@lafario limit is the speed (in m/s) you need to fly so the aircraft doesn't explode. E.g., if your part ids are 4, 52 and 137 (you'll probably need more exploding parts than 3 though) and the airplane should explode below 100 m/s, the program will look like this:
Wait until ( (speed surface)length < 100 )
Set part 4 Explode to 1
Set part 52 Explode to 1
Set part 137 Explode to 1
Btw, this program also runs on the ground. If it should only run while you're actually in the air, the first block looks like this instead:
Wait until ( ( (velocity surface)length < 100 ) and ( not( misc Grounded ) ) )
@lafario Finally found time to explain: First, you'll need to use "wait until (velocity surface)length < limit". Then, you'll need to find the id of the most important parts. I recommend the biggest fuel tanks (for a big explosion) and the command chip (to make sure the "core" explodes). You can find the id in the part's advanced properties. You'll have to experiment a bit for the amount of parts: too few parts and not everything might be destroyed, too many is just unnecessary work, and an unnecessary long vizzy. For the explosion, there is a simple vizzy block. Put a "Set part id Explode to 1" for every part you want to explode. If you do this for enough parts, the rest will be destroyed by these explosions too. You might have to put the command chip's explosion in the end though, otherwise everything you want to explode after might not be destroyed.
@lafario Thanks! It was fun, even though the snow already started melting. Btw, I just saw your request, going to send you the program soon - I'm going to bed now though.
If both (height and speed) need to meet these requirements, you can use this program:
if (altitude ASL <= 15000 or (velocity)length < 2 * mach speed) {
Set part engine's part id activated to false;
}
If only one of these requirements needs to be met, you can use "and" instead of "or" in the if block. If you need help doing that, you can send me the craft if you want. Edit: Forgot to mention before: You need to put all this in a "while (true)" block. Also, I just fixed a small mistake in the program. Edit 2: Note: This deactivates the engine, so you'll have to manually activate them afterwards. If you want it to be automatically activated, you can add
else {
Set part engine's part id activated to true
}
They seem to be using Markdown for formatting. There are some good markdown tutorials out there (linked one is just an example). Note that simplerockets.com doesn't support html, so things like <br> (in general: Most things that use <...>) won't work. Still, there are some more possibilities that aren't mentioned here, so maybe you could add a note, maybe with a link? (Or, quick alternative, pin this comment)
@lafario I got a notification telling me that you mentioned me in a post called "Picture gallery", but I can't find that. Anything you still want to tell me?
lafario Directly over the link there is a dropdown menu that's currently set to "viewer's link". You have to set that to "direct link". If "direct link" doesn't exist, you have the same problem as me... deepfriedfrenchtoast Do you need an account to get the direct link on imgbb.com?
Edit: I just saw you uploaded 2 pictures, cool to see it worked. For images that already are on the internet, you don't have to upload to imgbb. You can just press long on the picture, a menu will show up. There, you can click on show picture (at least on Samsung Internet, I don't know about other Android browsers) and copy the URL.
@ImperiolTech I upload my pictures on im.ge. Then I can switch between viewer's link and direct link, and I have to choose direct link. This link has the file type. Could you send me the link you use?
@lafario This applies to any image. However, your link is missing the file type at the end. When uploading, is there an option to switch between viewer link and direct link?
That's strange, I've never heard of this before. If you used the normal format ( ! ) the only reason I can think of is that your image is deleted on your image hosting platform.
1. Do you use ! or did you discover another way to link pictures?
2. Which website do you use to get a link?
@lafario
1. Copy ""
So if your link was "https://www.simplerockets.com/Content/img/logo.png" the result would look like this: 
Then you can upload your post and the picture will be rendered. Note that you might have to reload the page for it to render correctly. Important note:
This only works if the file type is at the end of the link (so something like .png, .jpg, .jpeg or similiar).
19.02.25 - One problem solved, one problem found: The size is now calculated using opacity, so white backgrounds shouldn‘t be a problem anymore. However, I found a bug where big images aren‘t scanned correctly. I hope that this is only the case on images that couldn‘t be rendered anyways, but in case this happens to you: This bug wasn‘t there in V1.0, so it should work there. Also, please tell me if you experienced this (or another) bug, thanks!
24.02.25 - The bug I found before is fixed, all pictures should be compiled correctly now!
NameOfPartThatRunsTheVizzy.FlightProgram.VariableName, Charodey explained it here. This way the input is controlled by the variable. So, for example, if the command pod/disk/chip is called CMD and your variable is called inputVar, you have to use CMD.FlightProgram.inputVar as custom input.
@BlueStarAerospace I didn't know that. In that case, I'd honestly try to ask a mod if that's allowed. If there's no answer, I'd just try it. I don't think anyone will be banned for that. Maybe yours was deleted because you technically uploaded a craft that isn't yours (I'll assume you just used the standard rocket or sth similar), but that's just speculations.
I just finished reworking my bio and this post, I hope you like it. There are quite some links in the new post, so I‘ll probably sometimes forget to change them when I upload a new update / craft. If you find any forgotten links, please tell me in a comment. Thanks!
This video explains it quite well. I personally use another script, so I didn‘t test his script, but I can‘t find the video for my script anymore. If you just want to copy my script (not created by myself though) you can find it in my Starship vizzy.
I have to agree with Toinkove here.
There probably are some strategies to get points and followers fast, but I think it‘s mainly about regularly posting high quality content.
A few points I want to add:
• Your content should be something many people want. It doesn‘t help if you upload something every two days if noone uses it, no matter how detailed it is.
• Your content should be unique. When people look for a specific rocket, they don‘t download the newest one, but the most popular one. And when you upload something, it doesn‘t have any downloads or upvotes, so it‘s rarely downloaded. If your type of rocket was only uploaded 2 or 3 times, more people will look at them all and download the best one, and that has to be yours. There are few things that many people want but that weren‘t uploaded often, that‘s the reason good MfD games have so many upvotes - they are popular but really complicated to make.
• If you look at the users page, you‘ll notice that many popular accounts were created years ago. Back then there were less competing users, so gaining points probably was easier than it is now.
• The others don‘t know anything about your craft when they first see it on this website, so you should
1. Make your craft look good, if possible better than it really is, on the pictures (using edited pictures makes you look really professional!) and in the description.
2. Tell them as much as possible. People want to know if your craft fits their wishes, and if you don‘t tell them, they‘ll prefer another craft. Since few people ask you in the comments, you should answer all possible questions in the description without making it look too long (people don‘t read too long descriptions). What greatly helps making your descriptions more clear is formatting, this is a good guide.
However, as my points and followers suggest, I don‘t know if all of my thoughts are correct. My perspective on my account is similar to Toinkove‘s: I don‘t do this for points or followers, I just do this for fun, and I think that‘s the best way to keep having fun - if you aren‘t really lucky, you‘ll quickly be disencouraged because you don‘t get as many followers as you want.
Another idea (not trying myself though, anyone reading this is free to try): Setting a crafts mass to just above 0 and pushing it to a super high speed using pistons. You could tinker the pistons to make them stronger, longer and faster. Launching on Luna would make it easier, less gravity, no air resistance and easier to get into a stable Droo orbit. Have fun!
Submission
The only tinkered properties are torque and rpm of the motors.
How to use:
Create a new game (Luna has to be oriented correctly) and Launch in Luna Base. Then, wait until it automatically throws the "satellite" in an orbit. While it's flying, I recommend setting timewarp to 2,500 (it takes some time to leave Luna's SOI).
Edit: It should start accelerating after 15 seconds. Also, the orbit is almost circular, 27.7 by 30.3 MM.
@SpaceSeekers That's because you always need some kind of command chip / pod. Create a command chip, open its properties and click on "set primary". Then, you can delete the crew pod and put the command chip in your satellite.
So, I've found a way that should theoretically be possible, but it's probably the worst solution: I could loop through a list of coords on the surface and check for each, if it is in the water (and if the water is deep enough). Then, it should be possible to use some pathfinding algorithm to find the fastest way. The problem is, checking the sea depth of that many coords would probably take too much time. Additionally, I only have really basic knowledge about JNO's coords system, so I can't create a uniform "network" of coords. Do you think that could work if I'd be able to solve these two problems?
@Toinkove Happy Birthday (even though it probably isn't NYE anymore in your timezone). I've implemented a small easter egg here, please read the description before downloading (if you download it at all).
Edit: Sorry, I forgot to insert the link, it's working now.
@TomKerbal Da könnte tatsächlich etwas dabei sein (Mars 1 wäre z.B. ein Kandidat für den ersten Flug). Ich werde mal ein paar testen. Vielleicht kann Mission Cylero ja dann bald mal starten. Ich muss wahrscheinlich aber noch etwas an meinem Truck ändern, der ist noch zu schmal für solche Raketen. Folge 1 könnte ja dann noch im Januar kommen. Das MFD für Silvester funktioniert übrigens einigermaßen, das "Feuerwerk" besteht bisher aber nur aus Rauch. Ob das an der Grafik oder dem Treibstoff liegt, muss ich noch testen.
Edit: Das Problem mit dem Feuerwerk lag am Treibstoff, ist jetzt behoben. Wie gut bist du darin, mit vizzy Musik zu machen? Meine Versuche klingen furchtbar
@TomKerbal Ich versuche es mal mit einem MFD, da kenne ich mich zwar nicht so gut aus (und es ist natürlich auch nicht ganz so schön), dafür ist das von der Performance her besser. Ich werde deinen Orbiter 7 mal testen, er passt aber nicht ganz zu meinen Plänen (in der/den ersten Folge/Folgen sollten die Droods die Rakete eigentlich erst bauen). Außerdem brauche ich später entweder die Möglichkeit, Teile zu transportieren oder eine Rakete mit Wohnmodulen. Für 61 Teile sieht es aber echt gut aus!
@TomKerbal Danke, frohe Weihnachten und einen guten Rutsch! Ich schaue mal vorbei, diesmal liegt mein Problem aber nur in der Performance. Es gibt viele Lichter, und die brauchen RAM ohne Ende. Hab es jetzt schon mit custom instructions versucht, die machen es aber nur noch schlimmer. Es dauert teilweise 5-10 Sekunden, um ein Bild zu generieren. Mal schauen, wie ich das in den Griff kriege. Du kennst nicht zufällig eine Rakete, die genug Reichweite hat, um zum Mars zu fliegen, höchstens 500 Teile hat und trotzdem gut aussieht? Ich bin immer noch auf der Suche nach einer Rakete für Mission Cylero
The Autopilot doesn't work properly, I'm going to finish the next Starship Update first. Upload of the Starship probably within the next two weeks, then the submarine will (hopefully) be uploaded within a week.
@Luckwut Good idea. I already thought about that, but I won't make a YouTube channel for the few videos I upload. Maybe I'll make a YouTube channel later, but for now I don't have enough time to make updates, care about my profile here and care about my YouTube channel. Did you like the video?
@lafario That example will look like this.
5 months ago@lafario limit is the speed (in m/s) you need to fly so the aircraft doesn't explode. E.g., if your part ids are 4, 52 and 137 (you'll probably need more exploding parts than 3 though) and the airplane should explode below 100 m/s, the program will look like this:
Wait until ( (speed surface)length < 100 )
Set part 4 Explode to 1
Set part 52 Explode to 1
Set part 137 Explode to 1
Btw, this program also runs on the ground. If it should only run while you're actually in the air, the first block looks like this instead:
Wait until ( ( (velocity surface)length < 100 ) and ( not( misc Grounded ) ) )
5 months ago@lafario Finally found time to explain: First, you'll need to use "wait until (velocity surface)length < limit". Then, you'll need to find the id of the most important parts. I recommend the biggest fuel tanks (for a big explosion) and the command chip (to make sure the "core" explodes). You can find the id in the part's advanced properties. You'll have to experiment a bit for the amount of parts: too few parts and not everything might be destroyed, too many is just unnecessary work, and an unnecessary long vizzy. For the explosion, there is a simple vizzy block. Put a "Set part id Explode to 1" for every part you want to explode. If you do this for enough parts, the rest will be destroyed by these explosions too. You might have to put the command chip's explosion in the end though, otherwise everything you want to explode after might not be destroyed.
5 months ago@lafario A program were if you fly lower than a set speed your airplane explodes.
5 months ago@lafario Thanks! It was fun, even though the snow already started melting. Btw, I just saw your request, going to send you the program soon - I'm going to bed now though.
5 months agoIf both (height and speed) need to meet these requirements, you can use this program:
5 months agoif (altitude ASL <= 15000 or (velocity)length < 2 * mach speed) {
Set part engine's part id activated to false;
}
If only one of these requirements needs to be met, you can use "and" instead of "or" in the if block. If you need help doing that, you can send me the craft if you want.
Edit: Forgot to mention before: You need to put all this in a "while (true)" block. Also, I just fixed a small mistake in the program.
Edit 2: Note: This deactivates the engine, so you'll have to manually activate them afterwards. If you want it to be automatically activated, you can add
They seem to be using Markdown for formatting. There are some good markdown tutorials out there (linked one is just an example). Note that simplerockets.com doesn't support html, so things like <br> (in general: Most things that use <...>) won't work. Still, there are some more possibilities that aren't mentioned here, so maybe you could add a note, maybe with a link? (Or, quick alternative, pin this comment)
Edit: Another Markdown tutorial
6 months agoEdit 2: Even more tutorials and Cheat Sheets:
https://www.markdownguide.org/cheat-sheet/
https://help.obsidian.md/syntax
https://daringfireball.net/projects/markdown/syntax
Current Priority:
I just noticed that this reads more like an advertisement than an announcement, that wasn't what I intended it to be. Sorry!
6 months ago@lafario I got a notification telling me that you mentioned me in a post called "Picture gallery", but I can't find that. Anything you still want to tell me?
6 months agoIs the last image intentionally a 404 error?
6 months ago@lafario Ok
6 months ago@lafario video tutorial (for im.ge, should be similiar on other websites though); hope it helps
6 months ago@lafario
6 months ago
Edit: Of course, you're fine, I'm happy to help
lafario Directly over the link there is a dropdown menu that's currently set to "viewer's link". You have to set that to "direct link". If "direct link" doesn't exist, you have the same problem as me... deepfriedfrenchtoast Do you need an account to get the direct link on imgbb.com?
Edit: I just saw you uploaded 2 pictures, cool to see it worked. For images that already are on the internet, you don't have to upload to imgbb. You can just press long on the picture, a menu will show up. There, you can click on show picture (at least on Samsung Internet, I don't know about other Android browsers) and copy the URL.
Edit 2: Removed the tags from this comment.
6 months ago@ImperiolTech I upload my pictures on im.ge. Then I can switch between viewer's link and direct link, and I have to choose direct link. This link has the file type. Could you send me the link you use?
6 months ago@lafario This applies to any image. However, your link is missing the file type at the end. When uploading, is there an option to switch between viewer link and direct link?
6 months agoThat's strange, I've never heard of this before. If you used the normal format ( ! ) the only reason I can think of is that your image is deleted on your image hosting platform.
6 months ago1. Do you use ! or did you discover another way to link pictures?
2. Which website do you use to get a link?
Btw, this post explains many ways of formatting your posts, including pictures and gifs.
6 months ago@lafario
6 months ago1. Copy ""
So if your link was "https://www.simplerockets.com/Content/img/logo.png" the result would look like this:

Then you can upload your post and the picture will be rendered. Note that you might have to reload the page for it to render correctly.
Important note:
This only works if the file type is at the end of the link (so something like .png, .jpg, .jpeg or similiar).
I personally use im.ge, but there surely are alternatives.
6 months agoNews
NameOfPartThatRunsTheVizzy.FlightProgram.VariableName, Charodey explained it here. This way the input is controlled by the variable. So, for example, if the command pod/disk/chip is called CMD and your variable is called inputVar, you have to use CMD.FlightProgram.inputVar as custom input.
6 months ago@BlueStarAerospace I didn't know that. In that case, I'd honestly try to ask a mod if that's allowed. If there's no answer, I'd just try it. I don't think anyone will be banned for that. Maybe yours was deleted because you technically uploaded a craft that isn't yours (I'll assume you just used the standard rocket or sth similar), but that's just speculations.
6 months agoI just finished reworking my bio and this post, I hope you like it. There are quite some links in the new post, so I‘ll probably sometimes forget to change them when I upload a new update / craft. If you find any forgotten links, please tell me in a comment. Thanks!
6 months agoI just noticed that you still need to know the image size when loading, so I added "Width" and "Height" to the parameters the compiler gives you.
6 months agoAs far as I know that's not possible. You could upload an unlisted craft and use the description as "forum post" though.
6 months agoThis video explains it quite well. I personally use another script, so I didn‘t test his script, but I can‘t find the video for my script anymore. If you just want to copy my script (not created by myself though) you can find it in my Starship vizzy.
6 months agoThis craft uses variables directly as input for the pistons I think, but I‘m not sure how it works. I couldn‘t get it to work on my crafts yet.
6 months agoI have to agree with Toinkove here.
There probably are some strategies to get points and followers fast, but I think it‘s mainly about regularly posting high quality content.
A few points I want to add:
• Your content should be something many people want. It doesn‘t help if you upload something every two days if noone uses it, no matter how detailed it is.
• Your content should be unique. When people look for a specific rocket, they don‘t download the newest one, but the most popular one. And when you upload something, it doesn‘t have any downloads or upvotes, so it‘s rarely downloaded. If your type of rocket was only uploaded 2 or 3 times, more people will look at them all and download the best one, and that has to be yours. There are few things that many people want but that weren‘t uploaded often, that‘s the reason good MfD games have so many upvotes - they are popular but really complicated to make.
• If you look at the users page, you‘ll notice that many popular accounts were created years ago. Back then there were less competing users, so gaining points probably was easier than it is now.
• The others don‘t know anything about your craft when they first see it on this website, so you should
1. Make your craft look good, if possible better than it really is, on the pictures (using edited pictures makes you look really professional!) and in the description.
2. Tell them as much as possible. People want to know if your craft fits their wishes, and if you don‘t tell them, they‘ll prefer another craft. Since few people ask you in the comments, you should answer all possible questions in the description without making it look too long (people don‘t read too long descriptions). What greatly helps making your descriptions more clear is formatting, this is a good guide.
However, as my points and followers suggest, I don‘t know if all of my thoughts are correct. My perspective on my account is similar to Toinkove‘s: I don‘t do this for points or followers, I just do this for fun, and I think that‘s the best way to keep having fun - if you aren‘t really lucky, you‘ll quickly be disencouraged because you don‘t get as many followers as you want.
I really hope I could help you, Good Luck 🍀
6 months ago
Thanks!
6 months agoAnother idea (not trying myself though, anyone reading this is free to try): Setting a crafts mass to just above 0 and pushing it to a super high speed using pistons. You could tinker the pistons to make them stronger, longer and faster. Launching on Luna would make it easier, less gravity, no air resistance and easier to get into a stable Droo orbit. Have fun!
7 months agoSubmission
The only tinkered properties are torque and rpm of the motors.
How to use:
Create a new game (Luna has to be oriented correctly) and Launch in Luna Base. Then, wait until it automatically throws the "satellite" in an orbit. While it's flying, I recommend setting timewarp to 2,500 (it takes some time to leave Luna's SOI).
Edit: It should start accelerating after 15 seconds. Also, the orbit is almost circular, 27.7 by 30.3 MM.
7 months ago@VectronTechnologies Thanks! Merry Christmas!
8 months ago@SpaceSeekers That's because you always need some kind of command chip / pod. Create a command chip, open its properties and click on "set primary". Then, you can delete the crew pod and put the command chip in your satellite.
1.1 years agoSo, I've found a way that should theoretically be possible, but it's probably the worst solution: I could loop through a list of coords on the surface and check for each, if it is in the water (and if the water is deep enough). Then, it should be possible to use some pathfinding algorithm to find the fastest way. The problem is, checking the sea depth of that many coords would probably take too much time. Additionally, I only have really basic knowledge about JNO's coords system, so I can't create a uniform "network" of coords. Do you think that could work if I'd be able to solve these two problems?
1.3 years agoUPDATED POST
1.5 years agoUPDATED POST
1.5 years ago@Toinkove Happy Birthday (even though it probably isn't NYE anymore in your timezone). I've implemented a small easter egg here, please read the description before downloading (if you download it at all).
Edit: Sorry, I forgot to insert the link, it's working now.
1.7 years ago@TomKerbal Da könnte tatsächlich etwas dabei sein (Mars 1 wäre z.B. ein Kandidat für den ersten Flug). Ich werde mal ein paar testen. Vielleicht kann Mission Cylero ja dann bald mal starten. Ich muss wahrscheinlich aber noch etwas an meinem Truck ändern, der ist noch zu schmal für solche Raketen. Folge 1 könnte ja dann noch im Januar kommen. Das MFD für Silvester funktioniert übrigens einigermaßen, das "Feuerwerk" besteht bisher aber nur aus Rauch. Ob das an der Grafik oder dem Treibstoff liegt, muss ich noch testen.
1.7 years agoEdit: Das Problem mit dem Feuerwerk lag am Treibstoff, ist jetzt behoben. Wie gut bist du darin, mit vizzy Musik zu machen? Meine Versuche klingen furchtbar
@TomKerbal Ich versuche es mal mit einem MFD, da kenne ich mich zwar nicht so gut aus (und es ist natürlich auch nicht ganz so schön), dafür ist das von der Performance her besser. Ich werde deinen Orbiter 7 mal testen, er passt aber nicht ganz zu meinen Plänen (in der/den ersten Folge/Folgen sollten die Droods die Rakete eigentlich erst bauen). Außerdem brauche ich später entweder die Möglichkeit, Teile zu transportieren oder eine Rakete mit Wohnmodulen. Für 61 Teile sieht es aber echt gut aus!
1.7 years ago@TomKerbal Danke, frohe Weihnachten und einen guten Rutsch! Ich schaue mal vorbei, diesmal liegt mein Problem aber nur in der Performance. Es gibt viele Lichter, und die brauchen RAM ohne Ende. Hab es jetzt schon mit custom instructions versucht, die machen es aber nur noch schlimmer. Es dauert teilweise 5-10 Sekunden, um ein Bild zu generieren. Mal schauen, wie ich das in den Griff kriege. Du kennst nicht zufällig eine Rakete, die genug Reichweite hat, um zum Mars zu fliegen, höchstens 500 Teile hat und trotzdem gut aussieht? Ich bin immer noch auf der Suche nach einer Rakete für Mission Cylero
1.7 years agoNew video coming soon, my screen recorder deleted the recording I just took
1.7 years agoThe Autopilot doesn't work properly, I'm going to finish the next Starship Update first. Upload of the Starship probably within the next two weeks, then the submarine will (hopefully) be uploaded within a week.
1.8 years agoJust finished 1.6.18 (around 25 private updates are planned), upload of V1.7 probably within the next two weeks
1.8 years ago@Luckwut Good idea. I already thought about that, but I won't make a YouTube channel for the few videos I upload. Maybe I'll make a YouTube channel later, but for now I don't have enough time to make updates, care about my profile here and care about my YouTube channel. Did you like the video?
1.9 years agoWhat happened to the link? If anyone knows why this happened, please let me know
Edit: Link is fixed
1.9 years agoThe resolution of two pictures got really bad when uploading, but I can't fix that. If anyone knows the reason, please let me know, thanks!
1.9 years agoTrailer is almost done! Upload (probably) wednesday
Edit: Unfortunately I have to postpone the upload until thursday, I couldn't finish the sound
1.9 years agoI still haven't found a new craft, but I hope that I can upload V1.6 in october.
1.9 years ago