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KellyNyanbinary's Comments

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  • Profile image
    Anyone else having problems with relocate/rotate gizmos?

    this

    +1 6.2 years ago
  • Profile image
    Ejector seat, angle of attack, captive flight

    F6 for custom launch location

    6.2 years ago
  • Profile image
    SLS Launch new cinematic video :)

    Oh well. Hope you could keep getting better at this and maybe activate windows.

    6.2 years ago
  • Profile image
    Marking UP Your Posts

    You should add quotations


    And dividers too

    >quote
    ___ divider

    +1 6.3 years ago
  • Profile image
    Saturn V New video made by me - Please Subscribe my channel :)

    @SupremeDorian Sorry.

    6.3 years ago
  • Profile image
    Beta version 0.7.0.0

    @Gregrox Current water NTRs are still very beneficial as water is very dense.

    6.3 years ago
  • Profile image
    Saturn V New video made by me - Please Subscribe my channel :)

    This is my video

    6.3 years ago
  • Profile image
    Saturn V New video made by me - Please Subscribe my channel :)

    @LegendPlayer975 It’s KellAerospace. You can’t deny it. You used the same music and tried to imitate my text style.

    6.3 years ago
  • Profile image
    Saturn V New video made by me - Please Subscribe my channel :)

    Did you literally copy my style

    6.3 years ago
  • Profile image
    Saturn V New video made by me - Please Subscribe my channel :)

    [stuff to display](https://www.yourlink.com)

    6.3 years ago
  • Profile image
    Repeat question about multiple Command Pods on one rocket

    @OldCoach remember to reply to my comment so I will receive a notification. Click on any part inflight to open its part inspector.

    6.3 years ago
  • Profile image
    Beta version 0.7.0.1

    @AceDAVE3000 I’m not a dev but the mobile version is at least half a year away. A year is more likely.

    6.3 years ago
  • Profile image
    Stage burn time information missing with new engines.

    This had always been a problem for me
    @AndrewGarrison will there be a fix?

    6.3 years ago
  • Profile image
    Repeat question about multiple Command Pods on one rocket

    you Fiddle around with the part inspector inflight.

    6.3 years ago
  • Profile image
    Beta version 0.7.0.0

    @AndrewGarrison Oh so the chamber pressure is a constant! In reality the thrust power would be a constant as the two different propellants share the same nuclear reactor (this the same thrust power). But I guess this approach could work too.

    +1 6.3 years ago
  • Profile image
    What is the best ssto rocket engine in beta 7

    @IFeelFine Wikipedia and Atomic Rockets

    6.3 years ago
  • Profile image
    What is the best ssto rocket engine in beta 7

    You can’t have efficient and power at the same time. More efficient engines are usually less powerful, or heavier, or more expensive.

    6.3 years ago
  • Profile image
    Beta version 0.7.0.1

    @MarioG It's a beta, bugs are to be expected. Be patient. Jundroo is working hard on 0.7.

    +6 6.3 years ago
  • Profile image
    0.7.0.1 bug - Incorrect in-game changelog

    @SupremeDorian the news only shows official updates. Betas don’t count

    6.3 years ago
  • Profile image
    Beta version 0.7.0.1

    @SupremeDorian the news only shows official updates. Betas don’t count.

    +2 6.3 years ago
  • Profile image
    Beta version 0.7.0.1

    Great job Jundroo!

    +1 6.3 years ago
  • Profile image
    Are there Lagrangian points?

    No. SR2 uses patched conics rather than n-body.

    +1 6.3 years ago
  • Profile image
    Inflatable Heat Shield part

    Pistons masterrace

    +1 6.3 years ago
  • Profile image
    Custom solar systems with universe sandbox?,

    This will require significant effort from both developing teams and has little benefits.

    +1 6.3 years ago
  • Profile image
    Relly Project

    This is a lot of forum posts :/

    +2 6.3 years ago
  • Profile image
    How to create mods

    It’s basically the same

    6.3 years ago
  • Profile image
    Sky Cranes

    It’s AndrewGarrison not Andrew Garrison

    +1 6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    uwu @emiIy

    +1 6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    no @legohelobilly

    6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @legohelobilly no

    6.3 years ago
  • Profile image
    Landing Gear

    It’s currently work in progress in the roadmap

    +2 6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @AndrewGarrison oh ok good luck with Aero Effects VR ;D

    +1 6.3 years ago
  • Profile image
    Announcement

    Aero Effects VR - Coming Soon (TM)

    +1 6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @AndrewGarrison the water NTRs should have around double the thrust as liquid hydrogen (same mass flow) as they share the same reactor (so the total energy is the same).

    +1 6.3 years ago
  • Profile image
    Beta version 0.7.0.0

    @AdAstra This is already implemented

    6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @pedro16797 8 was about nerfing.
    30MPa hasn't been achieved irl yet
    12 isn't a thing

    +1 6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @AndrewGarrison I concluded that the engines are fine, the staged and full flow engines are expensive enough that they deserve to be this powerful.


    In other words, using electric and gas generator I cycles are painful enough that nerfing them will kill me.

    +3 6.3 years ago
  • Profile image
    Beta version 0.7.0.0

    @LiamW wait till the beta is over.

    6.3 years ago
  • Profile image
    More 0.7.0.0 suggestions

    @AndrewGarrison @pedro16797

    6.3 years ago
  • Profile image
    Full Release Notes for 0.7.0.0

    @Chancey21 You have electric motors

    6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @pedro16797 Shrugs

    6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison I think you should have an “efficiency” tag in the engines’ XML. 1.0 will be the engine’s ideal performance, and 0.8 will be suitable for the stock system. This could also make the real engine makers’ lives easier @pedro16797 @AnotherFireFox

    +1 6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison Yes! Indeed!

    6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison do you mind reducing the minimum engine size to 0.25? Small satellites need small engines. And retro motors for crewed capsules too.

    +1 6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison do you mind reducing the minimum engine size to 0.25? Small satellites need small engines. And retro motors for crewed capsules too.

    +1 6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison Why not just make the game RSS

    +2 6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @pedro16797 :(

    6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison I still insist on at least 10% reduction in Isp for rocket engines, and maybe doubling (or quadrupling) the mass of the engines (their twr should be around half to one forth of what they currently are)


    For example, a KeroLOX staged aerospikes engine has a twr of 200. While in real life such engine would be lucky to get 50 (because aerospikes are incredibly heavy and full flow staged combustion uses heavy plumbing systems)

    6.3 years ago
  • Profile image
    Beta version 0.7.0.0

    @Shoot2kill Be patient! The devs are already rushing the builds.

    +1 6.3 years ago
  • Profile image
    0.7.0.0 beta bugs/suggestions

    @AndrewGarrison

    6.3 years ago
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