@PZLAgencies yeah it was painful, you're absolutely correct
i've decided that i'm never going to any summer camp ever again, i've already gotten a large chunk of my free time stolen from me anyways (man, i just wanna have the "break" part or "summer break", y'know?)
@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
if you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
yeah, seems like the tables have turned this time around
but i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
as for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
craters are a good choice if you don't wanna modify existing terrain
simple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
there's two because i made this account prior to knowing that SP and SR2 accounts are compatible
also, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
very useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
@Hyperant
Hungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@PZLAgencies idk myself at this point lol
1.5 years agoalso oof
@PZLAgencies also, 10th gen ipad air
1.5 years ago@PZLAgencies yeah it was painful, you're absolutely correct
+1 1.5 years agoi've decided that i'm never going to any summer camp ever again, i've already gotten a large chunk of my free time stolen from me anyways (man, i just wanna have the "break" part or "summer break", y'know?)
@PZLAgencies 1. cycling, for a week, so yeah RIP my legs 2. iirc it's 10th gen (i wanted 11' screen with 512GB but my dad got me 13' screen with 1TB one... yeah it's too big for what i need but oh well i can't do anything about it now)
1.5 years ago@CloakPin unfortunately i did not
1.6 years ago@Renshusuru yeah i was bogged down by summer camp, r.i.p. those 7 days that were stolen from me
+1 1.6 years ago@PZLAgencies i know what to look for, problem is that it doesn't show up
1.6 years ago@PZLAgencies sorry, i can't help because i myself don't know how to make the validator stop whining about everything
+1 1.6 years agoif you're only interested in the size, try to look up the statistics of the engine (what you'll be needing is "dimensions", these are things like the length, diameter, and weight — if possible, look up official papers on it, but plain old Wikipedia might work too), try to match those values inside the game by resizing the engine (note that you may need to use the hidden properties editor to change it more precisely), in one of the panels to the right the game will display your craft's dimensions in metres (height, length, width, + more), and make sure you make your control unit a very small command disc that you can then move inside the engine so that it doesn't add on any extra meters, after you're done with matching the size (note that the performance will likely not match, it is much more difficult to change that for jet engines unfortunately) you can save the engine as a subassembly or something (if you're planning on using it on a plane)
1.6 years agoyeah, seems like the tables have turned this time around
+2 1.6 years agobut i'm actually kinda glad because it means i don't have to constantly update my stuff so that they work as intended in new versions :')
ooo this one's good
1.6 years ago@SeeyaTheFurry k... y'all know i'm like 40 light years behind (i promise you guys, i'm totally not a Trappistan) so i have no clue what half of some of these words mean
+1 1.6 years ago@Vee ok but wdym by "preach"
1.6 years ago1. this isn't the church
2. i'm an atheist anyways
@Vee ???
1.6 years agostill the best celestial body in the stock system
+1 1.6 years agoi unfortunately haven't found that either
1.6 years agoi know the folder we're looking for is called CelestialDatabase but it does not appear for me
@LeMagicBaguette literally me half the time
+1 1.6 years ago@ChaseyWasey oh lol
1.6 years ago@ChaseyWasey what's that
1.6 years ago@Alphabetaboom well, there's a lot of people who only play games just to blow stuff up, and you obviously need explosions to blow stuff up
1.7 years agoas for its accessibility, i assume it's so that less experienced users don't accidentally put it in their rocket and cause the explosions to crash the game
its only purpose is to make stuff go boom
1.7 years agoit has by far the most explosive power in the game
@SeeyaTheFurry well, might as well do some
+1 1.7 years agocraters are a good choice if you don't wanna modify existing terrain
1.7 years agosimple rearrange the crater curve, make sure the "peak" is at value 1 and location around 0.2 to 0.5, the volcano's pit is between value -1 and 0.5ish, and the bottom is at 0
@IMULAerospaceIndustries exactly :D
+2 1.7 years ago5e+142 💀💀💀💀💀
+2 1.7 years agobro, that high levels of exponent are usually reserved for me to completely f**k up video games for moments when i've just had enough
i have a seperate account for SP that i don't really use anymore, (@JeskoGoesVROOM)
+2 1.7 years agothere's two because i made this account prior to knowing that SP and SR2 accounts are compatible
also this
1.7 years agowho is this guy lmao
+1 1.7 years agoalso, for some reason, when i'm in the folder itself, it shows that 10.2k things are in it, yet when i'm outside of it, it only shows that there are around 3.4k things in it
1.7 years ago@StephanieBread weird
1.7 years agowell, i can't help any further, it's an issue that i have no knowledge of
my solution is to just turn on fuel line on everything
1.7 years agoif that doesn't work, then idk
i've done those side-tank things before, but they weren't foldable
+1 1.7 years agoboth. both is good.
+1 1.7 years ago@FunkPunk nice
1.8 years agoi don't have the beta since i always wait for final update release
@Pedro @FunkPunk YES YES YES I'M NOT THE ONLY ONE WHO EXPERIENCES THIS
1.8 years agoboth, really
1.8 years agoi usually listen to music on my phone though
@ChaseWilsons yes lmao
+1 1.8 years agovery useful overall, though a little complicated for me
and man do i wish we had the option to make gyroscopes provide stability and uprighting (like in SP) rather than only having it be used to change direction, it would help loads with VTOL's and stuff like this and would mean that new players (and/or those with low skills like me) can make cool stuff without having to be vizzy masters
1.8 years agothere's this which provides a simple explanation to everything but not everything is complete afaik
1.8 years ago@Hyperant ecks dee
1.8 years ago@Hyperant
1.8 years agoHungary, the land of potholes, littering, 20th century technology still in use today, poor quality in general, and is somehow right next to a country that is about as close as you can get to a real life utopia (Austria)
just took a quick look at what those are, and holy hell, they go hard, definitely make some of them lol
1.8 years ago@Hyperant 10th grade and 16yo currently
+1 1.8 years agothere's a different system where i live
this post went from an announcement to a vent/stress post thing midway through, but oh well
1.8 years ago"Yeah, I have a problem where start making a new system before the current one I’m making is finished."
+1 1.8 years agoAYYYY SAMEEEEE
@Spitty yeah
1.8 years agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
1.8 years agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
1.8 years agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i've uploaded the planets from the 2021 version but it doesn't let me upload the system itself
+1 1.8 years ago@SeeyaTheFurry aight
+2 1.8 years agoi won't be able to do it right now but i'll start uploading the planets and both systems soon