Auto Credit Based on Bartreck's 150mm gun

Probably final version of my gun. I just have to figure something out for the command chip being stationary (what I mean is that for now main command chip has to rotate with the gun in order for it to work. That means, that any spacecraft equipped with this gun will be basically uncontrollable) Anyway the gun has 3 mags, 7 rounds each. Loading time is about 0.5s. The targeting system (ag3) will show you how many ships are nearby (anything, that orbits/is on surface of the planet you are currently on). Then you can select one of them (you have a list. To scroll it use ag4). Ag1 to fire. Ag2 is useless, bun necessary. Just don't touch it and everything will be ok. Have fun.

GENERAL INFO

  • Predecessor: 150mm gun
  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 0.9.203.0
  • Price: $2,137k
  • Number of Parts: 180
  • Dimensions: 5 m x 7 m x 10 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 27,154kg
  • Dry Mass: 7,157kg

STAGES

Stage Engines Delta V Thrust Burn Mass

14 Comments

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  • Profile image
    4,960 FelixFan1

    Is this similar to a AUTO-SAM turret???

    2.7 years ago
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    6,682 JamesV4

    Good stuff, i was actually testing it to my drone hahaha

    2.7 years ago
  • Profile image
    2,196 Blueland

    @Bartreck thankyou

    3.3 years ago
  • Profile image
    644 Bartreck

    @Blueland @bjbj666 sorry, that you guys had to wait for so long. Of course, feel free to use it.

    +2 3.3 years ago
  • Profile image
    2,196 Blueland

    Can i use your target system?

    3.7 years ago
  • Profile image
    962 bjbj666

    can i use your target system in my product?

    3.8 years ago
  • Profile image
    962 bjbj666

    so amazing. just because many people don't like to upvote for those who only have low points, otherwise this gun should have a high score of upvoting!

    3.8 years ago
  • Profile image
    644 Bartreck

    @Probreyene Thanks. You're right, program still needs some upgrades. Mainly the targeting system. I want it to use vectors, so your rocket's main command pod doesn't need to be attached to the gun. Also, then the program could hit moving targets. But making program calculating all of this, which will also consider craft's rotation in all 3 axis (I'm thinking about spacecrafts) is hard.

    +2 4.0 years ago
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    6,445 Probreyene

    I think you can still make the program better but I've never seen this loading system before so good job

    4.0 years ago
  • Profile image
    644 Bartreck

    @s5ehfr9 ok, thanks. I'll check them out.

    4.0 years ago
  • Profile image
    8,482 s5ehfr9

    @Bartreck Then maybe I should not disrupt your plan. But of course I can help if you need any. You can also check out my missiles, the first one has a "vector to pitch and heading" conversion.

    +1 4.0 years ago
  • Profile image
    644 Bartreck

    @s5ehfr9 Sure. That's even something I wanted to do by myself, but... That's a lot of trigonometry. Like. Very.

    4.0 years ago
  • Profile image
    8,482 s5ehfr9

    Can I write a program for this cannon that makes it consider target lead and fire at moving targets? I mean, can I upload it?

    4.0 years ago
  • Profile image
    8,482 s5ehfr9

    I always wanted to make a fire control system for a gun, but I can't make canons so great work.

    4.0 years ago

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