@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
as for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
craters are a good choice if you don't wanna modify existing terrain
simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
@LeMagicBaguette if you do, can you send me the link too?
it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
1.5 years ago@CloakPin unfortunately i did not
1.5 years ago@PZLAgencies i know what to look for, problem is that it doesn't show up
1.5 years agoif you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
1.5 years agoooo this one's good
1.5 years ago@Vee ok but wdym by "preach"
1.6 years ago1. this isn't the church
2. i'm an atheist anyways
@Vee ???
1.6 years agoi unfortunately haven't found that either
1.6 years agoi know the folder we're looking for is called CelestialDatabase but it does not appear for me
@ChaseyWasey oh lol
1.6 years ago@ChaseyWasey what's that
1.6 years ago@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
1.6 years agoas for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
its only purpose is to make stuff go boom
1.6 years agoit has by far the most explosive power in the game
craters are a good choice if you don't wanna modify existing terrain
1.6 years agosimple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
also this
1.6 years agoalso, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
1.6 years ago@StephanieBread weird
1.6 years agowell, i can't help any further, it's an issue that i have no knowledge of
my solution is to just turn on fuel line on everything
1.7 years agoif that doesn't work, then idk
@FunkPunk nice
1.7 years agoi don't have the beta since i always wait for final update release
@Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS
1.7 years agoboth, really
1.7 years agoi usually listen to music on my phone though
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
1.7 years agothere's this which provides a simple explanation to everything but not everything is complete afaik
1.7 years ago@Hyperant ecks dee
1.7 years ago@Hyperant
1.7 years agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
1.7 years agothis post went from an announcement to a vent/stress post thing midway through, but oh well
1.7 years ago@Spitty yeah
1.7 years agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
1.7 years agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
1.7 years agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@deepfriedfrenchtoast yeah ig
1.7 years agoi've seen it before but no idea how it works lol
1.7 years ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
1.7 years agoDragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers
name aside, it looks really good, very smooth too
1.7 years agoyou can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses
1.7 years ago@TheAviator777 lmao i did not make this
1.7 years ago@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
1.8 years ago@LeMagicBaguette if you do, can you send me the link too?
1.8 years agoit'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
1.8 years agofrom what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
@AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)
1.8 years ago@jacobssgt2 interesting to know either way
1.8 years agohonestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
1.8 years agoALL OK
1.8 years agohere
1.8 years agoyou gotta scroll a bit but it will be there
@TomKerbal ...and overrated
1.8 years agoyou can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off
1.9 years ago78 km for the current versions
1.9 years ago@Hyperant oh, this isn't even the biggest i've planned
1.9 years agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@Spitty @Hyperant that literally is the word "eclipse" 💀
1.9 years ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
1.9 years ago@Hyperant yes but that's inconvenient
1.9 years ago