@AstroAerospace Cameron has nothing to do with the mod development, it is being developed by Linx, our dev team has just helped him with the integration in the game but all merit should go to Linx.
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The mod has been tested on a PC with a Nvidia 3060 and a 10th gen Intel i9, with the game on max settings, Ultra cubemaps and LODs set to 6. On Droo it was hitting 60fps, and I think it is the most demanding location.
@Zenithspeed we have never been in bad terms with KSP. In the original SimpleRockets there was a link to KSP promoting it, many in the team have spent hundreds of hours in it, myself thousands, and it is a great inspiration.
@FrenchbreadGaming mobiles wouldn't even run this well, plus it is a mod, not something developed by us, so no way it'd be added to mobile.
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How can you be annoyed by a large popular KSP modder working on JNO? This will hopefully grow the community, allowing us to work more on features that will benefit mobile.
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Plus, you paid for the game 1/3 to 1/4 that of what a PC player paid, isn't that dividing the community?
@XionmassResearchDevt this website is a great platform for certain things, but terrible for others. When it comes to images (like in the case of loading screens), discord has a lot less friction, which leads to a much higher participation
@starmango can your submit a bug report before it crashes? Or it doesn't even give you time to get to the designer/flight once? What version are you playing? (you can see the number at the top right corner in the menu)
@Jerba as a solution I'm thinking of not giving much money for that contract, with the main reward being the drood themselves, so if you killthem you loosethe "prize". Rught now you can just buy more for 6M, I wonder if they should be a lot more expensive or even limited
@MasterOfNone in the Juno Community Server, on Discord, there is a channel dedicated to it where you can find what other players have previously done and ask for help. Right now it isn't worth the time for us to document it all because of the lack of interest by the community.
@TomKerbal do you mean a DLC? Right now we don't see that fit in the game, if you want to support us sharing the game with friends (or even gifting it to them) would be the best way to go, what fuels us is our communities!
@RamenNoodlesXVII we explain why se are doing it this way in the post, iterating beta uodates in mobile is super time consuming so we have to run betas on steam only until things prove to be stable
@Jun0confederation I'm just an employee at Jundroo, I don't "own" the game. Nowadays I don't think many are still toxic about the name change, it did seem to help with the release of 1.0.
@HORIZONSPACEUK nobody hates you and nobody is against you, I think you are giving yourself more protagonism than necessary. You just broke rules multiple times and moderators acted accordingly, and you got explained why. If you want to ignore it that's on you, but that doesn't make the game worse or us evil.
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I don't know how what we did could have made you loose a friend, but if there's anything I can do to help with that let me know.
@HORIZONSPACEUK I think everyone here is being respectful and they have just shared their opinion, same as you did. That said, why are we awful? We work really hard to make the best game we can
Join the Steam beta by right-clicking Juno: New Origins in the Steam client -> Properties -> Betas -> and then select "beta_1.1" from the dropdown.
MOBILE PLAYER!
I see what you are about to comment, hold on: We don't have a date yet for the mobile beta, but we expect it to be out by the end of June. This is an expectation, not a confirmation.
@XionmassResearchDevt you are the one that made this post bad by answering someone giving good feedback in a very rude and aggressive way. You didn't came up with the idea of porting the game, it's something that has been disvussed multiple times, and we'll do it if we think it's worth the cost, which is high and likely more than the earnings.
@AstroAerospace Cameron has nothing to do with the mod development, it is being developed by Linx, our dev team has just helped him with the integration in the game but all merit should go to Linx.
8 months ago.
The mod has been tested on a PC with a Nvidia 3060 and a 10th gen Intel i9, with the game on max settings, Ultra cubemaps and LODs set to 6. On Droo it was hitting 60fps, and I think it is the most demanding location.
@starmango simpleplanes.com/Forums/View/975942
9 months ago@TomKerbal top right in the main screen
9 months ago@ivansheppard853 google
+2 9 months ago@LampEnjoyer you can make things emit light stock, and someone is working on a clouds mod already
+3 9 months ago@Kassap that's not true, the game came out on PC first
+4 9 months ago@FoxtrotTheSergal won't fit a forum post nowadays lol, plus we now have tags
+1 9 months ago@RichGWall la laaa laaaa laralalala
+5 9 months ago@Zenithspeed we have never been in bad terms with KSP. In the original SimpleRockets there was a link to KSP promoting it, many in the team have spent hundreds of hours in it, myself thousands, and it is a great inspiration.
+7 9 months ago@FrenchbreadGaming that said, I have rephrased the paragraph to, hopefully, prevent people from being mislead.
+4 9 months ago@FrenchbreadGaming mobiles wouldn't even run this well, plus it is a mod, not something developed by us, so no way it'd be added to mobile.
+6 9 months ago.
How can you be annoyed by a large popular KSP modder working on JNO? This will hopefully grow the community, allowing us to work more on features that will benefit mobile.
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Plus, you paid for the game 1/3 to 1/4 that of what a PC player paid, isn't that dividing the community?
@XionmassResearchDevt np
9 months agoJust in case it wasn't clear enough, this is a mod, so it'll only be available on PC.
9 months ago@Zenithspeed they get both prizes, so 4500 website points
+1 10 months ago@XionmassResearchDevt this website is a great platform for certain things, but terrible for others. When it comes to images (like in the case of loading screens), discord has a lot less friction, which leads to a much higher participation
10 months ago@starmango can your submit a bug report before it crashes? Or it doesn't even give you time to get to the designer/flight once? What version are you playing? (you can see the number at the top right corner in the menu)
10 months ago@starmango are you playing on an empty sandbox? On the stovk system?
10 months ago@Jacksonterry are you getting any error popup? Did you install any system or open a large part count craft?
+1 10 months ago@CareerEnjoyer1229 that depends on how things go, if we have enough content to justify calling it 1.2 by next month, it'll be called 1.2.
10 months ago@Jerba as a solution I'm thinking of not giving much money for that contract, with the main reward being the drood themselves, so if you killthem you loosethe "prize". Rught now you can just buy more for 6M, I wonder if they should be a lot more expensive or even limited
10 months ago@Jerba much appreciated feedback, it was intended to work that way but there is a technical limitation with the way payloads are verified
10 months ago@Nagisae PE is minecraft, not JNO, and no
+3 10 months ago@MeOdtrae any attachpoint
10 months ago@MasterOfNone in the Juno Community Server, on Discord, there is a channel dedicated to it where you can find what other players have previously done and ask for help. Right now it isn't worth the time for us to document it all because of the lack of interest by the community.
10 months ago@MeOdtrae xml tweaking the attachpoints
10 months ago@BeastHunter Custom careers have been a thing since the release of 1.0
+1 10 months ago@starmango you can see it for yourself in the beta
10 months ago@ivansheppard853 what were you doing when that happened?
11 months ago@SmarsoAero can you upload the craft and send me the link?
11 months ago@SmarsoAero is it always with the same craft? Does it happen on a new sandbox? What device and version of the game?
11 months ago@DrooMulticompany I literally said we don't see that fit the game, what's wrong with that :/
11 months ago@TomKerbal do you mean a DLC? Right now we don't see that fit in the game, if you want to support us sharing the game with friends (or even gifting it to them) would be the best way to go, what fuels us is our communities!
+2 11 months ago@Captainboeing it does work even if uncrewed
11 months ago@CyprusAerospaceIndustries we added that in 1.0 :/
+1 11 months ago@XionmassResearchDevt he can sure be a moron at times hahaha
+5 11 months ago@XionmassResearchDevt the post describes how to participate
11 months ago@RamenNoodlesXVII we explain why se are doing it this way in the post, iterating beta uodates in mobile is super time consuming so we have to run betas on steam only until things prove to be stable
11 months ago@Jun0confederation I'm just an employee at Jundroo, I don't "own" the game. Nowadays I don't think many are still toxic about the name change, it did seem to help with the release of 1.0.
11 months ago@YEETUSMAXIMUS none, there's a pinned comment explaining how to get it :/
+2 11 months ago@HORIZONSPACEUK nobody hates you and nobody is against you, I think you are giving yourself more protagonism than necessary. You just broke rules multiple times and moderators acted accordingly, and you got explained why. If you want to ignore it that's on you, but that doesn't make the game worse or us evil.
+1 11 months ago.
I don't know how what we did could have made you loose a friend, but if there's anything I can do to help with that let me know.
@HORIZONSPACEUK I think everyone here is being respectful and they have just shared their opinion, same as you did. That said, why are we awful? We work really hard to make the best game we can
11 months ago@Dkuz thanks for the headsup
11 months ago@Dkuz can you describe the steps to get that to happen? What craft were you using, what part broke, how did it break...?
11 months ago@CareerEnjoyer1229 we release trailers with the full releases, not with beta releases
11 months agoJoin the Steam beta by right-clicking Juno: New Origins in the Steam client -> Properties -> Betas -> and then select "beta_1.1" from the dropdown.
MOBILE PLAYER!
I see what you are about to comment, hold on: We don't have a date yet for the mobile beta, but we expect it to be out by the end of June. This is an expectation, not a confirmation.
11 months ago@Mostly there is a bug report, we haven't had the time to review it yet
+1 one year ago@PZLAerospace if it's not a bug then there's not much I can do
one year ago@PZLAerospace as you say in the description, I already told you what to do
one year agoDude how are you dropping such a bomb as a single image at the end of a long post lol
+6 one year ago@XionmassResearchDevt you are the one that made this post bad by answering someone giving good feedback in a very rude and aggressive way. You didn't came up with the idea of porting the game, it's something that has been disvussed multiple times, and we'll do it if we think it's worth the cost, which is high and likely more than the earnings.
one year ago