The JSO Sparrow 2
The Sparrow 2 first stage automatically lands itself near the launch site. In 10 flights, It had 9 successful recoveries. The second stage continiues to an accurate orbit. In 10 flights, it was always within 2 km of the target orbit. The Sparrow 2 can also carry payloads to many different orbit hights and inclinations.
The JSO Phoenix 3 Crew Capsule
On top of this Sparrow 2 is the JSO Phoenix 3 Crew Capsule. It has a full interior with windows and a hatch. There is also a launch escape system. It has many upgrades over the Phoenix 2.2, including a lower part count, new design, and the ability to float in water.
Sparrow 2 Phoenix 3 Capabilities
- Reach any orbit from 100 km to 350 km accurately
- Fly with any target heading, making it easy to reach most space stations
- Carry 6 astronauts to space
- Touch down on land or splash down in the ocean
How to use the Sparrow 2
Launch from the launch pad on the stock system. Follow the prompts to choose your orbit hight and target heading. After that, the Sparrow 2 will get to orbit and land the first stage on it’s own. After landing the first stage, it will switch back to the upper stage. This will be the only other time you are needed for the flight. It will tell you to activate AG 7. After doing this, the Sparrow 2 will finish the orbit on it’s own.
In case of failure
Failure during the first stage
Activate group 5 to abort. Set your pitch away from the rocket and set throttle to 100 percent. After that you can parachute into water, or parachute and use the landing gear to land on ground.
Landing failure
If the Sparrow 2 first stage command chip explodes on landing, you will need to manually switch to the upper stage. Then the flight will continiue like normal.
Thanks For Using Sparrow 2!
Right now I am working on the Sparrow 3, Sparrow 4, and Phoenix 4. I do not know which will come first.
GENERAL INFO
- Predecessor: JSO Sparrow 2 Auto Launch Phoenix Crew
- Created On: iOS
- Game Version: 0.9.509.0
- Price: $69,828k
- Number of Parts: 649
- Dimensions: 71 m x 5 m x 5 m
PERFORMANCE
- Total Delta V: 4.3km/s
- Total Thrust: 7.9MN
- Engines: 34
- Wet Mass: 4.23E+5kg
- Dry Mass: 47,607kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 7 | 4.3km/s | 6.1MN | 2.6m | 4.23E+5kg |
3 | 0 | 0m/s | 0N | 0s | 3.55E+5kg |
8 | 0 | 0m/s | 0N | 0s | 3.55E+5kg |
14 Comments
- Log in to leave a comment
-
-
4,813 TweedleAerospace
@JSO18 I got it to work! Turned out that I accidentally removed a variable a while back. When I looked through it I saw a random variable and I plugged it back in.
-
4,813 TweedleAerospace
@JSO18 it is all good. I am trying to figure it out since it seems to be only me.
-
3,679 JSO18
@Tweedle_Aerospace I just ran it again and had another successful boost back. I looked through the code and there should be no reason why it should not stop. Sorry my Sparrow rockets are not working right for you. I really do not know what is going wrong.
-
-
3,679 JSO18
@Tweedle_Aerospace That is so weird. I will look further into that. I have flown this rocket more than 10 times and had only 1 failure. Maybe it has something to do with you having different settings? I created and tested this on the highest settings.
-
4,813 TweedleAerospace
@JSO18 I throttle up but never shut down the exterior engines (I looked through your code to see if I could figure it out).
-
4,813 TweedleAerospace
@JSO18 the boost back doesn’t cut off. It keeps burning until it runs out of fuel. It would keep going if it could.
-
4,813 TweedleAerospace
@JSO18 it doesn’t seem to like me. It runs out of fuel every time. I haven’t tested the cargo version yet though.
-
3,679 JSO18
@kittman thanks! I think this capsule looks much more natural on top of a rocket than the Phoenix 2.2.
-
-
-
44.0k goz
You do a great job with your branding and writing good descriptions. Great work!
@Tweedle_Aerospace Great!