Continuing with the beta for version 0.7. If you missed the last beta post, you can read it here. Version 0.7 includes a big upgrade to rocket engine customizability, major improvements for building airplanes, and a whole lot more.

Here's what's new since the last beta:

FEATURES

  • Added texturing to (most) rocket engines
  • Allow resizing aerospike nozzle. Increasing length can increase performance, but it also increases mass.
  • New sound effects for rocket engines

TWEAKS

  • When using the tinker panel to set stage activation to "None", the following items will no-longer auto-activate upon flight start: fairings, parachutes, and side detachers.

BUG FIXES

  • Properly restore joints which were "bent" when saved.
  • Fixed a bug preventing image effects from working.
  • Fixed antialiasing on part icons.
  • Fixed a bug that could cause undefined behavior if two docking ports completing docking in the exact same frame.
  • Fixed bug where translate/rotate gizmos can become sized incorrectly after using part-scale in the tinker panel.

BETA BUG FIXES

  • Fixed a bug where the exhaust looked over-expanded when throttling below 20%
  • Fixed a bug where engines could not be disabled via activation groups.
  • Fixed a bug with engines not starting when assigned to an activation group that is enabled at start.
  • Fixed a bug where symmetric engines did not update their attached fuel tanks or their performance correctly.
  • Fixed a bug where the new rocket engines were not reporting the correct max thrust when not actively burning at 100% throttle.
  • Fixed a bug where the staging editor would report inconsistent delta-V when rapidly moving the altitude slider in the Performance Analzyer window.
  • Attempt to scale exhaust particles when engine has a non-uniform part scale.
  • Allow solid rocket engines to fire in same stage as a detacher.
  • Fixed a bug that allowed solid rocket engines to be active during time warp.
  • Fixed bug where nudge gizmos would sometimes not adjust properly when using World-Space coordinates.
  • Fixed issue where zooming camera in designer could cause gizmos to disappear.
  • Fixed a bug with incorrect price and mass of rocket engines outside of designer.
  • Fixed a bug where the craft would sometimes explode on the launch pad after tweaking engine properties.

Comments

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  • Profile image
    102 QuickNils

    yeah i got it

    15 days ago
  • Profile image
    7,181 pedro16797

    @QuickNils just read the last message

    +1 15 days ago
  • Profile image
    102 QuickNils

    how the heck do i get it? I still have 0.6

    15 days ago
  • Profile image
    4,392 Kell

    @AsimpleOOf Steam -> right click SimpleRockets 2 -> beta -> public beta

    +1 15 days ago
  • Profile image

    How do you download the beta?

    15 days ago
  • Profile image
    160 swope

    @pedro16797 bug report

    16 days ago
  • Profile image

    @Kell Well RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP

    16 days ago
  • Profile image
    4,392 Kell

    @AceDAVE3000 I’m not a dev but the mobile version is at least half a year away. A year is more likely.

    16 days ago
  • Profile image

    @AndrewGarrison is the mobile version being worked on yet I would love to see that come out soon.

    16 days ago
  • Profile image

    @MarioG No plans for such things, but it would be super easy for a mod to add those fuel types.

    +3 16 days ago
  • Profile image
    210 Pejayous

    @KingJoe2003 if your on steam, right click on SR2 and get to properties, then go to where it says "betas" and click on that, scroll through to get the beta.
    I THINK THATS HOW IT WORKS

    16 days ago
  • Profile image
    210 Pejayous

    @MarioG well actually if you look at a diagram of Sea Dragon there is a bell cap secured to the end of the engine to provide buoyancy during transport and ballast during the launch, it could also be to keep the water out.

    16 days ago
  • Profile image
    2,067 Planefun

    How Is the sound any different?

    16 days ago
  • Profile image

    How do i download the beta

    +1 16 days ago
  • Profile image
    7,181 pedro16797

    @swope is there a bug report to upvote?

    17 days ago
  • Profile image
    7,181 pedro16797

    @MarioG SeaDragon launched from water

    17 days ago
  • Profile image
    4,134 MarioG

    @Pejayous wow damn your absoulutley right just searched this up
    didnt know this was a thing

    +1 17 days ago
  • Profile image
    210 Pejayous

    @MarioG yes but the pressure of the expanding gasses would force the water out of the nozzle. this technique is used in real life specifically to reduce shockwaves

    +1 17 days ago
  • Profile image
    4,134 MarioG

    @AnotherFireFox your right but i have a feeling
    that these arent waterproof

    +1 17 days ago
  • Profile image

    @MarioG You can waterproof it. There's a lot of rocket motors working underwater.

    17 days ago
  • Profile image
    160 swope

    I'm having problems while docking.

    I made a bug report but when I download that sandbox, everything seems to work fine.

    I suspect the problem is related to un-docking and then re-docking (like Apollo pulling the LEM out).

    Some problems I noted working on this experiment:

    1. The RCS goes haywire when I get in close.
    2. The docking rings get stuck slightly off-axis. Docking peaks at 86%, but oscillates down to 40%.
    3. If the craft docks successfully, the orientation changes suddenly to the other craft's, and the autopilot immediately tries to flip the combined vehicle around. (This also happened in older versions.)
    4. When I made the video, "w" and "s" were flipped -- that is, "s" translated toward the other craft. But when I load the sandbox, the orientation is correct -- that is, "w" translates toward the other craft.

    +1 17 days ago
  • Profile image
    4,134 MarioG

    @Pejayous one reason... water in the engine

    17 days ago
  • Profile image
    4,134 MarioG

    @Pejayous. Monopropellent is a broad term that means any propellent that doesn’t need an oxidizing agent hydrogen peroxide is a monoprop but so is hydrazine I wanted to see if he could add any specific ones

    17 days ago
  • Profile image
    210 Pejayous

    one thing that really annoys me is something really simple. WHY DO ENGINES NOT WORK UNDERWATER??? The oxidizer and fuel
    is already there!

    +1 17 days ago
  • Profile image
    210 Pejayous

    @MarioG I think hydroprox is monopropellant is it not?

    17 days ago
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