1,527 downloads

This is a working 150mm gun with shell eject system. It has 3 mags, 6 rounds each + 1 round already in the chamber. Loading time of 1 round: 10s. Reloading time of mag: 18s(including loading 1 round).
Disclaimer: set update frequency (physic settings) to at least high. Otherwise the gun will jamm pretty often. Also, if you'll build some turret around it, remember, that it has 1 rotator, which elevates the gun(it's connected to fuel tank which is below the mags). It's input is Slider1. If you want to change it, you need to mess around with the code a bit. That's because the gun won't be able to reload if it's elevated. Right after the shot, the program sets Slider1 to 0, to level the gun (it's not that hard to find, right after the "set activation group 1 to 0" command. It's in 2 places). If you want to change the input, that will be responsible for gun elevation, you need to set the current to your new one in the code.
Ag1 to shoot
Enjoy.
Ps. I'll probably make a turret for this, with auto-aim on target (at least if I'll figure out how to do it), so stay tuned.

GENERAL INFO

  • Successors 4 craft(s) +14 bonus
  • Created On: Android
  • Game Version: 0.9.203.0
  • Price: $531k
  • Number of Parts: 163
  • Dimensions: 3 m x 5 m x 12 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 5,565kg
  • Dry Mass: 4,242kg

STAGES

Stage Engines Delta V Thrust Burn Mass

5 Comments

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    2,917 Skypeak

    @Bartreck Welcome to use its design

    +1 4.0 years ago
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    644 Bartreck

    @Skypeak Thanks. I've just made second version, which uses something similar to your autoloader v1.

    4.0 years ago
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    2,917 Skypeak

    You did a great job. I also made two versions of the loader. You can have a look.

    4.0 years ago
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    1,200 Kepler452B

    that is amazing

    +1 4.1 years ago
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    Sensacional 🇧🇷🔥

    4.1 years ago

19 Upvotes

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