i guess
you should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
it runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
it crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
@SatelliteTorifune yeah
just as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
both, really
one year agoi usually listen to music on my phone though
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
one year agothere's this which provides a simple explanation to everything but not everything is complete afaik
one year ago@Hyperant ecks dee
one year ago@Hyperant
one year agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
one year agothis post went from an announcement to a vent/stress post thing midway through, but oh well
one year ago@Spitty yeah
one year agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
one year agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
one year agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@deepfriedfrenchtoast yeah ig
one year agoi've seen it before but no idea how it works lol
one year ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
one year agoDragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers
name aside, it looks really good, very smooth too
one year agoyou can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses
1.1 years ago@TheAviator777 lmao i did not make this
1.1 years ago@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
1.1 years ago@LeMagicBaguette if you do, can you send me the link too?
1.1 years agoit'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
1.1 years agofrom what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
@AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)
1.1 years ago@jacobssgt2 interesting to know either way
1.2 years agohonestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
1.2 years agoALL OK
1.2 years agohere
1.2 years agoyou gotta scroll a bit but it will be there
@TomKerbal ...and overrated
1.2 years agoyou can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off
1.2 years ago78 km for the current versions
1.2 years ago@Hyperant oh, this isn't even the biggest i've planned
1.2 years agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@Spitty @Hyperant that literally is the word "eclipse" 💀
1.2 years ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
1.3 years ago@Hyperant yes but that's inconvenient
1.3 years agoi got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
1.3 years ago@CareerEnjoyer ayy, beat me to it
1.3 years ago@PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue
1.3 years ago@PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand
1.3 years agothe mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
1.3 years ago@PZLAgencies wdym by "exact opposite" idea?
1.3 years agocool
1.3 years agofrom what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
1.3 years agothat said, though, using both probably isn't a good idea
never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro
1.3 years agoi'd say go ringless, or maybe a thin ring i guess
1.3 years agoyou should show a pic with a normal ring texture (even if just the one that Urados uses) rather than the placeholder ring, it'd probably help with making the decision
i do want to experience SE but my laptop is way too weak to run it, so it's a similar case with me
1.3 years ago@ForgottenGuy14 no, i have a custom setup
1.3 years agoit runs fine on my ipad which by this point is 6.5 years old, and that's on around mid level graphics
1.3 years agoit crashes a decent amount, but tbf i kinda need some "induced game crashes" just to remind me so i don't get overconfident
the controls are alright, but since i came from SP 7 years ago it's understandable that there's a lot of overlap between the two, and sure some parts of the UI can be a little janky (looking at you, AG panel covering up the joysticks) but it's not that big of a deal
my best guess is that there's gonna be a "lite version" like with many 2010's [mobile] games
1.3 years ago@SatelliteTorifune yeah
1.3 years agojust as an example, i planned to make a career version of my interstellar galaxy system thing, the only idea i had for it was that for the first "mission" one would be given a very overpowered (lightweight, high thrust, indestructible, infinite fuel) spaceplane for free so that one can freely explore the system first to get a grasp of what to do or where to go — of course, this would be impossible since you could easily discover landmarks or earn milestones or whatever, though maybe it's possible to temporarily disable those while doing the mission, idk — only then followed by normal missions
i was planning myself to make a career version of some of my own systems, but decided not to because
1.3 years ago1. no easy way to do it, and there most likely won't be an easy way ever
2. takes up too much time for me
3. i genuinely don't know what i'd add to make it fully fledged out lol
@HorizonsTechnologies np
1.3 years agoi'm pretty sure it was just meant to be a one-way thing, send a rocket that can survive the heat for long enough, dunk it in, and boom
1.3 years agoexhaustGlobalIntensity is what you're looking for
1.3 years ago