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    Or might even be easier to just upload the game to this site, then you can download it
    ……..
    But I dunno if the files will transfer correctly between PC and mobile devices.

    38 minutes ago
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    Well there’s a difference between tower and erector! Do you want it erect the rocket or just at beside it?
    ………
    Either way you basically have to build it in the same designer as your rocket and load them in together. You can go simple with just a parts that look like a building or a more complex scaffolding design using struts or strut shaped fuel tanks which will take a bit more time.

    22 hours ago
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    You should have an “upload” butting in the designer! It’s in the same tab as the load/save craft function is.

    22 hours ago
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    @TheMouse sorry bout that, I'll put Cloak back in his kennel

    +1 2 days ago
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    ok I think I found it. In the "RocketEngine" tab where it reads "IgnitionOverride"

    3 days ago
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    I looked for it but didn’t see it! I’ll have to look agian, do you know what the property is called in the tinker panel, which page

    3 days ago
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    Well no…. I don’t really do planes in this game that’s why I bought Microsoft FlightSim a few years ago! I stick to rocketry and space here.
    ……….
    But I have played around with planes a bit when I tested out career mode and I can say flying planes was definitely a lot different then what I was used too in flight sims! So it’s not just you! But with so many players flying planes there’s either a way to do them better then I did or you just get used to the odd characteristics. Not sure which is though.

    4 days ago
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    @ForgottenGuy14 they have many times! (In the last for excessively pinging devs) however they keep setting up new accounts so! Unfortunately it’ll just be a game of Wack-a-mole for the foreseeable future.

    5 days ago
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    I guess the way I’m looking at it is: with the throat size that large, are you approaching the point at which there is essentially no “throat” and no division between combustion chamber and the nozzle itself (they essentially become the same chamber!
    ……..
    Of course you may have reached the nonsensical point by making the throat size 500% (like opening a door 500° expecting it will more open then at 180°) such that game can no longer accurately represent the engine in the designer. Such is the issues using the tinker panel sometimes.

    +1 5 days ago
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    Well you mean cause the combustion chamber is smaller? Given its nozzle throat size is a whopping 5 times that of the engine next to it, and that increasing troat size increases thrust by allowing more of the exhaust to escape out of the nozzle (or at a faster rate). It makes sense. My guess is that it is allowing those gasses to escape so fast (again 5 times as fast) that it doesn’t need a very large combustion chamber like the others have. This is my initial intuition….

    5 days ago
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    I dunno but with all these obvious duplicate accounts (like PLZsomething and Bmnkwhatever) I can't keep stright whose who!
    ........
    Basically know CloakPin is CloakPin, That Canuck Duck and Zenith speed are all who they are!

    +1 6 days ago
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    Just keep unlocking tech tiles many contract types are dependent on them being unlocked.

    8 days ago
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    "Attempt to auto-fix" works but absolutely changes flight performance (many parts have gotten much lighter).

    8 days ago
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    Do you mean to make the mouse more like a joystick? That would be the H key (but can be changed in settings where it reads "toggle mouse as joystick")

    +1 8 days ago
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    Well back when I played career (been almost a year now) after completing some contracts they were almost immediately replaced with “duplicates”. I think I got quite a few for “Lunar Orbit” the only difference was the payout kept decreasing. So it may just keep giving you these contracts to accept as long as you want.

    9 days ago
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    They also charged for the “old version” lololol. Given they haven’t charged extra for all the updates make that argument invalid.

    +3 10 days ago
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    Interesting design for sure!
    ………
    1. Make sure fuel in tanks are same as what the engine is set to use.
    2. Check connections and insure the engine is connected to the “surface” of the fuel tank or nose cone
    3. I once saw someone unknowingly set the engine to an activation group so it wasn’t starting in staging (they had to use the AG to start engine). See if that’s the case
    …….
    Beyond that I’d have to take a look at the craft myself and see what was going on.

    10 days ago
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    Ok somehow I didn’t compute the part about "engines on rotators" ….. I’ve ALWAYS had to attach engines to “fuel tanks”. You can run fuel through a “strut” and a "rotator" (I have done it myself) but there needs to be fuel tank (and it can be a relatively small tank) on the other side to hold some fuel. Then connect the engine to that small tank. I think that should work.

    11 days ago
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    @Zenithspeed ok thanks a ton, I will look for that “auto fix” button! Yeah I assume since the parts are a different ‘version’ w/ possible changes in parameters that could affect flight performance. It’s about time for me to back-up my saved craft files anyhow.

    +1 11 days ago
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    Try placing the camera on the docking port. You will have to rotate it then so the camera is facing forward and prolly use the directional movement tool to set it back into the port a bit so it is not an obstruction during docking. Also detach it from the docking port and reattach it to the surface of another part using the parts connection tool (you want the docking ports front attachment point free and available to connect to another port)

    +1 12 days ago
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    At the front!!!
    …….

    12 days ago
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    Surly I don’t have to rebuild every craft part by part! I do appreciate the updates but it does get annoying how they keep changing parts after you’ve spent all the time on these crafts.

    12 days ago
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    It means “NO WORKIE”. Possible the files are curupted in some way. Was this a sandbox downloaded from the site here? If so could be verified by another that it’s broke.

    +1 22 days ago
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    Posted 4 days ago
    “Yes, I mean that, 1.3.109 is finally coming to beta on all platforms! If no serious bug is found in the coming week, 1.3 will be rolling out of beta soon :)”
    …..
    So I guess as long as no real problematic bugs are found they’ll release the full update after this week. That’s how I read it.

    +1 25 days ago
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    https://www.simplerockets.com/Forums/View/272043/Patch-1-3-109

    +1 26 days ago
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    of contracts is irrelevant

    ....
    New contract offers have requirements before being offered, most of the prerequisite requirements are unlocking technology nodes. If you keep unlocking them it'll eventually be offered.

    26 days ago
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    Makes total sense! And no there is not! I know it is a tad annoying but unfortunately the way the coloring system is set up you'd have to do a major overhaul to the files to implement color scheme saving like that

    one month ago
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    @leozp111 lololol naw don’t take it personally! I swear CloakPin is just a joker, not trying to irritate you. That just their wacky way of saying “no” (which is the correct answer to your inquiry). Even if you had both mobile and PC versions I do t think there’s an easy way to sync your files (might not be an issue for you but would drive me insane!)

    one month ago
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    “Additional settings” tab. “Stage activation” cycler. So yeah if just set that to “none” it should disappear from the staging editor

    +1 one month ago
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    In the designer there is an “additional” tab you can open. You can add fuel lines, protective heat coating and there’s a place where you cycle through where to place parts for staging. Just select “none” for any part you do not want to appear in the staging editor.

    +2 one month ago
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    As far as the fuel concerns, it’ll take an advanced knowledge of orbits and maneuvers to orbit efficiently!
    ……
    Getting to Tydos is easy part. While in route adjust your approach so you flyby at the same inclination as Nebra and so your perigee to Tydos is very close to that at which Nebra orbits at. Then orbit Tydos! You can either use a lot of fuel to get an orbit around Tydos that’s just bit larger or smaller then that of Nebra (and eventually Nebra/your craft will catch up and enter Nebras sphere of influence to orbit) or you can enter a highly eccentric orbit around Tydos and use gravity assists of the moons to decrease your orbit little by little until you get close to the same orbit as Nebra

    one month ago
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    Or what? What specifically is the issue? Orbiting should be very straightforward! Just get going towards Tydos, in transit adjust your approach so that you flyby at the same inclination that Nebra orbits, get into orbit around Tydos then get an encounter the same way you would with Luna!
    …….
    It’s gonna take a metric crap ton of fuel cause Tydos and it’s gravity is so massive!

    one month ago
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    They happen ALL the time! Now there isn't any Corona visible but I see Luna and Brigo occlude Juno all the time. Even seen Droo occlude Juno from a lunar orbit.

    one month ago
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    That’s prolly the best/easiest option! Or go with an Apollo command/lunar module configuration where you dock after orbit. Thays also very doable!

    2 months ago
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    Scam bots lolol. Naw welcome to the world of widespread legalized gambling!
    ……
    Not that it’s for me to make any moral judgments over gambling but. I just saw a few months ago you can place bets on which jerseys the teams will be wearing! Surly it’s gone a bit too far no?

    +1 2 months ago
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    Yeah cause as far as the games concerned, it’s not two craft but one! I’m not aware of anyway to override this condition unless you wanna launch them separately and dock them in orbit.

    2 months ago
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    Well the measurable atmosphere (where the gauge in the info panel begins to register at 0.01 m/g) is around 78,200 meters! You can verify this by observing a craft on reentry
    ……
    But there is definitely still atmosphere above that point (observable through orbital decay that happens to objects around Droo). Ive observed orbital decay on satellites up to at least 730 km as well as what seem to be slight changes in an orbit once a craft gets 1200-1000 km from Droo. Once a craft is above 2000 km it seems all atmospheric effects cease.

    2 months ago
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    Yeah …. No. In my experience “validating game files” ALWAYS screws up custom planetary systems!
    ……
    So now you have to find all the planets that were in that system and redownload them from the site.

    2 months ago
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    Some of the planet files are missing. Was it a custom system? Did you try “validating game files.
    …….
    Try re-downloading the exact planets and associated files that were part of the planetary system. If they’re no longer available … well you basically screwed.

    2 months ago
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    Well sure looks like there is less in the free version. Limited number of crafts, no procedural parts, no tinker panel, No Vizzy programing, limited sandbox game features and very limited Carrer game features.

    3 months ago
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    What sucks about having a free trial version exactly?

    3 months ago
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    I'll assume you mean how do you get it so there's a different number of panels in the different rows!
    .........
    it's done in the tinker panel. "edit hidden properties" "solarPanelAray" then the line "RowSizeOverride". By default it will be -1 -1 -1 -1. just enter the dimensions (number of panels) you want for each row.

    3 months ago
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    https://www.reddit.com/r/EliteDangerous/comments/6g0khb/lazymansgoldilockszonechartnowwith100less/
    ………
    Also maybe worth a look

    3 months ago
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    https://www.nasa.gov/image-article/habitable-zones-of-different-stars/
    ……
    Changing mass, volume, surface heat… all have the potential of putting it into a different stellar class. B-type stars are just hot!!!! They do have potential “habitable zones” (basically where water exists in liquid form) they are just much further out then in a system like our own.

    3 months ago
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    Or increase the planets distance from the star. However there would be no indigenous life on the planet as B class stars have life spans far too short (only a few million years) for life to develop on planets around them. But you could at least make it habitable for outsiders.

    +1 3 months ago
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    Well most solar panels would not stand up to the heat of visiting the inner planets. They had to engineer some very particular parts for the Mariner probes that were sent to Venus and Mercury to stand up to the thermal conditions.

    3 months ago
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    @CloakPin WHAAAAAAAAA! Never even occurred to me to try “hiding” them inside a part and they’d still work! Seems like such an obvious cheat but….

    3 months ago
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    https://www.simplerockets.com/c/N2S0SV/Interplanetary-Transfer-Window-Calculator-Version-2
    ………
    If you put that chip onto a satellite you keep in orbit all you have to do is target the planet you’re interested in and press “1” I believe. It’ll tell you how far ahead the window is and even time warp you there if you want (or you can just check it occasionally while you do other missions)
    ……….
    I have a degree in mathematics but I still use this all the time lol

    3 months ago
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    There's a slider in game .... in the options tab for heat damage among other things.
    .....
    You can use the tinker panel to raise the thermal tolerance of solar panels if in sandbox game. Otherwise you're stuck with what's available

    +2 3 months ago