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    @zeropol Sounds reasonable to me.

    4.0 years ago
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    @NathanMikeska I don't see a download button for 09.306.

    4.0 years ago
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    I know this may sound like a dumb question, but do we download each individual planet from crafts section?

    4.0 years ago
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    That fighter-bomber will definitely make somebody have a BAD day.

    4.0 years ago
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    What's Aero Effect? This is the first time I've seen that one.

    4.1 years ago
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    @Kell Yes, throttle was zero.

    4.1 years ago
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    @Insanity Thanks for reply. I went into settings and found that I should hit "f" on the keyboard to enable the grappling hook.

    4.1 years ago
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    @diegoavion84 Thanks for your reply. This is the first time I've seen this type thing happen in SR-2. I've been playing this game since late 2018. I must of hit just the right conditions for that bug to appear.

    4.1 years ago
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    Fuel cells would be a great addition to SR-2. For fuel cell, you need two tanks, one for oxygen and one for hydrogen. For space purposes, these were in liquid form. You would also need third "structure" as the power generator. I would think 2 spherical cryogenic tanks and maybe something rectangular for the ion grid and power distribution.

    4.1 years ago
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    Yeah- makes sense. Thanks

    4.1 years ago
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    A reason for me asking this is that I have several spacecraft that I have made that the astronaut is too big for. If I could reduce his size, I could retrofit the spacecraft with an astronaut.

    4.1 years ago
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    Downloaded this and the fuel tank looks good. Do we put these inside stock fuel tanks and/or struts set to look like rocket body tubes?

    4.1 years ago
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    Yes, good point. @AnotherFireFox

    4.1 years ago
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    If these were implemented, it require including a launch pad to use the flexible umbilical cords and probably the vapor stream as well. It would look kind of weird the see a rocket sitting on the ground with vapor streaming out the side. You would also think in terms of using Vizzy for, at least, a short countdown before liftoff.

    4.1 years ago
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    @Oski What's TWR?

    4.2 years ago
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    @Oski Thanks, I'll try that with a simpler launch vehicle and see what I can get done.

    4.2 years ago
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    Quick question about deployment of the tether to keep the astronaut anchored to a spacecraft. We're told to use the center mouse button. How do we deploy the tether if our mouse just has 2 buttons and a wheel? Is there a key on the keyboard that will do the same thing?

    4.2 years ago
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    I need help here. When I go to the unity archive page, I find 2019.2.3 but not 2019.2.3f1. Am I downloading unity installer or unity 64 bit editor? Why do I need to download both Windows and MacOS versions? I have Windows 10 so what do I need MacOS for?

    4.2 years ago
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    I've probably missed the explanation some how, but how do switch between 1st and 3rd person views while controlling an astronaut?

    4.2 years ago
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    Thanks for the work.

    4.2 years ago
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    @AnotherFireFox How do I do that?

    4.2 years ago
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    Astronaut is pretty cool. One problem though with this update- I'm not seeing flame come from rocket nozzles in atmospheric flight. We shouldn't flame outside the atmosphere, but inside we should.

    4.2 years ago
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    At various time during powered flight, I roll two dice and if double 1's or double 6's result, I abort the liftoff.

    4.3 years ago
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    A Gemini style suit would be a nice addition.

    4.5 years ago
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    Like that-look's good!

    4.5 years ago
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    I got tired of messing around with the two space planes I was having trouble and deleted them. I pulled up a space plane that I had made months ago and its RCS works fine. Go figure.

    4.5 years ago
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    @plane918273645 OK thanks.

    4.5 years ago
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    @Nerfenthusiast Reentry effects are turned on.

    4.5 years ago
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    @Gabepasc At the top of what? I don't see sandboxes anywhere on the forums pages.

    4.6 years ago
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    @MarioG I have the overload mod. When I look at the xml for either the command pod or the command chip, I don't see any obvious line to increase the number of activation groups.

    4.6 years ago
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    @Gabepasc Where is the "stuff" button located?

    4.6 years ago
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    @Kell Where am I supposed to suggest this. I made this suggestion in the suggestion part of the forum.

    4.6 years ago
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    I like SR2 because it is simpler than Kerbal.

    4.7 years ago
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    @Insanity Yes, of course hydrogen peroxide is a mono propellant just as pressurized nitrogen is. I just thought it would make sense to list the fuel for the RCS system as RCS.

    4.7 years ago
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    @Kell The hydrogen peroxide fuel is a part of one the engine mods. The flight view is part of the stock game. The flight view is the box you see in upper right corner of the screen when you're flying a mission. All I'm saying is change "mono" in that over to RCS. The "mono" tells you how much fuel you have for the reaction control system. Since mono propellant isn't listed anymore in the rocket construction screens, it seems logical to not refer to RCS fuel levels anymore as mono on the flight view.

    4.7 years ago
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    @Kell I'm talking about the stock game. On the flight view where it lists battery power, mono fuel level, active stage fuel, and total stage fuel level- that's what I'm talking about. That list of consumables has always been in the stock game.

    4.7 years ago
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    @MarioG I downloaded something that wasn't a zip file. I think I'm downloading the proper file now. How big is this zip file?

    4.7 years ago
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    @Bmcclory Where is the right place? I installed where the instructions said to-
    C:\users\my user name\appdata\locallow\jundroo\simplerockets2. Was it supposed to go in a specific folder?

    4.7 years ago
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    I uninstalled and reinstalled SR2 and things are back to normal. I'm leaving RSS alone.

    4.7 years ago
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    @Mod I have never seen a tab that says "Stuff". Where is that tab?

    4.7 years ago
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    I haven't found a hinge rotator in any of the mods I've been able to download. Tell me where to find one. I've just uploaded a video to show my Gemini-Titan launch pad in which I use a rotator enlarged to 500% to lower the service tower. The rotator is not large enough to to do the job but with coaxing I have it working "OK". The mods I have downloaded really enhanced the project. Thank you to the guys that put those together.

    4.7 years ago
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    @Kell I know that and I use that. MarioG said I could find it in the Overload XML listing and I could make the rotator larger than 500%.

    4.7 years ago
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    @MarioG
    I don't see "part Scale" in the XML listing. I am using overload. Maybe I have an old version of it.

    4.7 years ago
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    @Kell
    I do have that mod. I forgot that's what's it's called. I'll try to upload a video to show what I'm trying to do.

    4.7 years ago
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    Overload?

    4.7 years ago
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    Downloaded and activated- works well. "X" shuts the engines down. Thank you!!

    4.8 years ago
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    Thank you! I'll try it out later.

    4.8 years ago
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    Are the engines working now? Your post to @Kell said the engines weren't working.

    4.8 years ago
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    When the engines are made to work properly with being able to shut them down with "X", will that be version 7 to download?

    4.8 years ago
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    If I just disabled the mod, would I go back to being able to shutdown my engines with "X" again?

    4.8 years ago