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    @SeeyaTheFurry well, might as well do some

    +1 1.2 years ago
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    craters are a good choice if you don't wanna modify existing terrain
    simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0

    1.3 years ago
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    @IMULAerospaceIndustries exactly :D

    +2 1.3 years ago
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    5e+142 💀💀💀💀💀
    bro, that high levels of exponent are usually reserved for me to completely f**k up video games for moments when i've just had enough

    +2 1.3 years ago
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    i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
    there's two because i made this account prior to knowing that SP and SR2 accounts are compatible

    +2 1.3 years ago
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    who is this guy lmao

    +1 1.3 years ago
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    also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it

    1.3 years ago
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    @StephanieBread weird
    well, i can't help any further, it's an issue that i have no knowledge of

    1.3 years ago
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    my solution is to just turn on fuel line on everything
    if that doesn't work, then idk

    1.3 years ago
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    i've done those side-tank things before, but they weren't foldable

    +1 1.3 years ago
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    both. both is good.

    +1 1.3 years ago
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    @FunkPunk nice
    i don't have the beta since i always wait for final update release

    1.3 years ago
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    @Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS

    1.3 years ago
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    both, really
    i usually listen to music on my phone though

    1.3 years ago
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    @ChaseWilsons yes lmao

    +1 1.3 years ago
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    very useful overall, though a little complicated for me

    and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters

    1.3 years ago
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    there's this which provides a simple explanation to everything but not everything is complete afaik

    1.3 years ago
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    @Hyperant ecks dee

    1.3 years ago
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    @Hyperant
    Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)

    1.3 years ago
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    just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol

    1.3 years ago
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    @Hyperant 10th grade and 16yo currently
    there's a different system where i live

    +1 1.3 years ago
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    this post went from an announcement to a vent/stress post thing midway through, but oh well

    1.3 years ago
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    "Yeah, I have a problem where start making a new system before the current one I’m making is finished."
    AYYYY SAMEEEEE

    +1 1.3 years ago
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    @Spitty yeah
    as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying

    1.4 years ago
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    just follow the size measurements in metres, really
    however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO

    1.4 years ago
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    since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
    however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money

    1.4 years ago
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    @SeeyaTheFurry i've uploaded the planets from the 2021 version but it doesn't let me upload the system itself

    +1 1.4 years ago
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    @SeeyaTheFurry aight
    i won't be able to do it right now but i'll start uploading the planets and both systems soon

    +2 1.4 years ago
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    @SeeyaTheFurry i'm pretty sure i do, gonna take a while though
    edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though

    +1 1.4 years ago
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    @deepfriedfrenchtoast yeah ig

    1.4 years ago
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    i've seen it before but no idea how it works lol

    1.4 years ago
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    @deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?

    1.4 years ago
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    Dragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers

    name aside, it looks really good, very smooth too

    1.4 years ago
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    you can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses

    1.4 years ago
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    @TheAviator777 lmao i did not make this

    1.4 years ago
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    @HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites

    1.4 years ago
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    @LeMagicBaguette if you do, can you send me the link too?
    it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)

    1.4 years ago
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    yeah there's no modifier for it unfortunately
    from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge

    1.4 years ago
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    @AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)

    1.4 years ago
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    in the tinker panel there will be a button called "edit hidden properties"
    there will be two arrows on the top, use those to navigate to "FuelTank"
    there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
    change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
    hit apply after that and you're done

    +1 1.4 years ago
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    @jacobssgt2 interesting to know either way

    1.4 years ago
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    honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining

    1.4 years ago
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    @Hyperant yeah, i confirm this too

    +1 1.4 years ago
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    • test

      • test

    ALL OK

    1.5 years ago
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    here
    you gotta scroll a bit but it will be there

    1.5 years ago
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    @TomKerbal ...and overrated

    1.5 years ago
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    yeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
    i've also been wanting to make a post about this but never got around to doing it

    +1 1.5 years ago
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    you can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off

    1.5 years ago
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    yeah, we've been experiencing a scambot infestation for a while now, there's a few in the forums as well
    idk why they haven't been banned yet

    +1 1.5 years ago