@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
Of course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
It’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
Best bet is using the central body and trigonometry.
For instance, a coordinate of (84,-160,35000) will translate to (-1251,-3437,34808) if we assume that a coordinate above (0,0,x) represents the direction of the x axis and (90,x,y) represents the z axis. Note that this original vector is the PCI coordinates of the player craft added to its celestial body's solar position.
The z value is taken from the sin of the latitude angle multiplied with the PCI vector magnitude. The x value is taken from the cosine of the latitude multiplied by the result of the absolute value of the cosine of latitude multiplied by the magnitude (we’ll just call this w), and y is taken from the sine of the latitude multiplied with w.
@RudimentaryCheezit that is true, but that’s a bit costlier and heavier than wheels or water landings, especially for something as beefy as the Patriot. The rocket you’re likely talking about is the Crew Dragon. There was a planned variant with retrorockets, but I’m not sure if it’s still a thing.
Seven metres per second is pretty bad for earthen landings. I’d recommend a water landing. Those are a bit more forgiving. If you want to land on terra firma, you need to find something to use as a cushion. I’d recommend wheels turned to face the ground, but I don’t know if that’d work.
@Zenithspeed it’s not a matter of if. When your armour does fail, it will all come down with a force you cannot comprehend. Everything you resist doesn’t make way for new stuff; it simply sits there waiting for the chance to strike. The longer you wait, the fuller the backlog, and you’ll be swamped.
I did this myself. Twice. The first time nearly killed me, and the second time snuffed what humanity I had left and spawned a beta-trial version of PTSD. It took me over a year to break free of my little prison, and the spacing out ceased a month or two after that. The only reason the second meltdown didn’t end me is because I only had five months or so of backlog. Despite this, it still proved quite grave.
If you melt down, you will have no ability to ask for help; if anything, you will deny it because your brain does not want to believe that it is helpless, you won’t want to accept that you are losing yourself. In a final ploy to have any semblance of meaning left, it will shut out all notions of help because it needs to feel strong. This apathy and its accompanying excuses (too late, lack of care, self-depreciation) you are displaying is the alarm you need to heed.
I have been there, and I beg you to not repeat my mistakes. When your will fails, your heart and spirit will be shattered. You must turn it against this growing threat before it’s too late.
@Zenithspeed the way I define it in this context is an apathy towards one mental state and a lack of will to address it. The common excuse is that one is used to the problem, and thus is falsely led to believe that it is a low priority issue if one at all.
Another common thought process is that of perceived immunity. One may believe that this heightened exposure is granting them immunity to its effects, but this is a scenario where one cannot ever hope to tank said effects. This usually leads to a build up, which may ultimately lead to a total mental breakdown. The consequences are sometimes lethal.
If your mental health is proving to be problematic, get the hell of this platform, stop building things that (according to yourself) you don’t like. Take as much time as you need, maybe practice a funky martial arts, or just vege.
I’m not being harsh, I’m just giving you the best advice I can given that I’ve been there before.
@PotterA350 the only solution is to create an actual sphere with tick marks and hook it up to rotators. This will balloon the part count depending on how you build it.
@StockPlanesRemastered my answer essentially states that the generator provides power, fuel consumption, throttling, and noise. The piston engine can be built with parts found in game, and they can provide the torque if assembled correctly. The generator serves as a core for the petrol engine, which is why it kinda does this. I do admit that I failed to clarify.
Next time, however, please ask for clarification instead of using an attitude/accusing respondents of mere invalidation, especially at the same time. With the latter, you encourage retaliation rather than discussion and assistance.
Have a good one :)
2.2 years ago@That1SpaceDude it’s either on or off. My best guess is that they just chose off because it happened to default to that, and there was little justification of picking one over the other.
2.2 years ago@StockPlanesRemastered lose the attitude.
2.2 years ago@StockPlanesRemastered Generators basically do this already.
+1 2.2 years ago@Renzarthu eventually?™
2.2 years ago@JanusSpaceIndustries I can’t. My device is a mobile, and my computer a baked potato :(
I’d do it myself if I could.
2.2 years agoPlease explore the Juno System for me. I really want to see Parallax shine!
2.2 years agoNice.
2.2 years ago@That1SpaceDude you’re welcome :)
2.2 years agoDon’t apologise. You are not just That1SpaceDude, but a human with a life outside of an admittedly good engineering game.
2.2 years agoOf course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
+2 2.2 years ago@M6O6C6B1B7Z4Y6nihil5 ',:|
2.2 years agoWhat is up with these Nordic looking runes?
2.2 years agoEight legged pig with metal wings and laser eyes.
2.2 years agoThere’s probably a blending issue. A sharp contrast between biomes will lead to some really screwy terrain.
+1 2.2 years agoGo kick some butt, man!
+2 2.2 years ago@WhiteMonster no problem.
2.2 years agoIt’s a really good logo, but the text is holding it back from perfection. I’d recommend separating the text out so that it can serve as its own close up decal. It’s kinda like vexillography.
2.2 years agoIt’s obsolete. Engines now have the ability to attach to surfaces on their own.
2.2 years agoThe what?
2.2 years ago@NebulaSpaceAgency since when?
Just looked it up. Thing fires one metre above the surface.
2.2 years agoOh, you just want distances.
To do that, you need to add your position to the solar position of your celestial body; this is value x. Value y is the target plus their celestial body’s solar position. You will find the dist function in the vector operations function. Slap in x to one side and y to the other, and this should yield absolute distance.
2.2 years agoBest bet is using the central body and trigonometry.
For instance, a coordinate of (84,-160,35000) will translate to (-1251,-3437,34808) if we assume that a coordinate above (0,0,x) represents the direction of the x axis and (90,x,y) represents the z axis. Note that this original vector is the PCI coordinates of the player craft added to its celestial body's solar position.
The z value is taken from the sin of the latitude angle multiplied with the PCI vector magnitude. The x value is taken from the cosine of the latitude multiplied by the result of the absolute value of the cosine of latitude multiplied by the magnitude (we’ll just call this w), and y is taken from the sine of the latitude multiplied with w.
2.2 years ago@RudimentaryCheezit it’s the Орел, or Eagle.
2.2 years ago@RudimentaryCheezit that is true, but that’s a bit costlier and heavier than wheels or water landings, especially for something as beefy as the Patriot. The rocket you’re likely talking about is the Crew Dragon. There was a planned variant with retrorockets, but I’m not sure if it’s still a thing.
2.2 years agoSeven metres per second is pretty bad for earthen landings. I’d recommend a water landing. Those are a bit more forgiving. If you want to land on terra firma, you need to find something to use as a cushion. I’d recommend wheels turned to face the ground, but I don’t know if that’d work.
+1 2.2 years ago@Zenithspeed In my defence, I saw the topic as evolving :\
2.2 years ago@Zenithspeed it’s not a matter of if. When your armour does fail, it will all come down with a force you cannot comprehend. Everything you resist doesn’t make way for new stuff; it simply sits there waiting for the chance to strike. The longer you wait, the fuller the backlog, and you’ll be swamped.
I did this myself. Twice. The first time nearly killed me, and the second time snuffed what humanity I had left and spawned a beta-trial version of PTSD. It took me over a year to break free of my little prison, and the spacing out ceased a month or two after that. The only reason the second meltdown didn’t end me is because I only had five months or so of backlog. Despite this, it still proved quite grave.
If you melt down, you will have no ability to ask for help; if anything, you will deny it because your brain does not want to believe that it is helpless, you won’t want to accept that you are losing yourself. In a final ploy to have any semblance of meaning left, it will shut out all notions of help because it needs to feel strong. This apathy and its accompanying excuses (too late, lack of care, self-depreciation) you are displaying is the alarm you need to heed.
I have been there, and I beg you to not repeat my mistakes. When your will fails, your heart and spirit will be shattered. You must turn it against this growing threat before it’s too late.
2.2 years ago@Zenithspeed the way I define it in this context is an apathy towards one mental state and a lack of will to address it. The common excuse is that one is used to the problem, and thus is falsely led to believe that it is a low priority issue if one at all.
Another common thought process is that of perceived immunity. One may believe that this heightened exposure is granting them immunity to its effects, but this is a scenario where one cannot ever hope to tank said effects. This usually leads to a build up, which may ultimately lead to a total mental breakdown. The consequences are sometimes lethal.
+1 2.3 years ago@Zenithspeed I am warning you, complacency should not be tolerated! Please focus your efforts on yourself, man.
2.3 years agoIf your mental health is proving to be problematic, get the hell of this platform, stop building things that (according to yourself) you don’t like. Take as much time as you need, maybe practice a funky martial arts, or just vege.
I’m not being harsh, I’m just giving you the best advice I can given that I’ve been there before.
+1 2.3 years ago@starmango ok, then. Time to misuse the hell out of a shiny toob, I guess ¯_(ツ)_/¯
2.3 years agoBy your logic, how can I trust you :p
2.3 years ago@PotterA350 the only solution is to create an actual sphere with tick marks and hook it up to rotators. This will balloon the part count depending on how you build it.
2.3 years agoIt can indicate roll if you use FD.BankAngle, and you can do the same for FD.Pitch. Sadly, you cannot create a true navball.
2.3 years ago@unk le what?
2.3 years agoThrice is a bit excessive, innit?
2.3 years agoMeep meep
+1 2.3 years ago@Pedro I did not realise the P.C. version was costlier.
2.3 years agoAlso, this is cool. I may not be able to burn up my device, but this is still cool.
@SmarsoAero or be a Frenchman.
2.3 years agoWaffle iron
2.3 years agoI tried this only once, and I got a dance party.
2.3 years ago@FUTUREby322 N Y O O M
2.3 years agoNyoom
2.3 years ago@Jerba y e s .
2.3 years ago@Wenhop perhaps as a quality selector, low, med (what we have now), high, and ultra.
2.3 years ago@TomKerbal o_o
2.3 years ago@TomKerbal it’s gone.
2.3 years agowhere did it go…
@TomKerbal that last part is bloody ominous; I never said that.
2.3 years agoSame thing happened to me with a boat.
2.3 years ago