@NebulaSpaceAgency sorry I have been in the car for a while.
Go to events (the lightning symbol) and you will see an event that says on part exploded. There will be a golden variable that says part A or something like that. You can’t change that variable. Then after you drag that out you can drag out an action (under rocket symbol) that says set activation group x to _. You can put a false in the blank to turn off that ag. True to turn it on.
I have this problem. Turn off the connections to the main body and then it shouldn’t automatically correct to them. You can turn the main bodies connection back on afterwards.
What are the capabilities of each (just interested. Not planning to launch though.) I rarely do satellites. But I am going to launch a program. It will be a broad scale polar mapping satellite network.
@zAerospace It still was unexpected due to it not being designed to blow up. Unless you know of some purposeful design flaw that was specifically designed to fail, then this was unexpected.
@ahmad183 yep
4.4 years ago@iSpace @SCaxaR thanks!
4.4 years agoWait for iOS to have it alpha
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4.4 years ago@AndrewGarrison and puh-leaze tell me that the drone ship is actually within a reasonable range and to the east.
4.4 years agoWill the orbital velocity of Droo stay about the same?
4.4 years ago@AndrewGarrison this will make the game so much better than KSP.
4.4 years ago@AndrewGarrison holy -balls
4.4 years ago@NebulaSpaceAgency sorry I have been in the car for a while.
Go to events (the lightning symbol) and you will see an event that says on part exploded. There will be a golden variable that says part A or something like that. You can’t change that variable. Then after you drag that out you can drag out an action (under rocket symbol) that says set activation group x to _. You can put a false in the blank to turn off that ag. True to turn it on.
4.4 years ago@Tweedle_Aerospace you could also replace the and with an or so that both don’t need to be activated at the same time.
4.4 years agoAnd for the explosion
when part partA explodes
set ag x to false
partA is not changeable. It is only going to change to the first part that explodes. So if you need a certain part I think I can help with that too.
4.4 years agowhile true
if ag x = true and ag y = true then
set ag z to false
X, Y, and Z would be numbers that represent the AG’s.
4.4 years ago@W4RP I just am going to make a forum
4.4 years ago@W4RP google won’t let me sign in to the email account to create a new one
4.4 years ago@Astrofighter I will look into it. I am on mobile too. But I think I know a way we can test it.
4.4 years ago@Astrofighter by modding some how I guess.
4.4 years ago@ChinmayShukla that is odd. Could I see the craft?
4.4 years ago@017b but what if it does?
4.4 years agoI have this problem. Turn off the connections to the main body and then it shouldn’t automatically correct to them. You can turn the main bodies connection back on afterwards.
4.4 years ago@017b you know I think I might have accidentally clicked the unfollow button.
4.4 years agoNow been updated to 366,670 kilo newtons. That is more than ten times the Saturn V.
4.4 years ago@Chtite451SR2 it doesn’t need to land on it though. It just needs to be able to enter its SOI
4.4 years agoAlso no mods
4.4 years agoRequirements:
4.4 years agoMust have a rocket that can get to Cylero without any tinkering. None of our builds will be allowed to have tinkering on them.
@DASX ok. I will just name them XC-04-A, B, etc.
4.4 years ago@DASX if you don’t mind I could keep developing the XC-04 for you
4.4 years ago@CELESTIAL1 ok
4.4 years agoWhat are the capabilities of each (just interested. Not planning to launch though.) I rarely do satellites. But I am going to launch a program. It will be a broad scale polar mapping satellite network.
4.4 years agoBigger engine and nozzle throat size (on rocket engines)
4.4 years agoNo. Always wanted it though.
4.4 years agoAlthough what happened to Tully?
4.4 years agoTake test out
4.4 years ago@zAerospace It still was unexpected due to it not being designed to blow up. Unless you know of some purposeful design flaw that was specifically designed to fail, then this was unexpected.
4.4 years ago@sflanker me and Pedro figured it out. I had it in a while loop without anything to stop it from broadcasting again
4.4 years ago@CASXA haven’t created a new account yet. Got deleted some how.
4.4 years agoI would if it was Reddit
4.4 years ago@SuhuScompany what does making it explode using vizzy have to do with kinetic energy.
4.4 years agoIt isn’t destroying both the ship and the torpedo? Not even a little bit on the ship?
4.4 years ago@SCaxaR I can’t use it because I can’t download the app and I don’t have a computer.
4.4 years ago@DASX ok
4.4 years agoI can help out.
4.4 years ago@Arstotzka postimages.com
4.4 years agoFinally got it to work
4.4 years ago@Chtite451SR2 we could probably launch a little less of them.
4.4 years agoNow allowing 50 satellites
4.4 years ago@Chtite451SR2 too heavy
4.4 years agoI don’t have 50 threads
4.4 years agoDoes it land using vizzy. And does it land on LZ1?
4.4 years agoGeo stationary is 8,808 kilometers I think
4.5 years ago@NebulaSpaceAgency they aren’t launching to cylero for a while
4.5 years ago@Tweedle_Aerospace I didn’t know I could do that. Whoops!
4.5 years ago