• Profile image

    @Spikerya ........ please just stop

    +9 4 months ago
  • Profile image

    YEEE its time brothers! mods will reign!

    +8 5 months ago
  • Profile image

    @Atomicdragon you are the shining example of a toxic player. The amount of effort put into this game and you just come and poo on it bc you dont have “mah weapons”. And yes a weapons mod is in the works and as a modder i can tell you NO the code for each is not the same

    +7 one month ago
  • Profile image

    Well no its the best in density. Hydrolox has the best isp which is a measurement of performance. But hydrolox has a low density so you need large tanks, methalox is in between them, with a decent isp and density

    +7 2 months ago
  • Profile image

    Thats nice but lets not make the point of this website upvotes as much and communicating and help

    +6 25 days ago
  • Profile image

    Nice

    +6 2 months ago
  • Profile image

    you gain points by upvotes
    you get, a different amount of points on different posts.
    forum posts get 2 points, crafts and sandboxs get 15, and mod posts give you even more points

    +5 3 months ago
  • Profile image

    wow i facepalmed so hard my face caved in

    +5 3 months ago
  • Profile image

    lol ok relax
    1. yes camera is crap, can be fixed
    2. building mechanics from SP to SR2 is bad but when you get used to it its fine, i tried to build in SP and got confused out of my mind, that dosnt make SP's build mechanics bad.
    3. menus are perfectly fine if you know the basics of rocket science if you dont you will have a bad time, but learning the basics or playing over time will help, also the game provides tons of escapes to not use the menus, but its a rocket building game so
    4. mentioning three points, two of which are about the camera and calling the game unsalvageable is ridiculous.

    +5 4 months ago
  • Profile image

    Im working on a real engines mod

    +5 4 months ago
  • Profile image

    You can join the complex rockets discord its a mod development discord
    link

    +4 4 months ago
  • Profile image

    Yea this sounds like an amazing idea

    +4 7 months ago
  • Profile image

    @Kell just put a positive review :)

    +4 7 months ago
  • Profile image

    I shall do my part

    +4 7 months ago
  • Profile image

    Im so happy you used my RD-180 and ares 7 in the trailer! :D
    @AndrewGarrison @PhilipTarpley

    +4 7 months ago
  • Profile image

    with xml this is possible by typing AG 1 for the input and going to the xml and changing the max or min value

    +3 one month ago
  • Profile image

    Nooo your old one was the best : (

    +3 2 months ago
  • Profile image

    @CasualCrusade clicky clicky

    +3 3 months ago
  • Profile image

    awesome, i love these types of thought out programs : D, imagine when career mode comes out

    +3 3 months ago
  • Profile image

    @yopo I believe we should also have other landing gear types like apollo types etc

    +3 4 months ago
  • Profile image

    its a save of the world that includes the flight states of the player

    +3 4 months ago
  • Profile image

    Aerojet Mariodyne will boycott Merso if the alliance with lechita is not broken
    : )

    +3 5 months ago
  • Profile image

    I would like the expander cycle as well, when i asked andrew he said they might add it later, dual expander cycle combustion tap off aswell as others. When modding support is added theur will probably be powercycle mods aswell as fuel type mods

    +3 6 months ago
  • Profile image

    those some nice shurels

    +3 6 months ago
  • Profile image

    shoots waves of Idk...

    +3 6 months ago
  • Profile image

    @AndrewGarrison i have a question for the future do you have plans for putting fuels like UDMH, Ethanol, NTO, WFNA, RFNA, Hydrogen peroxide and such?

    +3 7 months ago
  • Profile image

    Good job

    +2 16 days ago
  • Profile image

    @Thelegitpilot13 good stuff but you missed the most important part of the three main fuels Keralox is the densest, Hydrolox is the least dense and methalox is the goldilox inbetween.
    This density means that keralox is good for smaller stages or for stages with need power amd density. Hydrolox is extremely efficient but necessitates large tanks. methalox is inbetween with size and efficiency. LH2 while being the most efficient liquid fuel is extremely low density. Also the most efficient engine power cycle would be full flow

    +2 one month ago
  • Profile image

    @SoulWarden depends on its size and purpose, smaller crafts tend to do much better with denser fuels but kg for kg hydrolox is much better so if you fine with the extra size hydrolox is better

    +2 2 months ago
  • Profile image

    well mobile can seem to handle much more than 280, its pretty optimized around 1000 is were stuff gets a bit iffty but i have downloaded and used 2000 part crafts

    +2 2 months ago
  • Profile image

    Currently the best we got is the Solarsystem.xml which lets you change the size, color, orbit and orbit location, and surface details of your body. This can be found in your SR2 folder in game data(for textures), and User data(for planet properties), you will need to know a bit of xml.

    +2 3 months ago
  • Profile image

    This happens when it is Installed incorrectly, make sure that you have the two RSS folders with planet textures (one with no solarsystem.xml, and the other with one) in the gamedata>solarSystems and Userdata>solarSystems respectively

    +2 3 months ago
  • Profile image

    @Bmcclory indeed they are, unless your on community servers

    +2 3 months ago
  • Profile image

    Meanwhile i have 1300 hours in rust, not too proud

    +2 3 months ago
  • Profile image

    Mol for molecular weight. and g/cc for density

    +2 3 months ago
  • Profile image

    Ego 100

    +2 4 months ago
  • Profile image

    Yessss engine mod tool! And fixed plume expansion!!!

    +2 4 months ago
  • Profile image

    @ComposerFreak very nice we have a good amount of models done and im working on a pretty looking exhaust, im working with a team of modelers and coders would you want to combine our mods or share info?

    +2 4 months ago
  • Profile image

    @nico412 you can have them, we have already reverse engineered them

    +2 5 months ago
  • Profile image
    Yep

    yep

    +2 5 months ago
  • Profile image

    @PurpleSeba888 dumby its clearly a torus

    +2 5 months ago
  • Profile image

    You can make this with hinges and individual solar panels

    +2 6 months ago
  • Profile image

    @SupremeDorian ksp docking does not translate very well to sr2 ksp offers alot of things this game doesn’t when it come to docking trust me i know. I could dock two craft together in 15 min in RSS ksp but i took me an average of 1h and 30 min to dock when I first tried docking in this game:( you can obviously learn to dock but ksp docking wont help much at least with my experience. Rendezvous is a different matter ksp will definitely help you with that

    +2 6 months ago
  • Profile image

    Heres the launch schedule from the discord
    @KrazIvan has V-4
    @diegoavion84 has V-5
    @Shoot2kill has V-6

    +2 6 months ago
  • Profile image

    The wording is confusing
    If you want to use P R Y as sliders you can add them as sliders to the side of your screen

    +2 7 months ago
  • Profile image

    In all seriousness I recommend you do engines

    +2 7 months ago
  • Profile image

    Me likey but @AndrewGarrison could you add an option to shrink the combustion chamber independently from the nozzle, or increase nozzle diameter independently from the engine aswell? That would be really appreciated. Because these do have mesurable affects on the engines performance

    +2 7 months ago
  • Profile image

    @KraZIvan post it on the reddit :D

    +2 7 months ago