@Spikerya ........ please just stop
YEEE its time brothers! mods will reign!
@Atomicdragon you are the shining example of a toxic player. The amount of effort put into this game and you just come and poo on it bc you dont have “mah weapons”. And yes a weapons mod is in the works and as a modder i can tell you NO the code for each is not the same
Well no its the best in density. Hydrolox has the best isp which is a measurement of performance. But hydrolox has a low density so you need large tanks, methalox is in between them, with a decent isp and density
Thats nice but lets not make the point of this website upvotes as much and communicating and help
you gain points by upvotes
you get, a different amount of points on different posts.
forum posts get 2 points, crafts and sandboxs get 15, and mod posts give you even more points
wow i facepalmed so hard my face caved in
lol ok relax
1. yes camera is crap, can be fixed
2. building mechanics from SP to SR2 is bad but when you get used to it its fine, i tried to build in SP and got confused out of my mind, that dosnt make SP's build mechanics bad.
3. menus are perfectly fine if you know the basics of rocket science if you dont you will have a bad time, but learning the basics or playing over time will help, also the game provides tons of escapes to not use the menus, but its a rocket building game so
4. mentioning three points, two of which are about the camera and calling the game unsalvageable is ridiculous.
Im working on a real engines mod
You can join the complex rockets discord its a mod development discord
Yea this sounds like an amazing idea
@Kell just put a positive review :)
I shall do my part
Im so happy you used my RD-180 and ares 7 in the trailer! :D
with xml this is possible by typing AG 1 for the input and going to the xml and changing the max or min value
Nooo your old one was the best : (
@CasualCrusade clicky clicky
awesome, i love these types of thought out programs : D, imagine when career mode comes out
@yopo I believe we should also have other landing gear types like apollo types etc
its a save of the world that includes the flight states of the player
Aerojet Mariodyne will boycott Merso if the alliance with lechita is not broken
I would like the expander cycle as well, when i asked andrew he said they might add it later, dual expander cycle combustion tap off aswell as others. When modding support is added theur will probably be powercycle mods aswell as fuel type mods
@AndrewGarrison i have a question for the future do you have plans for putting fuels like UDMH, Ethanol, NTO, WFNA, RFNA, Hydrogen peroxide and such?
@Thelegitpilot13 good stuff but you missed the most important part of the three main fuels Keralox is the densest, Hydrolox is the least dense and methalox is the goldilox inbetween.
This density means that keralox is good for smaller stages or for stages with need power amd density. Hydrolox is extremely efficient but necessitates large tanks. methalox is inbetween with size and efficiency. LH2 while being the most efficient liquid fuel is extremely low density. Also the most efficient engine power cycle would be full flow
@SoulWarden depends on its size and purpose, smaller crafts tend to do much better with denser fuels but kg for kg hydrolox is much better so if you fine with the extra size hydrolox is better
well mobile can seem to handle much more than 280, its pretty optimized around 1000 is were stuff gets a bit iffty but i have downloaded and used 2000 part crafts
Currently the best we got is the Solarsystem.xml which lets you change the size, color, orbit and orbit location, and surface details of your body. This can be found in your SR2 folder in game data(for textures), and User data(for planet properties), you will need to know a bit of xml.
This happens when it is Installed incorrectly, make sure that you have the two RSS folders with planet textures (one with no solarsystem.xml, and the other with one) in the gamedata>solarSystems and Userdata>solarSystems respectively
@Bmcclory indeed they are, unless your on community servers
Meanwhile i have 1300 hours in rust, not too proud
Mol for molecular weight. and g/cc for density
You blow up
Yessss engine mod tool! And fixed plume expansion!!!
@ComposerFreak very nice we have a good amount of models done and im working on a pretty looking exhaust, im working with a team of modelers and coders would you want to combine our mods or share info?
@nico412 you can have them, we have already reverse engineered them
@PurpleSeba888 dumby its clearly a torus
You can make this with hinges and individual solar panels
@SupremeDorian ksp docking does not translate very well to sr2 ksp offers alot of things this game doesn’t when it come to docking trust me i know. I could dock two craft together in 15 min in RSS ksp but i took me an average of 1h and 30 min to dock when I first tried docking in this game:( you can obviously learn to dock but ksp docking wont help much at least with my experience. Rendezvous is a different matter ksp will definitely help you with that
Heres the launch schedule from the discord
@KrazIvan has V-4
@diegoavion84 has V-5
@Shoot2kill has V-6
The wording is confusing
If you want to use P R Y as sliders you can add them as sliders to the side of your screen
In all seriousness I recommend you do engines
Me likey but @AndrewGarrison could you add an option to shrink the combustion chamber independently from the nozzle, or increase nozzle diameter independently from the engine aswell? That would be really appreciated. Because these do have mesurable affects on the engines performance
@KraZIvan post it on the reddit :D