as for the update itself:
it's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
@pedro16797
you need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
nope, i don't
also, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
@astrojethro
only 3 days left until us mobile peeps get it :D edit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated. edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
otherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
you can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
@YaMomzBox420
again, hard work should get a big reward
as for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
also, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
and also it's still there on the GIF with the part scale stuff
@simpleaerospace
true, we could also have quality settings for that
i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
still working on VBSS btw
i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
i'd participate but i've ran out of good ideas plus i won't have enough time anyways
3.3 years agoedit: screw it, i'm speedrunning this too
haven't gotten them yet
3.3 years ago@astrojethro
don't wanna risk my save files
3.3 years ago@Staticalliam7
as for the update itself:
3.3 years agoit's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)
Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
3.3 years ago@pedro16797
pog
3.3 years agoyou need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)
3.3 years agoyep
3.3 years ago@OverCAT
just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances
3.3 years agomarch 18th today for me, not super mad/impatient ofc, i'm just guessing it's not ready yet or that i live in a sucky time zone
3.3 years agoi'm pretty sure those stats are only available for legacy rocket engines (basically the same system that the ion engine uses)
3.3 years agothe switches should be fine depending on what you mean, but thanks
+1 3.3 years ago@astrojethro
you summed my creations up in a few sentences perfectly
3.3 years agocan't wait to try it out myself
@ReturnofSlav
thanks, i'll still wait for the other two and compare them once they're all done too
3.3 years ago@astrojethro
nope, i don't
3.3 years agoalso, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
@astrojethro
depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
3.3 years ago@astrojethro
still need some polishing, but ye it's coming soon
3.3 years ago@pianoAerospace
only 3 days left until us mobile peeps get it :D
+6 3.3 years agoedit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones
edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk
edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated.
edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"
edited point reward number, since 1000 is too much
3.3 years agoit is
M E G A P O G
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
+1 3.3 years agootherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
3.3 years agoyou can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)
yeah, that's possible, i might slowly distribute the upvotes, we'll see
3.3 years agoi might just reduce it to 300 points (20 upvotes)
@plane918273645
yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
3.3 years ago@YaMomzBox420
again, hard work should get a big reward
3.3 years agoas for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
@plane918273645
replaced the sucky mr incredible one
3.3 years agoello
3.3 years agoyep
3.3 years ago@Bayourex
lol same here
3.3 years ago@Thunderstorm5796
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
3.3 years agome patiently waiting for the update:
3.3 years agoah nice, glad to see i'm not the only FR24 chad here xd
3.3 years agoyup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
3.3 years ago@RocketMan167
@HorizonsTechnologies
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
+1 3.3 years agoalso, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
Got it, thank you. I'll try to be more clear with my posts from now on...
3.3 years ago@sflanker
It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
3.3 years ago@sflanker
very wise words indeed
3.3 years ago@OmniExplorationDivision
np lol
+1 3.3 years ago@IceCraftGaming
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
+1 3.3 years ago(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i have no idea
3.3 years ago@pianoAerospace
it will, it just takes way too damn long cause school exists
3.3 years ago@pianoAerospace
the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool
3.3 years agoi actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
+1 3.3 years agoit's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
yea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
3.3 years ago@pianoAerospace
You are a good man. Thank you.
3.3 years ago@pedro16797
i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
+3 3.3 years agoand also it's still there on the GIF with the part scale stuff
@simpleaerospace
true, we could also have quality settings for that
+1 3.3 years agoi'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
whoa that thruster
+1 3.4 years agostill working on VBSS btw
3.4 years agoi've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want