Official flight profile for Eagle Heavy Demo-1 will involve three booster landing attempts, a TLI burn, and then payload separation, followed by an additional burn by the second stage allowing it to not impact the moon.
Usually, when I have an idea for something new, I’ll try to find the closest thing to it in real life. You dig deep enough and there is always something similar, no matter how crazy it is
Really I don’t know. I spent days making a high part count craft, and it got 3 upvotes. On the other hand, I made a 90-minutes low part count craft, and it got 8 upvotes. However, looking back at a high part count craft, you just get this feeling of satisfaction and accomplishment that a low part doesn’t give you. I would press that you stay towards the higher part counts(maybe more in the 500-700 range instead), they do really look and work better.
@TheVizzyLucky, wow, you’re fast! Maybe a gyro failure, or an RCS malfunction(where just one or a few thrusters “jam”). I’m thinking of using this for a test bed lander(my upcoming project).
I know I’m supposed to be a member of the JVT, but would it be possible to create a Flight Risk Assigner? The game doesn’t really deal with failures: if you build it correctly, it’s going to work. But similar to how some high-level flight simulators work, where you can program a random failure to occur with some system, might it be possible to Vizzy some code such that it will at random choose a system to fail, allowing players to harness their inner ingenuity to try and solve the problem.
Launch is ahead of schedule! 🎉😁Eagle Heavy Demo-1 is currently slated for a May 15 launch at 12:20AM UTC. Vehicle and payload are both integrated and out at the pad for final checks and testing. Wish us luck!
Payload for Eagle Heavy Demo-1 is successfully integrated to the launch vehicle, preparing for vehicle rollout now. Thanks to @Luc3s for the submission! There is still room onboard for some small payloads. Hurry though!
@VonKarmanIndustries and @OACOTEOC, you are all eligible to bid for a payload onboard Eagle Heavy Demo-1. Submissions must be in by May 16, and detailed within where you want the payload launched to. Remember that this is a test flight, so no launch fees, but also 100% success isn’t guaranteed. Probably only one will be chosen.
Dear @OACOTEOC,
I hope this message finds you well. After careful reflection and discussion with our team, we've made the difficult decision not to include your "Space Beaver" payload on the Maiden Flight of Eagle Heavy. This inaugural launch represents a significant milestone in our journey, and we feel a strong responsibility to honor the legacy, engineering effort, and spirit of exploration that brought us to this moment.
We greatly appreciate your creativity and support, and this decision is not a reflection on your team's work or capabilities. Rather, we feel that the maiden flight should feature a payload more aligned with a technological or space exploration focus—something that reflects the tone and ambition of this historic event.
We would be glad to work with you to design and launch such a payload for the Maiden Flight still.
Thank you for your understanding, and we look forward to continuing our collaboration in a way that elevates both our visions.
Are the png./gif. links possible on iOS? What I’ve seen so far shows that iOS is very limited in what it can do as far as putting pictures/text in the images for a post. Does this handicap apply to descriptions too?
@SomberlySober, yes, you could do that, but i found a huge difference in landscape programming and craft programming. That’s why one can’t divert any asteroids now, even with a huge engine. I can see the same problem plaguing the randomly generated comets, making it impossible for them to be deflected. Goodbye Droo!
I’ve always loved that idea, however, the amount of challenging programming it took to make the game as it is was massive. Multiply that complexity by 10 and you get rogue comets.
@SpaceLAerospace, just keep on making the good crafts, you’ll get there eventually.
+1 12 days agoIs it possible to reverse the time(say its evening but i want it to be afternoon again)?
+1 one month agoAre you using a Droo day as the quantity “Day”, cause it’s only 14 hours long, not 24.
+1 one month agoFarewell Astron
+1 one month agoOfficial flight profile for Eagle Heavy Demo-1 will involve three booster landing attempts, a TLI burn, and then payload separation, followed by an additional burn by the second stage allowing it to not impact the moon.
+1 one month ago@OACOTEOC, awesome! No need for compensation to to the flight being a test. What are the dimensions for the vehicle?
+1 2 months agoUsually, when I have an idea for something new, I’ll try to find the closest thing to it in real life. You dig deep enough and there is always something similar, no matter how crazy it is
+1 2 months agoP.S., anyone a little shaken after Ship 36’s failure? Video link here: https://www.youtube.com/live/WKwWclAKYa0?si=tvAcUkVuT0jdANWX
3 days agoYeah, will there possibly be a SR3?
7 days agoAny questions regarding this post can be asked and answered in the comments.
14 days ago@HermesAerospace, my EagleEye GPS Block 1 and my ShootingStar Kick Stage for example.
15 days agoReally I don’t know. I spent days making a high part count craft, and it got 3 upvotes. On the other hand, I made a 90-minutes low part count craft, and it got 8 upvotes. However, looking back at a high part count craft, you just get this feeling of satisfaction and accomplishment that a low part doesn’t give you. I would press that you stay towards the higher part counts(maybe more in the 500-700 range instead), they do really look and work better.
15 days ago@TheVizzyLucky, wow, you’re fast! Maybe a gyro failure, or an RCS malfunction(where just one or a few thrusters “jam”). I’m thinking of using this for a test bed lander(my upcoming project).
15 days ago@TheVizzyLucky, okay. And it would be applicable to AGs, right?
16 days agoI know I’m supposed to be a member of the JVT, but would it be possible to create a Flight Risk Assigner? The game doesn’t really deal with failures: if you build it correctly, it’s going to work. But similar to how some high-level flight simulators work, where you can program a random failure to occur with some system, might it be possible to Vizzy some code such that it will at random choose a system to fail, allowing players to harness their inner ingenuity to try and solve the problem.
16 days agoP. S. S., after Saturday, will be working on Eagle 5 Block 3, with a new and completely redesigned second stage, so stay tuned!
20 days agoP.P.S., will be working on a new Eagle 5 Block 3, with a cool new second stage, so stay tuned!
20 days agoWolf Lunar Rover link: https://www.simplerockets.com/c/l54XW0/Wolf-Lunar-Rover
27 days agoSame here
one month agoAwesome job!
one month agoI can aid in the more mechanical aspects of design if needed. But I have absolutely no clue how to use Vizzy
one month agoT-2:00:00 till launch! Here we go! Luna or Bust!
one month agoLaunch is ahead of schedule! 🎉😁Eagle Heavy Demo-1 is currently slated for a May 15 launch at 12:20AM UTC. Vehicle and payload are both integrated and out at the pad for final checks and testing. Wish us luck!
one month agoPayload for Eagle Heavy Demo-1 is successfully integrated to the launch vehicle, preparing for vehicle rollout now. Thanks to @Luc3s for the submission! There is still room onboard for some small payloads. Hurry though!
one month ago@Luc3s, thanks. So, just to be sure, lunar flyby or impact for it? And you’re sure there are no Kerbals on it, right? ;)
one month ago@Luc3s, I like it! Where might I find one?
one month agoEagle Heavy successfully preformed a 60-second static fire test on Pad 12 today, ahead of its Maiden Flight!
one month ago@VonKarmanIndustries and @OACOTEOC, you are all eligible to bid for a payload onboard Eagle Heavy Demo-1. Submissions must be in by May 16, and detailed within where you want the payload launched to. Remember that this is a test flight, so no launch fees, but also 100% success isn’t guaranteed. Probably only one will be chosen.
one month ago@HermesAerospace, hey that’s okay! There’ll be other opportunities in the future. Good luck!
one month agoDear @OACOTEOC,
I hope this message finds you well. After careful reflection and discussion with our team, we've made the difficult decision not to include your "Space Beaver" payload on the Maiden Flight of Eagle Heavy. This inaugural launch represents a significant milestone in our journey, and we feel a strong responsibility to honor the legacy, engineering effort, and spirit of exploration that brought us to this moment.
We greatly appreciate your creativity and support, and this decision is not a reflection on your team's work or capabilities. Rather, we feel that the maiden flight should feature a payload more aligned with a technological or space exploration focus—something that reflects the tone and ambition of this historic event.
We would be glad to work with you to design and launch such a payload for the Maiden Flight still.
Thank you for your understanding, and we look forward to continuing our collaboration in a way that elevates both our visions.
Warm regards,
one month agoCEO, Orion Technologies
Cool!
2 months agoThere are more payload slots available! Submissions end May 20.
2 months ago@OACOTEOC, okay, will do! Likely will launch multiple payloads on Eagle Heavy due to size margin.
2 months agoMaybe a rover of some sorts?
2 months agoPayload submission ends in 20 minutes!
2 months ago@QuantumSpaceJNO, cubeys?
2 months agoHurry! Phoenix OT-1 launches NET April 1!
2 months agoAre the png./gif. links possible on iOS? What I’ve seen so far shows that iOS is very limited in what it can do as far as putting pictures/text in the images for a post. Does this handicap apply to descriptions too?
2 months agoConsider that the JWST’s primary mirror is 6.5m in diameter, and China’s new telescope concept is 10m in diameter.
3 months ago@AxiomTechnologies1, I do not, why?
3 months agoYes?
3 months agoNotice: will not use the names Zeus, Athena, or Odysseus
3 months ago@PeriodicAerospace, what theme/genre would these names be from?
3 months ago@SomberlySober, yes, you could do that, but i found a huge difference in landscape programming and craft programming. That’s why one can’t divert any asteroids now, even with a huge engine. I can see the same problem plaguing the randomly generated comets, making it impossible for them to be deflected. Goodbye Droo!
3 months agoCool!
3 months agoTag it on to another mission to brigo as a rideshare. That’s how I do it.
3 months agoI’ve always loved that idea, however, the amount of challenging programming it took to make the game as it is was massive. Multiply that complexity by 10 and you get rogue comets.
3 months agoOh
3 months agoOh. I thought you were talking about cargo in terms of tons(5-10 tons). That makes a lot more sense now if it’s crewed and inflatable.
3 months agoInflatable? Interesting. So it’s still cargo though, where does it go?
3 months ago