Also: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
Huh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
How would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
This is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
Oh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
Arventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
I am very excited for Oord and the new skybox! I just hope that rings are visible on the star map, considering that the flare from the stars are going to be visible! This is gonna be great!
Oh! And uh, I plan to make all the moons of Arkkanna before I upload the demo, because why not? I plan to cut down on some moons, but its just a possibility. For now, I am working on only top-priority planets. So far, Romarius is expected to be released first.
You should, but beware, it's going to be hard if you are adding the Juno System as if it orbits Gomillia. You could remake the system and start from Juno, but that's even harder (it's achievable--given enough time and dedication).
Did you copy and paste it? Make sure there are no errors in the command. No spelling mistakes, capitalization errors, and the correct placement of words. @RocketManbuuuuuuu
Go to the dev console and type in PlanetStudio_ToggleTerrainGenerationAdvancedSettings. What that does is allow things to be seen in space and disappear on the planet. In this case, clouds. The "thing" is, is that you need to type in CUBEMAP in EnabledWithSymbols.
I'm doing fine @Aludra877. I am following because I just wanna know if you publish anything so that way I can just check it out! And also to help you out :)
Hej there @horizionindustries, it has been a while has it? I kinda feel bad for ya, you know, since you kinda like--are forgotten or whatever. I just want to let you know I would like to make a star to add here, and yes, I do remember you. I just am wondering if you are ever coming back.
I did nothing for my 10k special @Aludra877 lol
9 months agoi know the second image is old, but i just had to show yall :P
9 months agonoice
9 months agoAlso: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
9 months agoHuh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
9 months agoHow would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
9 months agoI thought you said Sarkal would be a sub-earth (in size), not just simply similar to earth’s size? Just wondering.
9 months agoThis is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
9 months agoit was a joke @deepfriedfrenchtoast :/
9 months agoOh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
9 months agoArventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
9 months ago16* planets @deepfriedfrenchtoast
10 months agoI am very excited for Oord and the new skybox! I just hope that rings are visible on the star map, considering that the flare from the stars are going to be visible! This is gonna be great!
10 months agoit was a road trip @QuantumSpaceIndustries lol (i rarely fly)
10 months agoOh! And uh, I plan to make all the moons of Arkkanna before I upload the demo, because why not? I plan to cut down on some moons, but its just a possibility. For now, I am working on only top-priority planets. So far, Romarius is expected to be released first.
10 months agowill delete after a few days, because I HAVE returned. like the last forum, will delete in a few days. specifically, 23.10.2024
10 months agoAs if the snakes in Georgia are any better @deepfriedfrenchtoast…
10 months agowill delete after a few days when i return, as this forum is just meant to be a short notice :P
10 months agoi hate this so much
10 months agoall of the above @deepfriedfrenchtoast
10 months agoAlright ramblers! Lets get rambling!
10 months ago@QuantumSpaceIndustries
It is sad that this organization is sadly retired. ¡Pero no es mi problema!
10 months agouuhhhhhh 😳@MatTheAerospacer roughly more than 30, but that is like, not counting the moons. Arkkanna has the most with 19 major* moons.
10 months agoNo more than Antarius thats for sure lol @MatTheAerospacer
10 months agoHow many planets are there going to be?
10 months agoI'm still the same person, though
10 months ago@MeatyWhistle69 is banned again lol @QuantumSpaceIndustries
10 months agoThanks @QuantumSpaceIndustries
10 months agoWhere do you get them @QuantumSpaceIndustries?
10 months agoWhat mods do you use?
10 months ago¡Muy artístico!
10 months agoI am @Isosceles51.
10 months agoYou should, but beware, it's going to be hard if you are adding the Juno System as if it orbits Gomillia. You could remake the system and start from Juno, but that's even harder (it's achievable--given enough time and dedication).
10 months agoThanks @QuantumSpaceIndustries :)
10 months agothank you mr. Spock
10 months ago@RichGWall
can't help you with that... sorry...
11 months ago@zenithspeed faces the same problem, maybe he can help, idk
I'm on PC btw (if it isn't obvious)
xd
11 months agoi mean vizzy is like, a custom coding program
@deepfriedfrenchtoast
the moment you start uploading planets again, you will @deepfriedfrenchtoast
11 months agoYOOOOOOOOOOOOOOOO
11 months ago@QuantumSpaceIndustries
smh
11 months ago@Ceya
kinda @QuantumSpaceIndustries
11 months agoDid you copy and paste it? Make sure there are no errors in the command. No spelling mistakes, capitalization errors, and the correct placement of words. @RocketManbuuuuuuu
11 months ago@RocketManbuuuuuuu
11 months agoGo to the dev console and type in
11 months agoPlanetStudio_ToggleTerrainGenerationAdvancedSettings
. What that does is allow things to be seen in space and disappear on the planet. In this case, clouds. The "thing" is, is that you need to type inCUBEMAP
in EnabledWithSymbols.not a suggestion, rather, a question: what happened to your profile pic?
11 months agoI haven't touched JNO in a while, so I can't help you with that. I would if I could, thought. @Aludra877
11 months agoI'm doing fine @Aludra877. I am following because I just wanna know if you publish anything so that way I can just check it out! And also to help you out :)
11 months agoWelcome back 👋
11 months agoHej there @horizionindustries, it has been a while has it? I kinda feel bad for ya, you know, since you kinda like--are forgotten or whatever. I just want to let you know I would like to make a star to add here, and yes, I do remember you. I just am wondering if you are ever coming back.
11 months agoCould use a little more polishing but it’s great 👍
11 months ago