Hey man, sorry I'm late, but I'm just glad you can do in depth editing! I wish you luck with the games though! Also dont forget about the brigo theme! It's OP and dope!
@Hyperant O just hope it works out for me tbh because I don't have a big following sadly (also thanks for following me it means a lot as ur one of the JNO Vets (or should I say SR2 Vets)), but I hope through this I get a big following
Nice name! But I will always remember it as simplerockets 2, but shouldnt u rename Simplerockets too? cuz if some1 found this on the app store they would think this is a sequel to something. Nice logo btw!
@Tallisar The other one you guys dont know about cant really be ranked on the Kardaschev scale, not because they are some hyperadvanced superspecies or some hyper idiocrats...but because of something else...
Compared to humans: they are inconsiderate when it comes to fuel, unlike humans, they are quite [TITLE CARD] when compared to the others, not because of plot armour. They can manipulate their Redacted to make more Redacted for themselves so they can take another Redacted. Commuincate via radiowaves. Their species has Unintelligent variants and intelligent variants. They are neutral
Strengths: Their Redacted
Weaknesses: being caught in a natural disaster, like a supernova.
@Tallisar 1 of the Unknown species (unkown to you guys): 2.2 (they are old and have lots of systems) (for reference humans are beyond type 2, but slightly, since we do have quite a handful of systems under control as a species).
Compared to humans: more advanced in a lot of areas, they have experience...lots of it (yes im not being clear intentionally, hehe, so have fun guessing lol), they are masters of many sciences and make use of biological exo suits. Take things slow. Can communicate via mediums since they have experience
Stregnths: Many things
Weaknesses: Pride and thinking that less advanced species are inferior to them in any way.
@Tallisar Archaia: (peak):0,71 (they spanned their homeworld fully and did have some sattelites, didnt control energy entirely)
Archaia: (now): 0.4-5 (due to limited area, they cant control or harvest much energy of Ona).
Compared to humans: More pacifistic, xenophilic and biology oriented, no military, isnt so reliant on technology and is quite versatile (they can go wherever there is water, for now), advanced bodily defence technology, light weapons knowledge
Strengths: Versatility limited, reliance on resources, defencive technologies (armour) and lack of subdivisions.
Weaknesses: Uni-planetary (can be wiped out in 1 sweep), weak weapons (they developed that to fight the sporadic plant, and that did fail, although it was also due to them being late in production).
Ideology: Life is rare and should be cherished, since nothing lasts forever.
@Tallisar Acellians (pre commonwealth help): 0.7: Culling occurred, had almost no resources, couldnt progress, population in 20s.
Acellians (post commonwealth help): 1: Had quickly colonized the world the commonwealth terraformed for them, made space faring vessels and cities quickly (since they had knowledge of engineering).
Compared to humans: They arent really different, since they too, want to cement their existence and secure resource income, they are xenophilic like us too and will fight only when nessecary. Communicate via radio waves
Stregnths: Human protection, multi-fronterial (have mastered combat in hydrospheric and lithospheric environments, since theyve evolved in liquid water oceans and have learnt how to biologically edit themselves to survive on surfaces without hydrogen and ground movement (they rely on hydrogen for survival)), weapons technology, will fight back when nessecary, human weapons technology (weapons tech has been shared).
Weaknesses: Reliance on resources for survival (they require hydrogen and another resource for survival, and another resource for reproduction), uni-planetary (right now they just have 1 world and can be wiped out in 1 sweep).
Ideology: Cementation of existence is priority (again they are rather similar to humans since they too, have had a near extinction period).
@Tallisar Intelleians: 1: They have control of their home moon, and a minor moonmoon city, no weapons, have gained weapons knowledge from humans.
Compared to humans: They are far more pacifistic, science oriented and slightly more intelligent than us. They are xenophilic and have a thirst for knowledge, their ships do have engines and high storage and crew capacity, no militaries. They can design weapons should the need arise.
Stregnths: Advanced scientific knowledge (can design own weapons contraptions should the need arise), weapons knowledge from humans (can modify our weapons), memory sharing (should something bad like an attaco happen, one can transfer its memory of that event to several others to analyze different aspects of it, e.g, damage done, enemy tactics, enemy weaponary, etc.) Communicate by creating visuals and images, as well as memories
Weaknesses: Pascifism (they wont attack first, their limited expansion can make a hostile species wipe them out easily), uni-planetary (threat can launch strike on homeworld and moonmoon, causing extinction), no current weapons (weapons take time to produce, and to supply weapons for conflict is costly, especially starting from 0)
Ideology: The intelleian believe that science is priority for any species in order to evolve and advance.
@Tallisar Inhosterrans: 1.2-1.3: They have full control of Inhosta, they are expanding and do have planetary grade weapons.
Compared to humans:
Militaristically: They are a high level threat due to their planet mounted cannons and FTL propelled vessels, with no engines to worry about, they have more space for kinetic ammo storage and weapon systems. Land vehicles primarily use ranged scorch attacks and eradication. Land Army: Trained to fight savagely, whatever kills the enemy works, they believe: "If the enemy is undignified, we shall kill them in the most undignified or painful way". Compared to humans they are far more violent, xenophobic and war oriented, due to them believing they should purge life like how they did on their homeplanet and moon, although they have a more stronger sense of unity (built around war and hatred). Communicate with board and stick (did mention how that works on alien lore note)
Stregnths: Advanced weaponary, war centered culture, strong space navy, land army and infantry.
Weaknesses: Pride (they may decide to make uncalculated decisions out of pride, which could land them in a bad situation or bad losses, or even to waste resources, e.g, using a new, advanced heavy planet mounted cannon to destroy an enemy stronghold, which your fleet couldve done instead), Savage nature (may prompt enemies to be more angry at them, potentially causing a spike in weapons development out of revenge for the fallen, which could end badly for them),
Ideology: They believe that most life is inferior to them, especially those who didnt fight to earn their place on their homeplanet, they would respect other species who have done the same as them, or something similar.
@Tallisar Advanced ones (post space age and spacefaring): Inhosterrans (militiristically, scientifically and technologically) Intelleians (scientifically and technologically), later the Acellians (after commonwealth help) and the other 2 which you guys dont know of yet (1 is advanced biologically (they make use of biological engineering), scientifically and technologically, they are also very old. The other is extremely ancient and are advanced biologically and scientifically, they dont really need technology).
Non advanced (pre space age): Archaia (they havent really set foot on another
celestial body yet but are advanced biologically, not rlly technologically) and the pre commonwealth aided Acellians
judging by the random aliens I left on random worlds, Id say most of those may be pre space age so theyd be un advanced,
@Tallisar when it comes to checking random.planets and their descriptions I'd see if I could palm these "alien" proof as a natural phenomenon or I could make a new species, it's mood and energy dependent
@Tallisar Well that's quite a question for me too, since when I was younger I'd randomly pop an alien species on one world, then another, here there anywhere. Yet there are 6 now which do have lore, some still incomplete, only 4 you guys know of, the inhosterrans, archaia, intelleians and Acellians
@Tallisar I hope this does make sense and explains things for you man, I really do appreciate your feedback! This will help me write out future alien lore, thanks again brother! Live long and prosper
@Tallisar
Pascification: The reason they are pascifists is because they dont really have natural predators, no reason to fight anything else for survival, they dont need to hunt anything, they dont need to kill for survival, they dont have large disputes or large ideological disagreements, so there is no intraspecies violence due to idealogy, ofcourse, there is some violence since there are the few psychos as mentioned earlier, again, no species would likely be perfect. Even micro organisms dont really feast on them, namely since the microorganisms of Ona look for a host to see if it has the resources it needs, and the Archaia dont really have anything any microorganism would need unlike a few other creatures, they do know of these microorganisms after running autopsies on other lifeforms. In modern day they are the type of pascifists who do prefer peace, they run with the: "Dont harm me, and I wont harm you" philosophy, in their prime itd be "Whyd you harm me? I will harm you back but I want to find out why you harmed me first". They also dont really have any reasons for any conflicts really, no real subdivisions. They may be pascifists now, but they wont be forever
@Tallisar
Unification: The reason they are unified is due to them realising that nothing isnt going to last forever (because they have analyzed lots of corpses in the past, their own and other creatures) and have realised that they are the same species, where they do share most common interests, like their bio-curiousity, which made them essentially worked together to learn more about it hence leading to a spike in their knowledge, even in other sectors very much later, like physics and astronomy, essentially did bring them together, there werent really any subdivisions or anything stopping them from seeing eachother (since they could quite literally swim accross the ocean whenever they felt like it) so they dont really see subdivisions worth it, and they dont have anything to really dispute over (they do have issues like the minor crime as explained earlier, problems still do exist, they arent the perfect society). I shouldve rather said that they dont have subidivisions instead of unified, so forgive my wording there, (since unified could come accross as: "wE dA perFecT sPecIes aNd We HaD dA dOpE UnIfItCaTiOn TrEaTy YeSteRdAy aNd NoW eVeRyOnE FrEnS!" some cheesy happy dance here)
@Tallisar Its not that they have a buttload of things worth stealing and they are like "oH nO wE pErFeCt, wE dOnT sTeAl" its just that you cant commit crime if you dont have reason (like fulfilling a psycopathic urge (im not saying fulfilling psychopathic urges is the right thing to do) or stealing for survival), if you dont know how to, or if there is nothing to commit a crime for, (you cant steal, if theres nothing to steal)
@Tallisar ok, well, I wouldnt mind you asking, although I can give you reasons.
Little-No crime: Its not just because they are pacifists, the Archaia dont really have anything to steal either (look at us humans, theres loads to steal, like nessecities for example: Food, water, medicine, housing (ik you cant steal a house but you can stay in an abandoned building or just bunk with someone without them knowing and steal their food and stuff) this is for survival, the archaia just need water, and they have large humidifiers in their city, so they can survive, they dont need to steal for survival. they do have armour plates for their "most important" body areas and this armour isnt bought, it is pretty much standard issued among them since they did realise they have enough materials for the populace, so they dont need to steal for protection, although should there have been shortages of this, then I can see crime starting out of desperation. In terms of entertainment and recreational products, id say they dont have much, since they are aliens who have realised their own fragility and how easy it is to die (especially after analyzing corpses, and learning how easy things are in educational content and simulations), so they would be entertained easily by nature and views since theyd want to cherish things while they last and appreciate things, some can even just choose to swim across to another continent should they please, or even try discover and learn things about the aquatic biosphere, their entertainment and recreational products would likely be bio simulators, hypothetical seril simulators and even immersive fiction simulations. would these be stolen? likely (I didnt say no crime iirc, I think I said little to none), by a few bored ones (they can get bored), although its not on that big of a scale, since again, most can be entertained by view appreciation, exploration and travel. As for killings, those would happen, no alien species would be perfect, there would likely be a few who grew desperate and decided to put the "most important" body areas theory to the test. Arson, they dont commit arson since they dont need to start fires for anything (like how our ancestors needed fire for food) although they have seen fire, but its not widely known as how one can start it. The reason crime is low is because theres not really anything to commit crime for and most of them do appreciate life and their lives too, since Ona is the only place where they knew life in their prime. They also dont have a currency or exchange medium, mainly because they judge things based on use, so there would be bartering taking place, advanced body armour would be given to those who do have a weaker body, or to those who want to do something risky (for example, try climbing a really high mountain, in cases like this, the item would be given temporarily, whilst for the weak bodied, permanently) Simulaions are dependent on how knowledgable and commited you are to its content, e.g something like biology, youd have to take a questionairre to see if you can get it or not, since youd have to know such stuff in order to take it), if its a work of fiction, youd also have to take a questionairre in order to see how knowledgable you are.
@PZLAgencies well...I mean, somewhat, but, just till monday, aye? monday is when the tests themselves start,in my nightly free time I can do stuff for the system
Can we destroy the buildings?
+1 2 months ago@OACOTEOC np brother
+1 2 months ago@lafario :O well, it cant complain lol
+1 3 months ago@RepublicOfWrightIsles
@deutschFELLA
@DeeganishAeronauticsSA
Mind if I join in this collaboration?
+1 3 months ago@OACOTEOC Me if Sp2 had nukes and I got it somehow: You dont seem to understand, the wasteland isn't yours to conquer
+1 3 months agoCould sp 2 also have nukes? And a drood face reveal? I would also think coding (like JNO line coding) for ICBMS and other aeronautical works,
+1 3 months agoHappy late bday man, sorry I didnt see this earlier, it didnt notify me abt the forum post, Live long and Prosper brother!
+1 3 months agoIm sorry to hear about what happened, I will pray for you man, Live long and prosper, may your horses rest in peace.
+1 4 months agoWell if it doesn't cost anything I wouldn't mind being a mobile tester when mobile testing is out,
+1 4 months agoHey man, sorry I'm late, but I'm just glad you can do in depth editing! I wish you luck with the games though! Also dont forget about the brigo theme! It's OP and dope!
+1 5 months ago@Tallisar I do appreciate your concern however, thanks again for the support
+1 9 months agoWelp better be safe than sorry....how's the first contact operation gonna go if there is going to be one?
+1 9 months agoI wish u luck bro!
+1 9 months agohappy late bday bro!
+1 one year ago@Hyperant ok nice!
+1 1.6 years ago@Hyperant O just hope it works out for me tbh because I don't have a big following sadly (also thanks for following me it means a lot as ur one of the JNO Vets (or should I say SR2 Vets)), but I hope through this I get a big following
+1 1.7 years ago@Zenithspeed also since I am not that good with noise, I use structures to make my worlds unique, so it's a lot of work,
+1 1.7 years ago@CloakPin lol wdym by that? if thats a sign of support I appreciate it a lot!
+1 1.7 years ago@Ylias ok?
+1 2.5 years ago@Ylias hmm?
+1 2.5 years agoI only wish that u can pick rocks on asteroids or on planets or even mine resources like in KSP, also I want trees in the earthlike worlds pls lol
+1 2.5 years agoProlly JNO, idk if in KSP If u can make ur own planets
+1 2.5 years agoNice name! But I will always remember it as simplerockets 2, but shouldnt u rename Simplerockets too? cuz if some1 found this on the app store they would think this is a sequel to something. Nice logo btw!
+1 2.7 years ago@Elga2048 ok its an app I take it or is it a thing ober here on the website?
+1 3.0 years agoand brother, you are not a fault, you are a blessing, a breath of fresh air, your quality crafts help inspire many, myself included, so thanks a lot!
3 hours agoMay you and her have a beautiful future together, live long and prosper, both of you!
3 hours agoSalute to you brother
@Tallisar yep, I forgot to mention star trek lol, thanks a ton brother, I appreciate it!
3 hours ago@Crazyman552588 amen indeed!
5 hours agoAyo neat! Congrats man! You deserve it and have earned it! To the many more 2.5ks in the future! Live long and prosper
5 hours ago@Lacker Congrats brother! live long and prosper
13 hours ago@Cyberstar3964 already did lol, for a first its a really great one, rlly rare to see firsts of such quality,
yesterday@Tallisar The other one you guys dont know about cant really be ranked on the Kardaschev scale, not because they are some hyperadvanced superspecies or some hyper idiocrats...but because of something else...
Compared to humans: they are inconsiderate when it comes to fuel, unlike humans, they are quite [TITLE CARD] when compared to the others, not because of plot armour. They can manipulate their Redacted to make more Redacted for themselves so they can take another Redacted. Commuincate via radiowaves. Their species has Unintelligent variants and intelligent variants. They are neutral
Strengths: Their Redacted
Weaknesses: being caught in a natural disaster, like a supernova.
Ideology: ???
2 days ago@Tallisar 1 of the Unknown species (unkown to you guys): 2.2 (they are old and have lots of systems) (for reference humans are beyond type 2, but slightly, since we do have quite a handful of systems under control as a species).
Compared to humans: more advanced in a lot of areas, they have experience...lots of it (yes im not being clear intentionally, hehe, so have fun guessing lol), they are masters of many sciences and make use of biological exo suits. Take things slow. Can communicate via mediums since they have experience
Stregnths: Many things
Weaknesses: Pride and thinking that less advanced species are inferior to them in any way.
Ideology: Lets play a game....
2 days ago@Tallisar Archaia: (peak):0,71 (they spanned their homeworld fully and did have some sattelites, didnt control energy entirely)
Archaia: (now): 0.4-5 (due to limited area, they cant control or harvest much energy of Ona).
Compared to humans: More pacifistic, xenophilic and biology oriented, no military, isnt so reliant on technology and is quite versatile (they can go wherever there is water, for now), advanced bodily defence technology, light weapons knowledge
Strengths: Versatility limited, reliance on resources, defencive technologies (armour) and lack of subdivisions.
Weaknesses: Uni-planetary (can be wiped out in 1 sweep), weak weapons (they developed that to fight the sporadic plant, and that did fail, although it was also due to them being late in production).
Ideology: Life is rare and should be cherished, since nothing lasts forever.
2 days ago@Tallisar Acellians (pre commonwealth help): 0.7: Culling occurred, had almost no resources, couldnt progress, population in 20s.
Acellians (post commonwealth help): 1: Had quickly colonized the world the commonwealth terraformed for them, made space faring vessels and cities quickly (since they had knowledge of engineering).
Compared to humans: They arent really different, since they too, want to cement their existence and secure resource income, they are xenophilic like us too and will fight only when nessecary. Communicate via radio waves
Stregnths: Human protection, multi-fronterial (have mastered combat in hydrospheric and lithospheric environments, since theyve evolved in liquid water oceans and have learnt how to biologically edit themselves to survive on surfaces without hydrogen and ground movement (they rely on hydrogen for survival)), weapons technology, will fight back when nessecary, human weapons technology (weapons tech has been shared).
Weaknesses: Reliance on resources for survival (they require hydrogen and another resource for survival, and another resource for reproduction), uni-planetary (right now they just have 1 world and can be wiped out in 1 sweep).
Ideology: Cementation of existence is priority (again they are rather similar to humans since they too, have had a near extinction period).
2 days ago@Tallisar Intelleians: 1: They have control of their home moon, and a minor moonmoon city, no weapons, have gained weapons knowledge from humans.
Compared to humans: They are far more pacifistic, science oriented and slightly more intelligent than us. They are xenophilic and have a thirst for knowledge, their ships do have engines and high storage and crew capacity, no militaries. They can design weapons should the need arise.
Stregnths: Advanced scientific knowledge (can design own weapons contraptions should the need arise), weapons knowledge from humans (can modify our weapons), memory sharing (should something bad like an attaco happen, one can transfer its memory of that event to several others to analyze different aspects of it, e.g, damage done, enemy tactics, enemy weaponary, etc.) Communicate by creating visuals and images, as well as memories
Weaknesses: Pascifism (they wont attack first, their limited expansion can make a hostile species wipe them out easily), uni-planetary (threat can launch strike on homeworld and moonmoon, causing extinction), no current weapons (weapons take time to produce, and to supply weapons for conflict is costly, especially starting from 0)
Ideology: The intelleian believe that science is priority for any species in order to evolve and advance.
2 days ago@Tallisar Inhosterrans: 1.2-1.3: They have full control of Inhosta, they are expanding and do have planetary grade weapons.
Compared to humans:
Militaristically: They are a high level threat due to their planet mounted cannons and FTL propelled vessels, with no engines to worry about, they have more space for kinetic ammo storage and weapon systems. Land vehicles primarily use ranged scorch attacks and eradication. Land Army: Trained to fight savagely, whatever kills the enemy works, they believe: "If the enemy is undignified, we shall kill them in the most undignified or painful way". Compared to humans they are far more violent, xenophobic and war oriented, due to them believing they should purge life like how they did on their homeplanet and moon, although they have a more stronger sense of unity (built around war and hatred). Communicate with board and stick (did mention how that works on alien lore note)
Stregnths: Advanced weaponary, war centered culture, strong space navy, land army and infantry.
Weaknesses: Pride (they may decide to make uncalculated decisions out of pride, which could land them in a bad situation or bad losses, or even to waste resources, e.g, using a new, advanced heavy planet mounted cannon to destroy an enemy stronghold, which your fleet couldve done instead), Savage nature (may prompt enemies to be more angry at them, potentially causing a spike in weapons development out of revenge for the fallen, which could end badly for them),
Ideology: They believe that most life is inferior to them, especially those who didnt fight to earn their place on their homeplanet, they would respect other species who have done the same as them, or something similar.
2 days ago@KashmianAerospace no pressure man! thanks though!
2 days ago@Tallisar Advanced ones (post space age and spacefaring): Inhosterrans (militiristically, scientifically and technologically) Intelleians (scientifically and technologically), later the Acellians (after commonwealth help) and the other 2 which you guys dont know of yet (1 is advanced biologically (they make use of biological engineering), scientifically and technologically, they are also very old. The other is extremely ancient and are advanced biologically and scientifically, they dont really need technology).
Non advanced (pre space age): Archaia (they havent really set foot on another
celestial body yet but are advanced biologically, not rlly technologically) and the pre commonwealth aided Acellians
judging by the random aliens I left on random worlds, Id say most of those may be pre space age so theyd be un advanced,
2 days ago@Tallisar when it comes to checking random.planets and their descriptions I'd see if I could palm these "alien" proof as a natural phenomenon or I could make a new species, it's mood and energy dependent
3 days ago@Tallisar Well that's quite a question for me too, since when I was younger I'd randomly pop an alien species on one world, then another, here there anywhere. Yet there are 6 now which do have lore, some still incomplete, only 4 you guys know of, the inhosterrans, archaia, intelleians and Acellians
3 days ago@Tallisar no offence or hurt taken, those are some neat suggestions you got there, and I do like constructive criticism, thanks man!
3 days ago@Tallisar I hope this does make sense and explains things for you man, I really do appreciate your feedback! This will help me write out future alien lore, thanks again brother! Live long and prosper
3 days ago@Tallisar
3 days agoPascification: The reason they are pascifists is because they dont really have natural predators, no reason to fight anything else for survival, they dont need to hunt anything, they dont need to kill for survival, they dont have large disputes or large ideological disagreements, so there is no intraspecies violence due to idealogy, ofcourse, there is some violence since there are the few psychos as mentioned earlier, again, no species would likely be perfect. Even micro organisms dont really feast on them, namely since the microorganisms of Ona look for a host to see if it has the resources it needs, and the Archaia dont really have anything any microorganism would need unlike a few other creatures, they do know of these microorganisms after running autopsies on other lifeforms. In modern day they are the type of pascifists who do prefer peace, they run with the: "Dont harm me, and I wont harm you" philosophy, in their prime itd be "Whyd you harm me? I will harm you back but I want to find out why you harmed me first". They also dont really have any reasons for any conflicts really, no real subdivisions. They may be pascifists now, but they wont be forever
@Tallisar
3 days agoUnification: The reason they are unified is due to them realising that nothing isnt going to last forever (because they have analyzed lots of corpses in the past, their own and other creatures) and have realised that they are the same species, where they do share most common interests, like their bio-curiousity, which made them essentially worked together to learn more about it hence leading to a spike in their knowledge, even in other sectors very much later, like physics and astronomy, essentially did bring them together, there werent really any subdivisions or anything stopping them from seeing eachother (since they could quite literally swim accross the ocean whenever they felt like it) so they dont really see subdivisions worth it, and they dont have anything to really dispute over (they do have issues like the minor crime as explained earlier, problems still do exist, they arent the perfect society). I shouldve rather said that they dont have subidivisions instead of unified, so forgive my wording there, (since unified could come accross as: "wE dA perFecT sPecIes aNd We HaD dA dOpE UnIfItCaTiOn TrEaTy YeSteRdAy aNd NoW eVeRyOnE FrEnS!" some cheesy happy dance here)
@Tallisar Its not that they have a buttload of things worth stealing and they are like "oH nO wE pErFeCt, wE dOnT sTeAl" its just that you cant commit crime if you dont have reason (like fulfilling a psycopathic urge (im not saying fulfilling psychopathic urges is the right thing to do) or stealing for survival), if you dont know how to, or if there is nothing to commit a crime for, (you cant steal, if theres nothing to steal)
3 days ago@Tallisar ok, well, I wouldnt mind you asking, although I can give you reasons.
3 days agoLittle-No crime: Its not just because they are pacifists, the Archaia dont really have anything to steal either (look at us humans, theres loads to steal, like nessecities for example: Food, water, medicine, housing (ik you cant steal a house but you can stay in an abandoned building or just bunk with someone without them knowing and steal their food and stuff) this is for survival, the archaia just need water, and they have large humidifiers in their city, so they can survive, they dont need to steal for survival. they do have armour plates for their "most important" body areas and this armour isnt bought, it is pretty much standard issued among them since they did realise they have enough materials for the populace, so they dont need to steal for protection, although should there have been shortages of this, then I can see crime starting out of desperation. In terms of entertainment and recreational products, id say they dont have much, since they are aliens who have realised their own fragility and how easy it is to die (especially after analyzing corpses, and learning how easy things are in educational content and simulations), so they would be entertained easily by nature and views since theyd want to cherish things while they last and appreciate things, some can even just choose to swim across to another continent should they please, or even try discover and learn things about the aquatic biosphere, their entertainment and recreational products would likely be bio simulators, hypothetical seril simulators and even immersive fiction simulations. would these be stolen? likely (I didnt say no crime iirc, I think I said little to none), by a few bored ones (they can get bored), although its not on that big of a scale, since again, most can be entertained by view appreciation, exploration and travel. As for killings, those would happen, no alien species would be perfect, there would likely be a few who grew desperate and decided to put the "most important" body areas theory to the test. Arson, they dont commit arson since they dont need to start fires for anything (like how our ancestors needed fire for food) although they have seen fire, but its not widely known as how one can start it. The reason crime is low is because theres not really anything to commit crime for and most of them do appreciate life and their lives too, since Ona is the only place where they knew life in their prime. They also dont have a currency or exchange medium, mainly because they judge things based on use, so there would be bartering taking place, advanced body armour would be given to those who do have a weaker body, or to those who want to do something risky (for example, try climbing a really high mountain, in cases like this, the item would be given temporarily, whilst for the weak bodied, permanently) Simulaions are dependent on how knowledgable and commited you are to its content, e.g something like biology, youd have to take a questionairre to see if you can get it or not, since youd have to know such stuff in order to take it), if its a work of fiction, youd also have to take a questionairre in order to see how knowledgable you are.
@Wy00tt neat, sounds dope, whats life like in Greg's village? what does greg do in the village lol?
3 days ago@PZLAgencies well...I mean, somewhat, but, just till monday, aye? monday is when the tests themselves start,in my nightly free time I can do stuff for the system
3 days ago@TheVizzyLucky thanks a ton brother! it still doesnt feel real that im at 10k lol
3 days ago