• Profile image

    i'd participate but i've ran out of good ideas plus i won't have enough time anyways
    edit: screw it, i'm speedrunning this too

    3.3 years ago
  • Profile image

    haven't gotten them yet
    @astrojethro

    3.3 years ago
  • Profile image

    don't wanna risk my save files
    @Staticalliam7

    3.3 years ago
  • Profile image

    as for the update itself:
    it's currently delayed because there were some things that needed to be polished, no news about the changed release date, hopefully it'll be next friday (25th)

    3.3 years ago
  • Profile image

    Well, there's the answer to the question of why it wasn't out on saturday even when taking time zones into consideration. Hopefully you guys can all fix it out. Now that there's answers to the delay, i no longer have to stress myself out over waiting for the update :D
    @pedro16797

    3.3 years ago
  • Profile image

    pog

    3.3 years ago
  • Profile image

    you need to open the "planet objects" tab (i believe its a GPS location marker but idk) and then click the small location marker button, it'll add a launch spot that you can move (crafts spawn facing in the direction of the blue arrow)

    3.3 years ago
  • Profile image

    yep
    @OverCAT

    3.3 years ago
  • Profile image

    just open performance analyzer and change the chamber pressure, nozzle length and throat size, etc. until you get what you want, and keep in mind that engines at different altitudes will have different performances

    3.3 years ago
  • Profile image

    march 18th today for me, not super mad/impatient ofc, i'm just guessing it's not ready yet or that i live in a sucky time zone

    3.3 years ago
  • Profile image

    i'm pretty sure those stats are only available for legacy rocket engines (basically the same system that the ion engine uses)

    3.3 years ago
  • Profile image

    the switches should be fine depending on what you mean, but thanks
    @astrojethro

    +1 3.3 years ago
  • Profile image

    you summed my creations up in a few sentences perfectly
    can't wait to try it out myself
    @ReturnofSlav

    3.3 years ago
  • Profile image

    thanks, i'll still wait for the other two and compare them once they're all done too
    @astrojethro

    3.3 years ago
  • Profile image

    nope, i don't
    also, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
    @astrojethro

    3.3 years ago
  • Profile image

    depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
    @astrojethro

    3.3 years ago
  • Profile image

    still need some polishing, but ye it's coming soon
    @pianoAerospace

    3.3 years ago
  • Profile image

    only 3 days left until us mobile peeps get it :D
    edit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones
    edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk
    edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated.
    edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"

    +6 3.3 years ago
  • Profile image

    edited point reward number, since 1000 is too much

    3.3 years ago
  • Profile image

    it is

    M E G A P O G

    it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
    otherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have

    +1 3.3 years ago
  • Profile image

    you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
    you can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)

    3.3 years ago
  • Profile image

    yeah, that's possible, i might slowly distribute the upvotes, we'll see
    i might just reduce it to 300 points (20 upvotes)
    @plane918273645

    3.3 years ago
  • Profile image

    yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
    @YaMomzBox420

    3.3 years ago
  • Profile image

    again, hard work should get a big reward
    as for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
    @plane918273645

    3.3 years ago
  • Profile image

    replaced the sucky mr incredible one

    3.3 years ago
  • Profile image

    ello

    3.3 years ago
  • Profile image

    yep
    @Bayourex

    3.3 years ago
  • Profile image

    lol same here
    @Thunderstorm5796

    3.3 years ago
  • Profile image

    i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though

    3.3 years ago
  • Profile image

    me patiently waiting for the update:

    3.3 years ago
  • Profile image

    ah nice, glad to see i'm not the only FR24 chad here xd

    3.3 years ago
  • Profile image

    yup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
    @RocketMan167

    3.3 years ago
  • Profile image

    1. agreed, but don't worry i usually only use a template once and then don't use it, so you won't see it anymore
    2. depends on what orientation
    3. everything else requires talent to use, and as we all know, i don't have talent
      @HorizonsTechnologies

    3.3 years ago
  • Profile image

    although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
    also, that exhaust color gif is pogchamp
    new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring

    +1 3.3 years ago
  • Profile image

    Got it, thank you. I'll try to be more clear with my posts from now on...
    @sflanker

    3.3 years ago
  • Profile image

    It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
    @sflanker

    3.3 years ago
  • Profile image

    very wise words indeed
    @OmniExplorationDivision

    3.3 years ago
  • Profile image

    np lol
    @IceCraftGaming

    +1 3.3 years ago
  • Profile image

    as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
    (i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)

    +1 3.3 years ago
  • Profile image

    1. there are, you need to turn them on in graphics settings somewhere (i think it's in image effects but idk)
    2. i haven't tried using rocket engines as flamethrowers, but i don't think the flames affect anything right now

    +1 3.3 years ago
  • Profile image

    i have no idea
    @pianoAerospace

    3.3 years ago
  • Profile image

    it will, it just takes way too damn long cause school exists
    @pianoAerospace

    3.3 years ago
  • Profile image

    the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool

    3.3 years ago
  • Profile image

    i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
    it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a

    +1 3.3 years ago
  • Profile image

    yea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
    @pianoAerospace

    3.3 years ago
  • Profile image

    You are a good man. Thank you.
    @pedro16797

    3.3 years ago
  • Profile image

    i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
    and also it's still there on the GIF with the part scale stuff
    @simpleaerospace

    +3 3.3 years ago
  • Profile image

    true, we could also have quality settings for that
    i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
    @TRAPPIST1

    +1 3.3 years ago
  • Profile image

    whoa that thruster

    +1 3.4 years ago
  • Profile image

    still working on VBSS btw
    i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
    you can check current progress here if you want

    3.4 years ago