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    have you watched for all mankind?

    3.3 years ago
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    either the craft is too light, the atmosphere is too dense, or the craft is going too slow

    +1 3.3 years ago
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    omg i love that show and the planets i can't wait to see it!!!

    3.3 years ago
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    what are turboprops

    3.3 years ago
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    i think you can do that by manipulating the water in specific biomes, in the biomes tab

    +1 3.3 years ago
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    don’t reinstall!!!

    you don’t have a waves option because they’re only compatible with a computer

    3.3 years ago
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    @Zenithspeed
    ty

    +1 3.3 years ago
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    use only solid boosters to get to at least orbit (if not then land on luna)

    3.3 years ago
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    set the noise type to perlin fractal, and i can tell you what the settings do:

    Strength - increases the height/opacity of the noise

    Frequency - increases the density of the noise

    Octaves - increases the detail of the noise, higher octaves means more computing power

    Lacunarity - similar to frequency

    Gain - similar to strength


    if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth

    FBM Power - very smooth valleys

    Billow Power - defined valleys

    Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms

    +6 3.3 years ago
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    @TronicOrbital
    so true lol

    3.3 years ago
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    @Vedhaspace
    ye

    3.3 years ago
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    turning down the burn gizmo sensitivity allows more precision

    change the craft's derivative to near maximum, so it will prevent the automatic burn from overshooting

    i don't know the maths at the moment, but you can try aerobraking to at least an eccentric orbit without using up all your fuel trying to slow down

    3.3 years ago
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    go to your profile and tap "Following"

    3.3 years ago
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    @yousef1208
    very sus -_-

    3.4 years ago
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    i hope that mobile users can hide the UI instead of using a keyboard to press f4 or smth soon (i forgot the hotkey on pc)

    3.4 years ago
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    @SpaceTrebuchet
    they are missing out

    3.4 years ago
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    wdym? like hiding the UI?

    3.4 years ago
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    how many?

    my profile pic has 6 or 7 iterations…

    3.4 years ago
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    i don't know what you're talking about but i'm excited

    3.4 years ago
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    what do you mean?

    3.4 years ago
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    well, the planet map doesn’t get much attention anyway since you can look at the system map

    3.4 years ago
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    the discoloration is likely caused by the color of the texture you've given the biomes

    3.4 years ago
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    atmosphere at terrain is too thick and vibrant, it would be more impressive if you made something decent from the blank template

    also why didn't you upload it?

    3.4 years ago
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    @Blaze77gunYT
    i actually haven't got to that yet ;-;

    i can only do things like noise or smth

    3.4 years ago
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    @Blaze77gunYT
    i can help you with planet studio elsewhere

    3.4 years ago
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    the problem can also lie in your settings, or the planet you're on

    3.4 years ago
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    @Blaze77gunYT
    i would but my parents won't let me and it's probably for the best

    3.4 years ago
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    you can turn down heat damage and physical damage in the general settings

    3.4 years ago
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    check if any parts used for detail are clipping. if so, go to the tinker panel and set collisions to none

    make sure your speed is half the terminal velocity at your altitude

    as chris hadfield said, "your boosters [will act as] an elevator, sending your rocket up to where the atmosphere is thin enough that the drag is minimized as much as possible."

    3.4 years ago
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    simplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2

    +2 3.4 years ago
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    you'll have to type the MFD's log into a text file, no copying or pasting

    +1 3.4 years ago
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    well, first you need a craft that is compatible with the information it is receiving, such as this piece of code:


    receive (message) with (data)
    display (data)


    then, you need to have a craft that transports data. and it has to be valid data, such as this piece of code:


    broadcast (message) with data (#insert the crafts altitude for example) to nearby craft


    i've never done this before so pray that this is a lucky guess

    +1 3.4 years ago
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    yay!

    3.4 years ago
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    turn physics down, make sure the gravity isn’t too high, and i’ve never experienced this

    3.4 years ago
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    use the fuel you have to spare to slow down i guess

    but i think just below the terminal velocity of droo is a healthy speed to deploy the chutes

    3.4 years ago
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    go to biomes > and click add biome, you can also rename it if you want

    you can adjust the height of the biome by going back to terrain and adding whatever you want to the new biome folder you’ve created, also make sure that the hide empty is turned off

    3.4 years ago
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    uhm do it over and over again

    3.4 years ago
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    make them like clouds, but they’re polar clouds, and their intensity is significant (intensity changes the glow-in-the-dark-ness while emission determines whether or not shadows affect it’s visibility)

    3.4 years ago
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    you need to deploy small drouge chutes, and then deploy larger parachutes, and if you need to go slower, add a massive final parachute

    3.4 years ago
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    i’ve missed you ;-;

    i missed your rockets

    3.4 years ago
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    hold ctrl while grabbing a part, you can also copy multiple parts by holding ctrl as well

    3.4 years ago
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    what is this question you're trying to ask

    +1 3.4 years ago
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    @TronicOrbital
    solid liquid > viscous liquid

    3.4 years ago
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    ? ? ?

    3.4 years ago
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    what are you talking about?

    3.4 years ago
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    @Vedhaspace
    a mix of gasses will cause unexpected colors

    +2 3.4 years ago
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    @Zenithspeed
    if nitrogen and oxygen made earth's atmosphere blue, then why is it not violet?

    3.4 years ago
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    ;-;

    3.4 years ago