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    it's still a part, just not in the parts list! The fuel adapter has been obsolete for some time now so that's prolly why they removed it, but if you have some old craft that used it for decorative/detailing purposes you should fine they're still there!

    2.3 years ago
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    There is a way, but not in the game.

    2.3 years ago
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    @Herdingcats you mean use the burn nodes to tweak the inclination? The most efficient location to burn to adjust inclination is where your orbit crosses the equator. If you're only a few degrees off, it shouldn't take too much fuel to do so. It can be a little difficult to find exactly where the equator is so eyeball it at first and use the red burn draggers until the inclination starts increasing or decreasing as desired. you can get more precise by then dragging the node just a bit and observing if you're getting closer or further away from the desired inc.

    2.3 years ago
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    @YaMomzBox420 yes in the career mode there are several landmarks with flags now on various planets/moons. The crater is clearly marked now as "Mimas Crater"

    2.4 years ago
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    So apparently you can unlock 'packing it tight' which gives accesses to the fairing parts. but because fairings use heat shielding (and the sliders for heat shielding won't actually slide all the way back to 0 on fairings) results in you unlocking the fairings without actually being able to use them. You might want to reconsider how this tech is unlocked, or at least give some warning about the ability to use the fairings until another tech is unlocked.

    2.4 years ago
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    http://apollolaunchcontrol.com/v20test/http_www.apollolaunchcontrol.com/MobileService_Structure.html

    in case you havn't seen this! it's not well featured structure of the Apollo program but it was used for every moon mission

    2.5 years ago
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    I was just pointing out the various nuances in different systems.

    The Saturn V ‘launch tower’ was fixed to the mobile launch platform (MLP) but the MLP itself moved (via the crawler-transporter) so in a sense so did the tower every time the MLP was moved to and from the Vehicle Assembly Building.

    The Saturn V Mobile Service Structure on the other hand was more like what you described as a ‘gantry’ and was stored about 7000 feet away from the pad and then moved into place (via the same crawler-transport) next to the Saturn V, MLP & launch tower after they were in place on the pad.

    The Space Shuttle ‘launch tower’ however was built into to the pad and never moved from that location. The Mobile Service structure was also built into the pad but had one end on rails I believe allowing it to swing around next to the orbiter for servicing.

    The Delta IV has a launch tower that is built into to the pad and a mobile service structure that rolls back about 300 feet before launch.

    You’re absolutely correct that gantry is a movable structure that supports rocket launches which moves out of the way before launch. I was just pondering how movable does it have to be to be a gantry. Would the space shuttles mobile service structure be considered that? Truth is I’ve not really heard the term gantry used since the 60’s. instead I’m more accustomed to the terms “fixed service structure” and “mobile service structure”.

    2.5 years ago
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    I seem to recall the Saturn V having a mobile service structure that rolled away to a storage pad near the junction of the crawlerway leading to both pads. And the space shuttle also had a mobile service structure but I don’t know if either one were ever referred to as a “gantry”

    2.5 years ago
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    The game doesn't require ANY resources at present, it’s a sandbox game. Presumably it will when career mode is implemented but how do we need resource collection and detection methods before the game requires it? Really I’m not trying to dump all over your ideas, I agree with your overall premise that once we launch a craft (or get it into to orbit around said planet) we need some things to do. But many of your ideas a literally things we need AS career mode comes out, not before.

    2.5 years ago
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    @Zenithspeed You might consider using some of the NEW planets as well. For example the OLD Cylero had a creator partially hidden underneath the Mons Olympus analog that I always thought looked kinda bad. The NEW Clyero doesn’t have this now and I think it looks a lot better. All I did was revert the terrain colors on the NEW 2.3 version back to the OLD 2.2 version so it didn’t have the bluish tint from the New Juno.

    2.5 years ago
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    @brianc31525 prolly not cause i wasn't and it doesn't work for me. I think it's just a simple matter of overlooking something that enables it and they seem pretty buisy with this mobile issue at the moment

    2.6 years ago
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    yeah the gyros on my craft are behaving strangely now too. they're able to lock to whatever orientation i choose but instead of one smooth motion now they swing about 30 degrees, stop and jitter a bit, then move further and repeat until arriving at the target point.

    2.9 years ago
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    NO .... making pains and frames is just a time conuming process but, I've been pleased with results just using transparent fuel tanks then adding some struts to look like framework around it.

    2.9 years ago
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    it's like it's on a hot plate, right? as soon as one leg hits the ground it bounces back. that puts more pressure on the other legs so they bounce back but with more vigor. Then pretty soon it gets so violent it tips the whole lander over! I finally just retracted the legs and let it rest on its engine nozzle and it settled down.

    3.0 years ago
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    Yeah I had similar issue with the new piston legs. 100% length, auto suspension, 25% target compression & 100% damper. they never settled down just jittered around increasing in intensity until eventually flipping the probe over. I figured I just need to play around with the settings a bit but it's a bit disappointing since I never had an issue with the old legs and now with the "improved" ones I'm going to have to spend extra time an energy to find the right settings.

    3.0 years ago
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    Always looked more like the Korean peninsula to me

    3.1 years ago
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    yeah this is exactly what happened when they tried implementing power usage by electric pump fed engines in the 0.9.000 updates. I even get the exact same results: 26 kN thrust electric engine requires a 1.1 GJ battery to run for 57 seconds!

    the only thing different now is that older 'pre-update' engines don't use power so older craft (including those in the tutorials) will function.

    Try a standard Ion engine (no editing or resizing) you should find is uses around 247 KW of power (far more then a 20-26 kN electric engine) but it doesn't eat up a battery nearly as fast as the electric pump engines do!

    3.1 years ago
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    prolly the easiest way to get multiple structures (like green house, solar array, comm dish, ect.) that aren't connected but located close to one another would be to load them all into the same design blueprint then spawn the whole set up to the location at once. if connected then just spawn it in as one big structure obviously.

    3.1 years ago
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    Yeah I'd say you have to 'cheat' a little here! Realistically you could send the pieces up and then have astronauts put it together on the surface like a prefabricated bookshelf from Walmart. but with that not possible in the game just spawn it in!

    3.1 years ago
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    @Dereric where are you seeing a 0.9.906 update? I'm not finding anything

    3.1 years ago
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    the upper stages of the tutorial spacecraft no longer function adequately (due to the electric pump engines draining the batteries). someone reported this on the steam page and I also encountered the issue on the 'flight tutorial' and 'parachute landing' challenge

    3.1 years ago
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    yes one of the few complaints I have is you don't see any lights or anything while orbiting the night side! It's almost as if all droods go to be bed on-time and sleep perfectly for 14 hours!

    3.1 years ago
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    @AnsarNevrekar1 they said they were gonna shoot for 2 weeks in experimental then 2 in beta and if everything went well, release in late March or early April.

    so maybe sometime next week or the week after.

    3.1 years ago
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    The parachute landing challenge is also broken now!

    Go to perform a de-orbit burn and the engine fires up, then after a second it cuts out and just starts sputtering (I assume cause the solar panels can't keep up with the excessive battery drain). had no idea what went wrong or if maybe that was part of the 'challenge'. But then I saw the exact same behavior on one of my designs using an electric pump fed engine.

    3.1 years ago