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    @Dogfish5550 In ESS there’s some sort of abandoned base on a moon of Tydos, and considering I haven’t seen the drone ship in the stock Droo I wouldn’t be surprised if that’s another Easter egg too.

    4.0 years ago
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    @HistoricalRockets

    What kind of band are you in?

    And I was quite impressed already by the Atlas Agena model you’ve made before I had a hiatus too. Currently I’m only testing vehicles but I plan to start with the redstone as the Aggregat rockets will be extremely complicated to make if the interstage of the A10/A11/A12 has to be interlocking with each over and the A9, which will presumably require clipping quarter-circle (or just square fuel tanks but that would be tougher still...) fuel tanks deep into a core fuselage along with the rockets themselves (an enlarged version of the rocket from the A9), of which after the A10, don’t change. That means for the A11 and A12 there would have to be hundreds (literally) of the same rocket engine from the A10 to get it off the ground. Pure engineering insanity, as well as being extremely difficult to model.

    A few questions for you:

    • Since a lot has changed and now we have spacecraft programming and actual astronauts, has that pushed when you release this?

    • Will it be fine if I modify this with some of the Saturn MLV (Modified Launch Vehicle) configurations? Good examples of those would be here:

    http://www.astronautix.com/s/saturni.html

    4.0 years ago
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    Imagine using this guidance system for ballistic missiles; obviously it would have to be modified to activate within 500km of the target but it should be perfect for final guidance.

    4.0 years ago
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    @MarioG Even if they were reusable they aren’t and likely wouldn’t be SpaceX reusable: they’ll be waterlogged long before they get refurbished.

    4.0 years ago
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    I think ANYTHING to do with putting SRBs on a space plane design was a truly horrible idea. Say what you want but they had the SRBs also in mind for lesser known Saturn V variants, of which would likely to still have a launch abort system.

    Not that I hate space planes either; getting them into orbit using something like a Falcon 9 or rockets which have the TWR but can be shut down immediately could have made it extremely reasonable. IIRC they had a concept drawn up to put a Dynasoar-akin space plane on a Saturn V.

    But strapping relatively ultra-cheap SRBs onto a several billion dollar space plane (at least in today’s inflated money) is far more of a risk and, at the time, a political move which convinced the Soviets to copy us despite their budget constraints, was a good (albeit questionably) and a bad thing. A good example of where this is evident: We just had to alter a 747 to carry ours back to the space center; they had to make the largest plane in the world to do the same objective.

    4.0 years ago
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    @CrashFighter05 I am putting this up as an idea because reverse compatibility is pretty common as a selling point and that jet engines, fuselage blocks, (struts?)and landing gear would be somewhat possible to transfer if XML had a method to translate part names; the devs didn’t copy and paste the parts after all.

    4.3 years ago
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    @PointBreak I’ll pin your comment and have that post link there for anybody for reference.

    4.3 years ago
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    There’s also something to be said about Terrain guidance radar, something a bit more up your alley. The F-111 for example employed it to stay low to the ground.

    4.3 years ago
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    There’s also the possibility of running steam through a Linux VM on ChromeOS, and the hardware requirements for that are not any lower than running SR2.

    4.3 years ago
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    And an additional note: the company’s founder also happened to be a guitarist whose other music corporation also happens to own the Randall and Ampeg brands of guitar/bass amplifiers.

    4.3 years ago
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    To clarify what this is: An jet powered auto gyro that literally ejects out of a fighter aircraft. Basically a combat pilot’s saving grace by a hundred kilometers of flying, so I suppose the Vietnam war pilots would have appreciated that knowledge of being able to return to an airbase without being captured and tortured. Also the finest application of ye olde “Yo dawg I heard you love airplanes” meme.

    4.3 years ago
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    Any shadows on the surface of the planet?

    4.3 years ago
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    That’s a cool idea. How about you put the islands near the coast of that grassy pocket of land south of the desert across the ocean from the Space Center? It’s right between said desert and the South Pole, giving the islands the right place to be placed into.

    4.3 years ago
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    What if I told you

    All planes are suborbital. Anything that leaves the ground is suborbital.

    4.3 years ago
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    I suppose this might end up being the concept for a Vizzy program for a sandbox, being held separate from Vizzy for crafts.

    4.3 years ago
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    That’s a pretty fair idea, however that would have to be after there’s enough planets or a planet builder which may give you the option of making the planet able to be mined.

    4.3 years ago
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    This is one of the most significant developments in this game since it’s creation. You have no idea how important this is. You basically handed a planet builder in Vizzy programming over to the developers on a silver platter, which is one of the most requested features, meaning now mobile devices could make DIY solar systems.

    And I’m saying this because this makes the XML files accessible not just directly but through Vizzy, meaning Mobile devices can work with this if it was implemented.

    4.3 years ago
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    @crowxe Isn’t that a good thing though? If you target the Sun then it would work like the ancient Arabic (namely Islam) method of finding longitude at noon (when the sun is directly above).

    4.3 years ago
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    @crowxe Regardless the developers said that Vizzy is not complete quite yet, and that’s promising as some critical features such as orbital information would be needed for Vizzy to work on an interplanetary scale. It takes work to program that kind of concept. Also, what about user inputs like a text window?

    4.4 years ago
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    @PointBreak
    Honestly there’s really no point to considering most of what you can do now is either make that a preflight adjustment where you open them before taking off, or do it while Vizzy is flying the craft for you.

    4.4 years ago
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    @PointBreak

    Great! Now I feel stupid.

    4.4 years ago
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    @pedro16797 I’m not a IOS developer but I know for sure you don’t have to modify IOS to make it work like Android. Perhaps a Raspberry Pi could be used as an installer; there was somebody who wanted a Linux port of SR2 but my point is Raspberry Pi is a really important niche. They can be made into a cluster using C++ and a variety of APIs. And if that’s the case then they can be turned into a ARM64 supercomputer that can run X86 and run SR2 via using Wine. One Raspberry pi wouldn’t be enough but a good number of them running different elements of SR2 simultaneously might be an interesting feat. Just speculating on some ideas I’ve come across.

    4.4 years ago
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    @pedro16797 FWIK (For what I know) it is entirely possible to open the XML files themselves using file manager apps. However in terms of accessing the SR2 app files themselves...it would require the usage of an exterior AND applications which might not only 3 years obselete but completely rendered useless. That doesn’t mean that it’s impossible, though. Considering it’s use of Unity the game can be considered a separate entity to IOS, and considering that C++ gets changed to C# for the Unity engine to be compatible from PC to mobile I wouldn’t doubt that there actually is a layer of integration where the code can be altered. If anything ARM64 would be far easier to make this possible than ARM32 because of the difficulty of running X86 emulators. As for IL2CPP, it’s something that should be studied. Not sure what to think about all that but I still think it would be worth the frustration because I feel it’s a little fun to figure out what could be done that’s “impossible”...

    4.4 years ago
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    @Insanity Right. But considering that, wouldn’t it make xml mods for iOS possible or is there another layer of problems before that works? Considering I took a look at the XML files for SimpleGalaxy and I find XML right at home after learning HTML, I’m not surprised is it could be made possible.

    4.4 years ago
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    @PositivePlanes then why can people like @BarsikKT create a link for android for the SimpleGalaxy mod for example?

    4.4 years ago
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    On a side note, I’m not trying to be pushy but since I’m going into computer science anyways I might as well look into the possibility of creating an installer for mods on IOS, because IOS 13 enables some compatibility of storing files on the Files app itself or 3rd party apps (Documents by Readdle as an example) which is the first part of that process. The next step would be either to agree on making an installer in-app (which I’m not sure how Apple would respond) or to create a mod-of-mods of sort that can be installed with an IOS file manager via an exterior computer (like what people had done with Minecraft mods), which could possibly be done as a caveat solution.

    4.5 years ago
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    @Insanity Agreed. This excerpt from the A9/A10 article on Astronautix made me concerned:
    “ Guidance systems of the time were hopelessly inaccurate at the 5000 km range planned for the A9/A10. Therefore it was decided that the A9 would have to be piloted. After cut-off of its engine at 390 km altitude and 3,400 m/s, the A9 would re-enter and begin a long glide to extend the range. The pilot was to be guided by radio beacons on surfaced German submarines in the Atlantic Ocean. After reaching the target the pilot would lock in the target in an optical sight, then eject. Death or internment as a prisoner of war would follow.”

    3400m/s at 390km is more than enough speed at that altitude nonetheless 100km to achieve orbit, whereas it was supposed to be intercontinental but still suborbital. Gives you an idea of the difference in that alone.

    4.5 years ago
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    @Insanity yeah I know. But mobile users have to suffer without the ability to install mods, and by that I mean IOS users.

    4.5 years ago
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    How do you guys out in photos in posts?

    4.5 years ago
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    @MarioG no I can’t use any mods at all; I’m an IOS user.

    4.5 years ago
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    Ok ok, I get it. It’s not so hard to tell me that the suggestions go under the feedback page through the FAQ in the other. That’s just bad web design. Not your fault, buddy.

    4.5 years ago
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    @KitKart checked and the only thing on the top of the page would be “New Post”. That’s what I clicked onto start. There isn’t any “New Suggestion” button for what I can see. I guess this isn’t only for me but for other people, right?

    4.5 years ago
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    @KitKart
    I’m not seeing anything on the top right. Perhaps it’s a mobile website issue?

    4.5 years ago
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    @KitKart I’d rather have this post also shown here because the post you redirected me does not appear in the “Suggestions” part of the forum. Not exactly sure what you were trying to get me to do.

    4.5 years ago
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    @PorkyClown3
    What exactly is inaccurate about it? Are there any errors you know about? No intention of being picky just want to know.

    4.5 years ago