very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
@LeMagicBaguette if you do, can you send me the link too?
it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
in the tinker panel there will be a button called "edit hidden properties"
there will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
yeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
i've also been wanting to make a post about this but never got around to doing it
@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
but man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
my solution is to just turn on fuel line on everything
1.2 years agoif that doesn't work, then idk
i've done those side-tank things before, but they weren't foldable
+1 1.2 years agoboth. both is good.
+1 1.2 years ago@FunkPunk nice
1.2 years agoi don't have the beta since i always wait for final update release
@Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS
1.2 years agoboth, really
1.2 years agoi usually listen to music on my phone though
@ChaseWilsons yes lmao
+1 1.2 years agovery useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
1.2 years agothere's this which provides a simple explanation to everything but not everything is complete afaik
1.2 years ago@Hyperant ecks dee
1.2 years ago@Hyperant
1.2 years agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
1.2 years ago@Hyperant 10th grade and 16yo currently
+1 1.2 years agothere's a different system where i live
this post went from an announcement to a vent/stress post thing midway through, but oh well
1.2 years ago"Yeah, I have a problem where start making a new system before the current one I’m making is finished."
+1 1.2 years agoAYYYY SAMEEEEE
@Spitty yeah
1.2 years agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
1.2 years agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
1.2 years agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i've uploaded the planets from the 2021 version but it doesn't let me upload the system itself
+1 1.2 years agoyou can't change isp itself, but you can decrease it indirectly by decreasing fuel consumption (mass flow) or increasing thrust
+1 1.2 years ago@SeeyaTheFurry aight
+2 1.2 years agoi won't be able to do it right now but i'll start uploading the planets and both systems soon
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
+1 1.2 years agoedit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@deepfriedfrenchtoast yeah ig
1.2 years agoi've seen it before but no idea how it works lol
1.2 years ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
1.2 years agoDragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers
name aside, it looks really good, very smooth too
1.2 years agoyou can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses
1.2 years ago@TheAviator777 lmao i did not make this
1.2 years ago@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
1.3 years ago@LeMagicBaguette if you do, can you send me the link too?
1.3 years agoit'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
1.3 years agofrom what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
@AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)
1.3 years agoin the tinker panel there will be a button called "edit hidden properties"
+1 1.3 years agothere will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
@jacobssgt2 interesting to know either way
1.3 years agohonestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
1.3 years ago@Hyperant yeah, i confirm this too
+1 1.3 years agoALL OK
1.3 years agohere
1.3 years agoyou gotta scroll a bit but it will be there
@TomKerbal ...and overrated
1.3 years agoyeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
+1 1.3 years agoi've also been wanting to make a post about this but never got around to doing it
you can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off
1.4 years agoyeah, we've been experiencing a scambot infestation for a while now, there's a few in the forums as well
+1 1.4 years agoidk why they haven't been banned yet
78 km for the current versions
1.4 years agoIT LOOKS SO CLEAN
+1 1.4 years ago@Hyperant oh, this isn't even the biggest i've planned
1.4 years agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
+2 1.4 years agobut man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
@Spitty @Hyperant that literally is the word "eclipse" 💀
1.4 years ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
1.4 years ago@Hyperant yes but that's inconvenient
1.4 years agoi got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
1.4 years ago