i believe it's something to do with the fuel efficiency, i'm not entirely sure though, but since it's measured in seconds i'm guessing it's how much time it takes for the engine to consume a given amount of fuel (not specifically the amount it is connected to, since a non-XML rocket engine still usually gets around 150-350 isp regardless if a normal or semi-infinite fuel tank is used)
it's used to identify a post (crafts, forums, planets, etc.) with a specific 6-digit code; for example, this post has 197159, and while this is purely numbers there are many that contain letters too
this code is only really used when redirecting old posts to a newer version of that post, otherwise it doesn't do much but still is needed
too hard to find, i usually don't wildly search the suggestions tab mostly because it's stuff that's already been suggested (or even implemented) or it's literally impossible to implement
i have no idea how close my suggestion is compared to whatever you're thinking, but hey, it happens :shrug:
@SumoSasquatch85
@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
EDIT: nevermind i figured it out on my own, thanks for the help again :D
fron what i've heard from other users of the mod, it didn't work with the release before this one (906 i think?) either, i think it'll probably get updated eventually though
while in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
@DrexxVolv
weird
some planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
would be hard to implement, though we can also kinda do that with the current brush already
for example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
here's my summary of what i can see (not meant to be offensive)
- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
it seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
@HorizonsTechnologies
i don't drink alcohol, i am actually 100%against that stuff
lyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
for engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically
for those who don't understand, this is most likely on the mobile beta
i don't have it so i'm not 100% sure, but it works fine on my current 906 version so that's why i'm guessing it's about the beta
it means the number of colors that the part currently is using, for example 0 is the absolute first color on the top left, 1 is the secondary color (e.g. the iconic blue in the default color scheme), etc. the materials property shows what colors are currently being used, meaning that the 1st, 2nd, and 5th ones use the 0 paint, while 3rd and 4th use the 5 paint
welp, thanks for answering, ya'll
as for why i needed this, my fictional character is partially the embodiment of speed, and i wanted to see how it would turn out with his secondary color being a bright blue (color code R255 G170 B0), so i guess that color would be above average to high speed by that standard, but hey in the lore he can freely change the secondary color to anything he wants, so it doesn't really matter lol
@YaMomzBox420
@SamTheFox
i believe it's something to do with the fuel efficiency, i'm not entirely sure though, but since it's measured in seconds i'm guessing it's how much time it takes for the engine to consume a given amount of fuel (not specifically the amount it is connected to, since a non-XML rocket engine still usually gets around 150-350 isp regardless if a normal or semi-infinite fuel tank is used)
3.5 years agopog
3.5 years agoyou're right, that is similar
3.5 years agoto be fair i did go into a bit more detailed approach though
@SumoSasquatch85
it's used to identify a post (crafts, forums, planets, etc.) with a specific 6-digit code; for example, this post has 197159, and while this is purely numbers there are many that contain letters too
3.5 years agothis code is only really used when redirecting old posts to a newer version of that post, otherwise it doesn't do much but still is needed
too hard to find, i usually don't wildly search the suggestions tab mostly because it's stuff that's already been suggested (or even implemented) or it's literally impossible to implement
3.5 years agoi have no idea how close my suggestion is compared to whatever you're thinking, but hey, it happens :shrug:
@SumoSasquatch85
never said they were funny [shrug]
3.5 years ago@Exorocketboy07
@ASC not me, for sure
3.5 years ago@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
+1 3.5 years agoEDIT: nevermind i figured it out on my own, thanks for the help again :D
fron what i've heard from other users of the mod, it didn't work with the release before this one (906 i think?) either, i think it'll probably get updated eventually though
3.5 years agoaight ill install it once i get home
3.5 years agothanks for the help :)
@PointBreak
i mean it's made by MS so it should work on my W10 laptop
3.5 years agomy only question is: is it free?
@PointBreak
i don't have discord soooooooo
3.5 years ago@PointBreak
that could work, and i've seen it as another solution, problem is that i have absolute zero scripting knowledge so i can't use it
3.5 years ago@PointBreak
i don't think it's possible
3.6 years agogl my guy, you'll need it
3.6 years agoright... i forgot that humans have intestines...
3.6 years ago@HorizonsTechnologies
you tried liquid helium yet? its delicious
3.6 years ago7502 parts and thats only the landing gear :skull:
3.6 years agoyeah, that works, but it's difficult to get accurate gravity values with that
+2 3.6 years ago@Ylias
i'm saying literally the exact same
@Ylias
@Luckwut please tag us (and anyone else who asks for to be tagged) when it's releases, this is awesome!!!
+1 3.6 years agowhile in flight, try to adjust the sliders in the flight data panel thing, just trial and error it until you get the desired controls, but keep in mind that this won't work with every craft
3.6 years agoyep, it does average the day and night temperature, this also happens when you are in its atmosphere itself when playing
+1 3.6 years ago@Ylias
it will hover (using invisible wheels because i'm a noob xd) and it will go like hell since for thrust it'll use both the wheels and thrusters (which are just rocket engines that will be bound to pitch)
3.6 years ago@DrexxVolv
welp, can't help you anymore, sorry
3.6 years ago@GrandmasterPotato
you can use this by Pedro, it gives 30 AG's compared to the normal 10 (also used to give 50 paint slots but that no longer works)
3.6 years agoweird
3.6 years agosome planets do tend to be crash-happy though, i've had to remove some weirdly behaving planets from some of my systems which usually fixes the crashing, if any of yours is glitchy then maybe remove that and try then
@GrandmasterPotato
basically the exact thing happens to me, it's usually cause the system is too big, i suggest you reduce the size of celestial body SOIs as them clipping is usually a common problem
3.6 years agowould be hard to implement, though we can also kinda do that with the current brush already
+1 3.6 years agofor example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
you need to use the extended XML editor
3.6 years agogo to tinker panel and on bottom you'll see a blue button, click that and you're in it
T
+1 3.6 years agoaight, will wait for other responses
+1 3.6 years ago@Aviator01
yeah, that's understandable
3.6 years ago@Mostly
as far as i know, the game does not support lagrange points, so you can't put a craft at L2 unfortunately
+1 3.6 years agohere's my summary of what i can see (not meant to be offensive)
+1 3.6 years ago- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
yeah true
+1 3.6 years agoit seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
agreed, Nebra and Taurus are the best celestial bodies in the game imo
+1 3.6 years ago@HorizonsTechnologies
yeah, but as i said, i've seen other games do multi-star light recieving, so it should be possible, even if not in the near future in terms of game development
3.6 years ago@HorizonsTechnologies
y e s
3.6 years ago@eyov2
i don't take tags here either, sorry
3.6 years ago@BeastHunter
"wavelengths of blue light travel fastest and have the most energy" something like this is what i was looking for, thank you! @kansaspilot
3.6 years agocongrats and good luck
3.6 years agoyes, but make it toggleable so people won't have to update their builds
+2 3.6 years agoyou could use rotators and attach the fin on those, it's probably not the most efficient way but it's the easiest to make
+5 3.6 years agoi don't drink alcohol, i am actually 100% against that stuff
3.6 years agolyme disease is possible but i don't go outside in nature much, and if we do then me and my parents always search for ticks and other bloodsuckers when we go back inside
@TronicOrbital
huh, right
3.6 years agoi never tried going above 1 utilization so i didn't know there was a max cap
@ChaoticGraviton
for fuel tanks, you can use the "utilization" attribute in XML overload, it lets you change how much of the tank's volume is used for fuel
3.6 years agofor engines, you could also mess around with the XML parameters, however the resulting values will likely differ as each engine style has many differences in real life.
overall, those are the simplest ways to change the values you wanted, plus it's all in the stock game, though i don't know any mods that do this automatically
for those who don't understand, this is most likely on the mobile beta
3.6 years agoi don't have it so i'm not 100% sure, but it works fine on my current 906 version so that's why i'm guessing it's about the beta
it means the number of colors that the part currently is using, for example 0 is the absolute first color on the top left, 1 is the secondary color (e.g. the iconic blue in the default color scheme), etc. the materials property shows what colors are currently being used, meaning that the 1st, 2nd, and 5th ones use the 0 paint, while 3rd and 4th use the 5 paint
3.6 years agowelp, thanks for answering, ya'll
3.6 years agoas for why i needed this, my fictional character is partially the embodiment of speed, and i wanted to see how it would turn out with his secondary color being a bright blue (color code R255 G170 B0), so i guess that color would be above average to high speed by that standard, but hey in the lore he can freely change the secondary color to anything he wants, so it doesn't really matter lol
@YaMomzBox420
@SamTheFox
holy hell that almost looks like real life
though, imo you should reduce the amplitude of the domain warping fractal, it looks a bit too man made on the minimap
3.6 years ago